User talk:KrytenKoro/Archive 12
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Kingdom Hearts II Final Mix: Enemy Journal Entries
I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)
- Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)
Spectre Rip
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Coliseum names
Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --Neumannz, The Dark Falcon 20:19, July 16, 2010 (UTC)
- Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --Neumannz, The Dark Falcon 20:58, July 16, 2010 (UTC)
Need help reading the text in a blurry video. Around 33:25. --Neumannz, The Dark Falcon 17:57, July 19, 2010 (UTC)
- I'd appreciate it if you could take a look before the video inevitably gets deleted. --Neumannz, The Dark Falcon 05:06, July 21, 2010 (UTC)
KH & KHFM gummi enemies
Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)
unfinished business
hey, did you have plans for this mess? --Neumannz, The Dark Falcon 22:35, August 10, 2010 (UTC)
BBS Ultimania and Mirage Arena
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I'm using part of Neumannz work for the Mirage Arena on this one:
Difficulty | Match | HP | EXP | Strength | Defense |
★☆☆☆☆ | Day of Reckoning, Risky Riches | 50 | 10 | 13 | 4 |
Wheels of Misfortune | 55 | 12 | 16 | 5 | |
★★☆☆☆ | Weaver Fever, Dead Ringer | 60 | 15 | 19 | 7 |
Sinister Sentinel | 75 | 19 | 21 | 10 | |
★★★☆☆ | Treasure Tussle | 75 | 19 | 21 | 10 |
Combined Threat, Harsh Punishment | 85 | 27 | 24 | 13 | |
★★★★☆ | A Time to Chill, Copycat Crisis | 105 | 45 | 30 | 16 |
★★★★★ | Keepers of the Arena | 130 | 63 | 36 | 19 |
Villain's Vendetta | N/A | N/A | 40 | 20 | |
Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)
Maps
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Unversed stats, Battle Levels and Mirage Arena
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Okay, I made the definite battle level table, enjoy the view and become desperate.
Event | Before completing Radiant Garden | After completing Radiant Garden | After unlocking Keyblade Graveyard | Final Episode | After Final Episode | After beating Vanitas Remnant | ||||||||
Character | T | V | A | T | V | A | T | V | A | A | T | V | A | TVA |
Land of Departure | 1 | # | 1 | 1 | # | 1 | 8 | 1 | 1 | # | 8 | 1 | 1 | 13 |
Enchanted Dominion | 1 | 3 | 3 | 2 | 4 | 4 | 4 | 6 | 6 | 8 | 8 | 8 | 6 | |
Castle of Dreams | 2 | 2 | 1 | 3 | 3 | 2 | 5 | 5 | 4 | 8 | 8 | 8 | 4 | |
Dwarf Woodlands | 3 | 1 | 2 | 4 | 2 | 3 | 6 | 4 | 5 | 8 | 8 | 8 | 5 | |
Radiant Garden | 4 | 4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 10 | 10 | 9 | 6 | |
Mysterious Tower | 3 | # | # | 3 | 6 | 5 | 4 | 7 | 5 | 8 | 8 | 8 | 5 | |
Disney Town | # | # | # | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 6 | |
Olympus Coliseum | # | # | # | 5 | 5 | 5 | 6 | 6 | 6 | 8 | 8 | 8 | 6 | |
Deep Space | # | # | # | 6 | 6 | 6 | 7 | 7 | 7 | 9 | 9 | 9 | 7 | |
Neverland | # | # | # | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 10 | 8 | |
Keyblade Graveyard* | 0 | 4 | # | 0 | 4 | # | 9 | 9 | 9 | 10 | 10 | 10 | 9 | |
*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
#can't be visited at this point
The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)
Template:Split
So here's a rough draft for both Master Xehanort and Vanitas. I also responded to your message on my talk page, so it would do you good to read that, as well. Anyways, here goes nothing:
It happened when you and I were split into two. The negativity took shape as these monsters.
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Empty shell from [[:User talk:{{{1}}}|{{{1}}}]] riven, to you the name [[{{{2|:User talk:{{{2}}}|{{{2}}}]] shall be given.
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I hope you approve. Keep in mind that these are, again, ROUGH DRAFTS. Please see this, as I said on my talk page, to see my other plans for template revamps in terms of our BBS theme. As MX and Vanitas are used in other templates in the link above, we may wish to reconsider the characters we use for this Split template. And depending on what feedback you give in terms of updating the other templates for a BBS theme, I'll ask TNE to help me make images for that, et cetera. BebopKate technically gave us the green light to begin transitioning, et cetera, but I thought it best to wait a bit and see what developed. - EternalNothingnessXIII 19:09, October 20, 2010 (UTC)
Italian Wikia
I and my friends, initiate to create a Italian Wikia
http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki
can you create the links for the other wikias? (franch, english and deutch)
thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)
Rooms
Sora's Mind (ソラの精神世界 Sora No Seishin Sekai , lit. "Sora's Soul World")- A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.- Where you fight as the Lingering Sentiment
* - Where Aqua ends up
Character Selection (キャラ選択用 Kyara Sentaku You , lit. "For character selection")- Terra-Xehanort's Mind (テラ-ゼアノートの精神世界 Tera-Zeanōto No Seishin Sekai , lit. "Terra-Xehanort's Soul World")
- Inside the Mirror (鏡の中 Kagami No Naka )
I translated the area's of the RoD:
- 闇の世界 :上層(Realm of Darkness: Upper Layer)
- 闇の世界 :中層(Realm of Darkness: Inside Layer)
- The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.
User:Erry/Sig4 01:10, January 21, 2011 (UTC)
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Re:coded Keyblades
The coverage in your template is pretty comprehensive, but the articles need a couple of extra bits which probably can't be coded. We need to account for the Clock abilities unlocked when leveling the weapon up, as well as for the points where the finisher is used at lower Clock levels. Probably these can be covered best with footnotes and a template like this one, respectively. What do you think?
Less importantly, once we get the official dubs of the levels, will there be a place to list the Japanese names? --Neumannz, The Dark Falcon 05:00, November 28, 2010 (UTC)
- I honestly don't understand how Clock abilities work; I'm just adding all the info I saw in the Ultimania.
- For levels, I don't think so. The template is already heavily extended. However, depending on how exactly levels work, we might end up splitting the template into having five tabs, like with Days Keyblades, but I'm worried about how the clock abilities would work with that.(ಠ_ೃ) Bully! 06:30, November 28, 2010 (UTC)
Well, the ability tree for each Keyblade starts with only 4 or 5 abilities available, with the others being unlocked as the Keyblade level goes up. So with the Kingdom Key, Auto-Potion, Medic, Magic Boost and Attack Boost are the only abilities that can be activated. As more abilities are unlocked (in this case, Spirit Magic, then Shell, then Protect, and finally Spirit Attack), you have the option to select which one is activated as you fill up the Clock Gauge. So once you've got Kingdom Key 3.0, you can choose to activate Shell at Clock LV2, Magic Boost at Clock LV3, and Spirit Attack at LV MAX, after which you use your finisher and the gauge empties. Or you can choose to activate Spirit Magic at LV3, and you'll activate the finisher instead of going to LV MAX. On the Ultimania page, each ability is marked with the weapon level number, and each ability that cuts to the finisher is marked with the finisher symbol. --Neumannz, The Dark Falcon 07:07, November 28, 2010 (UTC)
- Jeebus, that's what those meant? I thought it was something like the Finisher trees in BbS...umm, I think that we can most easily display those as separate tabs, but the code is going to be hellishly long on each page, though I can think of a few shortcuts.
- What does the little star symbol thing mean? And why do some of the abilities not continue up through the tree?(ಠ_ೃ) Bully! 23:16, November 28, 2010 (UTC)
File:AFinishRCO.PNG The finisher symbol indicates the end of a path through the ability tree. At this point, once your gauge has filled up its current level, you can execute your finisher. Once you've done that, your gauge empties to LV1, like when using a finisher in BBS. (This means that only the LV1 ability stays active)
Some of the lower-level abilities let/make you activate your finisher early if you choose that path. So if you choose a path through the Kingdom Key tree that lets you use Spirit Magic at LV3, you'll use your finisher without going to LV MAX.
I hope I explained that clearly. --Neumannz, The Dark Falcon 23:35, November 28, 2010 (UTC)
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Last thing before I crash, I've been cooking up something for the Overclock ability trees. Still haven't implemented level distinctions or any fancying up, but at least I got all the gorram lines to go where I want... --Neumannz, The Dark Falcon 06:46, January 7, 2011 (UTC)
- Wait...each ability leads to every ability on the next rung, unless it has that blue marker, in which case it doesn't lead to any others.
- You said the blue markers were finishers, right? It seems like it would be much simpler to simply mark the finishers out of a list of abilities, and then explain on Clock Abilities that leveling-up thing."We're werewolves, not swearwolves." (KrytenKoro) 07:12, January 7, 2011 (UTC)
I don't really understand what you mean about finishers, but why wouldn't we have the leveling-up thing in both places? It's no different than what we normally have: an explanation on the ability list, an explanation on the ability page, and an explanation on the weapon page. --Neumannz, The Dark Falcon 18:50, January 7, 2011 (UTC)
- What I mean is, look at rung 2 for any of them. Every ability on rung 2 leads to every ability on rung 3, unless the rung 2 ability has the blue mark. I'm pretty sure you said those were the "Finishers", so for the purposes of the Infobox, it would be simpler and make more sense to simply mark the finishers (either with an icon, or by bolding, or something else). The system behind these could then be explained on the Clock Abilities page, and gaining the ability itself could be covered on the ability page. For example, with KH Days weapons we list the abilities they can have, then list how to activate those abilities on the gear page (with ability units), and list where you can get the ability on the ability page; or with KH2 abilities, we list the Keyblade's abilities but that only on the weapon page, and explain how equipment abilities work on the main Abilities page.
- So, instead of implementing the graphic tables you've done, we could simply keep the infoboxes we have now, and mark the "Finishers" somehow."We're werewolves, not swearwolves." (KrytenKoro) 19:02, January 7, 2011 (UTC)
OK, but. The Days weapons did account for which abilities activated with which number of Units. Here we wouldn't be providing any qualifications whatsoever. In KH2 it just wasn't necessary, so it's not really a model. --Neumannz, The Dark Falcon 19:44, January 7, 2011 (UTC)
- Nonono, we keep the current template which lists what levels they activate at, and we add in a marker for the finishers. That way it has everything your flowcharts had, but more compact."We're werewolves, not swearwolves." (KrytenKoro) 19:55, January 7, 2011 (UTC)
I'm talking about indicating what experience levels they're unlocked on, which I was planning on adding to mine, but the current template doesn't cover that. --Neumannz, The Dark Falcon 20:01, January 7, 2011 (UTC)
- Weren't we planning on making different tabs for each level? Like with the Days Keyblades?"We're werewolves, not swearwolves." (KrytenKoro) 05:51, January 9, 2011 (UTC)
We were?!
I guess that would work, though. It would also mean we can take out the "Names" section and just leave in the amount of EXP to the next level. (Would that fall under "Obtained"?) --Neumannz, The Dark Falcon 05:59, January 9, 2011 (UTC)
- Probably. It would make the coding easier to do that, certainly."We're werewolves, not swearwolves." (KrytenKoro) 06:46, January 9, 2011 (UTC)
Arena Matches
About to expand Minigames template to include the matches. What to do re: FM matches? --Neumannz, The Dark Falcon 06:08, December 13, 2010 (UTC)
- Also, what exactly is the order of the matches? The one in the Arena template? --Neumannz, The Dark Falcon 06:12, December 13, 2010 (UTC)
- No idea. I just went on the order the BbSFM site mentioned them."We're werewolves, not swearwolves." (KrytenKoro) 07:19, December 13, 2010 (UTC)
Coliseum Template
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WHY?
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- Because all the Stone types have little mini-games behind them explained on the enemy's page, and the other parts of that list are simply stating the changes. All the FM and FMII drop changes are handled like that."We're werewolves, not swearwolves." (KrytenKoro) 21:34, December 14, 2010 (UTC)
Okay, that makes sense, I didn't know that's how they're supposed to be handled. I've also never played the FM's, so that makes sense too. I also apologize for the questioning. I know you keep reverting my edits, and though I know it's for the best, I just like knowing why you do it so I don't keep making the same mistakes. --Never fear ... Superdog is here! Yipee! :D 22:09, December 14, 2010 (UTC)
- It might end up being worth changing the FM bits into sections, but I'd prefer if you brought it up in a forum, since there would be a lot of duplication for most articles."We're werewolves, not swearwolves." (KrytenKoro) 23:52, December 14, 2010 (UTC)
Keyblade Glider controls
Getting conflicting info. We have a screenshot with Terra's attack being スキッドチャージ, and I have youtube footage of it being スキッドバースト. What to do? --Neumannz, The Dark Falcon 05:27, December 20, 2010 (UTC)
Need guidance
...on the management on the Magic Boost articles. Right now there's the item, the COM ability, and the Re:coded ability dubbed "Magic Upgrade". I assume a disambig page would be called for, but what else is gonna be needed? --Neumannz, The Dark Falcon 02:37, January 12, 2011 (UTC)
- If the both abilities have the same original name, they should be same article. I think the established hierarchy is "characters", "items and weapons", "abilities"."We're werewolves, not swearwolves." (KrytenKoro) 03:45, January 12, 2011 (UTC)
- They had different Japanese names, if that's what you mean. "Magic Boost" in English is "Magic Up" in Japanese, and "Magic Upgrade" in English is "Magic Boost" in Japanese.
- So maybe the three articles should be "Magic Boost (item)", "Magic Boost (KHCOM)", and "Magic Boost (KHR)"?
- The "youmay" will need to be changed, too... somehow. --Neumannz, The Dark Falcon 03:53, January 12, 2011 (UTC)
- Oh well then yes. Treat it like Combo Boost."We're werewolves, not swearwolves." (KrytenKoro) 04:02, January 12, 2011 (UTC)
- So, "Magic Boost", "Magic Boost (ability)", and "Magic Upgrade"."We're werewolves, not swearwolves." (KrytenKoro) 04:06, January 12, 2011 (UTC)
- Could we move "Magic Boost" to "Magic Boost (item)"? "Magic Boost" could just redirect to the disambig, but I really don't want to leave that article with that title. --Neumannz, The Dark Falcon 04:34, January 12, 2011 (UTC)
- If you really want to, but in every other situation that I know of (Deep Freeze, Glacier, Hummingbird), the item gets the main article while abilities and others get the qualifier. From a practical standpoint, items are linked much more often (treasures, and such), and it would be painstaking to correct each and every one of them.
- So, yes, we could move it, but we'd be obligated to do it for all similar situations.
- List (ignoring all qualifiers to character names)
Absolute Zero - between weapon and shotlock, shotlock is qualified- Berserk - between ability, limit break, and reaction command, all are qualified. Poss. suggest merging, a la Holy.
- Blaze - between weapon and deprecated material type, weapon is qualified. Suggest removing qualifier from weapon, and replacind disambig with youmay.
- Blind (status) - no other uses of Blind, suggest removing qualifer.
- Cards
Combo Boost - Japanese Combo Boost dubbed to Combination Boost- Confusion (status) - no other uses of Confusion, suggest removing qualifier
- Crime & Punishment - between weapon and ability, weapon is qualified. Suggest reversing (qualifier for ability, which redirects to Final Form anyway)
- Dark Impulse - between Duel Sleight and Finish Command, Finish Command is qualified. Suggest qualifier for both [(sleight), (command)]
Deep Freeze - between weapon and command, command is qualified- Defender
- Diamond Dust
- Earthshine
- Explosion
- Glacier
- Gullwing
- Haste
- Hummingbird
- Ignite
- Invincible
- Jackpot
- Judgment
- Magic Boost
- Poison
- Sanctuary
- Shield
- Strength
- Summon Boost
- Surprise!
- Sweet Memory
- Twilight
- Ultima Weapon
- Vortex
"We're werewolves, not swearwolves." (KrytenKoro) 05:00, January 12, 2011 (UTC)
Well, I wouldn't put weapons and one-use items on the same level. The general practice on Wikipedia seems to be to give the most appropriate article the title with no qualifier, though I'm not expert, and I wouldn't know how to choose "the most appropriate" from these three (or most of the other cases, really). --Neumannz, The Dark Falcon 05:14, January 12, 2011 (UTC)
- OK, how about (and I'm not trying to distract from the previous case, this is just a new question) "Magic Bracer" and "Attack Bracer"? The Japanese names in COM and Days, respectively, were "Magic Guts" and "Attack Veil", again respectively, while in Re:coded they're "Spirit Attack" and "Spirit Magic". --Neumannz, The Dark Falcon 18:46, January 12, 2011 (UTC)
- For abilities with different Japanese names and the same English name, I specificied the game, as with Summon Boost."We're werewolves, not swearwolves." (KrytenKoro) 19:02, January 12, 2011 (UTC)
Well, being the slow noticing guy I am, I now see that there is another freaking Magic Boost in Re:coded. Fortunately, it's "Magic Up" in Japanese, the same as the one in COM. But what the hell do we put in the "youmay" for this? --Neumannz, The Dark Falcon 19:45, January 12, 2011 (UTC)
- "the consumable item", "the ability named Magic Boost in the dubbed games", "the ability named Magic Boost in the original games", pro'ly."We're werewolves, not swearwolves." (KrytenKoro) 20:06, January 12, 2011 (UTC)
Actually, consider as an alternative bringing in this template from Wikipedia. (Also this one, but not for this case.) --Neumannz, The Dark Falcon 20:13, January 12, 2011 (UTC)
Next Question
I think the commands in Re:coded should be covered under "Command Matrix" instead of merging with Deck Command. Agree or disagree? </Hollywood Squares> --Neumannz, The Dark Falcon 03:14, January 12, 2011 (UTC)
- I have no idea how they work, so go ahead."We're werewolves, not swearwolves." (KrytenKoro) 03:44, January 12, 2011 (UTC)
It's not appropriate...
...to make comments about "Aqua's wetness". ~_~ --Neumannz, The Dark Falcon 00:09, January 13, 2011 (UTC)
- I see what you did there..."We're werewolves, not swearwolves." (KrytenKoro) 00:30, January 13, 2011 (UTC)
Please remove TropicalWikis totally from Forum:Revote
We are currently not accepting big wiki imports. --Will k 07:25, January 13, 2011 (UTC)
visualizer
Hi,
You've been answered on http://meta.wikimedia.org/wiki/Talk:Visualizer_for_Wikimedia_projects#Does_this_work_on_wikia.3F
Month of the Thieves
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Xehanort scene
Hey, come on, you made a mistake, so what? Everyone does. Don't put yourself down. EnglishJoker 13:51, January 14, 2011 (UTC)
Trophy Renaming
I got my hands on the last Re:coded trophies and would like to upload them. How should they named? X Trophy KHREC.png (we use this ending for weapons and characters) or X Trophy RCO.png (the game template and the panels use this abbreviation). I will rename the other files as well. ----ShardofTruth 17:48, January 14, 2011 (UTC)
- The first one, for now. We could change it to KHRCO if people confuse it with Re:CoM, though."We're werewolves, not swearwolves." (KrytenKoro) 17:51, January 14, 2011 (UTC)
Re: PNG
I've been trying, but every time the only thing that moves is the categories, and I keep getting an error. --Neumannz, The Dark Falcon 19:09, January 14, 2011 (UTC)
- I've been working with one the techs to see what's happening with moves. We think that the problem was probably caused by the changes to the database structure made to prepare for MediaWiki 1.16. It looks like an action during the changes caused some strangeness.
- It doesn't appear that other images are affected - we tried new images and existing ones (here and on a test server) and could only reproduce the issues with these specific uploads. I got File:Venerable.png to work again by deleting and re-uploading, and can do the same for other files (or you can of course). I wasn't certain what the final destination was supposed to be, so didn't change the others yet.
- Please let me know if you see this with other images, hopefully it's just a one-off upgrade glitch! -- Sannse<staff /> (help forum | blog) 00:19, January 15, 2011 (UTC)
- Speaking of this, only admins can move the image names, yes? Or is going to be more along the lines of reuploading them? KRCCFNF is tired of being STEPPED ON. 16:52, January 15, 2011 (UTC)
Honestly, if you can reupload the same images over the target names, that would work."We're werewolves, not swearwolves." (KrytenKoro) 20:22, January 15, 2011 (UTC)
re: Keyblades
Template looks good, but just so that we're all square, the Japanese names for Wishing Star use asterisks (*) instead of actual stars. I can give you a link if you need. --Neumannz, The Dark Falcon 21:21, January 16, 2011 (UTC)
- I would like one, yes."We're werewolves, not swearwolves." (KrytenKoro) 21:29, January 16, 2011 (UTC)
3 seconds in. --Neumannz, The Dark Falcon 21:32, January 16, 2011 (UTC)
- I'm waiting on ShardofTruth for the correct sprite, but I can use one of the others in the meantime. Should it link somewhere?
- Also, is there a template to use * in a template? I think my adding of the IF statements messed up the Wishing Star names. --Neumannz, The Dark Falcon 21:53, January 16, 2011 (UTC)
- I suppose you can link it to Clock Abilities if you want. You could also just have it be like Template:MG, so that it has mouseover text of "activates finisher" or somesuch.
- Also, I think I see what you are trying to do with the template, but I don't think it's necessary to combine the appellations between the English and Nihongo at that point, and the logic starts getting pretty tortured."We're werewolves, not swearwolves." (KrytenKoro) 22:07, January 16, 2011 (UTC)
What about the redundancy between "katakana" and "japname"? The logic isn't complicated, it's just that suddenly the wiki interprets the asterisk as a bulletpoint. --Neumannz, The Dark Falcon 22:10, January 16, 2011 (UTC)
- Hrm. That might be redundant, but the Metal Chocobo appellations...okay. I went ahead and applied the katakana appellations as backups to the japname appellations, and Wishing Star is working now. If there was anything else you wanted it to have, go ahead and try it out."We're werewolves, not swearwolves." (KrytenKoro) 22:17, January 16, 2011 (UTC)
Saw what you did, added a bit more to cover for Olympia. We'll figure out Metal Chocobo, Oathkeeper, and Oblivion as we go. --Neumannz, The Dark Falcon 22:22, January 16, 2011 (UTC)
- Regarding the finisher template, can't have mouse-over text along with a link, since the link overwrites with its own mouse-over. Which is better to have? --Neumannz, The Dark Falcon 23:24, January 16, 2011 (UTC)
- Probably mouseover text."We're werewolves, not swearwolves." (KrytenKoro) 02:11, January 17, 2011 (UTC)
debug areas
Debug Areas do not appear in Re:coded. They are from coded. System Sectors (System Areas in Japan) replaced them when the game was remade. --Neumannz, The Dark Falcon 22:41, January 18, 2011 (UTC)
Canvassing
- This, very important.
- GILGAMESH AND PRISHE ARE IN DISSIDIA 012. THIS IS A GLORIOUS DAY INDEED. --DTN 06:32, January 19, 2011 (UTC)
Zero Point
Sorry to be a bother but that video on the KBO's forum needs to stay on so other people can have a chance to dicuss it.--The Dark Master 22:58, January 19, 2011 (UTC)
- Not a chance in hell."We're werewolves, not swearwolves." (KrytenKoro) 23:10, January 19, 2011 (UTC)
People need to get a chance to dicuss it.--The Dark Master
- They absolutely do not. Not only is it wildly unethical for the video to have been there, but there is nothing "necessary" coming out of that discussion. People can wait for the video to be legally available, instead of encouraging theft."We're werewolves, not swearwolves." (KrytenKoro) 23:20, January 19, 2011 (UTC)
- EDIT: Reading this back, it sounds like I'm blowing my lid at you. I apologize for that - I am actually pissed at the people who stole the games to play them early, and posted the video. Please forgive me."We're werewolves, not swearwolves." (KrytenKoro) 23:29, January 19, 2011 (UTC)
Koro let me ask you something.Tell me should we not capitalize the secert ending,A Fragmentary Passage.--The Dark Master 16:49, January 21, 2011 (UTC)
notes
Sora's profile updates after Agrabah Donald, Goofy, Data-Riku after Hollow Bastion 1
- Emblem Piece: A fragment of the Heartless emblem. Collect more of these and something is bound to happen...
- Mystery Piece: A shiny fragment. Collect more of these and something is bound to happen...
- Debug Device: R: Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
- Debug Device: Y: Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.
- Bug Chip: R - You can destroy this by using a Debug Device: R.
- Bug Chip: Y - You can destroy this by using a Debug Device: Y.
- Boiling Point
- Zero to Hero
- Omnislash
- Goofy Turbo
- Goofy Tornado
- Donald Firaga
- Donald Thundaga
- Spinner Ray
Agrabah simulacrum: 3 Core Blox at once
Hollow Bastion II - CPU doubling is disabled, HP is depleted to x%
- "mid" parameter for KHRec, nbsp as default
- get rid of name1
- page-specific breadcrumbs?
- 1 slay > 1 xp key
- check "what links here" for infokey templates - if all keyblades belong to one guy, short-circuit the CharKey template
chips: quest rewards, mini-quest rewards, drop from enemies, drop from blox, boss rewards, sector prizes, shop, melding.
cerberus, rock titan, ice titan are sources cloud - cerberus quote twilighters in traverse town spend less than 45 seeconds on the ground! (agrabah last 2nd floor) traverse town final sector challenge 3: spend less than 60 seconds on the ground oc encounter dropped magnega
userboxes for #trophies?
Tell Shard: "14" is sometimes marked in gold in English Re:coded.
confirm: http://kingdomhearts.wikia.com/index.php?title=Difficulty_Level&curid=37582&diff=474856&oldid=472947
Finish organizing:
- AttackCard.png
- Magic Card.png
- Misc Card.png
- JokerCard.png
- Bottle ingredient.png
- Cake ingredient.png
- Candy ingredient.png
- Topping ingredient.png
- Spice ingredient.png
- Disney Town Passport.png
- Neverland Treasure Map.png
- D-LinkEmblem.png
prune file talk and category talk
http://i56.tinypic.com/2570l0w.bmp http://i52.tinypic.com/rkzkec.bmp
闇の世界に堕ちてしまったアクア
Re:coded orbs:
- Munny
- HP
- Agrabah clock(?)
- Olympus Coliseum points(?)
- Hollow Bastion Matrix Power
Unlock
Could you please unlock Dark Impulse (Command Style) and Diamond Dust (Command Style) so I can properly redirect them? Thanks! KRCCFNF is tired of being STEPPED ON. 00:21, January 21, 2011 (UTC)
- No. No no no no no no no. Look at the history. I protected them because people weren't paying attention at all."We're werewolves, not swearwolves." (KrytenKoro) 15:14, January 21, 2011 (UTC)
Monstro
Hey, Kryten, just a question about your edition in Monstro (Boss) ¿What do you mean with an "Acceptable video"? ¿Isn't it a good video? Because it's the best I can find. --Lukethehedgehog 23:15, January 21, 2011 (UTC)
- ...no, it's not acceptable. I was very clear with why it's not acceptable. Please actually pay attention."We're werewolves, not swearwolves." (KrytenKoro) 23:18, January 21, 2011 (UTC)
From/Into
On the ability article pages, some say "transform into", and some say "transform from". Is there a difference? Soxxeh 4:45am, January 22, 2011 (UTC)
- Yes(I think) depending on the page of the command, take "Fission Firaga" for example, it has a 20% chance of transforming into Firaga Burst, but while on "Firaga Burst" page, it said it has a 20% chance of transforming from "Fission Firaga" UnknownChaser 05:13, January 22, 2011 (UTC)
- Gotcha. Argh. I really wish that didn't have to be said on both pages, but I guess it does. Soxxeh 5:18am, January 22, 2011 (UTC)
- Your welcome, I was confuse at first with your question, but it was until I reread it that I got and yes I also agree, it can be a little confusing. UnknownChaser 05:23, January 22, 2011 (UTC)
OC notes
Licenses
- Timing-L (Combat)
- Defense-L (Combat)
- Strength-L (Combat)
- Auto-Life-L (Combat)
- Regen-L (Combat)
- Scout-L (Map)
- Break-L (Map)
- Auto-Block-L (Combat)
- Reload-L
- Charge-L (Combat)
- Escape-L
- ?
- Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)
OC commands [LV1-5, slot number varies]
- Subjugate
- Explosion
- Random License
- Friend Cure
- Faithblade
- Freeze Line
- Breath of Zeus
- Zeus's Spear
- Blade Line
- Sonic Line
- Sonic Surge
- Star of Faith
OC orbs
OC enemy techs
- Air Soldier - Knuckle Hammer
- Shadow - Claw Lunge
- Soldier - Kick Storm
- Yellow Opera - Thunder
- Red Nocturne - Fire
- Blue Rhapsody - Blizzard
- Green Requiem - Cure
- Large Body - Charge, Jumping Jolt
- Bandit - Slash
- Fat Bandit - Jumping Jolt, Ball of Flame
- Wizard - Rolling Blizzara, Random Thundara, Speed Fira
- Darkball - Chomp
- Defender - Shield Bite, Fira, Blizzara
- Wyvern - Corkscrew Charge, Flurry Kick
- Invisible - Darkball, Scourge
- Black Fungus - Dark Contact
- Cloud - Omnislash
- Cerberus - Firaga Ball, Triple Chomp
- Hades - Summon Shadow
- Rock Titan (Wristbands) - Haymaker, Earthshaker
- Behemoth - Stomp, Dark Pulse
- Ice Titan (Leather Gloves) - Ice Lance
Sectors
How do you determine the number of each sector? --Neumannz, The Dark Falcon 02:01, January 23, 2011 (UTC)
- I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order."We're werewolves, not swearwolves." (KrytenKoro) 02:28, January 23, 2011 (UTC)
Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. --Neumannz, The Dark Falcon 02:42, January 23, 2011 (UTC)
- Give me a bit. I'll try to figure out a method."We're werewolves, not swearwolves." (KrytenKoro) 02:46, January 23, 2011 (UTC)
I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. --Neumannz, The Dark Falcon 07:21, January 25, 2011 (UTC)
Air Recovery
[3] We need to add this to Deck Command, but I don't read Japanese. Hint hint. --Neumannz, The Dark Falcon 07:05, January 25, 2011 (UTC)
BBSFM
I think maybe we're gonna need a sit-down to figure out coverage of all the random FM additions there are... like this one. --Neumannz, The Dark Falcon 07:25, January 25, 2011 (UTC)
Trophy bonuses (like with Re:coded):
- Step Trophy: Break Time
- Battle Trophy: Aerial Slam
- Time Trophy: Stopga, Slow
- Arena Trophy: 1000 Medals
- Ice Trophy: Freeze
- Munny Trophy: 1000 munny
- Clear Trophy: Rhythm Mixer command style
- Trinity Trophy: Trinity Limit
...cute."We're werewolves, not swearwolves." (KrytenKoro) 23:21, January 25, 2011 (UTC)
- I know, right? Not only this, but if you get Rhythm Mixer by this way, then the last reward from the Sticker Album goes back to being the Secret Gem.
- Also, do these bonuses apply to BBSFM as well as BBS? --Neumannz, The Dark Falcon 23:42, January 25, 2011 (UTC)
- ...that's awful. You have to beat the first file without getting 100 sticker points in order for it to come out as the default?"We're werewolves, not swearwolves." (KrytenKoro) 02:14, January 26, 2011 (UTC)
What do you mean? You have a cleared album by default in every game you start, right? So even if you get to 100 points (140, actually) in one game, the next one should have the Secret Gem.
So do the bonuses apply to BBSFM save files? I just know that Cyberman65 got the bonuses for his BBS files. --Neumannz, The Dark Falcon 02:33, January 26, 2011 (UTC)
- OK, I have come to the conclusion that these bonuses only occur if you have save files from non-FM BBS with these trophies, which means that if you don't have them, it won't matter how many times you do the sticker album. Ain't that a nice deal. --Neumannz, The Dark Falcon 16:39, January 27, 2011 (UTC)
Heartless
Hey, Kryten, two things:
- ¿Why you didn't reply my first message in your talk?
- ¿Can you please upload images of Gummi Enemies of KH?--Lukethehedgehog 23:01, January 25, 2011 (UTC)
Blind
I've got a page for Blind (the status) made and ready to go; but, before I do something wrong and you hate me for life (this seems to happen between you and I a lot...), do you want me to press Save, or do you have some other plan in store? --Ag (Silver) - 47 107.8682 amu ~Crono 23:31, January 25, 2011 (UTC)
- It should be a section to its own on the Status Effects page."We're werewolves, not swearwolves." (KrytenKoro) 02:08, January 26, 2011 (UTC)
Reply
Hello (Again) Kryten, I'm here to tell you to reply on the talk page of the user who leave you a message, not YOUR userpage. It's so annoying, people can think: ¿Why he don't reply me? (Like I do) --Lukethehedgehog 22:57, January 26, 2011 (UTC)
- It also makes it impossible for others to keep track of the conversation."We're werewolves, not swearwolves." (KrytenKoro) 03:23, January 27, 2011 (UTC)
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- No, I'm illustrating why I disagree with you. Talking to you is surreal enough as it is."We're werewolves, not swearwolves." (KrytenKoro) 00:53, January 28, 2011 (UTC)
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Friends?
I hope we can be friends,you know help each other out and gossip? Muppet171 15:25, January 27, 2011 (UTC)
Moving to Seiwa
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Just wondering
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JPN names for Quest items
Destiny Islands:
Traverse Town:
Wonderland:
Olympus Coliseum:
Agrabah:
Erry 16:08, January 27, 2011 (UTC)
Re: Might be worth it to just have a "Requests" section at this point
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IRC
I just had a little council meeting with members of KHWiki and KHWiki's IRC's communities. There is but one thing left to do before I make all changes accordingly with the community decision: what will we name the new channels on the SEIWA Wiki? We could try pursuing #KHWiki, though that does require the forms, which I can handle. It was unanimously decided that the new wiki should have two channels, to prevent another chaotic channel from forming, but which would be the primary, and which would be secondary? Serious/business or social/casual?
Also, I'm terribly sorry for my even more absent absence lately--coursework is getting heavier, arg arg arg arg ARG ARG ARG ARG. --DTN 05:40, January 30, 2011 (UTC)
- KHWiki-main
- KHWiki-casual
"We're werewolves, not swearwolves." (KrytenKoro) 20:36, January 30, 2011 (UTC)
Gear Matrix
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- The Rings should have their own pages, and the ring and keyblade sections should be links to the category pages.
- The page should also explain how to equip more rings. Otherwise, this is very good."We're werewolves, not swearwolves." (KrytenKoro) 20:34, January 30, 2011 (UTC)
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- http://kingdomhearts.wikia.com/index.php?title=Xion&curid=6289&diff=473483&oldid=473191
- http://kingdomhearts.wikia.com/index.php?title=Sephiroth&curid=1908&diff=473539&oldid=472261
- http://kingdomhearts.wikia.com/index.php?title=No_Heart&curid=39328&diff=473646&oldid=473102
- http://kingdomhearts.wikia.com/index.php?title=Armor_of_the_Master&curid=38540&diff=473656&oldid=473059
- http://kingdomhearts.wikia.com/index.php?title=Sora&curid=1443&diff=473345&oldid=473017
KHsecrets wiki
KHsecrets wiki is a new wiki you should visit and tell your friends.
Exuse Me, Question
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- If there's a CoM section, go ahead and put it in CoM."We're werewolves, not swearwolves." (KrytenKoro) 21:03, January 31, 2011 (UTC)
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No Heart (Follow up to follow up)
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BbS FM
A command when fighting No Heart is called "闇への流出" which translates to "Outflow of the dark", in English it'd probably be "Dark Outflow". Erry 00:42, February 3, 2011 (UTC)
- You mean it's a Reaction Command? It should be "Outflow to the Dark"."We're werewolves, not swearwolves." (KrytenKoro) 19:01, February 2, 2011 (UTC)
hello, KrytenKoro.
transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt
wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan
http://i56.tinypic.com/2570l0w.bmp
http://i52.tinypic.com/rkzkec.bmp
おはなし アクア
シークレットエピソード
闇の世界に堕ちてしまったアクア。 テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない。 つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする。 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする。 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア。 さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった。 そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた。
キャラクター事典 メインキャラクター
ノーハート
キーブレードを操る何者かが鎧をまとった姿。 その正体は定かではない。
フレイムボックス
相手が吐き出す隕石をロックオンして 素早く壊していこう。
隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ!
サバイバルボトル
攻撃を当てるとHPが回復する。 煙を噴き出すので、 連続して攻撃を叩きこもう。
回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ!
ロストランナー
攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい。
レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう!
ダイエットタンク
バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう。
ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ! 一気に攻撃をたたみかけよう。
遠距離からの攻撃だと、
ボールを落としても拾われてしまうので
接近しつつ、攻撃を与えて
ボールを奪おう。
相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ! しっかりと攻撃を見きわめよう。
中央にいる敵の属性と同じ
属性で攻撃する為に、まずは
ファイア系ブリザド系サンダー系の
コマンドをデッキにセットしよう。
コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ!
シェイドジェリー
いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ。
素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう!
ランチングプラント
一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう。
一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ!
Shut up
Shut up, you wikia f**ker. yes, i'm talking to you. i always make the wikia better and you always say me stop, so, you son of the b***h, stop telling me what to do, you wikia f**ker, picec of sh*t.
Day of Reckoning
Hi, I added round/enemy info for Day of Reckoning, I was wondering if you could just check it over to make sure I added the information correctly before I go on to do any other Mirage Arena articles. Thanks,
CureStarscape 05:29, February 4, 2011 (UTC)