Prize Pod: Difference between revisions
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Another and much simpler strategy is to simply put as many Magnera as possible in your deck and cast them relentlessly. Only Magnera, though: Magnet is too weak and has a short range while Magnega is too powerful (meaning it will kill them instead of milking their items). | Another and much simpler strategy is to simply put as many Magnera as possible in your deck and cast them relentlessly. Only Magnera, though: Magnet is too weak and has a short range while Magnega is too powerful (meaning it will kill them instead of milking their items). | ||
Another strategy that is only useful when prize pods appear after clearing enemies is to activate the rhythm mixer command style which has an incredible attack speed and can net you up to 20+ ingredients in one run through. | |||
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Revision as of 09:23, 9 February 2021
Oh no! The water! I'm in big trouble if I don't fetch it!
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Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: name meanings. |
Prize Pod | |||
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Japanese | プライズポット | ||
Rōmaji | Puraizu Potto | ||
Translation | Prize Pot
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Type | Unversed | ||
Game | Kingdom Hearts Birth by Sleep | ||
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Prize Pod
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Kingdom Hearts Birth by Sleep |
You don't see these rare Unversed every day. Attacking or defeating them causes them to drop rare items called "delicious prizes." Mmm! Prize Pods won't attack you, but they will skedaddle the moment they're spotted. You'll have to chase them down if you want dibs on all that deliciousness. |
Location | HP | EXP | Strength | Defense | |
Enchanted Dominion | 210 | 20 | 7 | 3 | |
Castle of Dreams | 217 | 30 | 8 | 3 | |
Dwarf Woodlands | 224 | 40 | 11 | 4 | |
Radiant Garden | 252 | 50 | 14 | 6 | |
Disney Town | 280 | 65 | 16 | 9 | |
Olympus Coliseum | 280 | 65 | 16 | 9 | |
Deep Space | 322 | 85 | 19 | 12 | |
Neverland | 371 | 125 | 23 | 14 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 1-8 | |||||
World(s) | |||||
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Radiant Garden, Disney Town, Olympus Coliseum, Neverland |
Location | HP | EXP | Strength | Defense | |
Dwarf Woodlands | 210 | 20 | 7 | 3 | |
Castle of Dreams | 217 | 30 | 8 | 3 | |
Enchanted Dominion | 224 | 40 | 11 | 4 | |
Radiant Garden | 252 | 50 | 14 | 6 | |
Disney Town | 280 | 65 | 16 | 9 | |
Olympus Coliseum | 280 | 65 | 16 | 9 | |
Deep Space | 322 | 85 | 19 | 12 | |
Neverland | 371 | 125 | 23 | 14 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 1-8 | |||||
World(s) | |||||
Dwarf Woodlands, Castle of Dreams, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Neverland |
Location | HP | EXP | Strength | Defense | |
Castle of Dreams | 210 | 20 | 7 | 3 | |
Dwarf Woodlands | 217 | 30 | 8 | 3 | |
Enchanted Dominion | 224 | 40 | 11 | 4 | |
Radiant Garden | 252 | 50 | 14 | 6 | |
Disney Town | 280 | 65 | 16 | 9 | |
Olympus Coliseum | 280 | 65 | 16 | 9 | |
Deep Space | 322 | 85 | 19 | 12 | |
Neverland | 371 | 125 | 23 | 14 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 1-8 | |||||
World(s) | |||||
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland |
Match | HP | EXP | Strength | Defense | |
Risky Riches |
• Round 3: Prize Pod x4 | ||||
350 | 5 | 13 | 4 | ||
Treasure Tussle |
• Round 3: Prize Pod x6 | ||||
525 | 10 | 21 | 10 | ||
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0 |
The Prize Pod is an Unversed that is found in Kingdom Hearts Birth by Sleep. Although it is a variant of the Red Hot Chili, Blue Sea Salt, and Yellow Mustard Unversed, it is passive in nature, and is similar to the Mushroom Heartless from earlier games. Prize Pods appear in most worlds, and have conditions that must be met for them to appear, ranging from defeating the enemies in an area to simple random chance. Each time a Prize Pod is damaged, it will drop one of a specific set of Flavors, depending on which world it is found in, and if not slain in a set amount of time, it will flee. Once a world's set of Prize Pods flee or are slain, they will not reappear until the character has left the world and returned.
Design
A Prize Pod is a small Unversed that resembles a pot or jar. Its lower half is dark purple and decorated by several small, violet diamonds. Its upper half is violet. Its lid is black and sports two small wings that it uses to fly. Its red eyes are set in a happy expression.
In Kingdom Hearts Birth by Sleep Final Mix, the Prize Pod receives a palette swap which gives it a dark-green body with a black base decorated with gold diamonds and gold highlights. Its top is now gold.
The Prize Pod's behavior and tendency to relinquish rare treasures are reminiscent of on the Bulky Vendor and Prize Bug.
Locations
Kingdom Hearts Birth by Sleep
World | Char | Location | Spawn Trigger | Ingredient Drop |
File:DL Sprite Terra Icon 1 KHBBS.png | Underground Waterway | Spawn point on top of a waterfall near the exit to the Courtyard. If four Red Hot Chilis appear leave the area and return. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | The Mine | Lit area far on the right. Defeat the Monotruckers and Red Hot Chilis. If four Scrappers appear leave the area and return. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Flower Glade | Area to the left of the path from the Courtyard. | ||
File:DL Sprite Terra Icon 1 KHBBS.png | Waterside | In-between the wall of fire and the two Scrappers (and sometimes one Bruiser) at the northernmost part. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | Audience Chamber | Columned area to the left of the entrance. If Red Hot Chilis appear, leave the area and return. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Waterside | After exiting the Forest Clearing, in the corner of the cliff on the left side. | ||
File:DL Sprite Terra Icon 1 KHBBS.png | Palace Courtyard | Go over to the fountain in the center and defeat four Red Hot Chilis. If another four appear, exit the area and come back. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | Mousehole | Far end of the area accessible through the hole on top of the end table with a clock in the Wardrobe Room. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Foyer | Underneath the stairs on the left side. If you don't encounter a single Bruiser beforehand, reenter the area until it appears. | ||
File:DL Sprite Terra Icon 1 KHBBS.png File:DL Sprite Ventus Icon 1 KHBBS.png File:DL Sprite Aqua Icon 1 KHBBS.png |
Fountain Court | Defeat four Blue Sea Salts in the recess adjacent to the stairs. If Red Hot Chilis appear instead, leave the area and come back. | ||
File:DL Sprite Terra Icon 1 KHBBS.png | Raceway | Defeat four Blue Sea Salts in the blue walled roof across from the exit to Pete's Rec Room, only accessible via Air Sliding. If a Chrono Twister appears, leave the area and come back. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | Raceway | Roof leading from the exit to Pete's Rec Room. Defeat four Blue Sea Salts. If none appear, leave the area and come back. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Raceway | After exiting the Raceway Registration, immediately to your left against the wall with the hidden Mickeys. Must defeat a few Blue Sea Salts beforehand. | ||
File:DL Sprite Terra Icon 1 KHBBS.png File:DL Sprite Ventus Icon 1 KHBBS.png File:DL Sprite Aqua Icon 1 KHBBS.png |
Town Near Thebes | Southeast corner. If only Red Hot Chilis appear, or none appear at all, leave the area and come back until Red Hot Chilis and Prize Pots appear together. | ||
File:DL Sprite Terra Icon 1 KHBBS.png | Turo Prison Block | Far end of the area. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | Durgon Transporter | In the airlock leading to the Ship Exterior. Defeat the first wave of enemies that appear in the room, after which the Prize Pods will appear. If Sonic Blasters appear, leave the area and come back. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Turo Prison Block | Far end of the hall. | ||
File:DL Sprite Terra Icon 1 KHBBS.png | Skull Rock: Entrance | Small cliff accessible via Air Slide from Skull Rock: Cavern. If Jellyshades and a Triple Wrecker appear, leave the area and come back. | ||
File:DL Sprite Ventus Icon 1 KHBBS.png | Mermaid Lagoon | On the ledge accessible from the Cliff Path. A Wild Bruiser will appear alone first, followed by the Prize Pods and four Yellow Mustards. If the Wild Bruiser and Yellow Mustards appear together, exit the area and re-enter. | ||
File:DL Sprite Aqua Icon 1 KHBBS.png | Indian Camp | At the far north cliff-edge on the patch of green grass. Appears alongside a Wild Bruiser. If it doesn't appear, leave and re-enter the area. | ||
File:DL Sprite Terra Icon 1 KHBBS.png File:DL Sprite Ventus Icon 1 KHBBS.png File:DL Sprite Aqua Icon 1 KHBBS.png |
Risky Riches | The Prize Pods appear in the second-to-last wave of Round Three; eight appear this time. | ||
Treasure Tussle | Clear Round One and Round Two, and the first two waves of Round Three; the Prize Pots will appear on both floors. |
Strategy
Prize Pods appear in exactly one location in nearly every world (usually a different location per character) and in certain matches in the Mirage Arena. They usually appear in groups of four, and will flee after thirty seconds without ever attacking. If they do not appear when the player character fulfills their appearance conditions, then the player can simply leave the room and try again, but once they appear in a world they will not reappear until the player leaves to the Lanes Between and then comes back. For every hit, they will drop flavors for making ice cream, and fighting Prize Pods is the only way to acquire these ingredients. Prize Pods drop two to three specific ingredients per character per world, so in order to get all the ingredients the player must defeat each set of Prize Pods in every world they inhabit.
To effectively and easily yield the most amount of ingredients from Prize Pods, it is recommended to have a repeating deck of a Magnet-type spell and then two Thunder-type spells, as well as a projectile-type Shotlock. Upon their appearance, use Magnega and then the following Thundagas. This will activate the Thunderbolt Command Style, nulling Magnega, so it should be recast. At this point step back and use a Shotlock to its maximum number of lock-ons. Once they have either been defeated or have fled, go in and collect the dropped ingredients. Another combo only Aqua can use would be to use a Magnet-type spell while on the ground, then following up with Raging Storm for multiple hits while the Magnet-type spell runs its course. Ventus can also use a combo of a Magnet-type spell and then follow up with either Faith or Salvation until the Magnet-Type spell finishes. Ventus and Aqua can also make use of Time Splicer. Another effective tactic for Terra, Ventus, and Aqua, is to use Transcendence, although the short start-up time may give the Prize Pods enough time to move out of the radius of Transcendence; an alternative is Mega Flare, which has a shorter start-up time; two Mega Flares should be enough to beat them.
Another and much simpler strategy is to simply put as many Magnera as possible in your deck and cast them relentlessly. Only Magnera, though: Magnet is too weak and has a short range while Magnega is too powerful (meaning it will kill them instead of milking their items).
Another strategy that is only useful when prize pods appear after clearing enemies is to activate the rhythm mixer command style which has an incredible attack speed and can net you up to 20+ ingredients in one run through.
Gallery
Unversed |
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Enemy Unversed |
Archraven | Axe Flapper | Blobmob | Blue Sea Salt | Bruiser | Buckle Bruiser | Chrono Twister | Flood | Glidewinder | Hareraiser | Jellyshade | Mandrake | Monotrucker | Prize Pod | Red Hot Chili | Scrapper | Shoegazer | Sonic Blaster | Spiderchest | Tank Toppler | Thornbite | Triple Wrecker | Vile Phial | Wild Bruiser | Yellow Mustard
Belly Balloon | Element Cluster | Flame Box | Floating Flora | Gluttonous Goo | Lone Runner | Ringer | Vitality Vial
|
Boss Unversed |
Cursed Coach | Iron Imprisoner | Mad Treant | Metamorphosis | Mimic Master | Spirit of the Magic Mirror | Symphony Master | Trinity Armor | Vanitas Remnant | Wheel Master
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