Kingdom Hearts III

Game:Marshmallow

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 23:40, 15 November 2023 by Sora34CE (talk | contribs)
Jump to navigationJump to search
Marshmallow

Marshmallow

Japanese マシュマロウ
Rōmaji Mashumarou
Origin Frozen (2013)
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - No Surrender!
Location HP Strength Defense EXP
Arendelle 2400 40 20 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×0.5 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×1.0 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
15 ×0.5 16

Rewards
Sora: Blizzara
World(s)
Arendelle

Marshmallow is a boss and a party member in Kingdom Hearts III.

Strategy

Kingdom Hearts III

Marshmallow is one of the bosses of Arendelle, fought mid-way through the world. His main attacks are two forms of a fist swipe. If he performs a one-two combo with his hands, both swipes can be blocked, but the second will trigger Risk Dodge. If he performs a double-fist clap, block and immediately counter. He can also jump to create a shockwave, which will trigger Risk Dodge. His third attack is breathing a gust of ice, which will freeze Sora if not blocked. It can be blocked, however, and if blocked, Sora should follow with a counterattack after the combo ends.

Fire attacks will temporarily stun him. Littered on the battlefield are three bendable trees; occasionally, Goofy will prompt Sora to use the Tree Whip Team Attack, where as Marshmallow gets closer to them, they must fling one of the trees at him. Each usage of Tree Whip reduces the number of bendable trees by one. Eventually, he will cover himself in spikes and his attacks are much more aggressive in this state. This form of him is armored. Luckily all his attacks can be blocked. It is recommended to block all his slashes, wait for him to pause, and quickly use Counter Slash to deal damage. Then immediately block his next series of slashes, and repeat until the armor is destroyed.

It is recommended to use Keyblades that have blocking abilities even during Formchanges. The Favorite Deputy is most recommended because it can deal high melee damage with its Hyper Hammer and Drill Punch Formchanges, while also having blocking abilities. Likewise, the Hero's Origin is also a good choice due to Counter Shield dealing high damage with reprisals. With the right tactics Marshmallow will fall with ease.

Technique Element Status Power Block? Repel LV
Two-Hand Strike (両手たたき
Ryōte-tataki
?)
Physical 1.5 2
Strikes with each hand in a grabbing motion.
Combo Strike (連続たたき
Renzoku-tataki
?)
(left hand) Physical 1.5 2

(right hand) Physical 1.5 △ (Risk Dodge)

3
Swings and strikes with his left and right hands alternately while approaching the opponent.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Physical 1.5 △ (Risk Dodge) 3
Jumps high and generates a shock wave upon landing. Can be blocked from behind.

He can land either on Sora or in the distance.
Cold Breath (コールドブレス
Kōrudoburesu
?)
Blizzard 0.2 per hit
Breathes ice from his mouth. Has a 100% chance to inflict the Freeze status effect for 2 seconds.
Rampage (暴れまわり
Abare Mawari
?)
Physical 1.2 x 6 hits + 2.0 2
Moves forward while striking its left and right hands three times followed by a powerful left-handed strike. Used only in its Armored Mode.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video

Marshmallow – Kingdom Hearts III