Limit Form: Difference between revisions
KrytenKoro (talk | contribs) (prob need a disambig) |
(→Abilities: existing redirect) |
||
Line 38: | Line 38: | ||
|'''[[Strike Raid]]'''||Lv1||A Limit Command that allows you to throw the Keyblade at the target. Press {{Button|t}} for a combo. (65 MP) | |'''[[Strike Raid]]'''||Lv1||A Limit Command that allows you to throw the Keyblade at the target. Press {{Button|t}} for a combo. (65 MP) | ||
|- | |- | ||
|'''{{c|Infinity| | |'''{{c|Infinity|Limit}}'''||Lv1||A Limit Command that can be unleashed by pressing {{Button|t}} after an aerial combo. (80 MP) | ||
|- | |- | ||
|'''[[Zantetsuken]]'''||Lv1||Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | |'''[[Zantetsuken]]'''||Lv1||Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Revision as of 19:14, 4 September 2015
Limit Form | ||
---|---|---|
"A Form specializing in Limit attacks." | ||
Japanese | リミットフォーム | |
Rōmaji | Rimitto Fōmu
| |
Growth Ability | Dodge Roll | |
Drive Gauges | 4 | |
Allies Required | None |
Limit Form is a Drive Form that appears in Kingdom Hearts II Final Mix. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past,[1] and is obtained along with Oathkeeper at the end of the second visit to Twilight Town, after Sora learns about Kairi's abduction. Its emblem is a silver crown.
Appearance
Limit Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories, with the addition of a red crown on his knees. This is the only Drive Form in which Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him. Limit Form's version of Guard uses the Kingdom Hearts guarding motion, rather than the standard Kingdom Hearts II motion.
Mechanics
Limit Form is a unique form that mimics Sora's abilities from the original Kingdom Hearts game. In this form, Sora's Magic commands are replaced with new Limit commands, whereby special abilities from Kingdom Hearts can be accessed for a set MP cost. Since magic is disabled, Sora cannot use Cure to heal; to compensate, each hit from a Limit recovers some HP. With the exception of Sonic Blade, the Limit attacks do not have invincibility frames that can be exploited by delaying the followup attacks, as they did in Kingdom Hearts. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and counter-attacks. However, Limit Form has the advantage of being able to block, jump slightly higher than usual, and roll across the ground using the form's Growth Ability.
Limit Form gains a single point of experience each time a Limit is used successfully. Leveling up upgrades the form's Growth Ability, Dodge Roll for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the Auto Limit, Draw, and Lucky Lucky abilities.
Abilities
Action Ability | ||
---|---|---|
Ability | Unlocked | Description |
Sonic Blade | Lv1 | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. (60 MP) |
Last Arcanum | Lv1 | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. (75 MP) |
Strike Raid | Lv1 | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. (65 MP) |
Infinity | Lv1 | A Limit Command that can be unleashed by pressing after an aerial combo. (80 MP) |
Zantetsuken | Lv1 | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Ripple Drive | Lv1 | Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. |
Hurricane Period | Lv1 | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Zantetsu Counter | Lv1 | Unleashes Zantetsuken by selecting Attack while guarding. |
Reflect Combo | Lv1 | Blocks enemy attacks with Guard by pressing Square during a combo. |
Guard | Lv1 | Blocks and shoots back enemy attacks using a parrying action with . |
Slapshot | Lv1 | Rapidly attacks a nearby target without getting flung back. |
Slide Dash | Lv1 | Instantly closes in on and attacks a far target. |
Aerial Sweep | Lv1 | Unleashes a powerful leaping attack on targets in midair. |
Auto Limit | Lv2 (Standard) | Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. |
Growth Ability | ||
Ability | Unlocked | Description |
Dodge Roll LV1 | Lv1 Lv3 (Standard) |
Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. |
Dodge Roll LV2 | Lv3 Lv5 (Standard) |
Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. |
Dodge Roll LV3 | Lv5 Lv7 (Standard) |
Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. |
Dodge Roll MAX | Lv7 | Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. |
Support Ability | ||
Ability | Unlocked | Description |
HP Gain | Lv1 | Restores Sora's HP when a Limit Command lands. |
Draw | Lv1 Lv4 (Standard) |
Draws in and obtains nearby orbs. Equip 2 to obtain for orbs. |
Lucky Lucky | Lv1 Lv6 (Standard) |
Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |
MP Rage | Lv1 | Restores MP relative to the amount of damage taken. Equip more to increase the effect. |
MP Haste | Lv1 | Increase MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. |
Strategy
As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the Battle of the 1000 Heartless as well as the Roxas boss fight. Its Limits can deal considerable damage while also healing Sora.
To effectively level up Limit Form, equip as many Form Boosts as possible before engaging in battle, including Oathkeeper, and repeatedly use the Sonic Blade limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level.
As this form is exclusive to Kingdom Hearts II Final Mix, it is recommended to make use of all the additions that are exclusive to the Final Mix version to level up Limit Form, such as the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as it has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low. The Battle of the 1000 Heartless can also be a very effective place to level up the form. An alternative means of leveling the form form is to go to the Altar of Naught after Sora has defeated Xemnas's first form. Exiting the Altar of Naught will lead to Ruin and Creation's Passage, and by using Limit Form when the Nobodies appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or Sora's MP gauge runs out. Re-entering the Altar of Naught will immediately fill up the Drive Gauge if Sora is still in Limit Form, and as such, this tactic can be repeated for a simple way to level up Limit Form.
Notes and references
- ^ Yen Sid's mirror: "An image of you obtaining old powers flows into your mind."
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |