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Treasure Magnet: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB}}
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{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, also translated as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Birth by Sleep]]''. It appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'' as an [[enemy card]] effect, and in ''Kingdom Hearts 358/2 Days'' as an [[Panel System#Ability Panels|Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.


As the name implies, Treasure Magnet attracts nearby orbs and items like a magnet. The effectiveness of this ability can be raised, increasing its range, by equipping multiple copies of the ability in ''Kingdom Hearts'', ''Kingdom Hearts Final Mix'', ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', and ''Kingdom Hearts Birth by Sleep''; or by leveling it up in ''Kingdom Hearts 358/2 Days''.
==Mechanics==
In ''Kingdom Hearts'', Treasure Magnet is a [[Abilities (Kingdom Hearts)#Common abilities|Common ability]] that costs 2 AP to equip.
 
In ''Kingdom Hearts: Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads.
 
In ''[[Kingdom Hearts II]]'', Draw is a [[Abilities (Kingdom Hearts)#Support abilities|Support ability]] that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.
 
In ''[[Kingdom Hearts 358/2 Days]]'', Treasure Magnet is an [[Ability Panel]] that can be leveled up from '''Treasure Magnet LV1''' to '''Treasure Magnet LV2''' and '''Treasure Magnet LV3''' by linking {{nihongo|'''T. Magnet LV+ Ⓛ'''|ドローアップⓁ|Dorō Appu Ⓛ|lit. "Draw Up Ⓛ"}} panels to it.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Treasure Magnet is a [[Abilities (Kingdom Hearts Birth by Sleep)#Prize abilities|Prize ability]] that can be installed up to five times.


==Learning Treasure Magnet==
==Learning Treasure Magnet==

Revision as of 23:17, 6 September 2012

Treasure Magnet (ドロー Dorō?, lit. "Draw"), dubbed as Draw in Kingdom Hearts: Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.

Mechanics

In Kingdom Hearts, Treasure Magnet is a Common ability that costs 2 AP to equip.

In Kingdom Hearts: Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads.

In Kingdom Hearts II, Draw is a Support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.

In Kingdom Hearts 358/2 Days, Treasure Magnet is an Ability Panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ Dorō Appu Ⓛ?, lit. "Draw Up Ⓛ") panels to it.

In Kingdom Hearts Birth by Sleep, Treasure Magnet is a Prize ability that can be installed up to five times.

Learning Treasure Magnet

Kingdom Hearts

  • Sora learns Treasure Magnet at levels 12 and 30 with the Dream Rod, levels 27 and 39 with the Dream Shield, and levels 33 and 60 with the Dream Sword.
  • Donald learns Treasure Magnet at levels 30 and 45.
  • Goofy learns Treasure Magnet at levels 18 and 42.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Final Mix

  • Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
  • Donald learns Treasure Magnet at levels 34 and 39.
  • Goofy learns Treasure Magnet at levels 18 and 51.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

Kingdom Hearts II

  • Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
  • Donald learns Draw after saving the Medallion.
  • Goofy learns Draw after defeating the Grim Reaper at the Black Pearl.
  • Master Form has Draw as a default ability.
  • Mulan has Draw as a default ability.
  • Jack Sparrow has three copies of Draw as default abilities.
  • The Follow the Wind has Draw as its Equipment Ability.
  • The Draw Ring has Draw as its Equipment Ability.

Gummi

GA Draw.png

Kingdom Hearts II Final Mix

  • Roxas learns Draw at the beginning of the Third Day in Critical Mode.
  • Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up Limit Form to level four.
  • Donald learns Draw after defending the Medallion on board the Interceptor.
  • Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
  • Limit Form has Draw as a default ability.
  • Master Form has two copies of Draw as default abilities.
  • Mulan has Draw as a default ability.
  • Jack Sparrow has three copies of Draw as default abilities.
  • The Follow the Wind has Draw as its Equipment Ability.
  • The Draw Ring has Draw as its Equipment Ability.

Gummi

GA Draw.png

Kingdom Hearts 358/2 Days

  • Treasure Magnet KHD.png Treasure Magnet is a clear bonus for Mission 29.
  • Treasure Magnet KHD.png Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
  • T. Magnet LV+ KHD.png T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.

Kingdom Hearts Birth by Sleep