Valor Form

"A Form specializing in physical attacks."
Japanese ブレイヴフォーム Sora Valor Sprite KHII.png
Valor Form Orb KHII.png
Rōmaji Bureivu Fōmu
Translation Brave Form

Growth Ability High Jump
Drive Gauges 3
Allies Required Goofy

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 100 Auto Valor Form Gauge +1
LV3 400 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 760 Combo Plus Form Gauge +1
LV5 1210 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1750 Combo Plus Form Gauge +1
LV7 2500 High Jump LV3 Form Gauge +1
High Jump MAX

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 80 Auto Valor Form Gauge +1
LV3 240 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 520 Combo Plus Form Gauge +1
LV5 968 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1528 Combo Plus Form Gauge +1
LV7 2200 High Jump LV3 Form Gauge +1
High Jump MAX

Valor Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form boosts Sora's strength and lets him wield two Keyblades.

Valor Form is a Drive Form specializing in physical attacks which appears in Kingdom Hearts II. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's strength,[1] and is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a red fleur-de-lis.

Design

Main article: Form:Sora

Valor Form turns Sora's clothes red and white with the fleur-de-lis emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:

In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.

Mechanics

Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Notably, the Guard ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.

Valor Form gains an experience point every time Sora strikes an enemy, vulnerable or not, incuding with physical hits from Reaction Commands. In the original Japanese release of Kingdom Hearts II, it is possible to gain Valor Form EXP by hitting enemies with the Skateboard. By leveling up, the High Jump Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants Auto Valor and two Combo Plus abilities to Sora's standard form.

Abilities

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Vertical Swing (ブレイヴ地上縦振り
Bureivu Chijō Tate-furi
?, lit. "Brave Ground Vertical Swing")
  Physical x0.5→x0.65 0.6→0.78 O X→O
Horizontal Swing (ブレイヴ地上横振り
Bureivu Chijō Yoko-furi
?, lit. "Brave Ground Horizontal Swing")
  Physical x0.5 0.3 O X→X→O→O
Thrust (ブレイヴ地上突き
Bureivu Chijō Tsuki
?, lit. "Brave Ground Thrust")
  Physical x0.5→x0.25→x0.5 0.6→0.3→0.6 △→O→O X→O→O
H-V Swing (ブレイヴ空中縦横振り
Bureivu Kūchū Jūō-furi
?, lit. "Brave Aerial Vertical and Horizontal Swing")
  Physical x0.5 0.6 O X→O→O
Aerial U-D Swing (ブレイヴ空中上下振り
Bureivu Kūchū Jōge-furi
?, lit. "Brave Aerial Up and Down Swing")
  Physical x0.65 0.78 O X→O
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Brave Shot Weapon   Physical x1.5 1.8 O

Shock Wave   Physical x1.5 1.8 X O
Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat   Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Horizontal Swing   Physical x0.5 0.6 O

Thrust   Physical x2.5 3.0 X O
Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End   Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon   Physical x0.65 0.78 O X→O
Leaps towards a target in a rapid attack with  .
Omega Finale Deals finishing combo moves in the middle of a combo with  .
Retaliating Slash   Physical x0.5 0.6 O X→O→O
When knocked down, quickly regains balance and counterattacks with  .
Growth Abilities
Ability LV Learned Description
High Jump LV1 LV1 Jump a little higher than usual. The longer   is pressed down, the higher the jump.
High Jump LV2 LV3 Jump even higher than before! The longer   is pressed down, the higher the jump.
High Jump LV3 LV5 Now you can jump really high! The longer   is pressed down, the higher the jump.
High Jump MAX LV7 An extreme jump! Jump even higher than you thought possible! The longer   is pressed down, the higher the jump.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Combo Plus Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy

 
Sora performs a combo available for Valor Form.

Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed[citation needed], and can perform combo finishers at any time with Omega Finale. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.

Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the Sweet Memories and Oathkeeper; the Star Seeker and its Air Combo Plus are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at Hollow Bastion and Beast's Castle, are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Orbs when defeated. In Kingdom Hearts II Final Mix, both Mushroom XIII No. 5 and Mushroom XIII No. 11 allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some Drive Recovery items.

In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the Decisive Pumpkin, Sleeping Lion, Hero's Crest, Star Seeker, or Rumbling Rose, due to their Combo Boost, Combo Plus, Air Combo Boost, Air Combo Plus, and Finishing Plus abilities, respectively.

Other appearances

Super Smash Bros. Ultimate

Sora's Valor Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.

Notes and references

  1. ^ Yen Sid's mirror: "An image of you utilizing your strength to its fullest flows into your mind."