Kingdom Hearts II
Kingdom Hearts II Final Mix

Game:Sark

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Sark

Sark KHII.png

Japanese サーク司令官
Rōmaji Sāku Shireikan
Origin Tron (1982)
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Sinister Shadows
Battle theme - The Encounter

Location HP Strength Defense EXP
Space Paranoids
Episode 2 (normal)
460 42 24 0
Space Paranoids
Episode 2 (giant)
248[1] 42 24 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
Space Paranoids
Location HP Strength Defense EXP
Space Paranoids
Episode 2 (normal)
460 42 24 0
Space Paranoids
Episode 2 (giant)
248[1] 42 24 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
World(s)
Space Paranoids

Sark is a boss in Kingdom Hearts II, located in Space Paranoids. He is fought alongside the Master Control Program.

Strategy

Kingdom Hearts II

First Fight

During the first phase of the battle, Sark's only attack is to fling his disk at Sora, which can easily be reflected with the Reaction Commands "Zone Guard" and "Disc Strike". He can also teleport, but his health is very low.

Technique Element Power Guard?
Disc Throw (ディスク投げ
Disuku Nage
?)
Physical x1.5 O 
Aims and throws a disc at Sora. The disc's trajectory depends on how it was thrown; either straight, curved arc, or curved and ricocheting off a wall.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Zone Guard (ディスクガード
Disuku Gādo
?, lit. "Disc Guard")
Can be used when Sark uses Disc Throw.
Deflect the thrown disc.
Disc Strike (ディスクブロー
Disuku Burō
?, lit. "Disc Blow")
Physical x1.0 Can be used after using Zone Guard.
Launch the disc back at Sark; the disc chases Sark, damaging and stunning him when it hits.

Second Fight

During the battle with the MCP, Sark's size increases dramatically. He again throws his disk (which has also increased in size) and shocks the ground when Sora is close. Sark's legs must be damaged to make him kneel, so his head can be attacked. Destroying the head stuns Sark for some time, but he will be regenerated by the MCP after a period of time.

After the MCP has had a significant amount of its HP drained, Sark will start to raise a wall whenever Sora attempts to flee. This allows Sora to use the Reaction Commands "High Climb" and "Needle Dive". This will knock Sark out in one blow, making it easier to harm the MCP.

Technique Element Power Guard?
Disc Throw (ディスク投げ
Disuku Nage
?)
Physical x2.0
Hit 2+: x0.25
Aims and throws a disc at Sora.
Giant Disc Throw (巨大ディスク投げ
Kyodai Disuku Nage
?)
Physical x2.0
Hit 2+: x0.25
Hurls a huge disc forward along the passageway.
Thunder (サンダー
Sandā
?)
Thunder x1.5 X
Rains down lightning on Sora's location.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
High Climb (クライムハイ
Kuraimu Hai
?, lit. "Climb High")
Can be used against Sark when he summons a wall, wall that is summoned when the MCP is below half HP and when Sora is far away from him.
Leap up the wall Sark summons.
Needle Dive (ニードルダイヴ
Nīdoru Daivu
?)
Can be used after using High Climb.
Attack Sark's head and knock him unconscious.

Video

Sark & the Master Control Program – Kingdom Hearts II

Notes and references

  1. ^ His feet have 46 HP.