Limit Form
Limit Form (リミットフォーム Rimitto Fōmu ) is the exclusive Drive Form only in Kingdom Hearts II:Final Mix. Sora's clothes change to the colors of his original clothes in Kingdom Hearts (game). The form lets Sora use abilities from Kingdom Hearts and Kingdom Hearts Final Mix, such as Dodge Roll or Zantetsuken. It is symbolized by a red crown (similar in appearance to Sora's necklace). Similar to Master Form, it consumes 4 Drive Bars.
Obtaining Limit Form
This form is earned when Sora visits Twilight Town for a second time and after Sora learns the abduction of Kairi by Axel. You will also receive the Oathkeeper as well. However, it is not able to be used until the player visits Hollow Bastion or some other world after leaving Twilight Town.
Leveling Up
Limit Form gains experience points by executing the final reaction command in his limits (by pressing Triangle).
Abilities
Sora's magic is replaced by four limits in this form. Unlike the other limits in KHII, limits used in this form do not cost all of Sora's MP. Press Triangle to complete reaction commands in each limit.
If you scroll to Sora's Magic command, you'll find that Sora's spells have been replaced by these four limits. Also, if you have magic set in the shortcut menu by Customize, then the limits are also usable from the Shortcut menu. However, this feature is disabled if you have an item set to a button with Shortcut. For example, if you have a potion set to the Circle shortcut, then you won't be able to use Sonic Blade from the shortcut.
Actions
Ability | Description |
Sonic Blade | Limit command (O button) - Repeated dash attacks (60 MP) |
Ars Arcanum | Limit command (Triangle button) - Keyblade combo (75 MP) |
Strike Raid | Limit command (Square button) - Repeatedly throw the Keyblade (65 MP) |
Ragnarök | Limit command (X button) - Short Keyblade combo and laser attack. Select the third of four reaction
commands for maximum damage (80 MP). |
Zantetsuken | Finishing move - a powerful thrust, the strongest single hitting finishing move in the game |
Ripple Drive | Finishing move - Hits multiple enemies with an aura attack |
Hurricane Period | Aerial finishing move - Sora spins with the keyblade 360 degrees vertically |
Zantetsu Counter | After blocking with Guard, Press Circle to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers. |
Reflect Guard | Allows Guarding during a ground Combo |
Guard | Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation. |
Slapshot | Automatic ground combo attack - very fast diagonal slash |
Slide Dash | Dashes towards an enemy and attacks |
Aerial Sweep | While on the ground, performs a spinning air-attack against nearby flying enemies |
Growth
Ability | Description |
Dodge Roll | Sora executes a quick roll in a short distance, all attacks are negated during the period of rolling. |
Support
Ability | Description |
HP Gain | Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP) |
Draw | Attracts Munny/HP/MP/Drive balls to this character |
Lucky Lucky | Increases item drop rate by 50%. |
MP Rage | MP recovers every time this character is hit (not while recharging) |
MP Haste | MP recharges 25% faster |
Pros
- Requires no ally to access, therefore Sora has a better crowd controlled gameplay.
- Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
- Sora is invincible when he is dodge rolling, thus negating all enemy attacks.
- By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely.
- Most limits can be executed completely by button mashing Triangle.
- Gains an extra Lucky Lucky ability for more item drops!
- Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful.
Cons
- Similar to Valor Form, magic commands are sealed.
- Sora relies on Potions and allies to heal during MP Charge (no MP for limits to restore HP with HP Gain).
- Ragnarok requires precise timing in order to deal maximum damage.
Controls
Even though both Quick Run and Dodge Roll require the player using the square button, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping the square button, and for Quick Run, simply hold the square button slightly longer than what one would do with the Dodge Roll. Note that Quick Run served Dodge Roll's purpose in the original Kingdom Hearts II. Depending on the player's preference, either or both of the abilities will be equipped, though most prefer Dodge Roll over Quick Run due to the Dodge Roll's quicker recovery time and 100% chance of executing Dodge Roll without the risk of accidentally using Quick Run because of imprecise button-pressing.
It should be noted that all Sora's abilities in Limit Form are stronger than his Kingdom Hearts's incarnation.
Sora's finishing moves are very strong in Limit Form. Equip Decisive Pumpkin, Fenrir, and Rumbling Rose while in this form to make Sora a powerhouse.
Representation
This form represents Sora's light: Kairi, and his promise to her; hinting that the promise gives him power to face all the hardships, as commented by Goofy when they were in Castle Oblivion.
Trivia
- This Drive Form is the only one that allows Sora to use his Guard ability while he has to rely on his Reflect spell in his other forms (except for Valor and Anti) for defense.
- When using guard, Sora just swings the keyblade upward like in the first game, unlike the new guard, where he spins instead.
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |