Physical (element): Difference between revisions
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==''Kingdom Hearts II''== | ==''Kingdom Hearts II''== | ||
===Attacks and abilities=== | ===Attacks and abilities=== | ||
====Party members==== | ====Party members==== | ||
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!style="width: | !style="width:23%"|Attack | ||
!style="width: | !style="width:12%"|Type | ||
!style="width: | !style="width:65%"|Description | ||
|- | |||
|Sora: Ground Vertical Swing<br>Sora: Ground Horizontal Swing<br>Sora: Ground Thrust<br>Sora: Ground Vertical Spin Swing<br>Sora: Ground Horizontal Spin Swing<br>Sora: Aerial Upswing<br>Sora: Aerial Downswing<br>Sora: Aerial Vertical Spin Swing<br>Sora: Aerial Horizontal Spin Swing | |||
|Attack | |||
| | |||
|- | |||
|[[Valor Form]]: Brave Ground Vertical Swing<br>Valor Form: Brave Ground Horizontal Swing<br>Valor Form: Brave Ground Thrust<br>Valor Form: Brave Aerial Vertical-Horizontal Swing<br>Valor Form: Brave Aerial Up-Down Swing | |||
|Attack | |||
| | |||
|- | |||
|[[Master Form]]: Master Left Right Swing<br>Master Form: Master Somersault Swing<br>Master Form: Master Vertical-Horizontal Swing<br>Master Form: Auto Magic Attack | |||
|Attack | |||
| | |||
|- | |||
|[[AntiForm]]: Anti Ground Scratch<br>AntiForm: Anti Ground Kick Up<br>AntiForm: Anti Ground Dance Kick<br>AntiForm: Anti Ground Horizontal Spin<ref>Only the backflip deals Physical damage.</ref><br>AntiForm: Anti Ground Wild Dance<ref>Only the scratch deals Physical damage.</ref><br>AntiForm: Anti Ground Flash<br>AntiForm: Anti Aerial Dance Kick<br>AntiForm: Anti Aerial Giant Swing<br>AntiForm: Anti Aerial Wild Dance<ref>Only the continuous attack deals Physical damage.</ref> | |||
|Attack | |||
| | |||
|- | |||
|[[Final Form]]: Final Ground Cross Swing<br>Final Form: Final Ground Thrust<br>Final Form: Final Ground Continuous Swing<br>Final Form: Final Aerial Diagonal Spin<br>Final Form: Final Aerial Left-Right Swing<br>Final Form: Auto Jump Support<br>Final Form: Auto Fall Support<br>Final Form: Auto Land Support<br>Final Form: Auto Glide Support<br>Final Form: Auto Item Support<br>Final Form: Auto Magic Support<br>Final Form: Auto Knockback Support<br>Final Form: Auto Recovery Support | |||
|Attack | |||
| | |||
|- | |||
|[[Lion Form]]: Lion Ground Vertical Swing<br>Lion Form: Lion Ground Horizontal Swing<br>Lion Form: Lion Ground Rush Swing<br>Lion Form: Lion Ground Fall Swing<br>Lion Form: Lion Ground Knockback<br>Lion Form: Lion Aerial Upswing<br>Lion Form: Lion Aerial Vertical Swing<br>Lion Form: Lion Aerial Spin Swing | |||
|Attack | |||
| | |||
|- | |||
|[[Magic Carpet]]: Carpet Whirlwing Swing<br>Magic Carpet: Carpet Horizontal Spin Swing<br>Magic Carpet: Carpet Vertical Spin Swing | |||
|Attack | |||
| | |||
|- | |- | ||
|[[Donald | |[[Die Form]]: Dice Attack | ||
|Attack | |||
| | |||
|- | |||
|[[Card Form]]: Card Attack | |||
|Attack | |||
| | |||
|- | |||
|Roxas: Dual-wield Ground Cross Swing<br>Roxas: Dual-wield Ground Horizontal Swing<br>Roxas: Dual-wield Ground Continuous Swing<br>Roxas: Dual-wield Aerial Thrust<br>Roxas: Dual-wield Aerial Upswing<br>Roxas: Dual-wield Aerial Spin Wing | |||
|Attack | |||
| | |||
|- | |||
|King Mickey: Left-Right Swing<br>King Mickey: Rising Spin<br>King Mickey: Jump Thrust<br>King Mickey: Falling Continuous Thrust<br>King Mickey: Vertical Spin Swing<br>King Mickey: Continuous Swing<br>King Mickey: Turn Swing | |||
|Attack | |||
| | |||
|- | |||
|Donald Duck: Vertical Swing<br>Donald Duck: Continuous Swing<br>Donald Duck: Aerial Downswing<br>Donald Duck: Aerial Upswing | |||
|Attack | |||
| | |||
|- | |||
|Pride Lands Donald Duck: Flying Downswing<br>Pride Lands Donald Duck: Flying Upswing | |||
|Attack | |||
| | |||
|- | |||
|Goofy: Shield Rush<br>Goofy: Shield Swing<br>Goofy: Shield Spin<br>Goofy: Aerial Downswing<br>Goofy: Aerial Upswing | |||
|Attack | |||
| | |||
|- | |||
|Pride Lands Goofy: Shell Rush<br>Pride Lands Goofy: Shell Spin<br>Pride Lands Goofy: Aerial Body Blow<br>Pride Lands Goofy: Aerial Upper | |||
|Attack | |||
| | |||
|- | |||
|[[Upper Slash]] | |||
|Action Ability | |Action Ability | ||
| | |Knocks a target into the air during a combo with {{button|s}}. | ||
|- | |- | ||
|[[ | |[[Horizontal Slash]] | ||
|Action Ability | |Action Ability | ||
| | |Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. | ||
|- | |- | ||
|[[ | |[[Retaliating Slash]] | ||
|Action Ability | |Action Ability | ||
| | |When knocked down, quickly regains balance and counterattacks with {{button|s}}. | ||
|- | |- | ||
|[[ | |[[Slapshot]] | ||
|Action Ability | |Action Ability | ||
| | |Rapidly attacks a nearby target without getting flung back. | ||
|- | |- | ||
|[[ | |[[Dodge Slash]] | ||
|Action Ability | |Action Ability | ||
| | |Unleashes an attack that deals damage to nearby enemies. | ||
|- | |- | ||
|[[ | |[[Slide Dash]] | ||
| | |Action Ability | ||
| | |Instantly closes in on and attacks a far target. | ||
|- | |||
|[[Guard Break]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move that pierces through a target's guard. | |||
|- | |||
|[[Aerial Sweep]] | |||
|Action Ability | |||
|Unleashes a powerful leaping attack on targets in midair. | |||
|- | |||
|[[Aerial Spiral]] | |||
|Action Ability | |||
|Closes in on far targets in midair and unleashes spinning attacks. | |||
|- | |||
|[[Aerial Finish]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move to a single target in midair. | |||
|- | |||
|[[Brave Shot]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move and knocks a single target off its feet. | |||
|- | |||
|[[Brave Beat]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move that successively attacks several targets at once. | |||
|- | |||
|[[Sonic Strike]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move that pierces through a single target. | |||
|- | |||
|[[Sonic End]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. | |||
|- | |||
|[[Over the Horizon]] | |||
|Action Ability | |||
|Leaps towards a target in a rapid attack with {{button|s}}. | |||
|- | |||
|[[Master Strike]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move that successively attacks a single target. | |||
|- | |||
|[[Final Arcana]] | |||
|Action Ability | |||
|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. | |||
|- | |||
|[[Final Strike]] | |||
|Action Ability | |||
|While spinning in midair, deals a powerful finishing combo move to a single target. | |||
|- | |||
|[[Final Arts]] | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move to get rid of several targets at once. | |||
|- | |||
|[[Combo Upper]] | |||
|Action Ability | |||
|Knocks a target into the air during a combo with {{button|s}}. | |||
|- | |||
|[[Aerial Impulse]] | |||
|Action Ability | |||
|Tackles and attacks a target in midair during a combo with {{button|s}}. | |||
|- | |||
|[[Retaliating Smash]] | |||
|Action Ability | |||
|When knocked down, quickly regains balance and attacks with {{button|s}}. | |||
|- | |||
|[[Running Tackle]] | |||
|Action Ability | |||
|Unleashes a rapid tackle on a single target while attacking during Dash. | |||
|- | |||
|[[Goofy Tornado]] | |||
|Action Ability | |||
|Creates a vortex to draw enemies close and attack them! MP Cost: 10 | |||
|- | |- | ||
|[[ | |[[Goofy Bash]] | ||
| | |Action Ability | ||
| | |An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Goofy Turbo]] | ||
| | |Action Ability | ||
| | |Dashes through enemies, bouncing them towards Sora. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Trinity Limit]]: Break<br>Trinity Limit: Ultima<br>Trinity Limit: Major Drive<br>Trinity Limit: Combo Start | ||
|Limit | |Limit | ||
|A Limit Command that | |A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. | ||
|- | |- | ||
|[[ | |[[Tornado Fusion]]: Whirli-Goof<br>Tornado Fusion: Whirli-Goofra<br>Tornado Fusion: Whirli-Goofga | ||
|Limit | |Limit | ||
|A Limit Command that unleashes | |A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. | ||
|- | |- | ||
|[[ | |[[Teamwork]]: Knocksmash<br>Teamwork: Duo Raid<br>Teamwork: Cosmo Boost | ||
| | |Limit | ||
| | |A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. | ||
|} | |} | ||
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|style="border:1px solid"|<h4>Enemies</h4> | |style="border:1px solid"|<h4>Enemies</h4> |
Revision as of 18:45, 7 March 2023
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance
Party members
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Notes and references
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
Elements |
---|
Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |