Kingdom Hearts 358/2 Days

Counterweight

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Saïx B 6★ KHUX.png
Kingdom Hearts 358/2 Days
Counterweight
"A weapon that lets you string together
faster, incredibly long ground combos."
Japanese カウンターウェイト
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Duel Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight+
"An upgraded Counterweight.
Lets you string together faster,
incredibly long ground combos."
Japanese カウンターウェイト+
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear+ ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight++
"The ultimate Counterweight.
Lets you string together faster,
incredibly long ground combos."
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +1 +24 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +8 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
48
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear++ ⑤ (Xigbar)

Counterweight is one of Xigbar's weapons in Kingdom Hearts 358/2 Days. It can be upgraded to Counterweight+ and Counterweight++.

Design

This weapon uses the same color scheme as Killer Bee and Stingray. However, the colors are all a few shades darker. This weapon has a thirty-six round magazine.

Gameplay

In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots.

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