Treasure Magnet: Difference between revisions
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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD}} | {{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|HD1}} | ||
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect. | {{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect. | ||
Revision as of 18:49, 15 November 2013
Treasure Magnet (ドロー Dorō , lit. "Draw"), dubbed as Draw in Kingdom Hearts: Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.
Mechanics
In Kingdom Hearts, Treasure Magnet is a Common ability that costs 2 AP to equip.
In Kingdom Hearts: Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads.
In Kingdom Hearts II, Draw is a Support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.
In Kingdom Hearts 358/2 Days, Treasure Magnet is an Ability Panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ Dorō Appu Ⓛ , lit. "Draw Up Ⓛ") panels to it.
In Kingdom Hearts Birth by Sleep, Treasure Magnet is a Prize ability that can be installed up to five times.
In Kingdom Hearts 3D: Dream Drop Distance, Treasure Magnet is a support ability that can be equipped up to five times.
Learning Treasure Magnet
Kingdom Hearts
- Sora learns Treasure Magnet at levels 12 and 30 with the Dream Rod, levels 27 and 39 with the Dream Shield, and levels 33 and 60 with the Dream Sword.
- Donald learns Treasure Magnet at levels 30 and 45.
- Goofy learns Treasure Magnet at levels 18 and 42.
- Aladdin has Treasure Magnet as a default ability.
- Jack Skellington has Treasure Magnet as a default ability.
- Peter Pan has Treasure Magnet as a default ability.
Kingdom Hearts Final Mix
- Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
- Donald learns Treasure Magnet at levels 34 and 39.
- Goofy learns Treasure Magnet at levels 18 and 51.
- Aladdin has Treasure Magnet as a default ability.
- Jack Skellington has Treasure Magnet as a default ability.
- Peter Pan has Treasure Magnet as a default ability.
Kingdom Hearts: Chain of Memories
- The Bouncywild card has Draw as its effect.
- The Black Fungus enemy card can randomly activate Draw.
- The Darkside enemy card can mimic an enemy's Draw.
Kingdom Hearts II
- Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
- Donald learns Draw after saving the Medallion.
- Goofy learns Draw after defeating the Grim Reaper at the Black Pearl.
- Master Form has Draw as a default ability.
- Mulan has Draw as a default ability.
- Jack Sparrow has three copies of Draw as default abilities.
- The Follow the Wind has Draw as its Equipment Ability.
- The Draw Ring has Draw as its Equipment Ability.
Gummi
- Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.
Kingdom Hearts II Final Mix
- Roxas learns Draw at the beginning of the Third Day in Critical Mode.
- Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up Limit Form to level four.
- Donald learns Draw after defending the Medallion on board the Interceptor.
- Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
- Limit Form has Draw as a default ability.
- Master Form has two copies of Draw as default abilities.
- Mulan has Draw as a default ability.
- Jack Sparrow has three copies of Draw as default abilities.
- The Follow the Wind has Draw as its Equipment Ability.
- The Draw Ring has Draw as its Equipment Ability.
Gummi
- Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.
Kingdom Hearts 358/2 Days
- Treasure Magnet is a clear bonus for Mission 29.
- Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
- T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.
Kingdom Hearts Birth by Sleep
- Treasure Magnet can be attached to a type I, type J, type K, type L, type M, type N, type O, or type P Command recipe through Command Melding, either randomly or by applying a Hungry Crystal.
Kingdom Hearts 3D Dream Drop Distance
- Sora and Riku can purchase Treasure Magnet from the Cyber Yog Ability Link for 50 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Drak Quack Ability Link for 25 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Ducky Goose Ability Link for 25 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Ghostabocky Ability Link for 50 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Jestabocky Ability Link for 50 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Toximander Ability Link for 50 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Woeflower Ability Link for 50 Link Points.
- Sora and Riku can purchase Treasure Magnet from the Yoggy Ram Ability Link for 50 Link Points.