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Game:Pete: Difference between revisions

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Revision as of 20:11, 30 March 2024

Pete

Pete KHII.png

Pete (Battle) KHD.png

Japanese ピート
Rōmaji Pīto
Origin Steamboat Willie
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KHII tracks
Battle theme - Rowdy Rumble
Battle theme - Desire for All That Is Lost
KHD tracks
Battle theme - Rowdy Rumble
KHREC tracks
Battle theme - Rowdy Rumble
Battle theme - Forgotten Challenge
Pete

Kingdom Hearts 358/2 Days
This shady character has been sighted in multiple worlds trying to amass an army of Heartless.
His bowling-ball attack causes negative status effects at random.
Though aggressive in combat, he'll flee the moment his HP runs out.
Kingdom Hearts Re:coded
Maleficent's lackey, a time-and-again troublemaker who has snuck into the datascape for some nefarious purpose. Pete has gained new powers: the ability to teleport and strike from a distance. He can even use D-Thundaga.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
264 17 9 0
Timeless River
Episode 1
123[1] 20 11 0
Timeless River
Episode 1
784 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5

Rewards
Olympus Coliseum
Sora: Trinity Limit
Donald: Max HP +4
Goofy: Hyper Healing

Timeless River (first)
Sora: Slapshot
Donald: Fantasia, Auto Limit
Goofy: Max HP +5

Timeless River (second)
Sora: Max HP +5, Reflect element, Monochrome, Wisdom Form
Donald: Max HP +4
Goofy: Goofy Tornado
World(s)
Olympus Coliseum, Timeless River
Location HP Strength Defense EXP
Olympus Coliseum
Episode 1
264 17 9 0
Timeless River
Episode 1
123[1] 20 11 0
Timeless River
Episode 1
784 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
Olympus Coliseum
Sora: Trinity Limit
Donald: Max HP +3
Goofy: Hyper Healing

Timeless River (first)
Sora: Dodge Slash
Donald: Fantasia, Auto Limit
Goofy: Max HP +4

Timeless River (second)
Sora: Max HP +5, Reflect element, Monochrome, Wisdom Form
Donald: Max HP +3
Goofy: Goofy Tornado
World(s)
Olympus Coliseum, Timeless River
Cup HP Strength Defense
Hades Paradox Cup

Match 20: Pete

2896 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
Cup HP Strength Defense
Hades Paradox Cup

Match 20: Pete

2896 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
24 687 2060 16 27
Fire Blizzard Thunder Aero
x0.73 x0.83 x0.31 x0.92
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: ? 0
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35

Story Mode
Munny x0
Mission Mode
Munny x0
World(s)
Agrabah

World HP EXP Strength Defense
Hollow Bastion 662 862 85 53
Castle Oblivion 895 0 115 71
Fire Blizzard Thunder Aero
x1.20 x1.20 x1.20[2] x1.20
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X X X X X
Worlds
Hollow Bastion, Castle Oblivion
Pete?

Captain Pete TR KHII.png

Japanese ピート?
Rōmaji Pīto?
Origin Steamboat Willie
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Rowdy Rumble
Location HP Strength Defense EXP
Timeless River
Episode 1
123 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
World(s)
Timeless River
Location HP Strength Defense EXP
Timeless River
Episode 1
123 20 11 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
Timeless River
Peg Leg Pete

Pete (Battle) CotM KH3D.png

Japanese ピート?
Rōmaji Pīto
Origin Steamboat Willie
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - Rowdy Rumble
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Country of the Musketeers 26 1061 0 47 41 24
28 1119 0 49 44 25
When at 1HP
Country of the Musketeers (Portal) 30 1790 0 93 74 38
32 1879 0 98 78 40
When at 1HP
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0[3] x0 x0 x1.0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x1.0 x0 x1.0 x1.0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
First Battle
Deck Capacity +1[4]
Secret Portal
Maximum HP +10[4]
Worlds
Country of the Musketeers

Pete is a boss in Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts coded and Kingdom Hearts 3D: Dream Drop Distance.

Strategies

Kingdom Hearts II

Olympus Coliseum

Sora is required to protect Megara from damage while Pete and a legion of Heartless try to attack her. The fight takes place in The Lock. Pete can easily be defeated with melee attacks, but more emphasis should be placed on the Heartless because they are more agile and can get to Megara rather easily.

After protecting Meg long enough, she leaves the fight and now Sora must face and defeat Pete in two minutes (90 seconds in Kingdom Hearts II Final Mix) before the cave collapses on them. Here, Pete summons Heartless to try and waste time. Though the Heartless can give additional experience points, focus mainly on Pete. Pete uses his barrier, which also acts as a double edge sword when Sora uses the Reaction Command "Pinball" to send Pete rolling directly at Hercules, who destroys his barrier with one punch, leaving Pete stunned for a while. Pete also has one attack that he never uses after this battle. He will summon a giant rock that will directly drop on Sora unless he uses the reaction command "Aura Guard" with Hercules to shield himself from it.

Timeless River

Boat Chase

The point of this battle is not to defeat Pete, but to get back the Cornerstone of Light. Pete's steamboat will be in the middle of the river and he will try to escape while hurling objects in Sora's way. Use the Reaction Commands to block and toss them back at Pete. Once Pete's HP has been depleted to a certain extent, he will lose control of the boat and it will move to the river bank—use the reaction command "Grab" on the hook and hit the cage containing the Cornerstone. Sora can then use the reaction command "Hang On" to keep hold of the hook and continue attacking the cage. Be on guard against the Minute Bomb Heartless attacking every now and then. Repeat and heal when necessary.

Second Fight

Pete is not at all a tenacious enemy. One move becomes very evident in this battle: the Violent Attack (indicated by the line "Get outta my way!"), which is a close-range attack—Pete pounds his fists on the ground, generating a short range but powerful shockwave and sending Sora flying.

Sora is capable of damaging the present Pete, as well as past Pete: lock-on to the present Pete. If Sora has not racked up any Anti-Points from using Drive Forms (refer to AntiForm), then he can safely use Valor Form. Pete can be defeated with melee attacks, although that requires some effort and a lengthy battle. In certain conditions, past Pete will enter a state where Sora can use the About-Face Reaction Command to send him directly at Pete, dealing damage and stunning Pete enough to get attacked. After taking enough damage, he will change the arena (shown by when he crouches down and shouts "How bout a change?!"), based on the Windows of Time.

The order is as follows:

  • Scene of the Fire: He will summon the burning building near the harbor, as well as the flames. Destroy the flames if needed, but keep in mind Sora can use "About-Face" if past Pete is hit by them.
  • Mickey's House: The whole area will change into the house's room. Pete will conjure the black hole from before, dealing minor damage and causing past Pete to roll around the room, allowing Sora to use "About-Face". Hitting it will not work this time.
  • Liliput: The third area is the tiny town. However, the town is gone and there are three cannon towers. They will activate when Sora gets near them, dealing damage to Pete.
  • Construction Site: The final area is a wooden platform, held by a rope, many feet high over the ground. Pete will pound the platform as soon as the transition ends, making everyone jump into the air. Only a few Reaction Commands while in the air will end the fight.
Pete
Technique Element Power Guard?
Violent Attack (暴れ攻撃
Abare Kōgeki
?)
(Punch) Physical x1.0
Hit 2+: x0.5

(Shockwave) Neutral x1.0 X
Punches repeatedly and then hits the ground to create a shockwave.
In the Construction Site, he will cause the scaffold to launch everyone in the air including himself.
Tantrum Ball (かんしゃく玉
Kanshakudama
?)
Fire x1.5 X
Retreats and throws six exploding balls.
Bowling (ボウリング
Bōringu
?)
Fire x1.5 O
Bowls bombs that chase Sora.
Aura (バリア
Baria
?, lit. "Barrier")
Neutral (Recovers 10 HP to self)
Raises a barrier that blocks attacks and restores some HP.
Large Rock (巨大岩石
Kyodai Ganseki
?)
Physical x2.5 X
Brings down a huge rock on Sora's head.
Used in the Olympus Coliseum fight.
Throw (モノ投げ
Mono Nage
?)
Physical x1.5 O
Throws cardboard, metal drums, and tubs.
Used during the chase after the steam boat.
Fireball (号令(炎)
Gōrei (Honō)
?, lit. "Command (Flame)")
Physical x1.2
Hit 2+: x0.3
X
Fireballs bounce after Sora.
Used in the Scene of the Fire.
Black Hole (号令(ブラックホール)
Gōrei (Burakku Hōru)
?, lit. "Command (Black Hole)")
Physical x0.8
Hit 2+: x0.2
X
Black hole sucks in and damages party.
Used in Mickey's House.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Pinball (ピンボール
Pinbōru
?)
Can be used in the second battle in The Lock when near Pete as he uses his Aura move.
Pete is sent rolling, and Hercules punches and destroys the Barrier. The barrier's destruction throws Pete upwards and stuns him for a while.
Aura Guard (オーラガード
Ōra Gādo
?)
Can be used in the second battle in The Lock when near Hercules while he's not attacking.
A barrier forms around Hercules and his immediate surroundings.
Juggle Parry (ブロックトス
Burokku Tosu
?, lit. "Block Toss")
Can be used when Pete uses his Throw attack.
Deflect the launched object.
Overhand (アタック
Atakku
?, lit. "Attack")
Physical x5.0 Can be used after using Juggle Parry.
Throw the launched object back at Pete.
Grab On (つかまる
Tsukamaru
?)
Can be used in the third battle when near the hook attached to the steamboat's crane.
Jump and grab onto the boat's crane.
Hang On (しがみつく
Shigamitsuku
?)
Can occasionally be used while hanging onto the steamboat's crane.
Avoid being thrown off the crane.
Air Slash (エアスラッシュ
Ea Surasshu
?)
Physical x8.0 Can be used in the battle in the Construction Site when launched by the scaffolding.
Swing the Keyblade while spinning around. Acts as a finisher.
Pete?
Technique Element Power Guard?
Assault (突撃
Totsugeki
?)
Physical x0
Attempts to punch, but only hurts his fist.
Run Around (走りまわり
Hashiri Mawari
?)
Physical x0.25
Runs around while yelling and trips when done.
Shockwave (衝撃波
Shōgekiha
?)
Neutral x0.25 X
Creates a shockwave after falling down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
About-Face (ルートチェンジ
Rūto Chenji
?, lit. "Route Change")
Can be used when near Pete? while he Runs Around.
Brandish your weapon and ward off Pete?'s attacks, sending him in the other direction.

Hades Paradox Cup

Sora fights Pete alone and the encounter is much more difficult. Pete's full skillset is put to use here. Pete occasionally uses his Violent Attack. When Pete creates a shield (indicated by the line "Look kids, Pete's invincible!") he is temporarily invincible, and this time, quite a bit of his HP is also restored. Pete is capable of throwing explosive bowling balls at Sora, although these can be evaded or deflected using Guard. He can also use fireworks to immobilize Sora.

Pete's attacks are very predictable: he starts off with the shield, and then throws the explosive balls towards Sora, finally Temper Tantrum comes in. The only attack which is less predictable is the one with fireworks. Guard against the bowling balls (or Dodge Roll out of harm's way). When he attempts to use Temper Tantrum, try getting behind him and attack him as much as possible. Physical attacks slow Pete down and make him lose his guard. Be sure to heal when necessary.

Kingdom Hearts 358/2 Days

Pete appears as a boss in Kingdom Hearts 358/2 Days. He is fought in Agrabah on Day 75, during Mission 24. Pete has a few attacks; first, he can punch Roxas and create shockwaves on the ground. When he punches Roxas, he gets hit a few times before Pete creates the shockwaves. Pete can also throw exploding balls. Lastly, Pete can run around with a glowing belly. His Combo Attack is used at close distances, whereas his Rush attack is used at long distances, with both attacks being easily evaded by simply running sideways. His Bowling Attack may be used from any range, and can be guarded or dodged by jumping. Xion is present as Roxas's party member during the fight, and will consistently provide supporting damage using her magic.

Technique Element Status Power Block?
Combo Attack (コンボ攻撃 Konbo Kōgeki?) Attack Command 1.17
Shockwave: △
Throws a punch, then follows up with a continuous attack if the punch hits.
Rush (突進 Tosshin?) Attack Command 1.30
Hits his stomach, then runs at the opponent with his body.
Bowling Attack (ボウリング攻撃 Bōringu Kōgeki?) Attack Command Random (100%) 1.54
Throws a rolling projectile on the ground that tracks the opponent.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts Re:coded

Pete is fought in two phases during the ending of Hollow Bastion Part I. It would be wise to readjust Sora's Commands to his regular fighting style, as he regains the Keyblade and will not be aided by Donald or Goofy. Thunder-based attacks are Pete's weakness, but use the quick physical Commands and not the slow magic ones.

Pete uses many of the same attacks as he did in Kingdom Hearts II in phase 1. His bowling ball attacks can and should be deflected, as they can inflict Slow and Confuse on Sora. His fireworks now shower around Sora after a slight delay, blinding on impact. However, Pete does not use his invincibility barrier as often as before, choosing instead to teleport in a puff of smoke away from danger. He will only use the barrier when getting struck by Thunder-based attacks. After Pete does a combo, his finisher will end with multiple Danger Blox dropping and possibly a Prize Blox.

When entering phase 2, Pete immediately uses his newest move, D-Thundaga, where he transforms himself into a ball of lightning and chases Sora around the arena, casting Thunder when in range. Dodge Roll or Air Slide whenever he gets too close. Otherwise this Pete is much the same, just slightly stronger.

Pete is also fought during the events of the Hollow Bastion world card at Castle Oblivion. While the objective is to defeat him as fast as possible, it will not be easy, as he frequently teleports around the room and blocks Sora's path with Blox.

Kingdom Hearts 3D: Dream Drop Distance

Be sure Sora has abilities such as Cure Boost, HP Boost, Attack Haste, Magic Haste, Item Boost, Reload Boost, Combo Plus, and Leaf Bracer. These are more crucial when fighting Pete and his cronies in the Secret Portal.

The requirement to facing Pete is by taking out the Beagle Boys first. It is recommended to take them out all at the same time, one Reality Shift right after another, to avoid getting bombarded by the Cannon Throw attack Pete might send after one gets taken out. They can be taken out in any order.

Begin attacking Pete as soon as the Beagle Boys have fallen. The best commands would be Balloonra/Balloonga, due, among other things, to his vulnerability to Stun in the Secret Portal battle, Thunder Dash, Sonic Blade, Sparkra/Sparkga among others. Be sure to have at least two Curagas and a Drop-Me-Not if necessary. Also, the Spirits in Sora's party should be those that can do any of the following: Decussation, Aura Raid, Prism Light, Union Rush, or Trinity Limit.

At some point in the battle, Pete will hop on on the sun in the ceiling and fly across the stage and start Flying Cross. The best place to take shelter at that time is in one of the two sides of the stage behind the curtains; dodge rolling will be more difficult because the moon will also swing back and forth with Pete and the sun. While waiting until Pete's Flying Cross ends, it's recommendable to press LR or L3 to bring Sora's Dream Eaters near him to avoid having them take any unnecessary risk and faint. Once he's off, finish attacking him and use Reality Shift: Wonder Comic on him to finish the battle.

Technique Element Status Power Block?
Cannon Throw (大砲投げ
Taihō Nage
?)
Attack Command Fire Ignite (100%/3s) 0.75 per hit
Shouts and throws 1-3 cannonball bombs.

Used after at least one Beagle Boy has been taken out.
Clear Away (斬り払い
Kiriharai
?)
Attack Command Physical 0.75 x2
Lightly swings his sword twice.

Used when alone.
Continuous Slash (連続斬り
Renzokukiri
?)
Attack Command Physical 0.75 x2 + 1.0
Swings his sword twice while stepping forward, then jumps and swings his sword down.

Used when alone. The down swing is likely to miss due to Pete pushing his way past Sora.
Flying Cross (フライングクロス
Furaingu Kurosu
?)
Attack Command Physical 1.0 per hit
Leaps off the stage, then attacks by swinging on the stage set's sun and moon like a pendulum.

Used when alone, and when at lower than half HP. On Critical Mode, it is used almost immediatly. Can be avoided by hiding behind the curtains. Pete is invincible during this attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos

Pete I – Kingdom Hearts II Pete? – Kingdom Hearts II
Pete II – Kingdom Hearts II Pete III – Kingdom Hearts II
Pete – Kingdom Hearts 358/2 Days
Pete – Kingdom Hearts coded Pete – Kingdom Hearts Re:coded
Pete and the Beagle Boys – Kingdom Hearts Dream Drop Distance HD (Sora)

Notes and references

  1. ^ The Cornerstone cage has 343 HP.
  2. ^ x0.60 during the first battle in Hollow Bastion.
  3. ^ x1.0 when fought in the Secret Portal.
  4. ^ a b Shared with the Beagle Boys.