User talk:KrytenKoro/Archive 12: Difference between revisions

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*Teatime
*Teatime
:There's really no need for the "side" stuff in these synopses, except possibly in the first ring of worlds. The stories of Symphony, Country, Town, and World are all written so that you can't discuss it completely by focusing on each character separately.{{User:KrytenKoro/Sig}} 02:48, 28 August 2012 (UTC)
:There's really no need for the "side" stuff in these synopses, except possibly in the first ring of worlds. The stories of Symphony, Country, Town, and World are all written so that you can't discuss it completely by focusing on each character separately.{{User:KrytenKoro/Sig}} 02:48, 28 August 2012 (UTC)
::That the game depicts them in this order is news to me, there's no order to the Theater since it splits up the cutscenes by side, and as I said, you can Drop from one character to the other at any time. Tell me where the game demonstrates this order and I'll reorganize the section accordingly. [[User:Drake Clawfang|Doreiku]][[User talk:Drake Clawfang|Kuroofangu]]  02:50, 28 August 2012 (UTC)

Revision as of 02:50, 28 August 2012

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Kingdom Hearts II Final Mix: Enemy Journal Entries

I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)

Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Spectre Rip

Heartless Emblem.png
Erry - Let me think about it.
TALK - Scherzo Di Notte ~ {{{time}}}
Well, it's not a rip but I just removed Marluxia and the flower on top. Would this be suitable?

2akfk8z.jpg

Coliseum names

Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --Neumannz, The Dark Falcon 20:19, July 16, 2010 (UTC)

Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --Neumannz, The Dark Falcon 20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --Neumannz, The Dark Falcon 17:57, July 19, 2010 (UTC)

I'd appreciate it if you could take a look before the video inevitably gets deleted. --Neumannz, The Dark Falcon 05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies

Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business

hey, did you have plans for this mess? --Neumannz, The Dark Falcon 22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 20:14, September 8, 2010 (UTC)
Game Clear Data KHRECOM.png Unfortunately I still don't have the BBS Ultimania, but maybe I can help you nonetheless.

The only scaned pages that I found online are the one's at Heartstation. But as you may already saw, there are no scans of the Mirage Arena in particular. But the guide of MardukKurios does cover all the seeds (one guide on gamefaqs too), he uses the Ultimania so the info should be correct. Now all that rememains are the stats.

The stats in BBS work like I explained for KHII in the other thread. Every normal enemy (like Bruiser) has an HP and EXP coefficient that has to be multiplied with a value that is fixed for every level (and playable character in BBS's case I think). Now there are two different level systems in BBS, one for the Mirage Arena (the difficulty level) and one for the normal gameplay. Therefore a Bruiser in the Challenge "Day of Reckoning" (e.g. Round 1, 3rd wave) should have 90 HP whereas in "Weaver Fever" (e.g. Round 1, 1st wave) it should have 108 HP. I didn't translate every stat and explanation, because I'm very slow at it, so maybe there is more to take account off. The stats may have also be changened in the NA/PAL version, I don't know. I hope some of this helps anyway.

I'm planning to get the BBS Ultimania, but not at the moment.

I'm using part of Neumannz work for the Mirage Arena on this one:

Difficulty Match HP EXP Strength Defense
★☆☆☆☆ Day of Reckoning, Risky Riches 50 10 13 4
Wheels of Misfortune 55 12 16 5
★★☆☆☆ Weaver Fever, Dead Ringer 60 15 19 7
Sinister Sentinel 75 19 21 10
★★★☆☆ Treasure Tussle 75 19 21 10
Combined Threat, Harsh Punishment 85 27 24 13
★★★★☆ A Time to Chill, Copycat Crisis 105 45 30 16
★★★★★ Keepers of the Arena 130 63 36 19
Villain's Vendetta N/A N/A 40 20

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Maps

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 17:41, September 16, 2010 (UTC)
Game Clear Data KHRECOM.png I made the 358 Days one first, because I thought it would be the easiest. I was wrong^^

The image is a compilation of screenshots and ripped textures. It's not possible to get the real world map without building it again in a 3D editor. It's quite clever designed though, just hard to rip. KH is next and then CoM and ReCoM, I'm still brooding over the KHII and BBS one.

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 16:39, September 18, 2010 (UTC)
Game Clear Data KHRECOM.png Okay, a litte update on the KHII, BBS and sadly the KH map. The problem is, that the world maps consist of different layers which also vary in the space between them. If the camera position is changed, only the layers most close to the camera change it's position largely whereas the viewpoint on the layers at the bottom (the background stars and the clouds) change very litte.

Also because even the pathways are textured 3D models or vectors it's not possible to rip them with normal methods. Without ripping all models and building them in a new application or get control of the camera functions in the game it's not possible to get the real world maps.

Maybe there is a more simple solution, but I don't know if its accurate enough: The guidebooks provide their own world maps (1 and 2) which are more schematic. I could "remake" them with actual ingame textures and backgrounds. That's also a lot of work and because of their fanmade and semi-official history they maybe won't accepted as wiki material. I'd like to ask for your opinion about this matter.

209.png
KrytenKoro - Pinocchio with his nose attached to the trigger of a rifle, which points at his face as he says, "I want to live!"
TALK -
Honestly, the background stars don't matter - if you can more easily rip just the worlds and paths, that would be sufficient, and just throw them on a black or invisibible background. However, if it's not possible to rip them at all, Then getting the planetoid rips and matching them to a schematic should be fine for now. It's way more than we have right now, neh?

Unversed stats, Battle Levels and Mirage Arena

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 10:42, October 12, 2010 (UTC)
Game Clear Data KHRECOM.png I was thinking a while about this, but I didn't come up with a good solution, so that are just my thoughts.

I know it was very complicated to implement the BBS stats tab for the three characters, but I think even now it doesn't cover all information, which can even lead to false assumptions. The main reason why the stats are varying greatly for the characters and the worlds have one simple reason: the Battle Level. I'm most likely telling you nothing new, just to make this clear: the Battle level is the golden number that is shown on the world map before landing an the actual world. Because TVA visit the worlds in different orders, the battle level is mostly never the same on the same world. But that's only the beginning. Through events, I haven't figured out completely (maybe it's just the end game save with the star or the used difficulty), the battle level changes near or after endgame. Radiant Garden gets the Battle Level 10 for Terra, while 9 for Ven and stays 6 for Aqua (but goes up to 10 in Final Episode). So the stats for the Flood would be false in Terra's and Ven's case, if the Battle level change occurs . Because the Battle Level is so important, wouldn't it be better to use it as foundation for the stats and not the location?

Pro:

  • better overview: dismiss the Terra, Ven and Aqua tab, just one for normal gameplay and one for the Mirage Arena
  • if coded correctly: only the multipliers of HP and EXP would be needed to fill out the stats of every regular enemy because strength and defense are fixed

Contra:

  • location based stats are easier to understand
209.png
KrytenKoro - "That's when we bumped into Hannity. Sean Hannity. See the thing about this dude is, at first he's fair, right? And you're like "Wow!" But then BOOM. The dude's balanced, too. And you're like, HOLY SHIT."
TALK -
Right now, it's coded so that the stats are based on the battle level, it just doesn't show the battle level (I think). If you can figure out what the levels are at the different events, those could be put in too, I guess, though this is really starting to get confusing.

Oh, and I still need to code the Mirage Arena. Sorry.

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 20:14, October 12, 2010 (UTC)
Game Clear Data KHRECOM.png God, I feel stupid right now. I should've at least checked the template before I wrote this message. Maybe I come up with a feasible solution for the battle level change.

Okay, I made the definite battle level table, enjoy the view and become desperate.

Event Before completing Radiant Garden After completing Radiant Garden After unlocking Keyblade Graveyard Final Episode After Final Episode After beating Vanitas Remnant
Character T V A T V A T V A A T V A TVA
Land of Departure 1 # 1 1 # 1 8 1 1 # 8 1 1 13
Enchanted Dominion 1 3 3 2 4 4 4 6 6 8 8 8 6
Castle of Dreams 2 2 1 3 3 2 5 5 4 8 8 8 4
Dwarf Woodlands 3 1 2 4 2 3 6 4 5 8 8 8 5
Radiant Garden 4 4 4 4 4 4 6 6 6 10 10 9 6
Mysterious Tower 3 # # 3 6 5 4 7 5 8 8 8 5
Disney Town # # # 5 5 5 6 6 6 7 7 7 6
Olympus Coliseum # # # 5 5 5 6 6 6 8 8 8 6
Deep Space # # # 6 6 6 7 7 7 9 9 9 7
Neverland # # # 7 7 7 8 8 8 9 9 10 8
Keyblade Graveyard* 0 4 # 0 4 # 9 9 9 10 10 10 9

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
#can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)


Italian Wikia

I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms

  • 6rhkx3.jpg
  • 245f2vs.jpg Sora's Mind (ソラの精神世界 Sora No Seishin Sekai?, lit. "Sora's Soul World")
  • 2r4mu0h.jpg
  • 2qxnlg6.jpg
  • 2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
  • 44501.jpg - Where you fight as the Lingering Sentiment

*ejbwww.jpg - Where Aqua ends up

  • 2lcwg.jpg
  • Character Selection (キャラ選択用 Kyara Sentaku You?, lit. "For character selection")
  • Terra-Xehanort's Mind (テラ-ゼアノートの精神世界 Tera-Zeanōto No Seishin Sekai?, lit. "Terra-Xehanort's Soul World")
  • Inside the Mirror (鏡の中 Kagami No Naka?)

I translated the area's of the RoD:

  • 闇の世界 :上層(Realm of Darkness: Upper Layer)
  • 闇の世界 :中層(Realm of Darkness: Inside Layer)
  • The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. - Erry 01:10, January 21, 2011 (UTC)

  • 闇の狭間 (Dark Valley?) [1]
  • 闇シンデレラ城(FM) (Dark Cinderella Castle (FM)) [2]


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 18:06, January 26, 2011 (UTC)
 
You're missing 闇の世界:下層, which I take it is "Realm of Darkness: Lower Layer"

notes

Sora's profile updates after Agrabah Donald, Goofy, Data-Riku after Hollow Bastion 1

Note: I believe this "update" is only the addition of new sprites to the gallery and not an actual update to the entry itself --Neumannz, The Dark Falcon 20:45, 6 May 2012 (UTC)
  • Emblem Piece: A fragment of the Heartless emblem. Collect more of these and something is bound to happen...
  • Mystery Piece: A shiny fragment. Collect more of these and something is bound to happen...
  • Debug Device: R: Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
  • Debug Device: Y: Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.
  • Bug Chip: R - You can destroy this by using a Debug Device: R.
  • Bug Chip: Y - You can destroy this by using a Debug Device: Y.
  • Boiling Point
  • Zero to Hero
  • Omnislash
  • Goofy Turbo
  • Goofy Tornado
  • Donald Firaga
  • Donald Thundaga
  • Spinner Ray
  • Ask for Help

Agrabah simulacrum: 3 Core Blox at once

Hollow Bastion II - all chips are reduced to % of matrix power.

  • page-specific breadcrumbs?


chips: quest rewards, mini-quest rewards, drop from enemies, drop from blox, boss rewards, sector prizes, shop, melding.

cerberus, rock titan, ice titan are sources cloud - cerberus quote twilighters in traverse town spend less than 45 seeconds on the ground! (agrabah last 2nd floor) traverse town final sector challenge 3: spend less than 60 seconds on the ground oc encounter dropped magnega


userboxes for #trophies?

Tell Shard: "14" is sometimes marked in gold in English Re:coded.

confirm: http://kingdomhearts.wikia.com/index.php?title=Difficulty_Level&curid=37582&diff=474856&oldid=472947

http://pastebin.com/hz552ySA

Finish organizing:

prune file talk and category talk

http://i56.tinypic.com/2570l0w.bmp http://i52.tinypic.com/rkzkec.bmp

闇の世界に堕ちてしまったアクア


Re:coded orbs:

  • Munny
  • HP
  • Agrabah clock(?)
  • Olympus Coliseum points(?)
  • Hollow Bastion Matrix Power
  • SP prizes

OC notes

Licenses
  • Timing-L (Combat)
  • Defense-L (Combat)
  • Strength-L (Combat)
  • Auto-Life-L (Combat)
  • Regen-L (Combat)
  • Scout-L (Map)
  • Break-L (Map)
  • Auto-Block-L (Combat)
  • Reload-L (Combat)
  • Charge-L (Combat)
  • Escape-L (Combat)
  • Reload-Boost-L (Combat)
  • Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)
OC commands [LV1-5, slot number varies]
  • Subjugate
  • Explosion
  • Random License
  • Friend Cure
  • Faithblade
  • Freeze Line
  • Breath of Zeus
  • Zeus's Spear
  • Blade Line
  • Sonic Line
  • Sonic Surge
  • Star of Faith


OC orbs
OC enemy techs
  • Air Soldier - Knuckle Hammer
  • Shadow - Claw Lunge
  • Soldier - Kick Storm
  • Yellow Opera - Thunder
  • Red Nocturne - Fire
  • Blue Rhapsody - Blizzard
  • Green Requiem - Cure
  • Large Body - Charge, Jumping Jolt
  • Bandit - Slash
  • Fat Bandit - Jumping Jolt, Ball of Flame
  • Wizard - Rolling Blizzara, Random Thundara, Speed Fira
  • Darkball - Chomp
  • Defender - Shield Bite, Fira, Blizzara
  • Wyvern - Corkscrew Charge, Flurry Kick
  • Invisible - Darkball, Scourge
  • Black Fungus - Dark Contact
  • Cloud - Omnislash
  • Cerberus - Firaga Ball, Triple Chomp
  • Hades - Summon Shadow
  • Rock Titan (Wristbands) - Haymaker, Earthshaker
  • Behemoth - Stomp, Dark Pulse
  • Ice Titan (Leather Gloves) - Ice Lance

Sectors

How do you determine the number of each sector? --Neumannz, The Dark Falcon 02:01, January 23, 2011 (UTC)

I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order."We're werewolves, not swearwolves." (KrytenKoro) 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. --Neumannz, The Dark Falcon 02:42, January 23, 2011 (UTC)

Give me a bit. I'll try to figure out a method."We're werewolves, not swearwolves." (KrytenKoro) 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. --Neumannz, The Dark Falcon 07:21, January 25, 2011 (UTC)

Air Recovery

[3] We need to add this to Deck Command (KHBBS), but I don't read Japanese. Hint hint. --Neumannz, The Dark Falcon 07:05, January 25, 2011 (UTC)



JPN names for Quest items

Destiny Islands: 2jdmjvc.jpg
Traverse Town: 330y735.jpg
Wonderland: dokl93.jpg
Olympus Coliseum: sottdx.jpg
Agrabah: 2hdruzd.jpg

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. - Erry 16:08, January 27, 2011 (UTC)



hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan


http://i56.tinypic.com/2570l0w.bmp


http://i52.tinypic.com/rkzkec.bmp おはなし  アクア シークレットエピソード

闇の世界に堕ちてしまったアクア。 テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない。 つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする。 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする。 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア。 さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった。 そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた。


snap001c.png キャラクター事典  メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿。 その正体は定かではない。


2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう。

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ!


24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する。 煙を噴き出すので、 連続して攻撃を叩きこもう。

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ!


2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい。

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう!


aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう。

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ! 一気に攻撃をたたみかけよう。


23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう。

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ! しっかりと攻撃を見きわめよう。


zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう。

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ!


2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ。

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう!


2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう。

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ!

Secret Episode enemies: Untitled-2-12.png


Re:coded Ultimania requests

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 14:04, 15 May 2011 (EDT)
Game Clear Data KHRECOM.png Okay, this took a very long time, but I moved to a new apartment and things were pretty messed up, but now it's nearly over (and I found the books under all the other junk)^^.
  • Floor plans: I hope this is helpful.
  • Moggle shops, chests, drops etc.: This is a bit much. The information is all over the place, in every world, every map, every system sector. I can't scan 200 pages, I neither have the time nor the inclination to do this.
  • Enemy stats: All the normal enemies are in here, complete with stat explanation.
  • 358/2 Days spells: All the available info can be found on these pages.
XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 17:51, 15 May 2011 (EDT)
Game Clear Data KHRECOM.png I bought my copy from Yesasia. Because the Ultimanias are quite heavy international shipping costs a fortune, gladly it's free on Yesasia. Japanese artbooks and guidebooks are still a expensive hobby, I haven't found a good source for preowned or/and cheap items.


Moogle KHII Template

Rough edit done here. I wasn't sure what synthesis image to use for the synthesis material. Comments? Thanks, Kryten.--Xion4ever 17:04, 4 July 2011 (EDT)

Basically, just model it on what I'm doing for days: Item, Ingredients, and When Unlocked. Both items and ingredients should show images."We're werewolves, not swearwolves." (KrytenKoro) 18:27, 4 July 2011 (EDT)


Workin' on the SEs

Could you translate this? It's from the ReCOM Ultimania description of the Confuse status.

敵の場合は, 操作キャラクターを見矢う.

At this point, I think we're down to these points:

  1. What statuses are there in KH besides Stun, Poison, Gravity, Stop and Aero Shield? (What is the effect that Kurt Zisa inflicts?)
  2. What statuses are there in KHII besides Stun, Magnet, and Freeze? (And do we count Doom in the Marluxia battle, that continuously damaging effect from the Xemnas I battle, or the effects from the Lingering Will battle?)
  3. What positive statuses are there in COM/ReCOM and BBS? (Do we count some enemy card effects? Is Illusion a status effect?)

Anything I missed? --Neumannz, The Dark Falcon 23:58, 25 September 2011 (UTC)


Merging

DHTBS.png
Darkheart3 Are you a chatterbox? — "My friends are my power!"

And i'm theirs!Heartless Emblem.pngDarkheart3 Nobody.png05:21, 9 January 2012 (UTC)

Hi Kryten. Just wondering if you want these articles carried over or not:

Thanks!


Suite template

Kryten, I was moving some "(Boss)" labelled pages to the game namespace for the correct utilization of the suite template and I realized: What do we do with pages like Maleficent (Dragon) or World of Chaos? Due to their label, the suite template will not recognonize them as part of the character suite, or am I missing somenthing important here?

--Dark-EnigmaXIII 07:48, 9 January 2012 (UTC)

For "mostly bosses", we can either keep in them in the mainspace, or split off the game strategy stuff into a Game: page, creating two pages out of the current one. For specific stuff like Dragon Maleficent or Genie Jafar, it's also open to discussion whether we want to merge them into the Maleficent and Jafar articles, now that there is going to be more room on each page.
The simplest solution would be to leave them in the mainspace, but I would personally prefer if we could merge them into their parent articles (at least for story), as they operate very similarly to how we merge the various versions of one character (like Valor Form or Timeless Mickey). If you guys agree, just mark them with merge templates and I can handle the cleanup.
Also, if people prefer that the boss sections be separated so that each page only covers one of the boss's forms, then there's a version of the suite code that allows a custom navbox to be built, so that Maleficent's suite could have:
  • Character
  • Cards
  • Quotes
  • Gallery
  • Gameplay (Witch)
  • Gameplay (Dragon)
  • etc.
Just tell me whatever you guys decide you want to do, and I can get you the code."We're werewolves, not swearwolves." (KrytenKoro) 15:25, 9 January 2012 (UTC)
I don't know what you mean by "mostly bosses", but I agree with merging the non-gameplay sections into parent articles, and I like the idea of letting the suite template take custom input, like how the Character/Enemy templates take custom image tabs. --Neumannz, The Dark Falcon 15:54, 9 January 2012 (UTC)
Neumannz: I mean those articles that we never made (Boss) articles for because it didn't seem necessary to split off the strategy "due to article size". Stuff like World of Chaos, or Jafar's Shadow, or Lucifer. However, the suite template gives us a bit more leeway with making "separate" pages, because they are still clearly tied together and it ends up acting like tabs."We're werewolves, not swearwolves." (KrytenKoro) 16:19, 9 January 2012 (UTC)
Well, it seems like a good idea to me. So, overall, for "boss only" articles regarding character would be split in a similar way we did it a wikia? An overview section and a boss section? (of course, heartless and Nobodies wouldnt get that treatment, I assume) And yes, the suite template should offer a certain degree of customization for this kind of cases.
--Dark-EnigmaXIII 17:00, 9 January 2012 (UTC)
Okay, I'll set up the customsuite template tonight. What will happen is that pages like Maleficent will have their own /suite page that defines how their suite displays, so the coding will be a little bit different than for the ones where the suite generates automatically."We're werewolves, not swearwolves." (KrytenKoro) 17:05, 9 January 2012 (UTC)
Why create a new template for it? All you need is an #ifexists for the X/Suite page. Then you don't have to worry about whether or not it's custom. Simply creating the X/Suite page would be enough, then the template can handle it from there. Soxxeh 17:15, 9 January 2012 (UTC)
That is the goal, yes. Sorry if I phrased it poorly."We're werewolves, not swearwolves." (KrytenKoro)
How's this looking? Soxxeh 22:35, 11 January 2012 (UTC)

オーバードライブ

Overdrive is:

  • Auron's Limit ability
  • Maleficent's Enemy Card's effect
  • Terra's D-Link's LV1 ability

How many articles? --Neumannz, The Dark Falcon 19:02, 12 January 2012 (UTC)

At least two, but probably three. I can't remember if Terra's finisher is at all similar to Auron's finisher...maybe just two.192.249.47.195 20:31, 12 January 2012 (UTC)

Overdrive is not Terra's finisher, it's the passive ability. It boosts strength when HP is low. --Neumannz, The Dark Falcon 21:08, 12 January 2012 (UTC)

Stuff that needs doing

--Neumannz, The Dark Falcon 05:27, 15 January 2012 (UTC)

Gauge Article

Please see this and its talk page. Thanks! - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 01:07, 22 January 2012 (UTC)

Huge non-KH request

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 22:12, 25 January 2012 (UTC)
Game Clear Data KHRECOM.png Okay, I've done everything I can at this point, there are good and bad news. Firstly there is no general PSX game unpacker or one for this game specifically. All methods I tried were indirect ripping methods, which work fine for texture and videos, but not for 3D models. I tried several methods to aquire model data through different "3D screenshot" programs and interceptors, but this only works to a minimal extent for PSX games given the special way 3D models are rendered on the PS1 and how most emulators work. So this was a failure which leaves traditional screenshots as the only option to get images of the 3D models, unfortunately I don't have any savegames for this game anymore, so I can't get you images of these boss monsters.

But I could get all sprites, you can find all isometric facing lower-left ones here. They don't have names, because I can't remember them (anymore). I also could get you the two overworld maps and the movies, if you want them. But the movies are really small, so screenshots from them wouldn't get any better than they are on the wiki now.

WOOWWWW. Thanks!70.34.147.3 05:45, 26 January 2012 (UTC)
XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 15:58, 31 January 2012 (UTC)
Game Clear Data KHRECOM.png I made another major update and I think I covered all your requests this time. I finally could fix my savegames after all these years and complete the game after all. So I named the sprites and updated a few, added the two server maps and movieshots to the archive. Then I thought by myself: Maybe I can make screenshots good enough to make up for the renders.

The problem with this game is that the GUI is always overlapping portions of the models, so I had to make quite a lot of screenshots with a lot of different digimon partners to get good results. This took a long time, so please give me some credit if you upload them somewhere and please don't ask for more^^. Also, if you seen this game in action you'll know, that the PSX ability to render 3D images is really bad, so I don't be too disappointed with the image quality. Also because the first Galacticmon phase has this floating image behind it, it looks really bad without background, so I kept it.

Sidebar

User talk:Porplemontage#Linking --Neumannz, The Dark Falcon 17:47, 27 January 2012 (UTC)

Sockpuppet?

Hey there, Kryten. I'm pretty sure this user is a sockpuppet of this user, since the naming convention is the same. Also, most of the edits to HollowBastion's userpage have been made by Organization101. So, do what you will with that. Chitalian8 14:41, 28 January 2012 (UTC)

Drive Form crap

What's your take on this thing? Never mind the fact it's not in a "finished" state, do we want to bring infoboxes back to the Drive Form articles? --Neumannz, The Dark Falcon 22:10, 2 February 2012 (UTC)

"Obtained", "Represents", "Level up by", "Mirror Description", and "Status Screen Description" are all going to be very wordy, more than comfortably fits inside an infobox.
I don't understand what "Boosts" is supposed to be. Does it mean what passive abilities the drives have? The "upgrades" that a Drive has all derive from its passive abilities, not any general increase to stats.
"Synch Blade", "Form Color", "Growth Ability", and "Support characters" (if Support means "who gets eaten by the Drive") all seem like they could work in an infobox...but "form color" has no real significant within the games (and honestly seems like it's mostly our own OR), and Synch Blade and Support characters are not only gameplay stuff, but form the basis of the gameplay stuff, so there's really no way they wouldn't be redundant to the article itself, unlike the stats we normally keep in these things.
My personal take is that infoboxes and tables work best when the subjects are setup so that each is very "fill in the blank". Forms, for the most part, do not work that way on the whole...although there are several bits that act like switches between the forms, such as Synch Blade, too much of the mechanics are either wordy and complex, or just not comparable—for example, that Anti Form cannot use magic or healing and cannot deactivate on command, that Wisdom Form doesn't use regular attacks, or that Valor Form doesn't use magic.
Basically, my view is that infoboxes and tables are useful when they present the information more legibly than prose does. The few things that an infobox could handle for the Forms seem, to me, like they would be easier to read as they are now, in the lead. This seems to me like creating an infobox just so we can have an infobox.
That's my opinion, but consensus is as consensus does. I do not think this thing should be implemented without community approval, and if a forum or talk page is created to approve it, I'd like the above critique to be made available."We're werewolves, not swearwolves." (KrytenKoro) 22:33, 2 February 2012 (UTC)

"Obtained" probably wouldn't be so bad in an infobox. I'm guessing "Boosts" is about whether Strength and/or Magic get boosted, but unless you're going to say by how much, it's too vague to mean anything (although there should be specific stat increases, shouldn't there?). "Form color" strikes me as something that should affect the appearance of the infobox, instead of being displayed. Aside from that, yeah, it does seem that the only real benefit is having a nice box to put the image in.

...Why don't we have the stat increases? --Neumannz, The Dark Falcon 22:51, 2 February 2012 (UTC)

Unless I'm very mistaken, there aren't any. Wisdom Form has Magic Spice, Master Form has Master Magic, and Final Form has Crime & Punishment (I think), which are the things that actually power up the magical attacks, alongside a host of MP Haste and MP Rage-style abilities. I've never heard of it actually producing a boost to stats akin to equipped items."We're werewolves, not swearwolves." (KrytenKoro) 23:01, 2 February 2012 (UTC)

Really? You don't see a quantified difference in stats in the Status menu? --Neumannz, The Dark Falcon 23:08, 2 February 2012 (UTC)

I'll check the guide, but I've personally never heard or seen it producing a direct boost to stats. The passive abilities tied into it might, though."We're werewolves, not swearwolves." (KrytenKoro) 23:38, 2 February 2012 (UTC)

Re: Admin position

In case you don't have my page under watch, here's the message I left: All right, I understand. I guess it's my own fault since I didn't know what I could do around here. With school and everything, you guys are always editing ahead of me. When the wiki gets busy again, I do want admin position back to block the vandals. By the way, can you delte the message you left on the old wiki. I ask for it to be protected, so I can delete it myself.

EDIT: Oh, one more thing! Can you please keep track of my editing? I don't keep up of how many edits I make since use the MonoBook and can't keep track of my edits. Let me know when I met the quota, please. I do want my rank back, and I promise to apply myself more (although I don't know since there's hardly anything I can do. I mostly good in grammar).--NinjaSheik 01:55, 3 February 2012 (UTC)

Sure, sure. We'll check back on the 9th, and any previous staff who made the cut this time will be repromoted."We're werewolves, not swearwolves." (KrytenKoro) 03:56, 3 February 2012 (UTC)
'Kay, thanks. Hey, Koro, I was wondering. Can you teach how to redirect pages? I never done it before, even with all the wikis I edit at. Like, ever. I won't wanna have the other users to revert my edits because I remove the red links and caused them trouble.--NinjaSheik 04:00, 3 February 2012 (UTC)

Ideas for the KHII Walkthrough

KieraTalk.png
UxieLover1994 Cuando la vida te da las herramientas, a construir motos libración — 13:14, 3 February 2012 (UTC)
480MS.png I know that you'll most likely turn this idea down, but I've thought of a good idea regarding the templates (other than the Table of Contents) for the walkthrough for KHII. My idea is that the colors on the templates be matched to suit the world (eg: blue and grey for Space Paranoids, brown for Port Royal). All we just do is type the intals of the world's name (eg: OC for Olympus Coliseum), and it will automatically take that color. If intals are not typed in, the colors will be the default type.

I only thought of this idea because the command box at the lower-left corner of the screen is different depending on the world you are at. But it's up to you.

That actually sounds brilliant, though I'd like to suggest: why don't we go whole hog and try and get the actual command box as a border for the templates? Could you talk to Erry, Soxra, and Shard, and see if that's something we could reasonably do, or whether the sprites just won't allow it?192.249.47.195 15:09, 3 February 2012 (UTC)
I would, but I want to hear what KK has to say first. UxieLover1994 15:37, 3 February 2012 (UTC)


Spr_3r_000.png
UxieLover1994 Nya? — 15:50, 3 February 2012 (UTC)
678FMS.png Cool. Ya got me fooled there, y'know.

I'll contact ErryK though the IRC and mention it to him. Soxra and Shard will be contacted as well. I'll write this down on a forum, since it looks pritty major.

Heads Up

Spr_3r_000.png
UxieLover1994 Nya? — 05:34, 5 February 2012 (UTC)
678MS.png 123456789sora‎ created another account for himself, called Daniel. Please check with it.

Name-spelling refs

FlintAngryTalk.png
maggosh ...the flint is struck. "Maybe I should punish you after all."

"Come on! Show a little backbone!"

Hey, I was asking you in the IRC. You didn't answer.
209.png
KrytenKoro - Ṱ͐͒H̫̾̃E͈͔͍͔̾̋ͦ̕ ͇̜͖͉̘̬͙̃̇̊͜N͙͉̑̓̌ͤĬ̸͇̖͈͒̃Gͧ͊̈́­̮̠̟͖̝̩H̽͌̀T͚̹̝̐ͬ̂̔̄ ̿̈́̊̃ͦ͆͑A̘̝̖ͪͯ́̀ͣ̿̃͝I̟͑ͬR̡͎̩̚ ̠̪̈́̑̏̏̋C̯̲ͩ́͐͒͂ͪ͜Ä͍̜̣̼̹́͌̋̀͒͂ͅ­N̅͐̆ͪ̓̋ͩ ̣ͮͧͧ͌Ả̼̤̜̫̩̜̾̕L͓͓̺̤̘̠̀W̷͗͂ͦ̾͒­̭̯̼A̘͓̰̠͉͇̬Y̵̒ͧͩ̇ͅS ̦̻̯̟̮̭̟̓̒͑͋C̮̱͔͔̖̯ͦͧͨ͋̑A̤ͩ̉̅ͪR­̞͉̣̦̪̜̮͛̉̎̀ͩ̍̇R̢̥̳̝̟̺̣̈Y͗͋̅͏͇̳­̪͎̺ ̭͈͍̝̣͍̒̎̑͘O̖̗͇̲̲̖͊̈́̿ͨ͑ͅN̩̰͉͍͍͖­͙E̩̹̣̰̣͓̖̽̊͡ ̲̮͔̯̦̋̿ͧͫ̓ͅM͇̌͌̔́O̱̫̯̬̤̗̲͛R̙̽E­̥̦̫̺͙̩̏̒ͯͭ́ ̖̫̯͉̱ͣͯͩ͊͐͆ͫS̰̿̊̑̋ͩ̇ͅC̘̣̜͍̆̆ͧ͜­R̞̾͐̋̆̚Ë̡͇̓A̙͈M̡̤̙̈
TALK -
My account was still logged in somehow.

Good Tidings

Hello! You don't know who I am, and roughly 20 minutes ago, I didn't exactly know who you were either! I came from the Gamefaqs message boards, and after certain little...situation (catch all the hi-larity here: http://kingdomhearts.wikia.com/wiki/Forum:What_to_do_Here), and thanks to a few good members, I learned of your Wiki. The one that does things proper-like. Previously venting that I'd make my own, this comes as an awesome happenstance. I'm probably coming off as a real weirdo by doing this, but I'd like to offer my services! :3 From anything to graphics design, to a more professional editing format (I'm actually kind of loquacious...:X), to even getting this KHWiki more exposure, and less to The Keyhole. I actually have a few friends that can make that happen.  :) So, if there's anything you need me to help out with, I'll be more than happy to! --PitchStiller 03:34, 24 February 2012 (UTC)

We're actually trying to keep the Keyhole as the "fandom" wing of the whole compendium, so...I mean we don't hate the Keyhole. Regardless, we would love your help in building the encyclopedia portion!
For one, we'd love to build more relationships with other fansites and forums. We also need a lot of help getting the item, enemy, and ability articles to our standard. The biggest thing on my own plate, I think, is getting the Enemy template finished for BbS and Re:coded. There's a description of what I need help with here, and if you or your friends know Japanese, that's basically what I need help with. I have the ultimania, and understand most of how the bestiary works, but there are a few stats that I'm having trouble with and a native reader could really help me out. Also, we have an IRC channel, if you ever want to talk in real time with me or the community."We're werewolves, not swearwolves." (KrytenKoro) 04:13, 24 February 2012 (UTC)

Game

Hello, I was just wondering which enemies are supposed to have Game: pages. For my merge articles, I have Behemoth and Behemoth (Boss), but here there's only a Behemoth page, so I was wondering if I merge all three articles into one, or create a Game article for the Behemoth. Thanks for any help! :) tumblr_osh3jih5LW1tlnss6o2_75sq.png This concludes my wonderful story! https://68.media.tumblr.com/fd71825ca0b0cae83ea67a2f4afa842f/tumblr_osh3jih5LW1tlnss6o3_75sq.png08:52, 25 February 2012 (UTC)

As I understand it, all strategy and gameplay ("Playing as Riku", etc.) information will be split into the "Game:" namespace. The basic setup is that Game:, Card:, Gallery:, etc., are no longer related pages—the suite template basically turns the whole set into one large "super-article", with the namespace variations as enhanced sections of the page. Right now, the suite functionality doesn't quite display that as fully as it should, but I am working with a friend of mine to figure out the code to get the functionality fully running."We're werewolves, not swearwolves." (KrytenKoro) 21:01, 25 February 2012 (UTC)

This is for a non-character enemy, so do it onto the only Behemoth article. If we decide to split the article at a later point, we'll deal with it then. --Neumannz, The Dark Falcon 00:21, 26 February 2012 (UTC)

Thanks for the help guys. :) tumblr_osispiEQ831tlnss6o8_75sq.png tumblr_osispiEQ831tlnss6o5_75sq.png FINALREST tumblr_osispiEQ831tlnss6o3_75sq.png tumblr_osispiEQ831tlnss6o6_75sq.png 08:30, 26 February 2012 (UTC)

Keyhole links

Pages with multiple infoboxes get multiple sidebar links to the Keyhole. How are we handling that? --Neumannz, The Dark Falcon 23:03, 27 February 2012 (UTC)

Keyhole stuff

May I have your opinion in this forum, please?--Dark-EnigmaXIII 18:36, 28 February 2012 (UTC)

"Then, one day...I got in."

NathanielTalkMug.png
maggosh The steel is forged... "Souls as far as the eye can see..."

"If you want light to rule over all, then you must rid the world of everything else."

I did it, man. I ripped the Special trailer in HD. It's biodigital jazz, man.

I bow to you, sir. --Neumannz, The Dark Falcon 06:54, 29 February 2012 (UTC)

Interwiki link

Terra-Xehanort's link to the Keyhole. --Neumannz, The Dark Falcon 19:54, 4 March 2012 (UTC)

Unsourced stuff

Is from here. Seems it might be official, but I can't say for sure. --Neumannz, The Dark Falcon 17:37, 6 March 2012 (UTC)

GOOD GOD WHAT THE F*** IS THAT THING --Neumannz, The Dark Falcon 17:57, 6 March 2012 (UTC)
Looks like the Hebi Tokage and some kind of winged frog Nightmare. Dream Eater page!192.249.47.177 19:14, 6 March 2012 (UTC)

More template-stuff

Template:InfoboxOrg13. Do you have a plan for merging that? It'd be easy to add the extra fields, but it has a different color scheme and (very) slightly different layout. --Neumannz, The Dark Falcon 19:36, 6 March 2012 (UTC)

Semi-related topic: any character that's also a boss has all their "characters" categories replaced with "bosses" categories. --Neumannz, The Dark Falcon 17:56, 8 March 2012 (UTC)
Fixed. I had been going about the game characters thing completely wrong. My current solution will place all characters, enemies, and bosses within the character category for its game; if we decide that it is not acceptable to place minor enemies in those, then I will need to add a "charno" parameter which will need to be hand-applied to each article that we want removed. I don't think I can have it sort by spec, because if we decide that things like the Shadow don't count, then we'd probably decide that the Darkside doesn't either."We're werewolves, not swearwolves." (KrytenKoro) 21:17, 8 March 2012 (UTC)

Is HBRG working for you? Because it's not working for me... --Neumannz, The Dark Falcon 22:01, 8 March 2012 (UTC)

It is now. I forgot I had told it to convert to lowercase, but the switches still had uppercase letters."We're werewolves, not swearwolves." (KrytenKoro) 23:06, 8 March 2012 (UTC)


Could you do the infoboxes for Mickey Mouse, Naminé, Moogle and Riku Replica? --Neumannz, The Dark Falcon 03:18, 11 March 2012 (UTC)

AWB

Forum:KHWikiBot Request Board --Neumannz, The Dark Falcon 04:42, 11 March 2012 (UTC)

Get on the IRC, dood, I don't understand."We're werewolves, not swearwolves." (KrytenKoro) 05:02, 11 March 2012 (UTC)

Two main points. One, it's a convenient place to list what needs to get AWB'd if you aren't doing it immediately, and two, use KHWikiBot so as to not overload the RC. (Add your username to the edit summary if you do use it) --Neumannz, The Dark Falcon 06:33, 11 March 2012 (UTC)

Is why I asked you to get on the IRC, because I don't remember the bot password."We're werewolves, not swearwolves." (KrytenKoro) 06:44, 11 March 2012 (UTC)

Oooookay... Starts with "Bo-". Does that help? --Neumannz, The Dark Falcon 13:17, 11 March 2012 (UTC)

Template:Suite

Is it possible we could start applying the "suite2" version of Template:Suite to articles? I really am sick of seeing that eyesore that is the current version, and I think the second looks just fine on Ansem, Seeker of Darkness. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 22:54, 18 March 2012 (UTC)

Yeah, I'd like a reply to this, por favor. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 14:04, 17 April 2012 (UTC)
As I've said before, we're still trying to get the js to work.192.249.47.177 14:33, 17 April 2012 (UTC)

Apologies

Fix what you need to. --68.230.252.5 07:10, 19 March 2012 (UTC)

"entelechies"

Is this the new "official-unoffocial" term, complete with capitalization ala "Somebody"? Or is it just a generality in the vein of complete beings, wholes, primes? --68.230.252.5 07:21, 19 March 2012 (UTC)

Generality. It gets capitalized only at the beginning of a sentence. Hopefully we'll never have to deal with "official-unofficial" terms ever again. --Neumannz, The Dark Falcon 16:47, 19 March 2012 (UTC)

Frigger frag

FlintAngryTalk.png
maggosh ...the flint is struck. "Maybe I should punish you after all."

"Come on! Show a little backbone!"

[4]

Just so we're clear...

Am I cleared to create Sleeping Worlds? maggosh 04:46, 25 March 2012 (UTC)

Sure."We're werewolves, not swearwolves." (KrytenKoro) 04:54, 25 March 2012 (UTC)
Alright, I'm on it. maggosh 05:01, 25 March 2012 (UTC)


Why delete the Black Guard page?

Sorry to burst your bubble but why did you delete and remove every info on the Black Guards page, I was trying to include info on them. User:Disneykh95 User talk:Disneykh95 5:54, March 25 2012 (UTC)

IRC

Ping maggosh 21:33, 30 March 2012 (UTC)

So, make the call

Nix Xigbar's 3D section? maggosh 16:19, 2 April 2012 (UTC)

Thanks!!

Odd Problem

Something is wrong here-> click. I fixed the Keyblade image, but the other two do not exist, at least not anymore. I've searched through the deletion log and was unable to find either. I also used "What Links Here" and couldn't find any links to the images. In short, I don't know why they are in the uncategorized section. Even if they link to an article, if they were deleted, they shouldn't be on the uncategorized files page. Thanks!--Xion4ever 16:10, 8 April 2012 (UTC)

I'm sorry for the mistake

KrytenKoro it was wrong for what i done on the grid page i just want to put in the year it came out just like in the other pages did for these worlds. (E.G Prankster's Paradise, La Cite Des cloches) So please reconsider I am not trying to be a violating troll i was just putting it there to find out what year it came out and please were cool and unblock The Grid page so i won't do this again ever. User:Disneykh95 User talk:Disneykh95 5:31, April 8, 2012 (UTC)

KH3D

Yes, I got the stuff from the wikipedia page, but I didn't notice the refs being killed until you sent me the message. Sorry about that. I was just trying to tidy the stuff up. :P EnglishJoker 17:07, 14 April 2012 (UTC)

STOP IT RIGHT NOW

A: I am not violating the wiki. B: Julius is a Secret Boss End of Story. C: I am so sick and Tired of everyone including you being so reluctant and rude that what all certain admins are in a wiki and D Is for Delusional which is what you are in the head. :X

With granted permission, and permission to express my opinion, I think it might be good if we let this guy on a little break. He's seem really angry right now, and no matter what anyone says, it's not going to quell his temper. I think a small break might help him cool down. If you haven't block him, I was wondering if I could, since it might be better if I do it since I haven't had any conflicts with him. I'm talking like a full ban or block. Maybe a week would do for him? I don't wanna get him any angerier than he already is and have him lash at my fellow, respected users.

I'm kinda still new with this admin status, so I feel like I should before I make a decision, since you are one of the more experienced users here.--NinjaSheik 02:09, 17 April 2012 (UTC)

You can do it if you want. As a caveat, though, I'm pretty sure we still allow unblocks if they work through the Heartless Manufactory. So, you can totally block him for two months, guilt free, but it's your decision."We're werewolves, not swearwolves." (KrytenKoro) 02:37, 17 April 2012 (UTC)
I could propose it to him, in case he wants it. But if his temper doesn't cool, a little break could be good for him.--NinjaSheik 02:39, 17 April 2012 (UTC)

Article Sceenshots

If "we have ALWAYS allowed screenshots in order to portray the scenes covered in the synopsis," then how come there are next to none in every article which requires a plot synopsis (characters, games, etc.)? I could see page formatting and text break-up being reasons, but that would mean we should set up some sort of synopsis screenshot policy to avoid potential conflicts with these issues... - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 02:23, 18 April 2012 (UTC)

Just because people haven't been adding them. It's absolutely allowed and recommended."We're werewolves, not swearwolves." (KrytenKoro) 03:20, 18 April 2012 (UTC)

Xiggie's Talk Bubble Templates

Do you by chance know anything about why former contributor Xiggie is not registered all-of-a-sudden on the Wiki? The reason I ask is everyone with a talk bubble who used his custom-coding on the Keyhole and continued to here now has a bunch of red links in his or her template, thus it has spread throughout the Wiki (if you search "User:Xiggie," it says "User: Xiggie is not registered"). I see no problem with simply transferring the coding to my own userspace and fixing my template accordingly, but for the sake of everyone else and possibly to save myself some unnecessary work, is there anything that can be done to fix this? - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 17:46, 21 April 2012 (UTC)

My apologies; the issue has been resolved. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 17:48, 21 April 2012 (UTC)

Gummi Mission Strategy Sections

What do you think? This Asteroid Sweep versus what we are currently using. The only difference is that I added a strategy section for all three missions.

EDIT 22:38, 6 May 2012 (UTC): Stardust Sweep added. If the strategy sections on both articles look good to you, I will add them in to the respective articles and start on the remaining missions.--Xion4ever 15:13, 6 May 2012 (UTC)

Some finish command business

What does "Redirect link to the Finish Command" mean? --Neumannz, The Dark Falcon 20:57, 6 May 2012 (UTC)

Interview Page ready.

The source page talking about Kairi and Riku's keyblades is ready at the talk page of Destiny's Embrace. Just thought you would like to know XD

Staff

Kind of surprised this hasn't happened already, but could you please remove my staff rights? I don't think I'm going to be able to dedicate myself to this site like a staff member should. Thank you! tumblr_osispiEQ831tlnss6o8_75sq.png tumblr_osispiEQ831tlnss6o5_75sq.png FINALREST tumblr_osispiEQ831tlnss6o3_75sq.png tumblr_osispiEQ831tlnss6o6_75sq.png 06:35, 11 May 2012 (UTC)

Submitted for your approval

NathanielTalkMug.png
maggosh The steel is forged... "Souls as far as the eye can see..."

"If you want light to rule over all, then you must rid the world of everything else."

Form:Sora

Also need a dispute settled as per The Grid form name.

Retort

"I really don't see how it's so absurd for the encyclopedia to require clear and reliable sources." Do you really, REALLY want me to start listing off the amount of made-up, un-sourced bullshit on this wiki that you are seemingly just dandy with? ...I didn't think so. Besides, why do you assume I'm in that whole "anti-KHWiki" gang? If I was...I wouldn't be making legitimate edits, now would I? Perhaps you should look at my edit history before making assumptions? Hm? I think that would be quite super.--68.230.252.5 23:36, 17 May 2012 (UTC)

Moogle Shop Questions

DaysXionTalk.png
OPXion4EverIcon.png Okay. When you said "Add split versions for each Shop --separate tables for each," did you mean this: User:Xion4ever/Moogle Shop Drafts?
Xion4ever Never forget... — 21:54, 20 May 2012 (UTC)

What does this mean?

From the explanation of Curaga in KH:

相手の最大HPと同じ(=HPを全回復)

--Neumannz, The Dark Falcon 03:40, 21 May 2012 (UTC)

"He's still saying that he provides the voice of a young xehanort. A young Xehanort is a young xehanort."

He says he provides the voice of a young Xehanort in a game that isn't out yet. Aside from the fact the KH series does not always use the same voice actors for the same characters, you are twisting what he says to suit your own needs. This is incorrect and very unprofessional. I am removing it again. 174.88.14.63 16:25, 21 May 2012 (UTC)

Bleach wiki still sucks

FlintAngryTalk.png
maggosh ...the flint is struck. "Maybe I should punish you after all."

"Come on! Show a little backbone!"

[5]

Sora chasing Dream

Sora ask Braig that is he the one who show him the illusion but he said it was Sora's dreams or heart that showed him not Braig. --Cococrash11 22:49, 21 May 2012 (UTC)


Leaving?

Room Core.png
LightRoxas BOOP! A Hero has Fallen

I can't believe I miss bald jokes

Please tell me you aren't actually leaving?

I guess the day had to come sooner or later, and as you've always said, if this place doesn't give you enjoyment then you shouldn't stay. Still, it feels awful to see you go, just because you've been such a staple to this place. You've got nearly as many edits as most the other contributors combined! And yet, we can't expect you to stick here forever. Perhaps it is better that you leave now, before anything too horrid happens.

Please, don't let the bullcrap get to you. The Internet can be a ruddy awful place, and don't take anything too seriously. Don't leave like DTN did - leave on your own terms.

We love you - take care.

Thanks for the sentiment, but please don't leave me any goodbye messages. I'm not trying to get any sympathy here, I just need to get away."We're werewolves, not swearwolves." (KrytenKoro) 20:08, 1 June 2012 (UTC)

Captions

You have two choices, take your pick. --Neumannz, The Dark Falcon 05:06, 12 June 2012 (UTC)

Promotional artwork names

Kryten, could you check if the translations I made from the Ultimanias are correct? I'd like to rename these images. Also you may have not noticed that I uploaded your images, you can find the links at the bottom of my talk page. --ShardofTruth 20:58, 12 June 2012 (UTC)

Sorry

Sorry about that, you and the rest of you don't have to be so biased here. DisneyGirkeybladewielder95 22:25, 26 June 2012 (UTC)


Look i admit I was wrong for calling you biased and everyone and greatly I'm very very sorry for what i did, for real. DisneyGirkeybladewielder95 23:46, 26 June 2012 (UTC)

And THAT...

DangeRoxas3.png
Neumannz — Ah, my trusty nunchuck gun. The only gun that's never out of ammo.
TALK — Or did I?
— 20:18, 28 June 2012 (UTC)
 
And THAT, Mr. KK, is why I am NEVER letting you leave this place.

IRC. Now.

It's pretty freaking important. maggosh 22:12, 28 June 2012 (UTC)

Err, yeah, I wasn't online at that time. Did everything turn out okay? Soxxeh 18:10, 29 June 2012 (UTC)

Will do. And next I see you on the IRC we'll talk about the suite + icon, for actual this time. Soxxeh 05:20, 30 June 2012 (UTC)

World of Nothingness

I believe it is not the dragon itself. According to Erry, the beginning of the area with the crazy-arse skyscrapers is called "The World of Nothing - End's Beginning". --Neumannz, The Dark Falcon 18:52, 29 June 2012 (UTC)

key items

Will we be covering all the key items on one page, or will we be splitting b/t games? Same question re: key item categories, if applicable. --Neumannz, The Dark Falcon 04:03, 5 July 2012 (UTC)

If it is best to cover it on a specific page, like the mushroom items, then it should be covered on that page. The Highwind supplies could perhaps be covered on a dedicated article for the raft (it reappears in KH3D, doesn't it? We should definitely have an article for the initial plot thread). Miscellaneous stuff can probably be thrown on one page; didn't they scale it way back in the later games, anyway?70.34.147.3 06:28, 5 July 2012 (UTC)

Not in Recoded they didn't. Hell, between the inklings, the ending cards, and questploration items alone there are too many.

Ok, but I believe we should still have categories, even if they would primarily be used on redirects. --Neumannz, The Dark Falcon 12:43, 5 July 2012 (UTC)

Absolutely."We're werewolves, not swearwolves." (KrytenKoro) 21:55, 5 July 2012 (UTC)

Unimportant question

I have some kind of question. I recently did an edit at Axel's page. You reverted it and also answered my question. Then when I looked at my edit, apparently it shows that I edited something about Axel's voice actors and several other things. The only thing I did was remove those gaps, so why when I look at my edit does it show me doing more than what I did? I know I only removed those gaps. An idea what happened here? It isn't important but I'm curious. - JTD95 (talk) 20:40, 7 July 2012 (UTC)

I dunno. I assumed you copy-pasted from the Keyhole, though I guess you could have edited from a previous rev or something."We're werewolves, not swearwolves." (KrytenKoro) 03:13, 8 July 2012 (UTC)

Wiki Coding

6SwB50e.png
TheFifteenthMember I like white. I find it goes well with yellow, but only if you want it to. TheFifteenthMember 11:01, 15 July 2012 (UTC)
what coding does this Wiki use? I think it may be html but I'm not so sure. I just feel knowing this would come in handy for the future in some way.

Emergency IRC Meeting

My apologies, Kryten. I just returned from an extended vacation at Walt Disney World and forgot to make any mention of this before I left because I was in such a rush. Again, my sincerest apologies. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 04:20, 16 July 2012 (UTC)

All right, Maggosh told me basically what happened at the "emergency meeting". And now I'm @#$%ing annoyed that I missed it! You have no idea what it would have meant for me to have been there! If we could discuss what happened in greater detail via IRC some time, that'd be great (I started to discuss it with maggosh, but then my computer freaked out, and I lost contact with him). - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 05:10, 16 July 2012 (UTC)

This afternoon

If you can get on the IRC this afternoon around 4:30 or 4:45, I'd really appreciate it. I'll be giving Bastion a call around then and will more than likely need backup. --Neumannz, The Dark Falcon 15:41, 18 July 2012 (UTC)

I will not be available until 7:00 EST.192.249.47.177 18:09, 18 July 2012 (UTC)

Get on as soon as you can. --Neumannz, The Dark Falcon 22:06, 18 July 2012 (UTC)

On a possibly related note, how do you feel about taking a trip to NY for the 27 and 28? Hint hint. --Neumannz, The Dark Falcon 22:39, 18 July 2012 (UTC)

Renaming the Dream Eaters

Would photograph's of the in-game journal suffice? --Bluesilver (talk) 19:29, 18 July 2012 (UTC)

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 19:54, 18 July 2012 (UTC)
Game Clear Data KHRECOM.png Bluesilver could you at least make a photo from the Dream Eater list where we can see more than one name? Like this?

1234rh.png
I don't think you or Wind Prism make this stuff up, it's just the way how the confirmation process on this wiki works.

Screenshot?

Uh, should I take pictures of my game? --Wind Prism (talk) 20:17, 18 July 2012 (UTC)

As long as other editors can verify the text you add through the image, sure. It can be a cellphone pic, anything.192.249.47.177 21:01, 18 July 2012 (UTC)
My phone can't do better than this, though: (Necho Cat profile) (Queen Buzzerfly profile). --Wind Prism (talk) 21:05, 18 July 2012 (UTC)
Sorry, will do. I just assumed that by now all Europeans who pre-ordered it had picked it up. (At least here, pre-order means you get it as soon as it reaches the store, whatever it's release date or not.) --Wind Prism (talk) 14:50, 19 July 2012 (UTC)
It still hasn't released in America, though, so the same rules apply as when we only had the Japanese release: screenshots to verify everything. Once it releases in America, it's all fair game."We're werewolves, not swearwolves." (KrytenKoro) 14:56, 19 July 2012 (UTC)
Do I put the screenshots on the talk pages or do I link them on the edit summary? --Wind Prism (talk) 15:01, 19 July 2012 (UTC)

Sorry, those were my mistakes. I do double check using the preview option, but it seems I didn't notice them anyway. --Wind Prism (talk) 18:50, 19 July 2012 (UTC)

IRC

He's here. maggosh 01:56, 21 July 2012 (UTC)

EDIT: To make it frank, if you don't get on in the next 15 minutes you can't go. maggosh 01:57, 21 July 2012 (UTC)

Don't want to rush you or anything...

ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 18:24, 21 July 2012 (UTC)
but how's that ultimata for compiled commands coming along?

Sorry

Sorry dude. Rhythm Theif (talk) 21:35, 22 July 2012 (UTC)

You Lucky Dog

Sprite_Aqua_0.2_1.png
LightRoxas - "I'm proud to be a small part of something bigger - the people it did choose.
TALK - "I am who I am, because of them."
Seriously though, have fun at the launch event. Wish I could be there.


Naminé (Live talk sprite) 1 KHCOM.gif
NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
Yeah, have fun, Kryten! :) Will this be recorded, though? I wanna see what happens because I can't be there. Plus, I always wondered what you looked like.


QO5QVO1.png
TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh...
I agree, have fun. I don't even have my 3DS yet!

Song titles confirmed in correct order

0mu1n.png
RockSlicer747 Aww...How 'bout it guys? Singin' Tron? Dancin' Tron! Sounds fun? — 22:25, 24 July 2012 (UTC)
I got One for All and All for One confirmed as Field and Battle, respectively by Erry.

Project:Images

TerraThink.png
Eternal Nothingness XIII - Terra Master Symbol.png Funny... This whole time, I've been telling myself I want to be stronger, more independent... But the second I let my heart do the talking... I find out how little I really know myself. And how much I miss them.
TALK - All this time, I've been staring into the darkness... But... that doesn't mean I have to jump in. — 03:56, 30 July 2012 (UTC)
TerraCharm.png So my internet connection is a total fail, and I'm unable to return to the IRC. As such, I'll just message you with what I was going to say here:

So "Project:Images" is to accomplish the following, in my mind:

  • Add more screenshots to articles/the Wiki to better illustrate what is described in an actual article (this includes ensuring all images are properly named/categorized).
  • Purging the "Images" and "Betterpic" templates from as many articles as possible by adding what they request to said article. Also purge the "Badname" template from as many images as possible by renaming them to something more appropriate (you usually seem to be the one who adds this; not sure what you're looking for).
  • Continuation of Project .png - all images must be .png (save for .gif animations).
  • Continuation of Project Transparent - all renders of characters, weapons, enemies, et cetera must be given transparent backgrounds if this has not already been done.
  • Captions, CAPTIONS, CAPTIONS! Replacing all "blah" captions such as "Terra using Transcendence" with "Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield."

Honestly, I have a few issues with the captions part of things:

  • If an image winds up with no caption because the caption itself is redundant to the image (such as "Terra using Transcendence"), it really shouldn't be a thumbnail because the image doesn't need a pretty pink frame. At the same time, if it's just sitting there on the article like it was just plopped there without any thought, it's just as much of an unnecessary eyesore.
  • For a gallery of images such as the Mythril items, I'm really not a fan of just saying "Mythril Gem" and leaving it. "A Mythril Gem" has better sound appeal, but this doesn't help us because then the whole period vs. non-period controversy continues. Wish we could find some sort of middle-ground. How do we plan to handle the captions in article image galleries (such as "Gallery:Terra")? Obviously a heading that reads "Renders of Terra in Birth by Sleep" means just that, but having only one image possess a caption while we assume the blatant truth that every image in that section is a render of Terra from Birth by Sleep and don't give the rest captions seems inconsistent and improper to me. What if an image needs a caption to illustrate what is depicted but cannot necessarily be transformed into this lengthy sentence because it's simply ridiculous-sounding ("A Soldier as it appears in Halloween Town" vs. "In Halloween Town, Soldiers gain a darker coloration, like all other Heartless")? In a case such as that, I don't think an image can go without an accompanying, short caption. Simply stating what an image is with no "." just looks unfinished to me. I guess that's why I've been adding the periods; traditional formatting excuse + generally accepted, non-disputed personal preference.
  • Captions that illustrate scenes from the game to illustrate the articles' story sections should be ACCURATE to the scene they depict (wording should convey the events of the scene; Ansem doesn't really tackle Riku in my opinion in KH3D to prevent Sora's rescue; it's more like he just jumps on top of him). The captions should also convey a sense of what's happening at the present, right before, and possibly right after the screenshot without being overly lengthy. Obviously the captions should be free of grammatical errors; since they're generally complete sentences, they should ALWAYS end with a PERIOD!

Well, hope to hear back from you; I apologize for any inconvenience my bull-headedness has caused. Once we get this all sorted out, I'll go ahead and create the project page if we deem it necessary. Maybe this would be better-suited in that forum? A type of "discussion revival and ensuing project" kind of thing?

ENX, do you think an Image Request page like on the Zelda wiki would be a good idea? With it the image requests could be centralized and minor projects (like adding more animations for several abilities) can be discussed, so there would be no need for Project "Transparent" and Project "png" anymore. --ShardofTruth (talk) 11:02, 30 July 2012 (UTC)
That could definitely be part of it, yes. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 12:51, 30 July 2012 (UTC)

IRC

I'm online now if you wish to discuss anything regarding our discussion last night. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 01:32, 31 July 2012 (UTC)

Stats and Resistances

Here are the pages Shard scanned, he suggests opening a notes forum and translating them there, but I'm just the messenger boy. Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. - Erry 16:26, 31 July 2012 (UTC)

Re:Xehanort's Heartless

Well I strongly disagree with using "Not-Ansem". While they don't technically know who Xehanort is at that point, it refers to him, NOT Ansem.

DONALD: It's the guy who's NOT Ansem.
GOOFY: You mean it's his Nobody!

If my memory serves me correctly, when they say this, Donald and Goofy know the guy they defeated wasn't Ansem, and instead, it was the guy in the painting, Xehanort. When they see Xemnas, they use this dialogue, after which Mickey recalls his meeting with Ansem the Wise. A Heartless cannot possess a Nobody; only a human can. So this is misinformation.

At least the characters refer to him as "Xehanort's Heartless" in the dialogue (you're using "Not-Ansem" in the context of the dialogue, thus I chose "Xehanort's Heartless" because he's called that consistently throughout the series in all areas, dialogue and now even in the Journal). If you as my opinion, dialogue altogether is a very weak basis for character/article naming. And yet, you seem to have a thing for it. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 16:23, 1 August 2012 (UTC)

I don't have access to the Japanese material right now, I'll get it to you once I can. However, can you please provide citations for "Xehanort's Heartless"? The only times I'm aware of it being used is in the one scene at TWTNW, and in the KH3D journal entry (which uses it in line with "Xehanort's Nobody" and the other Org relations)."We're werewolves, not swearwolves." (KrytenKoro) 20:39, 1 August 2012 (UTC)
I'll work on it. In terms of vagueness with regards to "human form", it's the game's own terminology. Ergo, we should go with it rather than our own personal preferences. It's better than loading the articles with unofficial terms or synonyms, when this is the closest thing to an official term we have. If we're drawing so much of our information from KHII all of a sudden, I hasten to mention how it's heavily emphasized Ansem is to be known as "Xehanort's Heartless" from now on, when all of a sudden we're going with "Ansem" again. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 21:12, 2 August 2012 (UTC)
KH3D itself calls him "Ansem, Seeker of Darkness", as has every Ultimania and game that mentions him in any way. "Xehanort's Heartless" is used in one line of KHII to mistakenly refer to Riku-Ansem, and as far as I know it's only used in KH3D in a context parallel to calling Xemnas "Xehanort's Nobody". If you have other sources for it, again, please cite them.
"human form", again, has conflicting meanings in previous games, and is not used consistently as an "official term" like "Nobody" or "Heartless". I hesitate to even call it consistent in KH3D, since I haven't played the whole thing, but the unofficial term "human form" can mean multiple things, not all of which are the meaning the article is going for, while "original persona" means specifically what the article is going for. In the absence of a term used specifically as a proper noun, it is accebtable and appropriate to choose synonyms of the common nouns in direct quotes the script uses, in order to better communicate the intent of the material.192.249.47.177 21:54, 2 August 2012 (UTC)

Skin

SoraHalloweenTalk.png
UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 06:18, 3 August 2012 (UTC)
710MS.png The MonoBook (Monaco) skin has gone funny (at least on my computer). The top bit's now the original MonoBook; the Search and Toolbox are still Monaco. What's going on?
I've fixed this. --Porplemontage (talk) 06:49, 3 August 2012 (UTC)
Gracias, amigo! UxieLover1994 07:33, 3 August 2012 (UTC)
Sprite_Aqua_0.2_1.png
LightRoxas - "I'm proud to be a small part of something bigger - the people it did choose.
TALK - "I am who I am, because of them."
I too have run into an issue with this skin, but only on the AR Card page. The side bar doesn't appear until the bottom of the page. Could just be my computer freaking out, I guess, but I don't see why that should happen.

List

Updated

In progress:

Still to do:

Review

If you don't mind it being just me and maggosh, I could be basically done now. KB0's stuff is too narrow, and ENX's is extremely detailed. --Neumannz, The Dark Falcon 19:04, 9 August 2012 (UTC)

Fine. Post it on the Trinity Archives, and we can get ENX and KB0's stuff up later as alternative reviews."We're werewolves, not swearwolves." (KrytenKoro) 20:02, 9 August 2012 (UTC)

Launch Event

Just wanted to say I really enjoyed reading about the launch event. Thanks much for posting that. LightSymbol Character - Roxas.pngRoxas 03:52, 10 August 2012 (UTC)

Formatting of Command/Attack Articles

I'm sick and tired of arguing with you through messages and edit summaries. Edit warring over such trivialities as a difference of opinion is childish and dumb; we're both above that. While I'd like to think a truce should be in order, I know that's not going to stop us from disagreeing on things.

I don't like the idea of an image just sitting there to make the page look pretty, but it has no reason to be a thumbnail if it lacks a caption (pretty pink frames take up space unnecessarily). I specifically added in a more meaningful caption (like the type suggested in that forum you showed me), but that made the sentence in the introductory paragraph of the article extremely redundant. I understand perfectly that it's part of the Wiki's formatting to structure an attack/command article that way, but I'd like to suggest changing that format ever so slightly to avoid said redundancy:

  • Transfer the descriptions of attacks from the introductory paragraph of the article to the caption of the .gif image illustrating it. That solves the "irrelevant caption" problem. To enforce this description within the article instead of simply relying on images, we add the in-game description of an attack or command using the Quote template and simply list the introductory paragraph as "<INSERT COMMAND NAME HERE> is a <INSERT COMMAND TYPE HERE> command that appears in <INSERT GAME TITLE HERE>".

What I'm thinking of would look like this (Meteor Crash is used as an example):



"Riku only
Uses two slots
Muster energy in midair, then slash groundward as meteors rain down.
"
—In-game description of Meteor Crash from Kingdom Hearts 3D: Dream Drop Distance
Meteor Crash
Meteor Crash causes the user to leap into the air and bring the Keyblade down on the enemy as several meteors rain down.

Meteor Crash (メテオバースト Meteo Bāsuto?, lit. "Meteor Burst") is a command exclusive to Terra in Kingdom Hearts Birth by Sleep and exclusive to Riku in Kingdom Hearts 3D: Dream Drop Distance.



I personally think this looks and works just fine. Not only does it work for attacks and commands, but for Shotlocks and other abilities, too. It should also clear up redundancy in the Mechanics section, as well. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 19:41, 14 August 2012 (UTC)

I'm not sure I like it this way. The description/function of the command is a critical point that should be mentioned in the lead. If there is redundency in the Mechanics section, then that part should be fixed. If we need something for the caption that isn't normally covered in the rest of the article, how about the visual aspect? For example, nowhere in the Meteor Crash article does it mention that Terra summons streams of fire to his Keyblade before bringing it down for the impact. --Neumannz, The Dark Falcon 20:08, 14 August 2012 (UTC)
I personally find that to be unnecessary information. If I read "Before using Meteor Crash, Terra summons streams of fire to his Keyblade" as a caption, the only thing I'd be able to say after looking at the .gif image is "Yeah, I can see that." In my eyes, leaving a description of the attack or command out of the lead encourages the reader to continue browsing the page, where they then would see that we describe it yet again in the Mechanics section.
A caption should at least be informative. Then again, a caption is meant to describe a picture (which is why I preferred the short, sweet, and simple "Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" caption), not serve as yet another addition to the lead...The only reason we're arguing about this in the first place is the on-going controversy about periods in captions. - Challenge Sigil KHD.pngEternal Nothingness XIIIChallenge Sigil KHD.png 20:16, 14 August 2012 (UTC)


I don't agree that we have to remove the frame if there's no caption. It has a real aesthetic benefit.
I don't think we can uniformly move the attack description to the captions, as they are often quite long, and we don't always have an animation for an ability. A list of the game appearances is also much lower-priority information than what the ability actually IS, as that list does nothing to define the subject of the page; while leaving the information later in the article may require the reader to read further in to learn basic facts of the subject, that's not really a positive in my view. If we could somehow use the image AS the introduction, I would agree with you, but without replacing the lead with the image, the image serves as a visual aid.
Most of the command descriptions are going to be significantly redundant to the Mechanics sections. Plus, we have the Shout Project to add some quote flavor to certain commands.
I do not feel that the Mechanics section should be covering a description of the ability's "in-universe" effect beyond describing things like range and damage output. The point of that section is to specifically get into the binary nitty-gritty of the code behind the ability.
Yes, that's what captions do; you usually read them to verify you are interpreting the image correctly.
"Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" is pure fluff. The image was not chosen for the page because of Terra or KHBbS; you might as well specify how much EXP he has at the time or what room he is in for all the relevance it has to the subject. The only relevant part of that caption, unless the point of the image is to specifically demonstrate how Meteor Crash differs visually from game-to-game and user-to-user, is that the image is indeed of Meteor Crash—and that is stunningly obvious by the title of the article. I've actually been disputing those kinds of captions since before DTN left, as I told you earlier. My view on it is somewhat informed by this, which I would highly recommend anybody writing captions to read.
If we incorporate a caption into the page, then that space gives us a wonderful opportunity to inform the reader of something relevant and interesting that possibly doesn't fit well anywhere else on the page; for example, Neumannz's suggestion about the rain of fire. Merely restating the title of the article, or a prominent sentence integral to the introduction, or worst, details of the image which are unrelated to the article subject, is a waste of that opportunity and comes across as detracting redundancy to the reader.192.249.47.177 20:46, 14 August 2012 (UTC)
I quite like Neumannz's idea of adding detail as it adds more depth to our slightly-bare-compared-to-other-articles command pages. It also makes the reader notice things that they may of not noticed at first (I never actually noticed the rain of fire before). If we were to follow ENX's quote plan, we should not need to say 'In-game description of Meteor Crash from Kingdom Hearts Dream Drop Distance. It should just be "In-game description from Kingdom Hearts Dream Drop Distance'. We shouldn't have to repeat Meteor Crash over and over again, I think the title makes it obvious that we aren't talking about any other command. TheFifteenthMember 00:19, 15 August 2012 (UTC)

I don't want a Ban =

Yes I have Flaws huge Big one to be exact the reason I blanked it out was because I could not stand every new rule you like to have your way, stating that all voices must have a darn source page etc.., and afterwards I completely lost it. So I'm sorry for the mess to this there forth I'll stop messing around this place. --98.196.40.126 00:42, 18 August 2012 (UTC)

P.S I being honest and reasonable and not showing any jealeousy here!

KH3D treasure list draft

So umm yeah, how does this like as a draft? UnknownCheisā —— Mirror Mirror 05:19, 22 August 2012 (UTC)

Shouldn't duplicate treasures still be listed separately? --Neumannz, The Dark Falcon 05:59, 22 August 2012 (UTC)
That's what I would say. Also, use the category names from the game; I think you can see them all in the Moogle Shop."We're werewolves, not swearwolves." (KrytenKoro) 14:58, 22 August 2012 (UTC)

Re:Nightmare Split

I thought as much. >8^y Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. - Erry 14:40, 22 August 2012 (UTC)

"INTEGRATE THE PLOT AS DEPICTED IN THE GAME"

Considering the Drop mechanic lets the player play through either side of the World in whatever order they wish, how do you suggest that be done? The only cut-off is that Riku cannot enter the Castle in the real world until Sora fights Xemnas, and Sora arrives at the world first. Otherwise the events can be experienced in whatever order the player likes. DoreikuKuroofangu 02:42, 28 August 2012 (UTC)

The order is TT > LCdC > PP > TG > CotM > SS > TWTNW maggosh 02:47, 28 August 2012 (UTC)
Whatever order the player wants, sure, but the game depicts a certain order to the events.
Roughly:
  • Sora and Riku enter TWTNW together
  • Sora's entire story
  • Riku makes his way through the twofold nightmare and reaches Sora
  • Riku emerges from the nightmare, and enters the castle for real
  • Teatime
There's really no need for the "side" stuff in these synopses, except possibly in the first ring of worlds. The stories of Symphony, Country, Town, and World are all written so that you can't discuss it completely by focusing on each character separately."We're werewolves, not swearwolves." (KrytenKoro) 02:48, 28 August 2012 (UTC)
That the game depicts them in this order is news to me, there's no order to the Theater since it splits up the cutscenes by side, and as I said, you can Drop from one character to the other at any time. Tell me where the game demonstrates this order and I'll reorganize the section accordingly. DoreikuKuroofangu 02:50, 28 August 2012 (UTC)