Game:Shan-Yu: Difference between revisions
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BraviDunno (talk | contribs) (→Strategy: I think it's the same thing for Combo Cut but I'm not sure) |
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A good way to defeat the enemies and Shan-Yu at the same time is to save [[Mulan]]'s [[Limit]], [[Red Rocket]], until a point where Sora is up against both at the same time. When the Heartless are defeated, concentrate Sora's attacks on Shan-Yu. | A good way to defeat the enemies and Shan-Yu at the same time is to save [[Mulan]]'s [[Limit]], [[Red Rocket]], until a point where Sora is up against both at the same time. When the Heartless are defeated, concentrate Sora's attacks on Shan-Yu. | ||
Shan-Yu is most dangerous when he is pulsating with dark energy. Watch out for his | Shan-Yu is most dangerous when he is pulsating with dark energy. Watch out for his Charge ability, which sends Sora across the arena, and an upward spiral attack. Both leave him open for attack followed by a combo. When prompted, use the Reaction Command to enter a grapple with Shan-Yu and inflict a lot of damage. | ||
It is also wise to keep an eye out for Shan-Yu's pet falcon, [[Hayabusa]], as it can easily pick Sora with its talons if it gets close. Locking on and attacking the falcon will take it out of the fight momentarily, though it will soon reappear. Attacking the falcon will also release restorative orbs if needed. | It is also wise to keep an eye out for Shan-Yu's pet falcon, [[Hayabusa]], as it can easily pick Sora with its talons if it gets close. Locking on and attacking the falcon will take it out of the fight momentarily, though it will soon reappear. Attacking the falcon will also release restorative orbs if needed. | ||
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{{Atk-m|col=3|{{nihongo|'''Combo Cut'''|連続斬り|<br>Renzoku Kiri}}|(Attack 1-4)|Physical|x0.5<br>Hit 2+: x0.25|O|Slashes with sword five times while moving forward.||(Attack 5)|Physical|x0.75|O}} | {{Atk-m|col=3|{{nihongo|'''Combo Cut'''|連続斬り|<br>Renzoku Kiri}}|(Attack 1-4)|Physical|x0.5<br>Hit 2+: x0.25|O|Slashes with sword five times while moving forward.||(Attack 5)|Physical|x0.75|O}} | ||
{{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Physical|x1.5|O|Swings sword and turns his body to the right.}} | {{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Physical|x1.5|O|Swings sword and turns his body to the right.}} | ||
{{Atk-m|col=3|{{nihongo|'''Rising Dragon Cut'''|昇竜斬|<br>Shōryū Ki}}|(Shockwave)|Physical|x0.5<br>Hit 2+: x0|△|Releases shock waves around himself, then jumps while spinning sideways.||(Sword)|Physical|x1.0<br>Hit 2+: x0.5|△|(Body blow)|Physical|x0.5<br>Hit 2+: x0.25|△}} | {{Atk-m|col=3|{{nihongo|'''Rising Dragon Cut'''|昇竜斬|<br>Shōryū Ki}}|(Shockwave)|Physical|x0.5<br>Hit 2+: x0|△|Releases shock waves around himself, then jumps while spinning sideways.|Used at low HP when with a dark aura.|(Sword)|Physical|x1.0<br>Hit 2+: x0.5|△|(Body blow)|Physical|x0.5<br>Hit 2+: x0.25|△}} | ||
{{Atk-m|col=3|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|(Sword)|Physical|x2.0<br>Hit 2+: x0|△|Jumps slightly, then charges straight forward at high speed.||(Body blow)|Physical|x1.0|△}} | {{Atk-m|col=3|{{nihongo|'''Charge'''|突進|<br>Tosshin}}|(Sword)|Physical|x2.0<br>Hit 2+: x0|△|Jumps slightly, then charges straight forward at high speed.|Used at low HP when with a dark aura.|(Body blow)|Physical|x1.0|△}} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{rc|o}} | {{rc|o}} |
Revision as of 10:08, 12 July 2024
Shan-Yu | |||||||
---|---|---|---|---|---|---|---|
Japanese | シャン・ユー | ||||||
Rōmaji | Shan Yū | ||||||
Origin | Mulan (1998) | ||||||
Game | Kingdom Hearts II | ||||||
|
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
442 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: HP +5, Aerial Sweep, Hidden Dragon Goofy: Goofy Turbo Mulan: HP +20 | ||||||
World(s) | ||||||
The Land of Dragons |
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
442 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: HP +5, Aerial Sweep, Hidden Dragon Goofy: Goofy Turbo Mulan: HP +20 | ||||||
World(s) | ||||||
The Land of Dragons |
Hayabusa | |||||||
---|---|---|---|---|---|---|---|
Japanese | ハヤブサ | ||||||
Origin | Mulan (1998) | ||||||
Game | Kingdom Hearts II | ||||||
|
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
102 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5 | ||||
World(s) | ||||||
The Land of Dragons |
Location | HP | Strength | Defense | EXP | ||
The Land of Dragons Episode 1 |
102 | 12 | 6 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0 | ||||
World(s) | ||||||
The Land of Dragons |
Shan-Yu is a boss fought at The Land of Dragons in Kingdom Hearts II.
Strategy
Shan-Yu is fast, but his attack power is relatively low. To begin, rush in and start attacking immediately, preferably in Valor Form. The Heartless will appear randomly and start attacking the gate. When this occurs, it is best to defeat them immediately since the protection of the gate is the main goal. It is advised that in order to keep the gate's defenses high, Sora should pick up the orbs dropped by the Heartless enemies so keep an eye on the damage gauge at the top of the screen.
A good way to defeat the enemies and Shan-Yu at the same time is to save Mulan's Limit, Red Rocket, until a point where Sora is up against both at the same time. When the Heartless are defeated, concentrate Sora's attacks on Shan-Yu.
Shan-Yu is most dangerous when he is pulsating with dark energy. Watch out for his Charge ability, which sends Sora across the arena, and an upward spiral attack. Both leave him open for attack followed by a combo. When prompted, use the Reaction Command to enter a grapple with Shan-Yu and inflict a lot of damage.
It is also wise to keep an eye out for Shan-Yu's pet falcon, Hayabusa, as it can easily pick Sora with its talons if it gets close. Locking on and attacking the falcon will take it out of the fight momentarily, though it will soon reappear. Attacking the falcon will also release restorative orbs if needed.
Remember to heal when necessary. If Sora is defeated during the battle, the option to play as King Mickey may appear. However, King Mickey should not be needed, and Shan-Yu should fall relatively easily.
- Shan-Yu
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Vertical Slash (縦斬り Tate Kiri ) |
Physical | x0.5 | O | |||
Quickly swings sword downward. | ||||||
Combo Cut (連続斬り Renzoku Kiri ) |
(Attack 1-4) | Physical | x0.5 Hit 2+: x0.25 |
O
| ||
(Attack 5) | Physical | x0.75 | O | |||
Slashes with sword five times while moving forward. | ||||||
Sweep Away (なぎ払い Nagiharai ) |
Physical | x1.5 | O | |||
Swings sword and turns his body to the right. | ||||||
Rising Dragon Cut (昇竜斬 Shōryū Ki ) |
(Shockwave) | Physical | x0.5 Hit 2+: x0 |
△
| ||
(Sword) | Physical | x1.0 Hit 2+: x0.5 |
△ | |||
(Body blow) | Physical | x0.5 Hit 2+: x0.25 |
△ | |||
Releases shock waves around himself, then jumps while spinning sideways. | ||||||
Used at low HP when with a dark aura. | ||||||
Charge (突進 Tosshin ) |
(Sword) | Physical | x2.0 Hit 2+: x0 |
△
| ||
(Body blow) | Physical | x1.0 | △ | |||
Jumps slightly, then charges straight forward at high speed. | ||||||
Used at low HP when with a dark aura. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Press (おしかえす Oshikaesu , lit. "Force Back") |
— | — | Can be used in the midst of a sword clash. Lock swords with Shan-Yu. Requires tapping repeatedly. | ||||
Takedown (ターンブレイク Tān Bureiku , lit. "Turn Break") |
Physical | x4.0 | Can be used after forcing Shan-Yu back with Press. Flip around Shan-Yu's sword and immediately attack with the Keyblade to knock him back, extinguishing his aura. |
- Hayabusa
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Beak (クチバシ Kuchibashi ) |
Physical | x1.0 | O | |||
Descends and pecks with beak. | ||||||
Dive Bomb (急降下攻撃 Kyūkōka Kōgeki ) |
Physical | x1.2 Hit 2+: x0.2 |
△ | |||
Swoops down, then quickly rises. | ||||||
Carry (持ち上げ Mochiage ) |
Physical | x0 | O | |||
Flies low, grabs the opponent, and lifts up. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Video
Shan-Yu – Kingdom Hearts II |
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