Kingdom Hearts Birth by Sleep
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Prize Pod: Difference between revisions

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(Improved the accuracy of the location for Terra's Prize Pods in Enchanted Dominion)
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(Fixed hyperlink and expanded Terra's Prize Pods locations for the Underground Waterway to include the Red Hot Chilis)
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|[[File:DL Sprite Terra Icon 1 KHBBS.png|40px]]
|[[File:DL Sprite Terra Icon 1 KHBBS.png|40px]]
|'''Underground Waterway'''
|'''Underground Waterway'''
|Spawn point on top of a waterfall near the exit to the '''Courtyard'''.
|Spawn point on top of a waterfall near the exit to the '''Courtyard'''. If four [[Red Hot Chili]]s appear leave the area and return.
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|[[File:DL Sprite Ventus Icon 1 KHBBS.png|40px]]
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|'''Audience Chamber'''
|'''Audience Chamber'''
|Columned area to the left of the entrance. If Red Hot Chilis appear, leave the area and return.
|Columned area to the left of the entrance. If [[Red Hot Chili]]s appear, leave the area and return.
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|-bgcolor="#E6E6FA"
|[[File:DL Sprite Aqua Icon 1 KHBBS.png|40px]]
|[[File:DL Sprite Aqua Icon 1 KHBBS.png|40px]]

Revision as of 05:58, 4 March 2016

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Template:Enemy The Prize Pod is an Unversed that is found in Kingdom Hearts Birth by Sleep. Although it is a variant of the Red Hot Chili, Blue Sea Salt, and Yellow Mustard Unversed, it is passive in nature, and is similar to the Mushroom Heartless from earlier games. Prize Pods appear in most worlds, and have conditions that must be met for them to appear, ranging from defeating the enemies in an area to simple random chance. Each time a Prize Pod is damaged, it will drop one of a specific set of Ingredients, depending on which world it is found in, and if not slain in a set amount of time, it will flee. Once a world's set of Prize Pods flee or are slain, they will not reappear until the character has left the world and returned.

Design

A Prize Pod is a small Unversed that resembles a pot or jar. Its lower half is dark purple and decorated by several small, violet diamonds. Its upper half is violet. Its lid is black and sports two small wings that it uses to fly. Its red eyes are set in a happy expression.

In Kingdom Hearts Birth by Sleep Final Mix, the Prize Pod receives a palette swap which gives it a dark-green body with a black base decorated with gold diamonds and gold highlights. Its top is now gold.

The Prize Pod's behavior and tendency to relinquish rare treasures are reminiscent of and likely based of the Bulky Vendor and Prize Bug.

Locations

Kingdom Hearts Birth by Sleep

World Char Location Spawn Trigger Ingredient Drop
Dwarf Woodlands File:DL Sprite Terra Icon 1 KHBBS.png Underground Waterway Spawn point on top of a waterfall near the exit to the Courtyard. If four Red Hot Chilis appear leave the area and return.
File:DL Sprite Ventus Icon 1 KHBBS.png The Mine Lit area far on the right. Defeat the Monotruckers and Red Hot Chilis.
File:DL Sprite Aqua Icon 1 KHBBS.png Flower Glade Area to the left of the path from the Courtyard.
Enchanted Dominion File:DL Sprite Terra Icon 1 KHBBS.png Waterside In-between the wall of fire and the two Scrappers (and sometimes one Bruiser) at the northernmost part.
File:DL Sprite Ventus Icon 1 KHBBS.png Audience Chamber Columned area to the left of the entrance. If Red Hot Chilis appear, leave the area and return.
File:DL Sprite Aqua Icon 1 KHBBS.png Waterside After exiting the Forest Clearing, in the corner of the cliff on the left side.
Castle of Dreams File:DL Sprite Terra Icon 1 KHBBS.png Palace Courtyard Go over to the fountain in the center and defeat four Red Hot Chilis. If another four appear, exit the area and come back.
File:DL Sprite Ventus Icon 1 KHBBS.png Mousehole Far end of the area accessible through the hole on top of the end table with a clock in the Wardrobe Room.
File:DL Sprite Aqua Icon 1 KHBBS.png Foyer Underneath the stairs on the left side. If you don't encounter a single Bruiser beforehand, reenter the area until it appears.
Radiant Garden File:DL Sprite Terra Icon 1 KHBBS.png
File:DL Sprite Ventus Icon 1 KHBBS.png
File:DL Sprite Aqua Icon 1 KHBBS.png
Fountain Court Defeat four Blue Sea Salts in the recess adjacent to the stairs. If Red Hot Chilis appear instead, leave the area and come back.
Disney Town File:DL Sprite Terra Icon 1 KHBBS.png Raceway Defeat four Blue Sea Salts in the blue walled roof across from the exit to Pete's Rec Room, only accessible via Air Sliding. If a Chrono Twister appears, leave the area and come back.
File:DL Sprite Ventus Icon 1 KHBBS.png Raceway Roof leading from the exit to Pete's Rec Room. Defeat four Blue Sea Salts. If none appear, leave the area and come back.
File:DL Sprite Aqua Icon 1 KHBBS.png Raceway After exiting the Raceway Registration, immediately to your left against the wall with the hidden Mickeys. Must defeat a few Blue Sea Salts beforehand.
Olympus Coliseum File:DL Sprite Terra Icon 1 KHBBS.png
File:DL Sprite Ventus Icon 1 KHBBS.png
File:DL Sprite Aqua Icon 1 KHBBS.png
Town Near Thebes Southeast corner. If only Red Hot Chilis appear, or none appear at all, leave the area and come back until Red Hot Chilis and Prize Pots appear together.
Deep Space File:DL Sprite Terra Icon 1 KHBBS.png Turo Prison Block Far end of the area.
File:DL Sprite Ventus Icon 1 KHBBS.png Durgon Transporter In the airlock leading to the Ship Exterior. Defeat the first wave of enemies that appear in the room, after which the Prize Pods will appear. If a second wave of enemies appears instead, exit and re-enter the room and try again.
File:DL Sprite Aqua Icon 1 KHBBS.png Turo Prison Block Far end of the hall.
Neverland File:DL Sprite Terra Icon 1 KHBBS.png Skull Rock: Entrance Small cliff accessible via Air Slide from Skull Rock: Cavern. If Jellyshades and a Triple Wrecker appear, leave the area and come back.
File:DL Sprite Ventus Icon 1 KHBBS.png Mermaid Lagoon On the ledge accessible from the Cliff Path. A Wild Bruiser will appear alone first, followed by the Prize Pods and four Yellow Mustards. If the Wild Bruiser and Yellow Mustards appear together, exit the area and re-enter.
File:DL Sprite Aqua Icon 1 KHBBS.png Indian Camp Far end of the area. Appears alongside a Wild Bruiser.
Mirage Arena File:DL Sprite Terra Icon 1 KHBBS.png
File:DL Sprite Ventus Icon 1 KHBBS.png
File:DL Sprite Aqua Icon 1 KHBBS.png
Risky Riches The Prize Pods appear in the second-to-last wave of Round Three; eight appear this time.
Treasure Tussle Clear Round One and Round Two, and the first two waves of Round Three; the Prize Pots will appear on both floors.

Strategy

Prize Pods appear in exactly one location in nearly every world (usually a different location per character) and in certain matches in the Mirage Arena. They usually appear in groups of four, and will flee after thirty seconds without ever attacking. If they do not appear when the player character fulfills their appearance conditions, then the player can simply leave the room and try again, but once they appear in a world they will not reappear until the player leaves to the Lanes Between and then comes back. For every hit, they will drop an ingredient for making ice cream, and fighting Prize Pods is the only way to acquire these ingredients. Prize Pods drop two to three specific ingredients per character per world, so in order to get all the ingredients the player must defeat each set of Prize Pods in every world they inhabit.

To effectively and easily yield the most amount of ingredients from Prize Pods, it is recommended to have a repeating deck of a Magnet-type spell and then two Thunder-type spells, as well as a projectile-type Shotlock. Upon their appearance, use Magnega and then the following Thundagas. This will activate the Thunderbolt Command Style, nulling Magnega, so it should be recast. At this point step back and use a Shotlock to its maximum number of lock-ons. Once they have either been defeated or have fled, go in and collect the dropped ingredients. Another combo only Aqua can use would be to use a Magnet-type spell while on the ground, then following up with Raging Storm for multiple hits while the Magnet-type spell runs its course. Ventus can also use a combo of a Magnet-type spell and then follow up with either Faith or Salvation until the Magnet-Type spell finishes. Ventus and Aqua can also make use of Time Splicer. Another effective tactic for Terra, Ventus, and Aqua, is to use Transcendence, although the short start-up time may give the Prize Pods enough time to move out of the radius of Transcendence; an alternative is Mega Flare, which has a shorter start-up time.

Gallery