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Kingdom Hearts 358/2 Days

Freakish Bestiary

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Kingdom Hearts 358/2 Days
Freakish Bestiary
Freakish Bestiary
"A weapon that enables your attacks to reach a wide area."
Japanese 妖魔図録
Rōmaji Yōma Zuroku
Translation Ghost Picture Guide
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear ② (Zexion)

The Freakish Bestiary is a Lexicon that can be wielded by Zexion in Kingdom Hearts 358/2 Days. It can be upgraded to the Freakish Bestiary+.

Design[edit]

The Freakish Bestiary lexicon is rectangular with curved corners on the ends of the covers, as well as a concave edge on each cover. Both the top and bottom edges of the spine are also concave. The both covers share a pale yellow, three-pronged symbol superimposed over a grey ring. The three-pronged symbol is vaguely reminiscent of the three interconnected Nobody symbol design on the front cover of the Book of Retribution. The corners of the spine each sport a slightly curved, pale yellow rectangle, each with a grey border. The lexicon itself is mostly black and also has a grey border.

Something that is "freakish" is bizarre or unpredictable. A bestiary is a compendium of information on various animals, both real and fictional. "Ghostly" can mean "frightening", and a picture book is a book, often intended for young children, with text accompanied by illustrations.

Gameplay[edit]

The Freakish Bestiary's ground combo begins with a vertical downward slash, a leftward/rightward swipe, and a spinning horizontal slash as a combo finisher. If Y is pushed, the leftward/rightward swipe launches Zexion into the air where he finishes the combo with the final forward spinning throw.

Freakish Bestiary's aerial combo is simple, consisting only of a downward vertical slash, an upward vertical slash, and a final forward spinning throw.

When the Freakish Bestiary contacts an enemy, a green star burst and smaller yellow semicircles expand outward.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Vertical Swing
Hit 1 0.75 X X X
(Ground) Left-Right Swing
Hit 1 0.5 X X X
(Ground) Left-Right Swing
Hit 2 0.63 X X X
Hit 1 0.5 X X X
Hit 2 0.63 X X X (Air) Upswing
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.38 (Air) Front Throw
Hit 1 0.75 X X X
Hit 1 1.38 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Front Throw
Hit 1 0.75 X X
Hit 2 1.38