Counterweight
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It is just a flawed specimen that has wandered out.
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Kingdom Hearts 358/2 Days Counterweight | |||||
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"A weapon that lets you string together faster, incredibly long ground combos." | |||||
Japanese | カウンターウェイト | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+40 | +1 | +60 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +9 | +2 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Chain Power 2: Chain Time 3: Heart Bonus | |||||
Obtained | |||||
Duel Gear ④ (Xigbar) |
Kingdom Hearts 358/2 Days Counterweight+ | |||||
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"An upgraded Counterweight. Lets you string together faster, incredibly long ground combos." | |||||
Japanese | カウンターウェイト+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+50 | +1 | +50 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +12 | +2 | +7 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Combo Boost 2: Combo-Jump 3: Critical Boost | |||||
Obtained | |||||
Duel Gear+ ④ (Xigbar) |
Kingdom Hearts 358/2 Days Counterweight++ | |||||
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"The ultimate Counterweight. Lets you string together faster, incredibly long ground combos." | |||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+76 | +1 | +24 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +12 | +5 | +8 | +0 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
48 | |||||
Abilities | |||||
1: Combo Boost 2: Combo-Jump 3: Critical Boost | |||||
Obtained | |||||
Duel Gear++ ⑤ (Xigbar) |
Counterweight is one of Xigbar's weapons in Kingdom Hearts 358/2 Days. It can be upgraded to Counterweight+ and Counterweight++.
Design
This weapon uses the same color scheme as Killer Bee and Stingray. However, the colors are all a few shades darker. This weapon has a thirty-six round magazine.
Gameplay
In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots.