Kingdom Hearts II
Kingdom Hearts II Final Mix

Game:Sark: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 35: Line 35:
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
{{Q|Eliminate Sark! Defend yourself then go in for counterattack!|The Pause screen}}
{{Q|Eliminate Sark! Defend yourself then go in for counterattack!|The Pause screen}}
During the first phase of the battle, Sark's only attack is to fling his disk at [[Sora]], which can easily be reflected with the Reaction Commands "Zone Guard" and "Disc Strike". He can also teleport, but his health is very low.
During the first phase of the battle, Sark's only attack is to fling his disk at [[Sora]], which can easily be reflected with the [[Reaction Command]]s "Zone Guard" and "Disc Strike". He can also teleport, but his health is very low.


During the battle with the MCP, Sark's size increases dramatically. He again throws his disk (which has also increased in size) and shocks the ground when Sora is close. Sark's legs must be damaged to make him kneel, so his head can be attacked. Destroying the head stuns Sark for some time, but he will be regenerated by the MCP after a period of time.
During the battle with the MCP, Sark's size increases dramatically. He again throws his disk (which has also increased in size) and shocks the ground when Sora is close. Sark's legs must be damaged to make him kneel, so his head can be attacked. Destroying the head stuns Sark for some time, but he will be regenerated by the MCP after a period of time.


After the MCP has had a significant amount of its HP drained, Sark will start to raise a wall whenever Sora attempts to flee. This allows Sora to use the Reaction Commands "High Climb" and "Needle Dive". This will knock Sark out in one blow, making it easier to harm the MCP.
After the MCP has had a significant amount of its [[HP]] drained, Sark will start to raise a wall whenever Sora attempts to flee. This allows Sora to use the Reaction Commands "High Climb" and "Needle Dive". This will knock Sark out in one blow, making it easier to harm the MCP.
{{-}}
{{-}}



Revision as of 20:53, 23 March 2020

Sark

Sark KHII.png

Japanese サーク司令官
Rōmaji Sāku Shireikan
Origin Tron (1982)
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - The Encounter
Location HP Strength Defense EXP
Space Paranoids 460[1] 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
HP +5, Reflect Element (Sora)
HP +4 (Donald)
Accessory Slot (Goofy)
HP +5 (Tron)
World(s)
Space Paranoids

Sark is a boss in Kingdom Hearts II, located in Space Paranoids. He is fought alongside the Master Control Program.

Strategy

Kingdom Hearts II

"Eliminate Sark! Defend yourself then go in for counterattack!"
—The Pause screen

During the first phase of the battle, Sark's only attack is to fling his disk at Sora, which can easily be reflected with the Reaction Commands "Zone Guard" and "Disc Strike". He can also teleport, but his health is very low.

During the battle with the MCP, Sark's size increases dramatically. He again throws his disk (which has also increased in size) and shocks the ground when Sora is close. Sark's legs must be damaged to make him kneel, so his head can be attacked. Destroying the head stuns Sark for some time, but he will be regenerated by the MCP after a period of time.

After the MCP has had a significant amount of its HP drained, Sark will start to raise a wall whenever Sora attempts to flee. This allows Sora to use the Reaction Commands "High Climb" and "Needle Dive". This will knock Sark out in one blow, making it easier to harm the MCP.

Video

Sark —Kingdom Hearts II Final Mix

Notes and references

  1. ^ When fighting Sark alongside the MCP, he has only 230 HP, and his leg has 46 HP.