Kingdom Hearts 358/2 Days

1001 Nights

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Kingdom Hearts 358/2 Days
1001 Nights
1001 Nights
"A weapon that boasts superior Strength and combo reach."
Japanese 千夜一夜
Rōmaji Sen'ya Ichiya
Stats
Strength Magic
Base Unit Ultima Base Unit
+111 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +16 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Brick Wall
3: Combo-Block
Obtained
Ultimate Gear ⑥ (Lexaeus)
Kingdom Hearts 358/2 Days
1001 Nights+
1001 Nights
"An upgraded 1001 Nights.
Boasts superior Strength and combo reach."
Japanese 千夜一夜+
Rōmaji Sen'ya Ichiya
Stats
Strength Magic
Base Unit Ultima Base Unit
+116 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Damage Control
3: Combo-Block
Obtained
Ultimate Gear+ ⑥ (Lexaeus)

The 1001 Nights is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to 1001 Nights+.

Design[edit]

The 1001 Nights's handle is a short, blue-grey rod with a short, bronze spike in its pommel. Its counterweight is a wide, gold, arrowhead-like shape. It has an enormous, curved, zig-zagging blade with smooth edges. The majority of the blade is white, while its edges are red.

The 1001 Nights' name is based on the eponymous tales told by Scheherazade.

Gameplay[edit]

The 1001 Nights's normal ground combo starts with a two-handed downward slash, followed by Lexaeus leaping into the air while performing an upward slash, and ends with a powerful, two-handed downward slam. The Y-Combo can be activated after the first downward slash, and consists of a leap with an upward slash, followed by a powerful, one-handed downward slam before ending with a fast 360° spinning attack.

The aerial combo consists of a two-handed upward slash and a one-handed sideways swipe.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Both Hands Down Swing
Hit 1 0.63 X X X
(Air) Both Hands Upswing
Hit 1 0.63 X X
(Air) Both Hands Upswing
Hit 1 0.63 X X (Air) Falling Downswing
Hit 1 2.0 X
(Air) Both Hands Downswing
Hit 1 1.5 (Ground) Stance Horizontal Spin Swing
Hit 1 0.75 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Both Hands Downswing
Hit 1 2.0