Kingdom Hearts (game)
Kingdom Hearts Final Mix
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Block: Difference between revisions

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In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.
In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.


In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Successfully blocking an attack gives Sora a brief window in which he blocks all attacks that immediately follow the first, as well as a very small window of invincibility after the blocking recovery ends.
In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Sora performs a 360° spin, ending with his Keyblade up. Successfully blocking an attack gives Sora a brief window in which he blocks all attacks that immediately follow the first, as well as a window of invincibility on-block and for an instant after the blocking recovery ends.
 
In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Of note is that Limit Form's version is more effective than normal. The animation is now similar to that of the original ''Kingdom Hearts'', with Sora quickly swinging his Keyblade into a defensive position with both hands. Of note is that the block comes out instantaneously, in comparison to Sora's base form which has an almost-negligible delay upon activation. The guard also lasts slightly longer and Sora takes less time to recover when he drops it.


In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level increases blocking speed and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop.
In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level increases blocking speed and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop.

Revision as of 16:56, 9 October 2017

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This article needs more information!

Improve it by adding what you know about the following issues.

This article is about the recurring ability.
You may be looking for the Black Guard or Guards of Agrabah.
When using Guard in Kingdom Hearts II, Sora does a quick turn via rear-face and blocks incoming attacks with his Keyblade.

Block (リフレクトガード Rifurekuto Gādo?, lit. "Reflect Guard"), also known as Guard, is a skill introduced in Kingdom Hearts. It allows the user to block many frontal attacks with their weapon.

Mechanics

In Kingdom Hearts, Guard is an combat ability that costs 2 AP to equip. It is a single blocking swing triggered by pressing Square while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of Counterattack if Sora is suffering from normal recoil.

In Kingdom Hearts Chain of Memories, Guard is an enemy card effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.

In Kingdom Hearts II, Guard is an action ability that costs 2 AP to equip. It is triggered by pressing Square while standing stationary or walking. Sora performs a 360° spin, ending with his Keyblade up. Successfully blocking an attack gives Sora a brief window in which he blocks all attacks that immediately follow the first, as well as a window of invincibility on-block and for an instant after the blocking recovery ends.

In Kingdom Hearts II Final Mix, Limit Form has Guard as one of its default abilities. Of note is that Limit Form's version is more effective than normal. The animation is now similar to that of the original Kingdom Hearts, with Sora quickly swinging his Keyblade into a defensive position with both hands. Of note is that the block comes out instantaneously, in comparison to Sora's base form which has an almost-negligible delay upon activation. The guard also lasts slightly longer and Sora takes less time to recover when he drops it.

In Kingdom Hearts 358/2 Days, Block is an ability panel. It is triggered by pressing Y while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from Block LV1 up to Block LV2, Block LV3, and Block LV4 by linking Block LV+ Ⓛ (ガードアップⓁ Gādo Appu Ⓛ?, lit. "Guard Up Ⓛ") panels to it. Increasing the ability's level increases blocking speed and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop.

In Kingdom Hearts Birth by Sleep, Block is a defense command that has a maximum level of 3. It is triggered by pressing Square while standing stationary or walking, and holding the button extends the duration of the block.

In Kingdom Hearts Re:coded, Block is a Bonus Booster ability that is triggered by pressing Y while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession.

In Kingdom Hearts 3D: Dream Drop Distance, Block is a defense command that is triggered by pressing Y while standing stationary or walking. Holding the button extends the duration of the block.

Learning Block

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Guard at level 15 with the Dream Shield, 24 with the Dream Sword, or 33 with the Dream Rod.

Kingdom Hearts Chain of Memories

  • The Large Body enemy card has Guard as its effect.
  • The Black Fungus enemy card can randomly activate Guard.
  • The Darkside enemy card can mimic an enemy's Guard.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns Guard after defeating the Twilight Thorn.
  • Limit Form has Guard as a default ability.

Kingdom Hearts 358/2 Days

  • Block KHD.png Block ② is a clear bonus for Mission 07.
  • Block KHD.png Block ④ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank.
  • Block LV+ KHD.png Block LV+ Ⓛ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank, can be purchased for 6000 Heart Points once Roxas is promoted to Legend rank, and can be obtained from a chest at the Bridge in Mission 22.

Panels which link to Block

Kingdom Hearts Birth by Sleep

  • Terra and Ventus have Block as an initial command.
  • Terra and Ventus can purchase Block from the Command Shop for 200 munny once one world is cleared or the command has already been obtained elsewhere.

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku have Block as an initial command.

Synthesized commands

Kingdom Hearts Birth by Sleep

Block is used to meld the following commands:

See also