Kingdom Hearts II Final Mix

Limit Form

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Limit Form (リミットフォーム Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past[1], and is obtained along with the Oathkeeper at Twilight Town, after Sora learns about Kairi's abduction.

Mechanics

Limit Form is gained after the second visit to Twilight Town. Limit Form gains one experience point for every successful use of Sora's limit. Template:Section-stub

Appearance

In this form, Sora's clothes change into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. This is the only Drive Form where Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.

  • Timeless River: Sora's health icon gains a purple tint. His body does not actually change.
  • Halloween Town: Sora's mask turns into a red, black and silver heart over his right eye.
  • Christmas Town: A grayish silver crown appears on Sora's santa hat and on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet.

Abilities

Ability Description
Sonic Blade Limit command (Circle) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
Ars Arcanum Limit command (Triangle) - Perform a massive Keyblade Combo upon the enemy. (75 MP)
Strike Raid Limit command (Square) - Throw the Keyblade up to five times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher. (65 MP)
Ragnarok Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP)
Zantetsuken Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game.
Ripple Drive Finishing move - Hits multiple enemies with an aura attack.
Hurricane Period Aerial finishing move - Sora spins with the Keyblade 1080° vertically.
Zantetsu Counter After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed.
Reflect Guard Allows Guarding during a ground Combo.
Guard Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation.
Slapshot Automatic ground combo attack - Very fast diagonal slash.
Slide Dash Dash toward an enemy with a swift attack.
Aerial Sweep Performs a spinning air-attack against nearby flying enemies while on the ground.
Ability Description
Dodge Roll Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling.
Ability Description
HP Gain Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP).
Draw Attracts Munny/HP/MP/Drive orbs to this character.
Lucky Lucky Increases item drop rate by 50%.
MP Rage MP recovers every time this character is hit (inactive while recharging).
MP Haste MP recharges 25% faster.

Tips

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Notes and references

  1. ^ Yen Sid's mirror: "An image of using the Keyblade as you once did flows into your mind."