Kingdom Hearts II
Kingdom Hearts II Final Mix

Game:Master Control Program: Difference between revisions

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==Video==
==Video==
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|width="340px" style="border-radius:10px"|'''Sark & the Master Control Program – ''Kingdom Hearts II'''''
! Sark & the Master Control Program – ''Kingdom Hearts II''
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{{DisneyBossDirectory}}
{{DisneyBossDirectory}}
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 13:47, 24 November 2022

Master Control Program

Master Control Program KHII.png

Japanese MCP

Type Construct
Origin Tron
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - The Encounter

Location HP Strength Defense EXP
Space Paranoids
Episode 2
920[1] 42 24 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Max HP +5, Reflect element
Donald: Max HP +4
Goofy: Accessory slot
Tron: Max HP +5
World(s)
Space Paranoids
Location HP Strength Defense EXP
Space Paranoids
Episode 2
920[1] 42 24 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Max HP +5, Reflect element
Donald: Max HP +4
Goofy: Accessory slot
Tron: Max HP +5
World(s)
Space Paranoids

The Master Control Program is a boss in Kingdom Hearts II, located in Space Paranoids. He is fought alongside Sark.

Strategy

Kingdom Hearts II

Guardian Soul is very useful here because its ability, Reaction Boost, amplifies the only way of damaging the MCP. During the battle with the MCP, Sark again throws his disk (which has proportionately increased in size) and can shock the ground when Sora is close. The other way to get rid of Sark is to attack Sark's legs to make him kneel, this allows his head to be attacked—destroying the head stuns Sark for some time, but he will eventually be fully regenerated by the MCP.

The MCP is surrounded by walls protecting his core, Sora needs to attack the walls and use the Delete and Charge Reaction Commands in order to defeat him. Tron cannot be knocked out or Sora will be unable to use Delete.

After decreasing the MCP's HP with Charge, he will counter with his Electromagnet Field and Laser attacks. When the MCP is reduced to 50% HP or when eleven walls are broken, the MCP will repair the broken walls. Heal when necessary, but be sure to save healing items for Tron in case he is knocked out when needed for Delete.

Make sure to stun Sark before making a move against the MCP, as he will use his Giant Disc Throw attack if he is active while the party is using Delete. Sark blocks off the passageway with a wall when the MCP is reduced below 50% HP if Sora is far away, which allows the High Climb and Needle Dive Reaction Commands to be used to stun Sark.

Since Delete counts as multiple hits in Valor Form, this is a great battle to train Valor. Hitting the Defensive Walls also count. Hit Sark if the Drive gauge runs low. Be sure to equip Sora with the Drive Boost Ability.

MCP
Technique Element Power Guard?
Electromagnet Field (電磁波
Denjiha
?)
Thunder x1.5
Hit 2+: x0.5
X
Surrounds the spinning protective walls with electromagnetic waves.
Laser (レーザー
Rēzā
?)
Neutral x1.5 X
Fires lasers from the protective walls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Delete (デリート
Derīto
?)
Can be used when near a gap in the stationary walls.
Begin a beam attack against the MCP. Can only be used when Tron is alive.
Charge (チャージ
Chāji
?)
Physical x0.25 per 0.17 seconds Can be used after using Delete.
Fire a damaging beam at the MCP by repeatedly pressing Triangle.
Sark
Technique Element Power Guard?
Disc Throw (ディスク投げ
Disuku Nage
?)
Physical x2.0
Hit 2+: x0.25
Aims and throws a disc at Sora.
Giant Disc Throw (巨大ディスク投げ
Kyodai Disuku Nage
?)
Physical x2.0
Hit 2+: x0.25
Hurls a huge disc forward along the passageway.
Thunder (サンダー
Sandā
?)
Thunder x1.5 X
Rains down lightning on Sora's location.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Attribute Power Description
High Climb (クライムハイ
Kuraimu Hai
?, lit. "Climb High")
Can be used against Sark when he summons a wall.
Leap up the wall Sark summons.
Needle Dive (ニードルダイヴ
Nīdoru Daivu
?)
Can be used after using High Climb.
Attack Sark's head and knock him unconscious.

Video

Sark & the Master Control Program – Kingdom Hearts II

Notes and references

  1. ^ Its shields have 148 HP each.