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Magnet: Difference between revisions

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* In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
* In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
* In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
* In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
* In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Enemies slain with Final Form's Magnet will have their prizes and drops instantly transferred to Sora, regardless of distance, and prizes and drops already on the floor will also be sent Sora's way.
* In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Final Form's Magnet will have every prize and drop in the area instantly transferred to Sora.


Magnet magic costs 30 [[MP]] to use, and deals {{c|Neutral|element}} damage.
Magnet magic costs 30 [[MP]] to use, and deals {{c|Neutral|element}} damage.

Latest revision as of 15:43, 11 June 2024

This article is about the Magic spell.
You may be looking for the status effect.

Magnega KHII.gif
Magnet
(マグネ Magune?)
Attack Power Drive Value
Magnet x1.0 5
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnera
(マグネラ Magunera?)
Attack Power Drive Value
Magnera x1.2[KH II]
x1.0[KH II FM]
5
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X
Magnega
(マグネガ Magunega?)
Attack Power Drive Value
Magnega x1.5 5
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnet
(マグネ Magune?)
Attack Power Form Value
Magnet x0.5 0.32[KH II]
0.25[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnera
(マグネラ Magunera?)
Attack Power Form Value
Magnera x0.6[KH II]
x0.5[KH II FM]
0.4[KH II]
0.25[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X
Magnega
(マグネガ Magunega?)
Attack Power Form Value
Magnega x0.75[KH II]
x0.5[KH II FM]
0.5[KH II]
0.25[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnet
(マグネ Magune?)
Attack Power Form Value
Weapon x0.25 0.3[KH II]
0.5[KH II FM]
Magnetic field x0.5 0.32[KH II]
0.5[KH II FM]
Knockback x1.0 0.66[KH II]
1.0[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnera
(マグネラ Magunera?)
Attack Power Form Value
Weapon x0.25 0.3[KH II]
0.5[KH II FM]
Magnetic field x0.6 0.4[KH II]
0.5[KH II FM]
Knockback x1.2[KH II]
x1.0[KH II FM]
0.8[KH II]
1.0[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X
Magnega
(マグネガ Magunega?)
Attack Power Form Value
Weapon x0.25 0.3[KH II]
0.75[KH II FM]
Magnetic field x0.75 0.5[KH II]
0.75[KH II FM]
Knockback x1.5[KH II]
x1.0[KH II FM]
1.0
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnera
(マグネラ Magunera?)
Attack Power Form Value
Hit 1 x1.2[KH II]
x1.0[KH II FM]
0.8[KH II]
1.0[KH II FM]
Hit 2+ x0.6[KH II]
x0.5[KH II FM]
0.4[KH II]
0.5[KH II FM]
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X
Magnega
(マグネガ Magunega?)
Attack Power Form Value
Hit 1 x1.5[KH II]
x1.0[KH II FM]
1.0
Hit 2+ x0.75[KH II]
x0.5[KH II FM]
0.5
Element MP Cost Deflect Finishing Blow
Magic Command None 30 X X

Magnega KHREC.gif
Magnet
(マグネ Magune?)
Use magnetic force to pull surrounding enemies toward you and deal a small amount of damage.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Magnet 1 0.44 0.72 1.01 X +35 X
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
Magic Command Magic Magnet (100%) 15 seconds O X
Max CP Memory Consumption Buy Shop LV Sell
130 17% 800 6 200
Donald Command Compiled Command
Donald Firaga Random License LV1

Magnega KHREC.gif
Magnera
(マグネラ Magunera?)
Use magnetic force to pull surrounding enemies toward you and deal a small amount of damage.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Magnera 1 0.44 0.88 1.31 X +70 X
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
Magic Command Magic Magnet (100%) 20 seconds O X
Max CP Memory Consumption Buy Shop LV Sell
230 17% 2400 6 400
Donald Command Compiled Command
Donald Firaga Random License LV2
Magnega KHREC.gif
Magnega
(マグネガ Magunega?)
Use magnetic force to pull surrounding enemies toward you and deal a small amount of damage.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Magnega 1 0.44 0.97 1.50 X +105 X
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
Magic Command Magic Magnet (100%) 25 seconds O X
Max CP Memory Consumption Buy Shop LV Sell
400 21% 600
Donald Command Compiled Command
Donald Thundaga Random License LV3

Magnega KHBBS.gif
Magnet
(マグネ Magune?)
Use magnetic force to pull enemies in and deal continual damage.
LV CP Required Attack No. of Hits Power Magnet duration
LV1 Magnet 1 0.8 3 sec
LV2 160 Magnet 1 0.9 3.5 sec
LV3 180 Magnet 1 1.0 4 sec
Element Status Effect Reload Speed Command Gauge
Magic Command Neutral Magnet (100%) 10 seconds +15
Buy Sell
Price Shop LV Base LV Bonus Ability Bonus
120 3 60 15

Magnega KHBBS.gif
Magnera
(マグネラ Magunera?)
Use magnetic force to pull enemies in and deal more continual damage.
LV CP Required Attack No. of Hits Power Magnet duration
LV1 Magnera 1 1.0 4 sec
LV2 490 Magnera 1 1.1 4.5 sec
LV3 510 Magnera 1 1.2 5 sec
Element Status Effect Reload Speed Command Gauge
Magic Command Neutral Magnet (100%) 10 seconds +20
Buy Sell
Price Shop LV Base LV Bonus Ability Bonus
550 6 275 68.75 137.5
Magnega KHBBS.gif
Magnega
(マグネガ Magunega?)
Use magnetic force to pull enemies in and deal even more continual damage.
LV CP Required Attack No. of Hits Power Magnet duration
LV1 Magnega 1 1.2 5 sec
LV2 600 Magnega 1 1.3 5.5 sec
LV3 630 Magnega 1 1.4 6 sec
LV4 660 Magnega 1 1.5 6.5 sec
Element Status Effect Reload Speed Command Gauge
Magic Command Neutral Magnet (100%) 15 seconds +25
Buy Sell
Price Shop LV Base LV Bonus Ability Bonus
1250 625 156.25 312.5

Magnet, Magnera, and Magnega are a series of magic that appears in Kingdom Hearts II, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. When used, it creates a vortex of magnetic force that draws in enemies, dealing continuous damage.

Mechanics[edit]

Kingdom Hearts II[edit]

In Kingdom Hearts II, Magnet is an Advanced magic that can be used by Sora. Magnera and Magnega are more powerful and pull in enemies from farther away. Magnet magic acts as a combo finisher, and if Finishing Plus is equipped, Sora can follow it up with additional combo finishers. It functions differently depending on the Drive Form:

  • In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
  • In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
  • In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Final Form's Magnet will have every prize and drop in the area instantly transferred to Sora.

Magnet magic costs 30 MP to use, and deals Neutral damage.

Kingdom Hearts Re:coded[edit]

In Kingdom Hearts Re:coded, Magnet, Magnera, and Magnega are magic commands that allow the user to use magnetic force to pull surrounding enemies toward you and deal a small amount of damage.

  • Magnet KHREC.png Magnet has a memory consumption of 17%, a normal reload time of 15 seconds, and an Overspec reload time of 12 seconds.
  • Magnet KHREC.png Magnera has a memory consumption of 17%, a normal reload time of 20 seconds, and an Overspec reload time of 18 seconds.
  • Magnet KHREC.png Magnega has a memory consumption of 21%, a normal reload time of 25 seconds, and an Overspec reload time of 24 seconds.

Kingdom Hearts Birth by Sleep[edit]

In Kingdom Hearts Birth by Sleep, Magnet, Magnera, and Magnega are magic commands that allow the user to use magnetic force to pull enemies in and deal continual damage. They are especially effective at filling the Command Gauge during battles against large groups of enemies.

  • Magnet is a Basic magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 10 seconds, and fills the Command Gauge by 15%.
  • Magnera is a Basic magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 10 seconds, and fills the Command Gauge by 20%.
  • Magnega is an Advanced magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 15 seconds, and fills the Command Gauge by 25%.

Learning Magnet[edit]

Kingdom Hearts II[edit]

  • Sora obtains a Magnet element after defeating Oogie Boogie.
  • Sora obtains a Magnet element after defeating the Grim Reaper.
  • Sora obtains a Magnet element after defeating Xigbar.[KH II]
  • Sora obtains a Magnet element after defeating Luxord.[KH II FM]

Kingdom Hearts Re:coded[edit]

Magnet
  • Data-Sora can obtain Magnet from a Rare Prize Blox at the Palace Gates.
  • Data-Sora has a 1% chance of obtaining Magnet from a Prize Blox on Floor 31-40 of the Avatar Sector.
  • Data-Sora can obtain Magnet by defeating Hades on Proud Mode with a ranking of ★.
  • Data-Sora can obtain Magnet by defeating Hades on Critical Mode with a ranking of A or higher.
  • Data-Sora can redeem Magnet from Olympus Coliseum: Sector A for 1000 SP.
  • Data-Sora can purchase Magnet from the Moogle Shop for 800 munny after clearing Hollow Bastion Part I.
  • Data-Sora can obtain Magnet from a Scratch Card.
Magnera
  • Data-Sora can obtain Magnera from a Rare Prize Blox on Layer 24.
  • Data-Sora has a 1% chance of obtaining Magnet from a Prize Blox on Floor 31-40 of the Avatar Sector.
  • Data-Sora can obtain Magnera by defeating Hades on Critical Mode with a ranking of ★.
  • Data-Sora can redeem Magnera from Hollow Bastion Part I: Sector A for 300 SP.
  • Data-Sora can obtain Magnera from the Moogle Shop for 2400 munny after clearing Hollow Bastion Part I.
  • Data-Sora can obtain Magnera from a Scratch Card.
Magnega
  • Data-Sora can obtain Magnega from a Rare Prize Blox in Hollow Bastion.
  • Data-Sora has a 10% chance of obtaining Magnega from a Pair Blox in Agrabah: Sector E.
  • Data-Sora has a 4% chance of obtaining Magnega from a Prize Blox on Floor 81-90 of the Avatar Sector.
  • Data-Sora can redeem Magnega from Traverse Town: Sector F for 9000 SP.
  • Data-Sora can redeem Magnega from the Avatar Sector for 10000 SP after clearing Floor 30.
  • Data-Sora can obtain Magnega from a Scratch Card.

Drops[edit]

  • Magnet: Wyvern (2%, Standard Mode)
  • Magnera: Wyvern (0.5%, Proud Mode)

Command Conversion[edit]

Magnera is a Magic command that can be converted through four recipes.

Magnega[edit]

Magnega is a Magic command that can be converted through three recipes.

Kingdom Hearts Birth by Sleep[edit]

Magnet
  • Ventus can obtain Magnet from a chest at the Hall.
  • Aqua can obtain Magnet from a chest at the Vault.
  • Terra, Ventus, and Aqua can purchase Magnet at the Command Shop for 120 munny once three worlds have been cleared or the command has already been obtained elsewhere.
  • Terra, Ventus, and Aqua can obtain Magnet from a bonus panel on the Keyblade Board.
  • Terra and Aqua can obtain Magnet by purchasing Ventus's Magnet panel on the Keyblade Board.
  • Terra and Ventus can obtain Magnet by purchasing Aqua's Magnet panel on the Keyblade Board.
  • Terra, Ventus, and Aqua can obtain Magnet by purchasing Cinderella's Magnet panel on the Royal Board.
  • Terra, Ventus, and Aqua can obtain Magnet by purchasing Minnie's Magnet panel on the Toon Board.
  • Terra, Ventus, and Aqua can obtain Magnet by purchasing Experiment 626's Magnet panel on the Spaceship Board.
Magnera
  • Terra, Ventus, and Aqua can purchase Magnera at the Command Shop for 550 munny once six worlds have been cleared or the command has already been obtained elsewhere.
  • Terra, Ventus, and Aqua can obtain Magnera by beating Chip and Dale in Fruitball for the first time.
  • Terra, Ventus, and Aqua can obtain Magnera from a bonus panel on the Secret Board.
  • Terra and Aqua can obtain Magnera by purchasing Ventus's Magnera panel on the Secret Board.
  • Terra and Ventus can obtain Magnera by purchasing Aqua's Magnera panel on the Secret Board.
  • Aqua's D-Link has Magnera in its deck after collecting 1 emblem.
Magnega
  • Ventus can obtain Magnega from a chest at the Mysterious Tower.
  • Aqua can obtain Magnega from a chest at the Mysterious Tower.
  • Terra, Ventus, and Aqua can purchase Magnega at the Command Shop for 1250 munny once the command has been obtained elsewhere.
  • Terra, Ventus, and Aqua can obtain Magnega from a bonus panel on the Skull Board.
  • Terra, Ventus, and Aqua can obtain Magnega from a bonus panel on the Secret Board.

Drops[edit]

Command Meld[edit]

Magnera is a Basic-class Magic Command that can be melded through three different recipes, listed in the Magic Recipe.

Character Command #1 Command #2 Success
rate
Abilities
Command LV Command LV Shimmering Fleeting Pulsing Wellspring Soothing Hungry Abounding
T V A Thunder 2 Magnet 2 100% Thunder Boost Magic Haste Combo F Boost Air Combo Plus HP Boost Treasure Magnet Link Prize Plus
T V A Stun Edge 2 Magnet 2 100% Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Link Prize Plus
T V A Magnet 2 Magnet 2 100% Cure Boost Magic Haste Combo F Boost Combo Plus Item Boost Treasure Magnet Lucky Strike

Magnega is an Advanced-class Magic Command that can be melded through two different recipes, listed in the Mega Magic Recipe.

Character Command #1 Command #2 Success
rate
Abilities
Command LV Command LV Shimmering Fleeting Pulsing Wellspring Soothing Hungry Abounding
T V A Magnet 3 Magnera 3 100% Thunder Boost Magic Haste Combo F Boost Air Combo Plus HP Boost Treasure Magnet Link Prize Plus
T V A Magnera 3 Magnera 3 100% Thunder Boost Reload Boost Combo F Boost Once More Defender Treasure Magnet EXP Chance

Synthesized commands[edit]

Kingdom Hearts Birth by Sleep[edit]

Magnet is used to meld the following commands:

Magnera is used to meld the following commands:

Magnega is used to meld the following commands:

Other appearances[edit]

Kingdom Hearts Re:Chain of Memories[edit]

In Kingdom Hearts Re:Chain of Memories, Zexion uses an attack called Magnet Snatch, in which he creates a small magnetic vortex with his Lexicon to steal Riku's Attack Cards from his deck.

Kingdom Hearts II Final Mix[edit]

In Kingdom Hearts II Final Mix, the Lingering Will's Wave Rider attack can include a gravitational field resembling Magnega that draws Sora in.

See also[edit]