Limit Form
Oh no! The water! I'm in big trouble if I don't fetch it!
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Limit Form | ||
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"A Form specializing in Limit attacks." | ||
Japanese | リミットフォーム | |
Rōmaji | Rimitto Fōmu
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Growth Ability | Dodge Roll | |
Drive Gauges | 4 | |
Allies Required | None |
Limit Form is a Drive Form which appears in Kingdom Hearts II Final Mix. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past,[1] and is obtained along with the Oathkeeper at Twilight Town, after Sora learns about Kairi's abduction. Its emblem is a silver crown.
Appearance
Limit Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, a red crown appears on his knees, whereas in the previous games there were none. This is the only Drive Form where Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.
Mechanics
Limit Form is gained after the second visit to Twilight Town. In this form, Sora's Magic commands are replaced with "Limit" commands, whereby special abilities from Kingdom Hearts can be accessed for a set MP cost. Limit Form gains one experience point for every successful use of Sora's limit. Limit Form is also the only form that lets Sora use the Guard and Dodge Roll abilities.
As with Valor Form, Limit Form disables the use of magic, preventing the user from using Cure. However, each hit from a Limit recovers some HP, even if it misses, making Limits an effective way to recover HP above 1 in a tight situation.
Most Limit attacks do not have invincibility frames as they did in Kingdom Hearts, with the exception of Sonic Blade. This form secretly has the ability to jump just a bit higher than normal form, however, once High Jump Lv2 is obtained, it won't matter muchTemplate:Section-stub
Abilities
Ability | Description |
Sonic Blade | Limit Command () - A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. (60 MP) |
Last Arcanum | Limit Command () - A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. (75 MP) |
Strike Raid | Limit Command () - A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. (65 MP) |
Infinity | Limit Command () - A Limit Command that can be unleashed by pressing after an aerial combo. (80 MP) |
Zantetsuken | Unleash a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Ripple Drive | Unleash a finishing combo move when surrounded. Damage dealt is relative to magic skill. |
Hurricane Period | Unleash a finishing combo move consisting of an aerial barrage. |
Zantetsu Counter | Unleashes Zantetsuken by selecting Attack while guarding. |
Reflect Combo | Blocks enemy attacks with Guard by pressing during a combo. |
Guard | Blocks and shoot back enemy attacks using a parrying action with . Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation. |
Slapshot | Rapidly attacks a nearby target without getting flung back. |
Slide Dash | Instantly closes in on and attacks a far target. |
Aerial Sweep | Unleashes a powerful leaping attack on targets in midair. |
Ability | Description |
Dodge Roll | Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. |
Ability | Description |
HP Gain | Restores Sora's HP when a Limit Command lands. |
Draw | Draws in and obtains nearby orbs. Equip 2 to obtain for orbs. |
Lucky Lucky | Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |
MP Rage | Restores MP relative to the amount of damage taken. Equip more to increase the effect. |
MP Haste | Increase MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. |
Strategy
To effectively level up Limit Form, equip as many Form Boosts as possible before engaging in battle, including Oathkeeper, and repeatedly use the Sonic Blade limit, which costs the least amount of MP to use, until you have no MP left. Return to a Save Point to recover your MP before returning to battle. Repeat the process until your Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the level you want.
As this form is exclusive to Kingdom Hearts II Final Mix, it is recommended to make use of all the additions that are exclusive to Kingdom Hearts II Final Mix to level up Limit Form: the best places to level up are in the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low.
Because Limit Form doesn't require any party members, the Battle of the 1000 Heartless can be very effective to level up.
Another good way to level up this form is to go to the Altar of Naught if the player has defeated Xemnas's first form. Exiting the Altar of Naught will lead to Ruin and Creation's Passage. By using Limit Form when the Nobodies, many of whom are Berserkers, appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or the MP gauge runs out. Entering the Altar of Naught will immediately fill up the Drive Gauge, and the player can repeat this for a simple way to level up Limit Form.
Notes and references
- ^ Yen Sid's mirror: "An image of you obtaining old powers flows into your mind."
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |