Kingdom Hearts 358/2 Days
Artemis
"A weapon that possesses a very high Strength. Effective against tough enemies."
Japanese アルテミス+
Stats
Strength Magic
Base Unit Ultima Base Unit
+51 +2 +49 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
Obtained
Technical Gear ③ (Saïx)
Kingdom Hearts 358/2 Days
Artemis+
"An upgraded Artemis.
Possesses very high Strength.
Effective against tough enemies."
Japanese アルテミス+
Stats
Strength Magic
Base Unit Ultima Base Unit
+62 +2 +38 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Surge
Obtained
Technical Gear+ ③ (Saïx)

Artemis (アルテミス Arutemisu?) is a Claymore that can be wielded by Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to Artemis+.

Design

The Artemis's handle is short, white, and has a pink spike set in its pommel. The guard is grey with a short, light grey protrusion on either of its sides. The main blade has a vague arrowhead-like shape with ridges in its sides. It also has two diamond-shaped gaps in its center. The main blade is mostly gold and the entire blade as black edges. A vertical line also runs down the middle of the main blade.

When Saïx enters his berserker state, the lower section of the Artemis is unchanged, but the main blade is bisected down the middle and the tips of the two new blades slant to opposing sides. The two diamond-shaped gaps now become a thin, gold blade. An additional, white blade with yellow edges connects the two halves of the main blade to this new blade.

Gameplay

Artemis has a basic ground combo; Saïx will first perform two vertical strikes with the claymore, then execute a much more powerful slam with Artemis for the combo finisher. The ground combo is similar to this; first, Saïx will perform two horizontal slashes with Artemis, then attack with a powerful vertical strike after a short pause to finish the combo. Artemis is more suitable for ground-based combat, since the combo finisher of the ground combo is much more powerful than the finisher of the aerial combo. The attacks and combos that Saïx performs while wielding Artemis are identical to the attacks and combos he performs while wielding Artemis+.

Its name refers to the Olympian goddess of the moon in Greek mythology.

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