Walkthrough:Kingdom Hearts/Agrabah: Difference between revisions

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|strategy=It's main attacks will be to call upon more {{Wtext|Pot Spiders|e}} and use its antennae to attack you. Dodge its antennae while striking its head and get out of the way while it moves to other spots as it is quite damaging during this phase. Use {{Wtext|Cure|w}} to heal yourself and keep striking it with the Keyblade.}}
|strategy=It's main attacks will be to call upon more {{Wtext|Pot Spiders|e}} and use its antennae to attack you. Dodge its antennae while striking its head and get out of the way while it moves to other spots as it is quite damaging during this phase. Use {{Wtext|Cure|w}} to heal yourself and keep striking it with the Keyblade.}}


After defeating the Pot Centipede, head back towards the {{Wtext|Cave of Wonders|b}}, where you'll find yourself in another boss battle.
After defeating the {{Wtext|Pot Centipede|b}}, head back towards the {{Wtext|Cave of Wonders|l}} through the {{Wtext|Plaza|l}} where you'll find yourself in another boss battle as the {{Wtext|Cave of Wonders Guardian|b}} emerges.


{{Template:WKH1SBoss
{{Template:WKH1SBoss
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★★☆☆
|prize=N/A
|prize=N/A
|emblem=Somebody Emblem.png
|strategy=You won't be able to get to the eyes yet as you'll have to wait for it to burrow into the ground. Once it lands attack its eyes and cast {{Wtext|Aero|w}} to keep away the projectiles it shoots or guard against them. {{Wtext|Donald|c}}, {{Wtext|Aladdin|c}} and {{Wtext|Goofy|c}} will harbor the Heartless away from you as you take out its HP. Use {{Wtext|Cure|w}} as needed.}}
|strategy=One of Jafar's traps in insure you will not be able to reach Jasmine and save this world. Take out the eyes, then enter through the mouth.
 
}}
As soon as the battle is over, head into the {{Wtext|Cave of Wonders|l}}, head down the stairs to the right to get into the {{Wtext|Relic Chamber|l}} and go across to the {{Wtext|red chest|t}} ahead and open it to get a {{Wtext|Thundara Ring|a}}, there is another on the other end of the room that contains a {{Wtext|Mythril|i}}. Head through the right exit to get to the {{Wtext|Silent Chamber|l}}, touch the jewel on the statue to open a hidden door in the same room, however we can't reach it yet, instead swim up the waterfall and use the {{Wtext|Blue Trinity|i}} to get a {{Wtext|Blue Chest|t}}, open it and you'll obtain a {{Wtext|Thunder-G|i}}. Now head straight ahead to the {{Wtext|Hidden Room|l}}, there's a closed door, a platform with a statue and a pillar, attack the pillar to lower it down, and now a cutscene, the {{Wtext|Genie|c}} grants {{Wtext|Jafar|c}}'s first wish to show the Keyhole of this world. Head back to the {{Wtext|Silent Chamber|l}} and climb up the stairs to the {{Wtext|Hall|l}}. Drop to the right to land in a whole different chamber, the {{Wtext|Dark Chamber|l}} climb up the stairs and go across the platform to the {{Wtext|chest|t}} to get a {{Wtext|Torn Page|i}}, now go across to the platform where there's a Save Point and jump across to the other platform and open the {{Wtext|chest|t}} there to get a {{Wtext|Cottage|i}}. Head back to the platform with a Save Point and go up to the {{Wtext|Hall|l}}.


You'll now find yourself wondering the inside of the cave. There are some water tunnels along this path. Some treasures require Aladdin in the party, as only {{Wtext|Abu|c}} can activate them.<!--Loss of memory from here on. Please help re-write this walkthrough. - UxieLover1994--> A {{Wtext|Torn Page|i}} can be found in the '''Dark Chamber'''. Collect it if you want to get 100%, as it is required to complete 100 Acre Wood.
Now keep going until you see the platform with three heads shooting out water streams, jump onto the top and open the {{Wtext|chest|t}} to get an {{Wtext|Elixir|i}}, head over to the other platform ahead beside the door to get a {{Wtext|Mythril Shard|i}}. Now head into the {{Wtext|Bottomless Hall|l}} through the nearest exit. Clear the area of Heartless and go to the upper platform, open the {{Wtext|chest|t}} to get a {{Wtext|Cottage|i}} then head into the {{Wtext|Treasure Room|l}}. Use the {{Wtext|Red Trinity|i}} in this room to get a lot of Munny and a {{Wtext|Mythril Shard|i}}. Climb the statue with the fireplace within and open the {{Wtext|chest|t}} to get a {{Wtext|Defense Up|i}}, jump to the other dune of gold with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Mythril Shard|i}}, jump across to the ledge and then to the other with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Shell-G|i}}. Now put {{Wtext|Aladdin|c}} into your party and call upon one of the statues to propel you to a {{Wtext|chest|t}} which contains Dalmatians 52, 53 and 54. Now head into the {{Wtext|Lamp Chamber|l}} for a cutscene and a boss battle.


Soon, you'll reach the Chamber with the Keyhole, and Sora will encounter {{Wtext|Maleficent|c}} for the first time. The evil fairy will then take her leave, and Jafar will reveal that <font color="mediumpurple">Jasmine</font> is a [[Princesses of Heart|<font color="pink">Princess of Heart</font>]]. You'll then find yourself in a battle with {{Wtext|Jafar|b}} and a reluctent {{Wtext|Genie|b}}.
{{Wtext|Sora|c}} encounters {{Wtext|Maleficent|c}} for the first time but she leaves as soon as he asks. And {{Wtext|Jafar|c}} reveals that {{Wtext|Jasmine|c}} is a [[Princesses of Heart|<font color="pink">Princess of Heart</font>]]. {{Wtext|Jafar|b}} will seal off the Keyhole and the exit to ensue the boss battle, with a reluctant {{Wtext|Genie|c}} as his aide.


<tabber>
<tabber>
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|strength=18
|strength=18
|defense=15
|defense=15
|status=
|mpr=27
|mpr=27
|exp=600
|exp=600
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★★☆☆
|prize={{Wtext|Blizzara|w}}
|prize=[[Blizzard|<font color="white">Blizzard Upgrade</font>]]
|strategy=Jafar will use a lot of powerful magic, some attacks include making his staff act as a torch and run at you with it, another where he will fire a ray of heat energy at you, you can easily memorize what he'll use if you listen to what he says beforehand. Many of these can be dodged and it is wise to keep attacking and not use magic at all. Use {{Wtext|Cure|w}} to heal.
|emblem=Somebody Emblem.png
|strategy=Jafar uses powerful spells on his foes to keep them away from him. Sometimes, he may levitate from one pillar to another.
}}
}}
|-|
|-|
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|ko=x0.0
|ko=x0.0
|other=x0.0
|other=x0.0
|difficulty=★★☆☆☆
|prize=*Attack hits Sora: (1) HP Ball x6  
|prize=See below
|emblem=Somebody Emblem.png
|strategy=Jafar has ordered Genie to attack the party as part of his second wish. As Genie is very loyal to Aladdin, he will fight with great reluctance. Sometimes, Genie will drop orbs to help his friends out:
 
*Attack hits Sora: (1) HP Ball x6  
*Attack hits Donald/Goofy/Aladdin: (1) MP Ball x2  
*Attack hits Donald/Goofy/Aladdin: (1) MP Ball x2  
*Attack hits water: (2) MP Ball x6  
*Attack hits water: (2) MP Ball x6  
*Attack hits ground: (5) Munny x5  
*Attack hits ground: (5) Munny x5  
*Genie applauds: (1) HP Ball x5, (2) MP Ball x5, (1) Munny x5  
*Genie applauds: (1) HP Ball x5, (2) MP Ball x5, (1) Munny x5  
*Genie becomes overjoyed: (1) HP Ball x5, (2) MP Ball x11, (1) Munny x5, (5) Munny x5<!--Rewrite this for me, please? - UxieLover1994-->}}
*Genie becomes overjoyed: (1) HP Ball x5, (2) MP Ball x11, (1) Munny x5, (5) Munny x5
|strategy=He is not an actual enemy in this battle however he will attempt to attack you, however he will give you leeway to quickly leave before being able to actually hit you. He will sometimes give rewards for certain things that happen within the battle.}}
</tabber>
</tabber>


After defeating Jafar, a hole will appear on the ground. Jump down for another battle with {{Wtext|Genie Jafar|b}} and {{Wtext|Iago|b}}.
You will be put back to the entrance of the {{Wtext|Lamp Chamber|l}}, walk over to {{Wtext|Jasmine|c}} to start another cutscene.
{{Wtext|Jafar|b}} appears and tells {{Wtext|Genie|c}} to make him '''into''' a genie... another boss fight, drop down into the {{Wtext|Lava Chamber|l}}.


<tabber>
<tabber>
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|strength=18
|strength=18
|defense=15
|defense=15
|status=
|mpr=29
|mpr=29
|exp=730
|exp=730
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★★☆☆
|prize={{Wtext|Fira|w}}, {{Wtext|Ansem's Report 1|i}}
|prize=[[Fire|<font color="white">Fire Upgrade</font>]], [[Ansem's Report|<font color="white">Ansem's Report 1</font>]]
|strategy={{Wtext|Jafar|b}} has gotten larger in size and his attacks are more powerful, however his defense is rather weak considering the lamp is with {{Wtext|Iago|e}}. However he will throw rock balls of magma at you which you can easily dodge, block or just get hit by. Use {{Wtext|Cure|w}} and {{Wtext|Potions|i}} to heal.
|emblem=Somebody Emblem.png
|strategy=Jafar used his final wish to become an all-powerful genie, which resulted in him becoming, well, this. He can only be harmed if his lamp is attacked, which is in the hands of Iago. Watch out for the molten rocks that Jafar might throw every now and then.
}}
}}
|-|
|-|
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★☆☆☆
|prize={{Wtext|Fira|w}}, {{Wtext|Ansem's Report 1|i}}
|prize=[[Fire|<font color="white">Fire Upgrade</font>]], [[Ansem's Report|<font color="white">Ansem's Report 1</font>]]
|strategy={{Wtext|Iago|e}} is a very vulnerable target, however he will be able to avoid you by being higher up in the air due to being a bird. Attack him whenever possible.
|emblem=Somebody Emblem.png
|strategy=When Jafar became a genie, he send his parrot spy, Iago, to protect his lamp and to ensure that nobody attacked it. Iago will fly around the battlefield with he lamp. Focus on attacking Iago as Genie Jafar is impervious to any kind of attack.
}}
}}
</tabber>
</tabber>
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[[File:Jasmine KH.png|left|75px|Jasmine]]
[[File:Jasmine KH.png|left|75px|Jasmine]]


Jafar is then sealed inside his lamp, taking Iago with him. However, [[Riku|somebody]] has kidnapped Jasmine. You must now escape the Cave of Wonders. After that, Aladdin will leave the party, and the Cave of Wonders will be closed. Genie then becomes a summonable character for Sora. After exiting Agrabah, two pathways become unlocked, but both are guaded by [[Walkthrough:Kingdom Hearts/Monstro|Monstro]]. After completing that world, you'll be taken back to Agrabah, but it's optinal to re-enter.
Once {{Wtext|Jafar|b}} is done for he'll be sealed in his lamp. However {{Wtext|Jasmine|c}} overlooking all this will be captured by an unknown presence. {{Wtext|Aladdin|c}} calls out for {{Wtext|Jasmine|c}} but no response, {{Wtext|Sora|c}} locks the Keyhole but this causes the {{Wtext|Cave of Wonders|l}} to start collapsing. They all head off on the {{Wtext|Carpet|c}}. Now you must go through a carpet-run where you have to dodge falling rocks, lava spurts, stalagmites and stalactites. HP Orbs and MP Orbs can be collected to bring back lost HP and MP.  
 
In the final cutscene {{Wtext|Aladdin|c}} wishes for {{Wtext|Genie|c}}'s freedom and in which {{Wtext|Genie|c}} becomes a summon for your party. In the next cutscene, {{Wtext|Maleficent|c}} grants {{Wtext|Riku|c}} the ability to find {{Wtext|Kairi|c}} with the help of {{Wtext|Captain Hook|c}} but {{Wtext|Riku|c}} is a bit skeptical of why they're doing all this for him.  


There are some stuff that you'll need certain skills for, so come back later for the [[Trinity|<font color="gold">Trinity Push</font>]], some treasure chests and an optinal boss. Upon returning after leaving, Aladdin will rejoin the party and the Cave of Wonders is unlocked again.<br clear=all/>
Back in {{Wtext|Agrabah|l}}, {{Wtext|Aladdin|c}} gives you the {{Wtext|Three Wishes|w}} Keyblade, you also learn {{Wtext|Trinity Climb|i}}. From here you can either go to [[Walkthrough:Kingdom_Hearts/Monstro|Monstro]], [[Walkthrough:Kingdom_Hearts/Halloween Town|Halloween Town]] or [[Walkthrough:Kingdom_Hearts/Atlantica|Atlantica]], it's up to you.<br clear=all/>


===<center>Optinal Boss</center>===
===<center>Optional Boss</center>===
This boss can be fought after defeating [[Behemoth]] on Hollow Bastion. You need to talk to the magic {{Wtext|Carpet|c}} to reach it.
This boss can be fought after defeating the [[Behemoth]] in {{Wtext|Hollow Bastion|l}} and sealing the Final Keyhole. You need to talk to the {{Wtext|Carpet|c}} to reach it.


{{Template:WKH1HBoss
{{Template:WKH1HBoss
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★★★★
|prize=N/A
|prize=N/A
|emblem=Heartless Emblem.png
|strategy=A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks.}}
|strategy=A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks.}}


{{WKH1TOC}}
{{WKH1TOC}}

Revision as of 16:51, 23 December 2011

Agrabah

Once you land on the World, a cutscene will play showing Jafar and Maleficent discussing about the Keyhole of the World, Iago flies down and informs them that the princess is nowhere to be found, Jafar could care less about the princess and more so of the Keyhole, but Maleficent reminds him of her importance and so he calls to the Heartless to find Jasmine, but she's actually hiding behind one of the stalls. You'll be back in control now however already Heartless are attacking you, defeat them. Head into the small door that leads to the Storage and break the barrel to open the chest, containing a Mega-Potion. Exit back to the Plaza and there'll be a chest to your right containing another Mega-Potion, go all the way to the left, jump up and open the chest there, it'll have a Mega-Ether. Jump down and head to the Main Street and take the steps to the right and climb the pole to Aladdin's House, open the chest on the steps to get Dalmatians 38, 37 and 39, then help the Carpet out. After the Carpet flies off, go to the moveable stack of drawers and move it and interact with the Keyhole, it'll unlock one of the doors across Agrabah. There is also another chest that contains a Megalixir. Now head down through the front exit into the Plaza and head to the Alley.

Aladdin

Now you'll be introduced to Jasmine, she'll tell you about what happened prior to your arrival in this World but Jafar ends this conversation prematurely and Jasmine runs away with Jafar leaving you to battle a number of Heartless. After you've defeated them all, climb up the stack of boxes and open the chest to get a Mega-Potion, also use the Keyhole to the right. Head to the Main Street through the new exit and jump along the awnings and get to the chest on a lower platform, you'll get Mega-Ether. Head to the Plaza and exit to the Desert, the Carpet will be there to take you further.

You'll find a man, Aladdin, trapped in the sand. Clear out the Heartless, Aladdin will call for the Genie to help the party take care of the Heartless. Then you'll be formally introduced to the Genie in a cutscene. After the cutscene you now have the choice to add Aladdin into your party. You'll be back at the Plaza so climb back up the stack of boxes and jump between the awnings to the exit leading to the Alley. Jump across to the exit leading to the Main Street and then from there jump across the awnings to the Bazaar exit. In this area there's a Blue Trinity on the lower floor, as well as a Keyhole and some chests, one of which will give you a Shell-G and another which will give you a Fira Ring, head back to the Main Street and go through the new exit to the Palace Gates. Drop down and to the other side there'll be a chest with a Protera Chain inside. After all this scavenging, head to Aladdin's House for a cutscene. And then head back to the Palace Gates again for another cutscene... and a boss.

Pot Centipede
Pot Centipede
HP STR DEF MP R EXP
500 18 15 25 250
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards Ray of Light
It's main attacks will be to call upon more Pot Spiders and use its antennae to attack you. Dodge its antennae while striking its head and get out of the way while it moves to other spots as it is quite damaging during this phase. Use Cure to heal yourself and keep striking it with the Keyblade.

After defeating the Pot Centipede, head back towards the Cave of Wonders through the Plaza where you'll find yourself in another boss battle as the Cave of Wonders Guardian emerges.

Cave of Wonders Guardian
Cave of Wonders Guardian
HP STR DEF MP R EXP
380 18 15 26 400
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards N/A
You won't be able to get to the eyes yet as you'll have to wait for it to burrow into the ground. Once it lands attack its eyes and cast Aero to keep away the projectiles it shoots or guard against them. Donald, Aladdin and Goofy will harbor the Heartless away from you as you take out its HP. Use Cure as needed.


As soon as the battle is over, head into the Cave of Wonders, head down the stairs to the right to get into the Relic Chamber and go across to the red chest ahead and open it to get a Thundara Ring, there is another on the other end of the room that contains a Mythril. Head through the right exit to get to the Silent Chamber, touch the jewel on the statue to open a hidden door in the same room, however we can't reach it yet, instead swim up the waterfall and use the Blue Trinity to get a Blue Chest, open it and you'll obtain a Thunder-G. Now head straight ahead to the Hidden Room, there's a closed door, a platform with a statue and a pillar, attack the pillar to lower it down, and now a cutscene, the Genie grants Jafar's first wish to show the Keyhole of this world. Head back to the Silent Chamber and climb up the stairs to the Hall. Drop to the right to land in a whole different chamber, the Dark Chamber climb up the stairs and go across the platform to the chest to get a Torn Page, now go across to the platform where there's a Save Point and jump across to the other platform and open the chest there to get a Cottage. Head back to the platform with a Save Point and go up to the Hall.

Now keep going until you see the platform with three heads shooting out water streams, jump onto the top and open the chest to get an Elixir, head over to the other platform ahead beside the door to get a Mythril Shard. Now head into the Bottomless Hall through the nearest exit. Clear the area of Heartless and go to the upper platform, open the chest to get a Cottage then head into the Treasure Room. Use the Red Trinity in this room to get a lot of Munny and a Mythril Shard. Climb the statue with the fireplace within and open the chest to get a Defense Up, jump to the other dune of gold with a chest on top and open it to get a Mythril Shard, jump across to the ledge and then to the other with a chest on top and open it to get a Shell-G. Now put Aladdin into your party and call upon one of the statues to propel you to a chest which contains Dalmatians 52, 53 and 54. Now head into the Lamp Chamber for a cutscene and a boss battle.

Sora encounters Maleficent for the first time but she leaves as soon as he asks. And Jafar reveals that Jasmine is a Princess of Heart. Jafar will seal off the Keyhole and the exit to ensue the boss battle, with a reluctant Genie as his aide.

<tabber> Boss: Jafar=

Jafar
Jafar KH.png
HP STR DEF MP R EXP
500 18 15 27 600
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards Blizzara
Jafar will use a lot of powerful magic, some attacks include making his staff act as a torch and run at you with it, another where he will fire a ray of heat energy at you, you can easily memorize what he'll use if you listen to what he says beforehand. Many of these can be dodged and it is wise to keep attacking and not use magic at all. Use Cure to heal.

|-| Boss: Genie=

Genie
Genie KH.png
HP STR DEF MP R EXP
N/A 18 15 N/A N/A
Resistances Weapon Fire Blizzard Thunder
x0.0 x0.0 x0.0 x0.0
Gravity Stop KO Other
x0.0 x0.0 x0.0 x0.0
Rewards *Attack hits Sora: (1) HP Ball x6
  • Attack hits Donald/Goofy/Aladdin: (1) MP Ball x2
  • Attack hits water: (2) MP Ball x6
  • Attack hits ground: (5) Munny x5
  • Genie applauds: (1) HP Ball x5, (2) MP Ball x5, (1) Munny x5
  • Genie becomes overjoyed: (1) HP Ball x5, (2) MP Ball x11, (1) Munny x5, (5) Munny x5
He is not an actual enemy in this battle however he will attempt to attack you, however he will give you leeway to quickly leave before being able to actually hit you. He will sometimes give rewards for certain things that happen within the battle.

</tabber>

You will be put back to the entrance of the Lamp Chamber, walk over to Jasmine to start another cutscene. Jafar appears and tells Genie to make him into a genie... another boss fight, drop down into the Lava Chamber.

<tabber> Boss: Genie Jafar=

Genie Jafar
Jafar (Genie) KH.png
HP STR DEF MP R EXP
750 18 15 29 730
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.0 x0.5 x0.0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards Fira, Ansem's Report 1
Jafar has gotten larger in size and his attacks are more powerful, however his defense is rather weak considering the lamp is with Iago. However he will throw rock balls of magma at you which you can easily dodge, block or just get hit by. Use Cure and Potions to heal.

|-| Boss: Iago=

Iago
Iago from Kingdom Hearts
HP STR DEF MP R EXP
750 18 15 29 730
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.0 x0.5 x0.0
Gravity Stop KO Other
x0.04 x0.3 x0.5 x0.5
Rewards Fira, Ansem's Report 1
Iago is a very vulnerable target, however he will be able to avoid you by being higher up in the air due to being a bird. Attack him whenever possible.

</tabber>

Jasmine

Once Jafar is done for he'll be sealed in his lamp. However Jasmine overlooking all this will be captured by an unknown presence. Aladdin calls out for Jasmine but no response, Sora locks the Keyhole but this causes the Cave of Wonders to start collapsing. They all head off on the Carpet. Now you must go through a carpet-run where you have to dodge falling rocks, lava spurts, stalagmites and stalactites. HP Orbs and MP Orbs can be collected to bring back lost HP and MP.

In the final cutscene Aladdin wishes for Genie's freedom and in which Genie becomes a summon for your party. In the next cutscene, Maleficent grants Riku the ability to find Kairi with the help of Captain Hook but Riku is a bit skeptical of why they're doing all this for him.

Back in Agrabah, Aladdin gives you the Three Wishes Keyblade, you also learn Trinity Climb. From here you can either go to Monstro, Halloween Town or Atlantica, it's up to you.

Optional Boss

This boss can be fought after defeating the Behemoth in Hollow Bastion and sealing the Final Keyhole. You need to talk to the Carpet to reach it.

Kurt Zisa
Kurt Zisa from Kingdom Hearts
HP STR DEF MP R EXP
1,500 42 34 64 20,000
Resistances Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Gravity Stop KO Other
x0.02 x0.0 x0.5 x0.5
Rewards N/A
A superboss found in the desert outside of Agrabah. It can summon a barrier that protects it from harm. Keep hitting the barrier to remove it so you can damage Kurt Zisa. It also flies around the battlefield, making it difficult to hit it with physical attacks.
Kingdom Hearts
Walkthrough
Dive to the Heart - Destiny Islands - Traverse Town - Wonderland - Olympus Coliseum - Deep Jungle - 100 Acre Wood - Agrabah - Monstro - Atlantica - Halloween Town - Neverland - Hollow Bastion - End of the World
Other
99 Puppies - Trinity Marks - Gummi Missions - Trophies