Card
|
Name
|
Effect
|
Description
|
Limit
|
CP
|
Location
|
|
Shadow |
Incrementor (ナンバープラス, Nanbā Purasu?, lit. "Number Plus") |
Increases the value of all cards by 1. |
2 reloads |
25
|
|
Soldier |
Combo Plus (コンボプラス, Konbo Purasu?) |
Adds an extra hit to normal combos. |
3 reloads |
15
|
|
Large Body |
Guard (リフレクトガード, Rifurekuto Gādo?, lit. "Reflect Guard") |
Deflects frontal physical attacks and completely nullifies damage. |
1 reload |
40
|
|
Red Nocturne |
Fire Boost (ファイアアップ, Faia Appu?, lit. "Fire Up") |
Increases the strength of fire-based abilities. |
1 reload |
20
|
|
Blue Rhapsody |
Blizzard Boost (ブリザドアップ, Burizado Appu?, lit. "Blizzard Up") |
Increases the strength of ice-based abilities. |
1 reload |
20
|
|
Yellow Opera |
Thunder Boost (サンダーアップ, Sandā Appu?, lit. "Thunder Up") |
Increases the strength of lightning-based abilities. |
1 reload |
20
|
|
Green Requiem |
Cure Boost (ケアルアップ, Kearu Appu?, lit. "Cure Up") |
Increases the potency of healing abilities. |
1 reload |
20
|
|
Powerwild |
Retrograde (ナンバーリバース, Nanbā Ribāsu?, lit. "Number Reverse") |
Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. |
1 reload |
30
|
|
Bouncywild |
Draw (ドロー, Dorō?) |
Attracts fallen cards and items for easy retrieval. |
5 reloads |
10
|
|
Air Soldier |
Reload Kinesis (ムーブリロード, Mūbu Rirōdo?, lit. "Move Reload") |
Allows reloads while in motion. |
3 reloads |
30
|
|
Bandit |
Combo Finish (コンボフィニッシュ, Konbo Finisshu?) |
Makes the first strike as powerful as a combo finish. |
1 reload |
30
|
|
Fat Bandit |
Back Attack (バックアタック, Bakku Atakku?) |
Deals more damage when striking enemies from behind. |
2 reloads |
40
|
|
Barrel Spider |
Quickload (クイックリロード, Kuikku Rirōdo?, lit. "Quick Reload") |
Reloads cards instantly. |
3 reloads |
30
|
|
Search Ghost |
Drain (ドレイン, Dorein?) |
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. |
1 reload |
35
|
|
Sea Neon |
Random Values (スロットナンバー, Surotto Nanbā?, lit. "Slot Number") |
Randomizes the values of cards you use. |
1 reload |
20
|
|
Screwdiver |
Decrementor (ナンバーオフ, Nanbā Ofu?, lit. "Number Off") |
Decreases the values of all cards by 1. |
1 reload |
15
|
|
Aquatank |
Auto-Reload (オートリロード, Ōto Rirōdo?) |
Automatically reloads cards when they run out. |
1 reload |
30
|
|
Wight Knight |
Float (レビテト, Rebiteto?, lit. "Levitate") |
Alters gravity to boost jumping ability. |
3 reloads |
15
|
|
Gargoyle |
Vanish (バニシュ, Banishu?) |
Makes you invisible and reduces your chances of being hit. |
1 reload |
30
|
|
Pirate |
All Zeros (ナンバー0, Nanbā 0?, lit. "Number 0") |
Changes the values of all cards to 0. |
1 reload |
30
|
|
Air Pirate |
Item Bracer (アイテムベール, Aitemu Bēru?, lit. "Item Veil") |
Stops enemies from breaking item cards you use. |
3 reloads |
30
|
|
Darkball |
Cardblind[KH CoM] (カードブライン, Kādoburain?) Duel Trigger[KH Re:CoM] (デュエルトリガー, Dueru Torigā?) |
Hide the cards you hold from hostile eyes.[KH CoM] Next card activates card duel regardless of the number.[KH Re:CoM] |
3 reloads[KH CoM] 1 reload[KH Re:CoM] |
25
|
|
Defender |
Protect (プロテス, Purotesu?) |
Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
1 reload |
30
|
|
Wyvern |
Reload Lock (リロードガード, Rirōdo Gādo?, lit. "Reload Guard") |
Stops the reload counter from counting reloads. |
3 reloads |
20
|
|
Wizard |
Magic Boost (マジックアップ, Majikku Appu?, lit. "Magic Up") |
Disables use of summon cards to power up magic cards. |
1 reload |
30
|
|
Neoshadow |
Bio (バイオ, Baio?) |
Causes enemies' HP to gradually drop. |
1 reload |
30
|
|
White Mushroom |
Hyper Healing (ハイパーヒーリング, Haipā Hīringu?) |
Restores some HP every time you use a friend card. |
3 reloads |
40
|
|
Black Fungus |
Random Flush (ランダムフラッシュ, Randamu Furasshu?) |
Activates a random enemy card effect. |
1 reload |
40
|
|
Creeper Plant |
Leaf Bracer (リーフベール, Rīfu Bēru?, lit. "Leaf Veil") |
Stops enemies from breaking Cure abilities you use. |
1 reload |
35
|
|
Tornado Step |
Reload Haste (リロードヘイスト, Rirōdo Heisuto?, lit. "Reload Haste") |
Subtracts 2 from the reload counter. |
1 reload |
30
|
|
Crescendo |
Summon Boost (サモンアップ, Samon Appu?, lit. "Summon Up") |
Disables use of magic cards to power up summon cards. |
1 reload |
30
|
|
Guard Armor |
Wide Attack (ワイドアタック, Waido Atakku?) |
Slightly extends the range of attack cards. |
30 attacks |
30
|
|
Parasite Cage |
Dispel (デスペル, Disuperu?) |
Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. |
1 use |
60
|
|
Trickmaster |
Value Break (ナンバーブレイク, Nanbā Bureiku?, lit. "Number Break") |
Decreases value of the enemy's card when your card is broken. |
10 card breaks taken |
25
|
|
Darkside |
Mimic (イミテーション, Imitēshon?, lit. "Imitation") |
Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. |
1 use |
99
|
|
Card Soldier |
Attack Haste (アタックヘイスト, Atakku Heisuto?) |
Increases the speed of attack cards. |
30 attacks |
55
|
|
Hades |
Berserk (バーサク, Bāsaku?) |
Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. |
30 attacks |
40
|
|
Jafar |
Attack Bracer (アタックベール, Atakku Bēru?, lit. "Attack Veil") |
Stops enemies from breaking attack cards you use. |
20 attacks |
65
|
|
Oogie Boogie |
Regen (リジェネ, Rijene?) |
Gradually restores HP. HP returns more quickly when low. |
10 uses |
40
|
|
Ursula |
Shell (シェル, Sheru?) |
Halves the damage from enemies' magic attacks. |
5 hits taken |
50
|
|
Hook |
Second Chance (ラストリーヴ, Rasuto Rīvu?, lit. "Last Leave") |
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. |
3 uses. |
35
|
|
Maleficent |
Overdrive (オーバードライブ, Ōbādoraibu?) |
Sacrifices reload speed to power up attack cards. |
30 attacks |
70
|
|
Riku |
Sleight Lock (ストックガード, Sutokku Gādo?, lit. "Stock Guard") |
Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. |
5 sleights |
80
|
|
Ansem[1]
|
Sleightblind (ストックブライン, Sutokkuburain?, lit. "Stockblind") |
Conceal your stocked cards from opponents.[KH CoM][2] Grants Sora resistance to certain elements.[KH Re:CoM] Resistant to fire, ice, and lightning. |
10 sleights |
40
|
|
Xemnas[3][KH Re:CoM] |
Quick Barrier (クイックバリアー, Kuikku Bariā?) |
When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
3 reloads |
65
|
|
Xigbar[4][KH Re:CoM] |
Shot Charge (ショットアップ, Shotto Appu?, lit. "Shot Up") |
Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
2 reloads |
80
|
|
Xaldin[5][KH Re:CoM] |
Aero Guard (エアロガード, Earo Gādo?) |
Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
3 hits taken |
65
|
|
Vexen |
Auto-Life (リレイズ, Rireizu?, lit. "Reraise") |
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. |
1 use |
60
|
|
Lexaeus[6]
|
Warp Break (デジョンブレイク, Dejon Bureiku?, lit. "Dezone Break") |
Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
50 attacks |
99
|
|
Zexion[7][KH Re:CoM] |
Confu-Strike (コンフュストライク, Konfu Sutoraiku?) |
Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
50 attacks |
65
|
|
Saïx[8][KH Re:CoM] |
Combo Boost (コンボブースト, Konbo Būsuto?) |
Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
20 attacks |
80
|
|
Axel |
Quick Recovery (クイックリカバリー, Kuikku Rikabarī?) |
Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. |
10 hits taken |
75
|
|
Demyx[9][KH Re:CoM] |
Water Charge (ウォーターチャージ, Wōtā Chāji?) |
Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
2 reloads |
80
|
|
Luxord[10][KH Re:CoM] |
Omni Break (オールブレイク, Ōru Bureiku?, lit. "All Break") |
Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
15 uses |
99
|
|
Marluxia |
Double Sleight (Wストック, W Sutokku?, lit. "W Stock") |
Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
3 sleights |
99
|
|
Larxene |
Dash (ダッシュ, Dasshu?) |
Increases running speed. Immune to lightning, but weak against special attacks. |
15 cards |
65
|
|
Roxas[11][KH Re:CoM] |
Double Strike (ダブルヒット, Daburu Hitto?, lit. "Double Hit") |
Doubles the damage dealt by an attack card. |
20 attacks |
99
|