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{{Atk|col=3|{{nihongo|'''Dance of the Dead'''|死の舞い|<br>Shi no Mai}}|Neutral|x0.5<br>Final hit: x1.5|X|Giant spirits jump about.|Used during the second battle while cursed right after absorbing all coins at 30% HP.}}
{{Atk|col=3|{{nihongo|'''Dance of the Dead'''|死の舞い|<br>Shi no Mai}}|Neutral|x0.5<br>Final hit: x1.5|X|Giant spirits jump about.|Used during the second battle while cursed right after absorbing all coins at 30% HP.}}
{{Atk|col=3|{{nihongo|'''Spirit Counter'''|反撃悪霊飛ばし|<br>Hangeki Akuryō Tobashi|lit. "Flying Evil Spirit Counterattack"}}|Physical|x1.5|△|Counters Hinder by shooting a spirit as ammunition.|Used during the second battle while cursed.}}
{{Atk|col=3|{{nihongo|'''Spirit Counter'''|反撃悪霊飛ばし|<br>Hangeki Akuryō Tobashi|lit. "Flying Evil Spirit Counterattack"}}|Physical|x1.5|△|Counters Hinder by shooting a spirit as ammunition.|Used during the second battle while cursed.}}
{{Atk-c}}
{{Atk-c|note=During the second battle, Grim Reaper can use an orb of light overhead to gather all remaining coins on the field.}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Return'''|もどす|<br>Modosu}}|—|—|Can be used when near the chest while carrying coins. Second battle only.<br>Sora returns the coins to the chest.}}
{{rc|{{nihongo|'''Return'''|もどす|<br>Modosu}}|—|—|Can be used when near the chest while carrying coins. Second battle only.<br>Sora returns the coins to the chest.}}

Revision as of 10:02, 12 July 2024

Grim Reaper

Grim Reaper KHII.png

Grim Reaper KHIIFM.png

Japanese グリムリーパー
Rōmaji Gurimu Rīpā

Type Emblem Heartless
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Sinister Shadows
Battle theme - The Corrupted
Grim Reaper

Kingdom Hearts II
A Heartless that appeared in Port Royal, it was said to be born from the curse of the Aztec gold.

Using the curse to become undead, it became a ghoul, making it hard to be defeated.

Location HP Strength Defense EXP
Port Royal
Episode 2
790 35 20 0
Physical Fire Blizzard
×1.0 ×0.75 ×0.75
Thunder Dark Neutral
×0.75 ×0.75 ×0.75

Rewards
First
Sora: Summon Boost
Donald: Max HP +4
Goofy: Draw
Jack Sparrow: Max HP +10

Second
Sora: Magnet element
Donald: Flare Force
Goofy: Max HP +5
Jack Sparrow: Max HP +15
Secret Ansem Report 6

If hit by a Physical, Neutral or Dark-type attack while in cursed mode
MP prize (3) ×5
World(s)
Port Royal
Location HP Strength Defense EXP
Port Royal
Episode 2
790 35 20 0
Physical Fire Blizzard
×1.0 ×0.75 ×0.75
Thunder Dark Neutral
×0.75 ×0.75 ×1.0

Rewards
First
Sora: Horizontal Slash
Donald: Max HP +4
Goofy: Draw
Jack Sparrow: Max HP +10

Second
Sora: Magnet element
Donald: Flare Force
Goofy: Max HP +5
Jack Sparrow: Max HP +15
Secret Ansem Report 6

If hit by a Physical, Neutral or Dark-type attack while in cursed mode
MP prize (3) ×5
World(s)
Port Royal

The Grim Reaper is an Emblem Heartless that is found in Kingdom Hearts II. It is one of the bosses at Port Royal. By exploiting the Medallion, the Grim Reaper can become undead and invulnerable to attack.

Story

Kingdom Hearts II

When Sora, Donald, and Goofy return to Port Royal to search for Organization XIII, they discover that the Aztec treasure has once again been stolen and that Jack Sparrow has become an undead. They head towards Isla de Muerta to investigate, but are confronted by Luxord, who summons the Grim Reaper to attack them. Though they throw it off the Black Pearl and into the sea, Luxord has his Gambler Nobodies steal some of the medallions. This activates the curse on the Grim Reaper and allows it to revive and knock the heroes onto the Interceptor, which Luxord then sinks with cannon-fire. Once Sora and his friends get to land and recover the medallions, they come to the decision that Luxord must have taken the chest of medallions back to town. They follow him there, where they find the chest and an undead Grim Reaper. They manage to defeat the Grim Reaper, removing the curse on Jack, but Luxord takes the monster's heart and escapes through a Corridor of Darkness.

Design

The Grim Reaper is a vaguely humanoid Heartless with an emaciated, legless, dark pink-skinned appearance. Its eyes are yellow and glowing and are surrounded by black rings. Its head somewhat resembles a human skull, and sports a wide crest on its head that resembles a headdress. Two black, angular, curled horns are present on either side of its head. It appears to have a very long neck, and it wears a black and steel blue garment that covers its neck and shoulders. The Heartless emblem is on the front of this garment. Its lower body is covered by a short, black and steel blue skirt with white bandages wrapped around it. The Grim Reaper also wears black gauntlets decorated by jagged, yellow and grey lines. It carries a large, black staff with a wide, steel blue, anchor-like blade on one end and a small, angular, heart-shaped one on the other end. It often holds the weapon with one finger through a hole in the smaller blade, swinging it like a pendulum.

When under the influence of the cursed gold, the Grim Reaper takes on a wilder, rotted appearance, with its ribs more clearly exposed and its clothing tattered. Its skin becomes a light shade of pink and its clothing becomes predominantly periwinkle and tan. The crest on its head gains a heart-shaped hole in it and its pendulum blades become larger. Three small, ghostly skulls the same color as the Grim Reaper's skin fly around it, each sporting glowing yellow eyes and Heartless emblems on their foreheads.

In Kingdom Hearts II Final Mix, the Grim Reaper's skin, skirt, and the garment around its neck all turn white. Its horns, crest, gauntlets, and the cloth around its waist becomes blue. Its pendulum is also recolored in various shades of blue. Its cursed state has a predominantly yellow body with red and black clothing.

The Grim Reaper's name refers to the Grim Reaper, the Western personification of death. This is further referenced by its appearance, which is reminiscent of the Aztec god of death, Mictlantecuhtli.

Strategy

In its normal form, the Grim Reaper is quite weak. Its only two attacks are swinging its scythe and teleporting to avoid damage. Under the Aztec curse, however, its power grows. Similarly to the Undead Pirates, the Grim Reaper reacts negatively to Fire, Blizzard, and Thunder attacks, and will temporarily stop attacking when struck by one.

The Grim Reaper is first fought on the Black Pearl. This is a simple fight, as it doesn't attack much and by now Sora should be at a high level. It occasionally warps elsewhere after taking damage. Simply use a combo attack, followed by a Drive form and the battle will end without much difficulty.

The second battle is harder, as when 881 or less coins are in the chest, the Grim Reaper can absorb the cursed Aztec Gold and become invincible. Be forewarned, that the Grim Reaper has a tendency of constantly taking the coins for its own.

Use the Reaction Commands Hinder and Loot Launch to stop it, and Return to return the treasure to the chest—each command will restore as many coins as Sora has collected. Making use of the Draw ability is also recommended (Follow the Wind, Draw Ring, etc.) to increase the range for collecting the medallions. To nullify its magic, it is best to use Thunder or Fire, which can set the Grim Reaper ablaze. To keep it still, it is best to use Blizzard and it also requires less MP. It is a good idea to have Donald and Jack Sparrow in the party. Jack's bombs can also ignite the Grim Reaper and can cause it to run wildly, dropping gold wherever it goes. Donald's magic can also cause the Grim Reaper to drop gold. Be sure to equip Donald with the MP Rage ability, so any damage he takes from the Grim Reaper's attacks cause him to regain MP.

When reduced to 70% HP, it absorbs approximately 210 coins from the chest. When reduced to 30% HP, it absorbs all remaining coins from the chest and uses its Dance of the Dead attack. This attack can be avoided by standing on one of the boxes near the edge of the arena.

When all of the gold is returned to the chest the Grim Reaper will be vulnerable. It stomps around the field before delivering one strike to the ground and reverting to normal size. At this point, it'll be a little longer to nullify its invincibility as Sora needs to strip it of all the coins. To do this, just use magic attacks. If Sora runs out of MP, begin using physical attacks on the Grim Reaper to cause it to drop MP orbs.

Technique Element Power Guard?
Sweep Away (なぎ払い
Nagiharai
?)
Physical x1.0 O
Swings weapon sideways.
Used during normal combat and all battles.
Warp (ワープ
Wāpu
?)
Physical x0.25
Uses a spin attack and warps elsewhere.
Used during normal combat and all battles.
Evil Spirit (悪霊飛ばし
Akuryō Tobashi
?, lit. "Flying Evil Spirit")
(Scythe) Physical x1.5 O

(Spirit) Physical x0.5
Hit 2+: x0.25
Swings weapon and releases a spirit.
Used during the second battle while cursed.
Absorb Medallions (金貨吸い取る
Kinka Suitoru
?)
(Gust) Physical x0.25

(Spirit) Physical x0.5
Absorbs coins from the chest while spirits circle around.
Used during the second battle while cursed. Always used when cursed while at 70% HP and after Sora used Return at least once while at 30% HP and thereafter.
Tornado (トルネド
Torunedo
?)
Physical x1.5
Hit 2+: x0.25
Generates a whirlwind that sucks up fallen coins.
Used during the second battle while cursed. Cannot be staggered by magic during this attack.
Dance of the Dead (死の舞い
Shi no Mai
?)
Neutral x0.5
Final hit: x1.5
X
Giant spirits jump about.
Used during the second battle while cursed right after absorbing all coins at 30% HP.
Spirit Counter (反撃悪霊飛ばし
Hangeki Akuryō Tobashi
?, lit. "Flying Evil Spirit Counterattack")
Physical x1.5
Counters Hinder by shooting a spirit as ammunition.
Used during the second battle while cursed.

During the second battle, Grim Reaper can use an orb of light overhead to gather all remaining coins on the field.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Return (もどす
Modosu
?)
Can be used when near the chest while carrying coins. Second battle only.
Sora returns the coins to the chest.
Hinder (インターセプト
Intāseputo
?, lit. "Intercept")
Can be used when near the Grim Reaper as it uses Absorb Medallion. Second battle only.
Stop the Grim Reaper from rapidly sucking up medallions by grabbing its weapon, spin it around to dodge its claw swipes, then knock it into the air.
Loot Launch (スナッチスロー
Sunatchi Surō
?, lit. "Snatch Throw")
Can be used after using Hinder. Second battle only.
Spin the Grim Reaper's weapon to collect its skulls before sending the weapon flying at it, causing it to drop a large number of medallions.

Videos

Grim Reaper I – Kingdom Hearts II Grim Reaper II – Kingdom Hearts II