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Game:Pete
Pete is a boss in Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts coded and Kingdom Hearts 3D: Dream Drop Distance.
Strategies
Kingdom Hearts II
Olympus Coliseum
- "Fight alongside Hercules to defeat Pete before the cave collapses!"
- —Battle hint
Sora is required to protect Megara from damage while Pete and a legion of Heartless try to attack her. The fight takes place in The Lock. Pete can easily be defeated with melee attacks, but more emphasis should be placed on the Heartless because they are more agile and can get to Megara rather easily.
After protecting Meg long enough, she leaves the fight and now Sora must face and defeat Pete in two minutes (90 seconds in Kingdom Hearts II Final Mix and Kingdom Hearts HD 2.5 ReMIX) before the cave collapses on them. Here, Pete summons Heartless to try and waste time. Though the Heartless can give additional experience points, focus mainly on Pete. Pete uses his barrier, which also acts as a double edge sword when Sora uses the Reaction Command "Pinball" to send Pete rolling directly at Hercules, who destroys his barrier with one punch, leaving Pete stunned for a while. Pete also has one attack that he never uses after this battle. He will summon a giant rock that will directly drop on Sora unless he uses the reaction command "Aura Guard" with Hercules to shield himself from it.
Timeless River
Boat Chase
The point of this battle is not to defeat Pete, but to get back the Cornerstone of Light. Pete's steamboat will be in the middle of the river and he will try to escape while hurling objects in Sora's way. Use the Reaction Commands to block and toss them back at Pete. Once Pete's HP has been depleted to a certain extent, he will lose control of the boat and it will move to the river bank—use the reaction command "Grab" on the hook and hit the cage containing the Cornerstone. Sora can then use the reaction command "Hang On" to keep hold of the hook and continue attacking the cage. Be on guard against the Minute Bomb Heartless attacking every now and then. Repeat and heal when necessary.
Second Fight
- "Eliminate Pete! The other Pete will help you in battle!"
- —Battle hint
Pete is not at all a tenacious enemy. One move becomes very evident in this battle: the Violent Attack (indicated by the line "Get outta my way!"), which is a close-range attack—Pete pounds his fists on the ground, generating a short range but powerful shockwave and sending Sora flying.
Sora is capable of damaging the present Pete, as well as past Pete: lock-on to the present Pete. If Sora has not racked up any Anti-Points from using Drive Forms (refer to AntiForm), then he can safely use Valor Form. Pete can be defeated with melee attacks, although that requires some effort and a lengthy battle. In certain conditions, past Pete will enter a state where Sora can use the About-Face Reaction Command to send him directly at Pete, dealing damage and stunning Pete enough to get attacked. After taking enough damage, he will change the arena (shown by when he crouches down and shouts "How bout a change?!"), based on the Windows of Time.
The order is as follows:
- Scene of the Fire: He will summon the burning building near the harbor, as well as the flames. Destroy the flames if needed, but keep in mind Sora can use "About-Face" if past Pete is hit by them.
- Mickey's House: The whole area will change into the house's room. Pete will conjure the black hole from before, dealing minor damage and causing past Pete to roll around the room, allowing Sora to use "About-Face". Hitting it will not work this time.
- Liliput: The third area is the tiny town. However, the town is gone and there are three cannon towers. They will activate when Sora gets near them, dealing damage to Pete.
- Construction Site: The final area is a wooden platform, held by a rope, many feet high over the ground. Pete will pound the platform as soon as the transition ends, making everyone jump into the air. Only a few Reaction Commands while in the air will end the fight.
- Pete
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Violent Attack (暴れ攻撃 Abare Kōgeki ) |
(Punch) | Physical | — | x1.0 Hit 2+: x0.5 |
△
| |
(Shockwave) | Neutral | — | x1.0 | X | ||
Punches repeatedly and then hits the ground to create a shockwave. | ||||||
Tantrum Ball (かんしゃく玉 Kanshakudama ) |
Fire | — | x1.5 | X | ||
Retreats and throws six exploding balls. | ||||||
Bowling (ボウリング Bōringu ) |
Fire | — | x1.5 | O | ||
Bowls bombs that chase Sora. | ||||||
Aura (バリア Baria , lit. "Barrier") |
Neutral | — | △ | |||
Raises a barrier that blocks attacks and restores some HP. | ||||||
Large Rock (巨大岩石 Kyodai Ganseki ) |
Physical | — | x2.5 | X | ||
Brings down a huge rock on Sora's head. | ||||||
Throw (モノ投げ Mono Nage ) |
Physical | — | x1.5 | O | ||
Throws cardboard, metal drums, and tubs. | ||||||
Fireball (号令(炎) Gōrei (Honō) , lit. "Command (Flame)") |
Physical | — | x1.2 Hit 2+: x0.3 |
X | ||
Fireballs bounce after Sora. | ||||||
Black Hole (号令(ブラックホール) Gōrei (Burakku Hōru) , lit. "Command (Black Hole)") |
Physical | — | x0.8 Hit 2+: x0.2 |
X | ||
Black hole sucks in and damages party. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Attribute | Power | Description | ||||
Pinball (ピンボール Pinbōru ) |
— | — | Can be used in the second battle when near Pete as he forms a barrier. Pete is sent rolling, and Hercules punches and destroys the Barrier. The barrier's destruction throws Pete upwards and stuns him for a while. | ||||
Aura Guard (オーラガード Ōra Gādo ) |
— | — | Can be used in the second battle when near Hercules while he's not attacking. A barrier forms around Hercules and his immediate surroundings. | ||||
Juggle Parry (ブロックトス Burokku Tosu , lit. "Block Toss") |
— | — | Can be used when Pete uses his throw attack. Deflect the launched object. | ||||
Overhand (アタック Atakku , lit. "Attack") |
Physical | x5.0 | Can be used after using Juggle Parry. Throw the launched object back at Pete. | ||||
Grab On (つかまる Tsukamaru ) |
— | — | Can be used in the third battle when near the hook attached to the steamboat's crane. Jump and grab onto the boat's crane. | ||||
Hang On (しがみつく Shigamitsuku ) |
— | — | Can occasionally be used while hanging onto the steamboat's crane. Avoid being thrown off the crane. | ||||
Air Slash (エアスラッシュ Ea Surasshu ) |
Physical | x8.0 | Can be used in the fourth battle when launched by the scaffolding in the Building Site. Swing the Keyblade while spinning around. Acts as a finisher. |
- Pete?
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Assault (突撃 Totsugeki ) |
Physical | — | x0 | △ | ||
Attempts to punch, but only hurts his fist. | ||||||
Run Around (走りまわり Hashiri Mawari ) |
Physical | — | x0.25 | △ | ||
Runs around while yelling and trips when done. | ||||||
Shockwave (衝撃波 Shōgekiha ) |
Neutral | — | x0.25 | X | ||
Creates a shockwave after falling down. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Attribute | Power | Description | ||||
About-Face (ルートチェンジ Rūto Chenji , lit. "Route Change") |
— | — | Can be used when near Pete? while he runs around. Brandish your weapon and ward off Pete?'s attacks, sending him in the other direction. |
Hades Paradox Cup
Sora fights Pete alone and the encounter is much more difficult. Pete's full skillset is put to use here. Pete occasionally uses his Violent Attack. When Pete creates a shield (indicated by the line "Look kids, Pete's invincible!") he is temporarily invincible, and this time, quite a bit of his HP is also restored. Pete is capable of throwing explosive bowling balls at Sora, although these can be evaded or deflected using Guard. He can also use fireworks to immobilize Sora.
Pete's attacks are very predictable: he starts off with the shield, and then throws the explosive balls towards Sora, finally Temper Tantrum comes in. The only attack which is less predictable is the one with fireworks. Guard against the bowling balls (or Dodge Roll out of harm's way). When he attempts to use Temper Tantrum, try getting behind him and attack him as much as possible. Physical attacks slow Pete down and make him lose his guard. Be sure to heal when necessary.
Kingdom Hearts 358/2 Days
Pete appears as a boss in Kingdom Hearts 358/2 Days. He is fought in Agrabah on Day 75, during Mission 24. Pete has a few attacks; first, he can punch Roxas and create shockwaves on the ground. When he punches Roxas, he gets hit a few times before Pete creates the shockwaves. Pete can also throw exploding balls. Lastly, Pete can run around with a glowing belly. His Combo Attack is used at close distances, whereas his Rush attack is used at long distances, with both attacks being easily evaded by simply running sideways. His Bowling Attack may be used from any range, and can be guarded or dodged by jumping. Xion is present as Roxas's party member during the fight, and will consistently provide supporting damage using her magic.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Combo Attack (コンボ攻撃 Konbo Kōgeki ) Attack |
— | — | 1.17 | ◯ | ||
Throws a punch, then follows up with a continuous attack if the punch hits. | ||||||
Rush (突進 Tosshin ) Attack |
— | — | 1.30 | △ | ||
Hits his stomach, then runs at the opponent with his body. | ||||||
Bowling Attack (ボウリング攻撃 Bōringu Kōgeki ) Attack |
— | Random (100%) | 1.54 | △ | ||
Throws a rolling projectile on the ground that tracks the opponent. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Re:coded
Pete is fought in two phases during the ending of Hollow Bastion Part I. It would be wise to readjust Sora's Commands to his regular fighting style, as he regains the Keyblade and will not be aided by Donald or Goofy. Thunder-based attacks are Pete's weakness, but use the quick physical Commands and not the slow magic ones.
Pete uses many of the same attacks as he did in Kingdom Hearts II in phase 1. His bowling ball attacks can and should be deflected, as they can inflict Slow and Confuse on Sora. His fireworks now shower around Sora after a slight delay, blinding on impact. However, Pete does not use his invincibility barrier as often as before, choosing instead to teleport in a puff of smoke away from danger. He will only use the barrier when getting struck by Thunder-based attacks. After Pete does a combo, his finisher will end with multiple Danger Blox dropping and possibly a Prize Blox.
When entering phase 2, Pete immediately uses his newest move, D-Thundaga, where he transforms himself into a ball of lightning and chases Sora around the arena, casting Thunder when in range. Dodge Roll or Air Slide whenever he gets too close. Otherwise this Pete is much the same, just slightly stronger.
Pete is also fought during the events of the Hollow Bastion world card at Castle Oblivion. While the objective is to defeat him as fast as possible, it will not be easy, as he frequently teleports around the room and blocks Sora's path with Blox.
Kingdom Hearts 3D: Dream Drop Distance
- Attacks
- Cannon Throw (大砲投げ Taihō Nage )
- Sword Sweep (斬り払い Kiri Harai )
- Continuous Slash (連続斬り Renzoku Kiri )
- Flying Cross (フライングクロス Furaingu Kurosu )
Be sure Sora has abilities such as Cure Boost, HP Boost, Attack Haste, Magic Haste, Item Boost, Reload Boost, Combo Plus, and Leaf Bracer. These are more crucial when fighting Pete and his cronies in the Secret Portal.
The key to beating Pete is by taking out the Beagle Boys first, one by one. Once one of the three is out of HP, use Reality Shift: Wonder Comic to launch him to Pete, who's on the stage's ship. Do the same for the other two. They can be defeated in any order.
Begin attacking Pete as soon as the Beagle Boys have fallen. The best commands would be Balloonra/Balloonga, Thunder Dash, Sonic Blade, Sparkra/Sparkga among others. Be sure to have at least two Curagas and a Drop-Me-Not if necessary. Also, the Spirits in Sora's party should be those that can do any of the following: Decussation, Aura Raid, Prism Light, Union Rush, or Trinity Limit.
At some point in the battle, Pete will hop on on the sun in the ceiling and fly across the stage. The best place to take shelter at that time is in one of the two sides of the stage; dodge rolling will be more difficult because the moon will also swing back and forth with Pete and the sun. Once he's off, finish attacking him and use Reality Shift: Wonder Comic on him to finish the battle.
Videos
Pete I – Kingdom Hearts II | Pete? – Kingdom Hearts II |
Pete II – Kingdom Hearts II | Pete III – Kingdom Hearts II |
Pete – Kingdom Hearts 358/2 Days | |
Pete – Kingdom Hearts coded | Pete – Kingdom Hearts Re:coded |
Pete and the Beagle Boys – Kingdom Hearts Dream Drop Distance HD (Sora) | |
Notes and references
showDisney bosses |
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- Entelechy
- Disney characters
- Kingdom Hearts II characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts coded characters
- Kingdom Hearts 3D: Dream Drop Distance characters
- Kingdom Hearts II bosses
- Hades Paradox Cup
- Kingdom Hearts 358/2 Days bosses
- Kingdom Hearts coded bosses
- Kingdom Hearts 3D: Dream Drop Distance bosses
- Disney bosses
- Olympus Coliseum
- Timeless River
- Gameplay