Kingdom Hearts II Final Mix

Limit Form

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Issues: Limit Form Orb

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Limit Form (リミットフォーム Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past[1], and is obtained along with the Oathkeeper at Twilight Town, after Sora learns about Kairi's abduction.

Mechanics

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Appearance

In this form, Sora's clothes change into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.

  • Timeless River: Sora's health icon gains a purple tint. His body does not actually change.
  • Halloween Town: Sora's mask turns into a red, black and silver heart over his right eye.
  • Christmas Town: A grayish silver crown appears on Sora's santa hat and on the back of his shirt.
  • Space Paranoids: Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet.

Abilities

Ability Description
Sonic Blade Limit command (Circle) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
Ars Arcanum Limit command (Triangle) - Perform a massive Keyblade Combo upon the enemy. (75 MP)
Strike Raid Limit command (Square) - Throw the Keyblade up to five times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher. (65 MP)
Ragnarok Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP)
Zantetsuken Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game.
Ripple Drive Finishing move - Hits multiple enemies with an aura attack.
Hurricane Period Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically.
Zantetsu Counter After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed.
Reflect Guard Allows Guarding during a ground Combo.
Guard Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation.
Slapshot Automatic ground combo attack - Very fast diagonal slash.
Slide Dash Dash toward an enemy with a swift attack.
Aerial Sweep Performs a spinning air-attack against nearby flying enemies while on the ground.
Ability Description
Dodge Roll Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling.
Ability Description
HP Gain Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP).
Draw Attracts Munny/HP/MP/Drive orbs to this character.
Lucky Lucky Increases item drop rate by 50%.
MP Rage MP recovers every time this character is hit (inactive while recharging).
MP Haste MP recharges 25% faster.

Tips

As mentioned earlier, every of Sora's limit counts as a finishing move. In boss battles (especially hard ones like the Lingering Sentiment) you can avoid taking risks to perform a finishing move using Sora's combo. Instead you can just transform into Limit Form, and use the "Sonic Blade" limit or "Strike Raid" limit immediately after transformation. The Sonic Blade limit is used if the distance between you and the enemy is still reachable, and the Strike Raid limit is used if the distance between you and the enemy is quite far. Since every limit attack counts as finishing, the battle will end after you hit the enemy. Sonic Blade limit and Strike Raid limit is recommended for this strategy since both of them are the quickest limit available. You don't need to worry if your MP bar is still charging since after transformation your MP bar is replenished.

Like every other form, if you transformed into Limit form your HP and MP will be replenished immediately. In case of low HP bar, you can just transform into Limit form instead of using Cure spells or healing items, transformation can't be interrupted so this is the safest way to heal Sora. And unlike other forms, this strategy is yet again available in every boss battles. Mind that you can only use this tactic twice with full, max or 8 Drive Gauge, since Limit Form costs 4 Drive Gauge.

Limit form is actually the easiest form to level up, and it's even easier if you know the trick. First, go into any world you desired, a world with an area with enemies next to a save point area would be better. For example: the save point located in The Land of Dragons: Throne Room, since the are some enemies in the hall next to the save point area. and then, go into limit form and execute the "Sonic Blade" limit. the Sonic Blade limit is recommended because it can be used 3 times with a full MP bar, and it's the second easiest limit to perform (the second being Strike Raid.) After 3 strikes, go back to the save point to heal your HP (in case you got hit) and MP bar. After that go back and use the limit again until the MP bar is depleted completely and repeat the process until there are little amount of Drive Form bar left, when the bar is about 1 or 0 quickly go back to the save point and board the Gummi Ship, and then return to the world again and your Drive Gauge will be filled (mind that you need to be in Drive mode when you leave the world otherwise the bar won't fill.)

Some of the Mushroom XIII's challenges can be completed easily using the Limit Form, for example Mushroom No. 5's Challenge can be finished using Limit Form's ground combo. Template:Section-stub

Notes and References

  1. ^ Yen Sid's mirror: "An image of using the Keyblade as you once did flows into your mind."