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Kingdom Hearts 358/2 Days

Proud Amaryllis

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Kingdom Hearts 358/2 Days
Proud Amaryllis
Proud Amaryllis
"A weapon that boosts your Magic to give it a lot more power."
Japanese 誇らしきアマリリス
Rōmaji Hokorashiki Amaririsu
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
Obtained
Technical Gear ③ (Marluxia)

The Proud Amaryllis is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. It is the form Marluxia's Scythe takes when equipped with the Technical Gear. It can be upgraded to the Proud Amaryllis+.

Design[edit]

The Proud Amaryllis has a curved, white handle with a small, black section near its base and a flat, gold pommel. The blade is comprised by a long, black cross with a red diamond on each of its tips. The longest arm of the cross (the one that is the foundation of the main blade) has a diamond-shaped gap splitting it in two. The whole blade is held together by a pink frame that surrounds the cross, leaving several gaps. This frame also forms two large spikes on the top and bottom of the tip of the main blade.

Amaryllis is a small genus of flowers. Amaryllis flowers represent desire and poetry. "Pride" is an expression of self-esteem, occasionally to the point of arrogance.

Gameplay[edit]

On the ground, Marluxia does exactly the same attacks as he does with the Skill Gear equipped- a 3-hit or 4-hit combo, beginning with a slash going diagonally upward and leftward and then an upward slash. If you don't attack from there, he will end the combo with a 360° slash. If you do attack he will do another upward slash, and then do the 360° slash.

In the aerial combo, instead of just one hit, he does a 2-hit combo. First he does a slash that goes diagonally downward and rightward, then he does the same aerial attack he does with the Skill Gear equipped- one horizontal, downward attack.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rising Upswing
Hit 1 0.5 X X X
(Ground) Up Throw Left Swing
Hit 1 0.5 X X X
Hit 2 0.88 X
(Ground) Up Throw Left Swing
Hit 1 0.5 X X
Hit 2 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Swing
Hit 1 0.75 X X X
(Air) Diagonal Spin Downswing
Hit 1 1.0


Gallery[edit]