Kingdom Hearts 358/2 Days

Annihilation

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Kingdom Hearts 358/2 Days
Annihilation
Annihilation
"A weapon that offers high Strength and ground combo speed."
Japanese アナイアレイション
Rōmaji Anaiareishon
Stats
Strength Magic
Base Unit Ultima Base Unit
+95 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +16 +3 +10 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Critical Boost
Obtained
Rage Gear ⑤ (Xemnas)
Kingdom Hearts 358/2 Days
Annihilation+
Annihilation
"An upgraded Annihilation.
Offers high Strength and ground combo speed."
Japanese アナイアレイション+
Rōmaji Anaiareishon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+105 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +12 +3 +10 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Vitality Surge
Obtained
Rage Gear+ ⑤ (Xemnas)

The Annihilation is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Annihilation+.

Design[edit]

Annihilation is shaped like an elongated oval. It has a large, teardrop-shaped gap in the middle of the blade. The outer edge of the weapon is completely lined by short spikes, and there is a longer, thinner spike near the tip of the blade that descends into the gap. This Ethereal Blade is black and glows red.

Upon striking a target, the blade creates an X-shaped slash effect in an orange bubble. When landing a combo finisher, the effect becomes bigger and the X is crossed with another slash.

Annihilation is the act of reducing to nothing, which happens to be Xemnas's attribute.

Gameplay[edit]

Annihilation's ground combo is long and elaborate, and is characterized by many spinning strikes. It consists of a quick spinning slice at a short range followed by a right thrust, a slash from left to right, a double slash from right to left, another quick spinning slice, another slash from left to right, and a mid-range double-spin slash with knock-back.

The aerial combo is far simpler than the ground combo. It consists of a double-spin slash, a quick upwards swing, and a quick double-spin slash with knock-back to finish.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Right-Hand Thrust
Hit 1 0.75 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Rising Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63