Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Game:Beagle Boys

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 16:21, 31 January 2020 by Porplemontage (talk | contribs) (Text replacement - "<center> {\|border="1" style="text-align:center; border:2px solid" ([^<]+)<\/center>" to "{|class="video" align="center" border="1" $1")
Jump to navigationJump to search
Beagle Boys

Beagle Boys KH3D.png

Japanese ビーグルボーイズ
Rōmaji Bīguru Bōizu
Homeworld Country of the Musketeers
Origin Mickey, Donald, Goofy: The Three Musketeers
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - Rowdy Rumble
Battle theme - All for One
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Country of the Musketeers (Tower) 26 389 2000 45 22 22
28 410 2000 48 23 23
Reality Shifts disabled
Country of the Musketeers (Theatre) 26 521 0 45 22 22
28 550 0 48 23 23
Reality Shifts disabled
Country of the Musketeers (Portal) 30 990 0 90 44 38
32 1040 0 95 46 39
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x1.0 x1.0 x1.0 x1.0 x1.0
Confuse Poison Magnet Slow Ignite Bind
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Time Bomb Zantetsuken
x1.0 x1.0 x0
Rewards
Second Battle
Deck Capacity +1
Secret Portal
Maximum HP +10
Worlds
Country of the Musketeers
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Country of the Musketeers 26 389 2000 45 22 22
28 410 2000 48 23 23
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x1.0 x1.0 x1.0 x1.0 x1.0
Confuse Poison Magnet Slow Ignite Bind
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Time Bomb Zantetsuken
x1.0 x1.0 x0
Rewards
Stage Gadget
Worlds
Country of the Musketeers

The Beagle Boys are enemies that appears in the Country of the Musketeers, where they serve as the henchmen of Captain Pete, the corrupt leader of the musketeers. They can be fought by both Sora, and Riku.

Strategy

Attacks

  • Sword Sweep (斬り払い Kiri Harai?)
  • Continuous Slash (連続斬り Renzoku Kiri?)

Side: Sora

Sora fights the Beagle Boys twice in the story. First on their own, and later alongside Pete. In the second battle, Sora must take care of the Beagle Boys before he battles Pete. They are quite easy to defeat, but can be difficult to stagger with the Keyblade. However, to get around this use Sliding Sidewinder or Spark Dive to knock them down, or abuse one of their status vulnerabilities. Zero Gravity is best recommended, especially when combined with Thundaga to maximize damage. Guarding is heavily beneficial in the fights, but using Counter Rush is not recommended, due to the inconsistency it has in staggering the boys, oftentimes leaving Sora vulnerable to attack when it finishes. By using Zero Graviga and Thundaga often, Sora should have no trouble taking down the boys in either battle. While the Beagle Boys are extremely weak to Zero Gravity, Pete is completely immune to it, so only equip one for the second battle.

Side: Riku

Unlike Sora, who battles the Beagle Boys twice in the story, Riku only battles them one time. Additionally, while Sora battles them all at once, Riku instead battles them one at a time. Riku will find the Beagle Boys in various hiding spots, and they will immediately engage him upon being discovered.

The first one discovered will be in the relatively spacious Machine Room, and will start the battle off farther from Riku than the others. As he is a single target, crowd controlling attacks such as Thundaga are not as important for Riku as they are for Sora. While continuing to use Zero Gravity, instead follow up with powerful single target attacks such as Sacrifice, which will deal massive damage at the cost of some of Riku's HP. Unlike Sora, using Counter Aura is safe for Riku to do, as it does not possess a long animation like Counter Rush does and Riku only has a single target to worry about. Using Zero Gravity at appropriate times and following up with powerful commands will quickly put an end to the first Beagle Boy.

The second, while identical in fighting style and AI as the first, can be much harder to properly deal with. He is found in a much tighter, very narrow hallway, and Riku must attack some clothes obscuring the thug to get him to reveal himself. Upon being exposed, the Beagle Boy will instantly begin attacking Riku, so it's best to set up a Balloon trap before engaging him. Avoid using finishers to open up the hiding spot, as Riku can possibly use Block or Dark Barrier to defend himself if he exposes the thug using light attacks. Follow the same strategy as defeating the previous one and this Beagle Boy will go down just as quickly, but be wary of the cramped space.

The final Beagle Boy is fought in a much more spacious area that the other two, allowing Riku to make full use of Flowmotion or safely use strong spells from a distance, such as Dark Firaga, Balloonra, or Triple Plasma. However, he must be revealed in a similar manner to the second. Follow the same strategies as before, and the fight will end extremely quickly. Make sure to clear the area of any Aura Lions, and to clear the floor of the purple mist, as it will make Riku drop quicker. Immediately following the battle, Riku must fight the Holey Moley, so do not have too many commands equipped that are useful for the Beagle Boys, but useless on the giant Dream Eater.

Video

The Beagle Boys and Pete—Kingdom Hearts 3D:Dream Drop Distance