um... guard?[edit]
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Neumannz — Looks like I'm gonna have to jump...! TALK — I work alone! Except when I work with Xion...which is all the time.— 10:09, December 23, 2009 (UTC)
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shouldn't this stuff just be covered under the Guard article with redirects?
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What I noticed[edit]
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What I noticed about this ability (appearance) when replaying Final Mix+ :
- When Sora (KH and Limit Form) guards, he brings the Keyblade in front of him, and holds it diagonally.
- When Roxas guards, he does it the same way as Sora, but he holds his Keyblade in reverse - so instead of the blade pointing downwards, it points upwards. Tried this on the 5th day.
- Sora's spin guard in KHII is never used by Roxas in KHII.
EDIT 00:28, October 5, 2009 (UTC) : Feedback please ????
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Helping others always comes before asking others for help. • TroisNyxÉtienne — 03:14, 22 July 2009 (UTC)
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Info to integrate[edit]
I'm unsure of whether to place the "linkable panels" bit as part of the "learning Guard", or as its own section. Thoughts?Glorious CHAOS! 03:51, April 1, 2010 (UTC)
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Neumannz — Looks like I'm gonna have to jump...! TALK — I work alone! Except when I work with Xion...which is all the time.— 05:46, April 1, 2010 (UTC)
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Unless you have more to write about each one, you should leave it as is.
Side question: "Block-Counter". Is it the same as Counterguard? If so, it should link to it.
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KrytenKoro - "I'm the doctor, I'm the patient. Don't forget that - it's important! If you love me like I love me, everybody will be sorry." TALK -
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Yes, it is, apparently. That's annoying.
...ooooookay, do we want to resplit these off, then, with the links in the "See Also"? It would eliminate most of the synthesis mess, and would remove the question of how to place linkable panels on the parent articles ("Don't").
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Neumannz — Looks like I'm gonna have to jump...! TALK — I work alone! Except when I work with Xion...which is all the time.— 06:38, April 1, 2010 (UTC)
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I would prefer not to whenever possible, which is to say, for all of the abilities exclusive to Days panels. Otherwise there's not enough to work with for each one. We shouldn't create separate articles just for the sake of having separate articles, there has to be something to write in them. The fact that Counterguard went from a separate ability to a linked ability is coincidence. (Well not really, but you know what I mean) So that one we should link to the main article. Actually, since the fact that it's a linked ability is fairly significant, I would have Counterguard give a mention and a link to here, and we leave the info here.
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KrytenKoro - And when you see me standing there, you'll know you've got a friend with a rock, I mean a big-ass rock. TALK -
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Are you sure? I mean, technically they do produce separate abilities (when you read your ability list), and with a synthesis section and nihongo bit, it should be enough for a very small page.
Then again, if everyone is fine with how Guard looks now (except that the nihongo needs to be put in), then I'll figure out a formatted way to mention it on the Counterguard page.
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In Kingdom Hearts coded, you can use a Guard License upon the acquisition of the Hero's License.
- リフレクトガード② - Reflect Guard (2)
- リフレクトガード④ - Reflect Guard (4)
- ガードアップL - Guard Up (L)
- ジャストガードL - Just Guard (L)
- ガードカウンターL - Guard Counter (L)
- ガードバックL - Guard Back (L)
- スライドガードL - Slide Guard (L)
- ガードエスケープL - Guard Escape (L)
- ファイアガードL - Fire Guard (L)
- ブリザドガードL - Blizzard Guard (L)
- サンダーガードL - Thunder Guard (L)
- エアロガードL - Aero Guard (L)
- ガードボーナスL - Guard Bonus (L)
- ラウンドガードL - Round Guard (L)
- オートガードL - Auto Guard (L)
guard level up[edit]
so what goes leveling up guard do exactly? -ShadowsTwilight 14:43, June 16, 2010 (UTC)
- It's right in the lead paragraph. --Neumannz, The Dark Falcon 19:06, June 16, 2010 (UTC)
Guard in BBS[edit]
We should have a policy on these things[edit]
Block seems to be used more, so we should move it to Block. Ay, dios mio! I might be late tomorrow. - Erry 10:04, 12 April 2014 (UTC)
Walking[edit]
To clarify this, walking counts as "holding the control stick part-way" so that you slowly move. This is how Guard can work without triggering Dodge Roll if you have them both equipped (for that to work, you need to push the stick all the way into a full run).
However, this of course, works on games that involve the control stick; 358/2 Days and Re: coded are two notable exceptions of course, since they have to use a D-Pad.
So far, I've only confirmed this with Kingdom Hearts 1; I can't confirm it on the other games and I want to get a brand new non-crooked screen 3DS before playing 3D again.
Hope this clears things up. SneaselSawashiro (talk) 03:54, 15 February 2016 (UTC)