User talk:KrytenKoro/Archive 12: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 713: Line 713:
you will notice some differences.  The belts vary depending on which image you look at, but in the official render of Xemnas's armor, they are crossing, while they are not in No Heart's.  If you look at the silver pads that cover their calves you'll notice that No Heart's are slightly thinner, and there is less room between the two horizontal points.  Their faceplates also have slightly different designs; while Xemnas's is grey, No Heart's is blue and more pointed, revealing less of the blue area below it.  The "plumage" on No Heart's right shoulder is slightly larger, and No Heart's shoulderpads are rounder and have a trim around them.  No Heart also has a neclace-shaped ring below his neckline, and the Nobody symbol extends lower, almost reaching his torso.  The two silver pads on either side of the symbol are also larger on No Heart's armor, extending all the way underneath his arms, while Xemnas's stop before going under his armpits.  Need I say more?}}
you will notice some differences.  The belts vary depending on which image you look at, but in the official render of Xemnas's armor, they are crossing, while they are not in No Heart's.  If you look at the silver pads that cover their calves you'll notice that No Heart's are slightly thinner, and there is less room between the two horizontal points.  Their faceplates also have slightly different designs; while Xemnas's is grey, No Heart's is blue and more pointed, revealing less of the blue area below it.  The "plumage" on No Heart's right shoulder is slightly larger, and No Heart's shoulderpads are rounder and have a trim around them.  No Heart also has a neclace-shaped ring below his neckline, and the Nobody symbol extends lower, almost reaching his torso.  The two silver pads on either side of the symbol are also larger on No Heart's armor, extending all the way underneath his arms, while Xemnas's stop before going under his armpits.  Need I say more?}}


==BbS FM==
hello, KrytenKoro.
hello, KrytenKoro.


Line 720: Line 721:
wait several hours :)  
wait several hours :)  
[[Special:Contributions/118.86.63.184|118.86.63.184]] 16:28, February 1, 2011 (UTC) itochan
[[Special:Contributions/118.86.63.184|118.86.63.184]] 16:28, February 1, 2011 (UTC) itochan
http://i56.tinypic.com/2570l0w.bmp
おはなし  アクア
シークレットエピソード
闇の世界に堕ちてしまったアクア。
テラに絆を託して光の世界へ送り返したその手には
自身のキーブレードはない。
つながりのお守りを心の拠り所にして歩き続けていた
アクアは、闇の世界に突然起きた異変を
目の当たりにする。
異変の原因を確かめようと急いだアクアは
闇に巣くう魔物の襲撃を受ける。
アンヴァースとは異なる魔物の襲撃を辛くも
http://i52.tinypic.com/rkzkec.bmp
おはなし  アクア
シークレットエピソード
目の当たりにする。
異変の原因を確かめようと急いだアクアは
闇に巣くう魔物の襲撃を受ける。
アンヴァースとは異なる魔物の襲撃を辛くも
退けたアクア。
さらに歩を進めたアクアは視界に飛び込んできた
光景を疑わずにはいられなかった。
そこにはかつてアクアが訪れた世界
『キャッスル・オブ・ドリーム』の城がそびえ立っていた。
http://img130.imageshack.us/img130/2360/snap001c.png
キャラクター事典  メインキャラクター
ノーハート
キーブレードを操る何者かが鎧をまとった姿。
その正体は定かではない。
http://i55.tinypic.com/2m60d9z.jpg
フレイムボックス
相手が吐き出す隕石をロックオンして
素早く壊していこう。
隕石に当たるとタイムロスにつながるので、
シュートロックコマンドや
広範囲に効果があるマジックコマンドを
使うと攻略しやすいぞ!
http://i54.tinypic.com/24vp1nb.jpg
サバイバルボトル
攻撃を当てるとHPが回復する。
煙を噴き出すので、
連続して攻撃を叩きこもう。
回復コマンドを使えばHPを維持する
ことができるので、複数デッキに
装備しておくのも有効だ!
http://i51.tinypic.com/2q9i0lh.jpg
ロストランナー
攻撃をしてくることはないが
素早く逃げ回るため、力押しでは
攻略が難しい。
レベルの高いシュートロックコマンドや
広範囲にダメージを与えられる
コマンドを使ってまとめて倒そう!
http://i53.tinypic.com/aaymi0.jpg
ダイエットタンク
バルブのついた背中を攻撃したいが、
なかなか背を向けない時や、
背後に回り込みづらいときには
相手が攻撃を仕掛けてくるのを待とう。
ガードカウンターが成功すると
背中を向けることがあるので、
そこが最大のチャンスだ!
一気に攻撃をたたみかけよう。
http://i53.tinypic.com/23oa4w.jpg
遠距離からの攻撃だと、
ボールを落としても拾われてしまうので
接近しつつ、攻撃を与えて
ボールを奪おう。
相手が攻撃を仕掛けてきたら
ガードカウンターのチャンスだぞ!
しっかりと攻撃を見きわめよう。
http://i56.tinypic.com/zuf30n.jpg
中央にいる敵の属性と同じ
属性で攻撃する為に、まずは
ファイア系ブリザド系サンダー系の
コマンドをデッキにセットしよう。
コマンドスタイルの属性攻撃も
有効なので、同じ属性の時には
一気にポイントを稼ぐチャンスだ!
http://i56.tinypic.com/2wf96o7.jpg
シェイドジェリー
いつものように大群で出現してくるので、
とにかく休むことなく連続して
攻撃することが重要だ。
素早く繰り出せる広範囲の
デッキコマンドを使って、一気に
やっつけよう!
http://i51.tinypic.com/2dh9tm9.jpg
ランチングプラント
一定以上の攻撃を与えると
空中に浮かびあがるので、
ヒット数の多いコマンドで攻撃しよう。
一度地面に落ちてしまうと
タイムロスにつながってしまうので、
休むことなく攻撃し続けることが
攻略のカギだ!

Revision as of 16:43, 1 February 2011

small.png
Archives

Kingdom Hearts II Final Mix: Enemy Journal Entries

I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)

Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Spectre Rip

Heartless Emblem.png
Erry - Let me think about it.
TALK - Scherzo Di Notte ~ {{{time}}}
Well, it's not a rip but I just removed Marluxia and the flower on top. Would this be suitable?

2akfk8z.jpg

Coliseum names

Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --Neumannz, The Dark Falcon 20:19, July 16, 2010 (UTC)

Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --Neumannz, The Dark Falcon 20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --Neumannz, The Dark Falcon 17:57, July 19, 2010 (UTC)

I'd appreciate it if you could take a look before the video inevitably gets deleted. --Neumannz, The Dark Falcon 05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies

Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business

hey, did you have plans for this mess? --Neumannz, The Dark Falcon 22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 20:14, September 8, 2010 (UTC)
Game Clear Data KHRECOM.png Unfortunately I still don't have the BBS Ultimania, but maybe I can help you nonetheless.

The only scaned pages that I found online are the one's at Heartstation. But as you may already saw, there are no scans of the Mirage Arena in particular. But the guide of MardukKurios does cover all the seeds (one guide on gamefaqs too), he uses the Ultimania so the info should be correct. Now all that rememains are the stats.

The stats in BBS work like I explained for KHII in the other thread. Every normal enemy (like Bruiser) has an HP and EXP coefficient that has to be multiplied with a value that is fixed for every level (and playable character in BBS's case I think). Now there are two different level systems in BBS, one for the Mirage Arena (the difficulty level) and one for the normal gameplay. Therefore a Bruiser in the Challenge "Day of Reckoning" (e.g. Round 1, 3rd wave) should have 90 HP whereas in "Weaver Fever" (e.g. Round 1, 1st wave) it should have 108 HP. I didn't translate every stat and explanation, because I'm very slow at it, so maybe there is more to take account off. The stats may have also be changened in the NA/PAL version, I don't know. I hope some of this helps anyway.

I'm planning to get the BBS Ultimania, but not at the moment.

I'm using part of Neumannz work for the Mirage Arena on this one:

Difficulty Match HP EXP Strength Defense
★☆☆☆☆ Day of Reckoning, Risky Riches 50 10 13 4
Wheels of Misfortune 55 12 16 5
★★☆☆☆ Weaver Fever, Dead Ringer 60 15 19 7
Sinister Sentinel 75 19 21 10
★★★☆☆ Treasure Tussle 75 19 21 10
Combined Threat, Harsh Punishment 85 27 24 13
★★★★☆ A Time to Chill, Copycat Crisis 105 45 30 16
★★★★★ Keepers of the Arena 130 63 36 19
Villain's Vendetta N/A N/A 40 20

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Maps

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 17:41, September 16, 2010 (UTC)
Game Clear Data KHRECOM.png I made the 358 Days one first, because I thought it would be the easiest. I was wrong^^

The image is a compilation of screenshots and ripped textures. It's not possible to get the real world map without building it again in a 3D editor. It's quite clever designed though, just hard to rip. KH is next and then CoM and ReCoM, I'm still brooding over the KHII and BBS one.

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 16:39, September 18, 2010 (UTC)
Game Clear Data KHRECOM.png Okay, a litte update on the KHII, BBS and sadly the KH map. The problem is, that the world maps consist of different layers which also vary in the space between them. If the camera position is changed, only the layers most close to the camera change it's position largely whereas the viewpoint on the layers at the bottom (the background stars and the clouds) change very litte.

Also because even the pathways are textured 3D models or vectors it's not possible to rip them with normal methods. Without ripping all models and building them in a new application or get control of the camera functions in the game it's not possible to get the real world maps.

Maybe there is a more simple solution, but I don't know if its accurate enough: The guidebooks provide their own world maps (1 and 2) which are more schematic. I could "remake" them with actual ingame textures and backgrounds. That's also a lot of work and because of their fanmade and semi-official history they maybe won't accepted as wiki material. I'd like to ask for your opinion about this matter.

209.png
KrytenKoro - "It's always best when the other chap is willing to die for his beliefs; you both have the same goal in mind."
TALK -
Honestly, the background stars don't matter - if you can more easily rip just the worlds and paths, that would be sufficient, and just throw them on a black or invisibible background. However, if it's not possible to rip them at all, Then getting the planetoid rips and matching them to a schematic should be fine for now. It's way more than we have right now, neh?

Unversed stats, Battle Levels and Mirage Arena

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 10:42, October 12, 2010 (UTC)
Game Clear Data KHRECOM.png I was thinking a while about this, but I didn't come up with a good solution, so that are just my thoughts.

I know it was very complicated to implement the BBS stats tab for the three characters, but I think even now it doesn't cover all information, which can even lead to false assumptions. The main reason why the stats are varying greatly for the characters and the worlds have one simple reason: the Battle Level. I'm most likely telling you nothing new, just to make this clear: the Battle level is the golden number that is shown on the world map before landing an the actual world. Because TVA visit the worlds in different orders, the battle level is mostly never the same on the same world. But that's only the beginning. Through events, I haven't figured out completely (maybe it's just the end game save with the star or the used difficulty), the battle level changes near or after endgame. Radiant Garden gets the Battle Level 10 for Terra, while 9 for Ven and stays 6 for Aqua (but goes up to 10 in Final Episode). So the stats for the Flood would be false in Terra's and Ven's case, if the Battle level change occurs . Because the Battle Level is so important, wouldn't it be better to use it as foundation for the stats and not the location?

Pro:

  • better overview: dismiss the Terra, Ven and Aqua tab, just one for normal gameplay and one for the Mirage Arena
  • if coded correctly: only the multipliers of HP and EXP would be needed to fill out the stats of every regular enemy because strength and defense are fixed

Contra:

  • location based stats are easier to understand
209.png
KrytenKoro - "Hurricane beats all housing or apartments. This sucker is a Cat-6!"
TALK -
Right now, it's coded so that the stats are based on the battle level, it just doesn't show the battle level (I think). If you can figure out what the levels are at the different events, those could be put in too, I guess, though this is really starting to get confusing.

Oh, and I still need to code the Mirage Arena. Sorry.

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 20:14, October 12, 2010 (UTC)
Game Clear Data KHRECOM.png God, I feel stupid right now. I should've at least checked the template before I wrote this message. Maybe I come up with a feasible solution for the battle level change.

Okay, I made the definite battle level table, enjoy the view and become desperate.

Event Before completing Radiant Garden After completing Radiant Garden After unlocking Keyblade Graveyard Final Episode After Final Episode After beating Vanitas Remnant
Character T V A T V A T V A A T V A TVA
Land of Departure 1 # 1 1 # 1 8 1 1 # 8 1 1 13
Enchanted Dominion 1 3 3 2 4 4 4 6 6 8 8 8 6
Castle of Dreams 2 2 1 3 3 2 5 5 4 8 8 8 4
Dwarf Woodlands 3 1 2 4 2 3 6 4 5 8 8 8 5
Radiant Garden 4 4 4 4 4 4 6 6 6 10 10 9 6
Mysterious Tower 3 # # 3 6 5 4 7 5 8 8 8 5
Disney Town # # # 5 5 5 6 6 6 7 7 7 6
Olympus Coliseum # # # 5 5 5 6 6 6 8 8 8 6
Deep Space # # # 6 6 6 7 7 7 9 9 9 7
Neverland # # # 7 7 7 8 8 8 9 9 10 8
Keyblade Graveyard* 0 4 # 0 4 # 9 9 9 10 10 10 9

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
#can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)

Template:Split

So here's a rough draft for both Master Xehanort and Vanitas. I also responded to your message on my talk page, so it would do you good to read that, as well. Anyways, here goes nothing:

It happened when you and I were split into two. The negativity took shape as these monsters.
It has been suggested that this page or section be split into [[:User talk:{{{1}}}|{{{1}}}]] and [[:User talk:{{{2}}}|{{{2}}}]]
Empty shell from [[:User talk:{{{1}}}|{{{1}}}]] riven, to you the name [[{{{2|:User talk:{{{2}}}|{{{2}}}]] shall be given.
It has been suggested that this page or section be split into [[:User talk:{{{1}}}|{{{1}}}]] and [[:User talk:{{{2}}}|{{{2}}}]]

I hope you approve. Keep in mind that these are, again, ROUGH DRAFTS. Please see this, as I said on my talk page, to see my other plans for template revamps in terms of our BBS theme. As MX and Vanitas are used in other templates in the link above, we may wish to reconsider the characters we use for this Split template. And depending on what feedback you give in terms of updating the other templates for a BBS theme, I'll ask TNE to help me make images for that, et cetera. BebopKate technically gave us the green light to begin transitioning, et cetera, but I thought it best to wait a bit and see what developed. - EternalNothingnessXIII 19:09, October 20, 2010 (UTC)

Italian Wikia

I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms

  • 6rhkx3.jpg
  • 245f2vs.jpg Sora's Mind (ソラの精神世界 Sora No Seishin Sekai?, lit. "Sora's Soul World")
  • 2r4mu0h.jpg
  • 2qxnlg6.jpg
  • 2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
  • 44501.jpg - Where you fight as the Lingering Sentiment

*ejbwww.jpg - Where Aqua ends up

  • 2lcwg.jpg
  • Character Selection (キャラ選択用 Kyara Sentaku You?, lit. "For character selection")
  • Terra-Xehanort's Mind (テラ-ゼアノートの精神世界 Tera-Zeanōto No Seishin Sekai?, lit. "Terra-Xehanort's Soul World")
  • Inside the Mirror (鏡の中 Kagami No Naka?)

I translated the area's of the RoD:

  • 闇の世界 :上層(Realm of Darkness: Upper Layer)
  • 闇の世界 :中層(Realm of Darkness: Inside Layer)
  • The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

User:Erry/Sig4 01:10, January 21, 2011 (UTC)

  • 闇の狭間 (Dark Valley?) [1]
  • 闇シンデレラ城(FM) (Dark Cinderella Castle (FM)) [2]


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 18:06, January 26, 2011 (UTC)
 
You're missing 闇の世界:下層, which I take it is "Realm of Darkness: Lower Layer"

Re:coded Keyblades

The coverage in your template is pretty comprehensive, but the articles need a couple of extra bits which probably can't be coded. We need to account for the Clock abilities unlocked when leveling the weapon up, as well as for the points where the finisher is used at lower Clock levels. Probably these can be covered best with footnotes and a template like this one, respectively. What do you think?

Less importantly, once we get the official dubs of the levels, will there be a place to list the Japanese names? --Neumannz, The Dark Falcon 05:00, November 28, 2010 (UTC)

I honestly don't understand how Clock abilities work; I'm just adding all the info I saw in the Ultimania.
For levels, I don't think so. The template is already heavily extended. However, depending on how exactly levels work, we might end up splitting the template into having five tabs, like with Days Keyblades, but I'm worried about how the clock abilities would work with that.(ಠ_ೃ) Bully! 06:30, November 28, 2010 (UTC)

Well, the ability tree for each Keyblade starts with only 4 or 5 abilities available, with the others being unlocked as the Keyblade level goes up. So with the Kingdom Key, Auto-Potion, Medic, Magic Boost and Attack Boost are the only abilities that can be activated. As more abilities are unlocked (in this case, Spirit Magic, then Shell, then Protect, and finally Spirit Attack), you have the option to select which one is activated as you fill up the Clock Gauge. So once you've got Kingdom Key 3.0, you can choose to activate Shell at Clock LV2, Magic Boost at Clock LV3, and Spirit Attack at LV MAX, after which you use your finisher and the gauge empties. Or you can choose to activate Spirit Magic at LV3, and you'll activate the finisher instead of going to LV MAX. On the Ultimania page, each ability is marked with the weapon level number, and each ability that cuts to the finisher is marked with the finisher symbol. --Neumannz, The Dark Falcon 07:07, November 28, 2010 (UTC)

Jeebus, that's what those meant? I thought it was something like the Finisher trees in BbS...umm, I think that we can most easily display those as separate tabs, but the code is going to be hellishly long on each page, though I can think of a few shortcuts.
What does the little star symbol thing mean? And why do some of the abilities not continue up through the tree?(ಠ_ೃ) Bully! 23:16, November 28, 2010 (UTC)

File:AFinishRCO.PNG The finisher symbol indicates the end of a path through the ability tree. At this point, once your gauge has filled up its current level, you can execute your finisher. Once you've done that, your gauge empties to LV1, like when using a finisher in BBS. (This means that only the LV1 ability stays active)

Some of the lower-level abilities let/make you activate your finisher early if you choose that path. So if you choose a path through the Kingdom Key tree that lets you use Spirit Magic at LV3, you'll use your finisher without going to LV MAX.

I hope I explained that clearly. --Neumannz, The Dark Falcon 23:35, November 28, 2010 (UTC)


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 22:11, December 14, 2010 (UTC)
 
New idea: Don't list the Overclock tree in the main template, but add a separate template under Gameplay that covers it, instead.

Does this make more sense?

Last thing before I crash, I've been cooking up something for the Overclock ability trees. Still haven't implemented level distinctions or any fancying up, but at least I got all the gorram lines to go where I want... --Neumannz, The Dark Falcon 06:46, January 7, 2011 (UTC)

Wait...each ability leads to every ability on the next rung, unless it has that blue marker, in which case it doesn't lead to any others.
You said the blue markers were finishers, right? It seems like it would be much simpler to simply mark the finishers out of a list of abilities, and then explain on Clock Abilities that leveling-up thing."We're werewolves, not swearwolves." (KrytenKoro) 07:12, January 7, 2011 (UTC)

I don't really understand what you mean about finishers, but why wouldn't we have the leveling-up thing in both places? It's no different than what we normally have: an explanation on the ability list, an explanation on the ability page, and an explanation on the weapon page. --Neumannz, The Dark Falcon 18:50, January 7, 2011 (UTC)

What I mean is, look at rung 2 for any of them. Every ability on rung 2 leads to every ability on rung 3, unless the rung 2 ability has the blue mark. I'm pretty sure you said those were the "Finishers", so for the purposes of the Infobox, it would be simpler and make more sense to simply mark the finishers (either with an icon, or by bolding, or something else). The system behind these could then be explained on the Clock Abilities page, and gaining the ability itself could be covered on the ability page. For example, with KH Days weapons we list the abilities they can have, then list how to activate those abilities on the gear page (with ability units), and list where you can get the ability on the ability page; or with KH2 abilities, we list the Keyblade's abilities but that only on the weapon page, and explain how equipment abilities work on the main Abilities page.
So, instead of implementing the graphic tables you've done, we could simply keep the infoboxes we have now, and mark the "Finishers" somehow."We're werewolves, not swearwolves." (KrytenKoro) 19:02, January 7, 2011 (UTC)

OK, but. The Days weapons did account for which abilities activated with which number of Units. Here we wouldn't be providing any qualifications whatsoever. In KH2 it just wasn't necessary, so it's not really a model. --Neumannz, The Dark Falcon 19:44, January 7, 2011 (UTC)

Nonono, we keep the current template which lists what levels they activate at, and we add in a marker for the finishers. That way it has everything your flowcharts had, but more compact."We're werewolves, not swearwolves." (KrytenKoro) 19:55, January 7, 2011 (UTC)

I'm talking about indicating what experience levels they're unlocked on, which I was planning on adding to mine, but the current template doesn't cover that. --Neumannz, The Dark Falcon 20:01, January 7, 2011 (UTC)

Weren't we planning on making different tabs for each level? Like with the Days Keyblades?"We're werewolves, not swearwolves." (KrytenKoro) 05:51, January 9, 2011 (UTC)

We were?!

I guess that would work, though. It would also mean we can take out the "Names" section and just leave in the amount of EXP to the next level. (Would that fall under "Obtained"?) --Neumannz, The Dark Falcon 05:59, January 9, 2011 (UTC)

Probably. It would make the coding easier to do that, certainly."We're werewolves, not swearwolves." (KrytenKoro) 06:46, January 9, 2011 (UTC)

Arena Matches

About to expand Minigames template to include the matches. What to do re: FM matches? --Neumannz, The Dark Falcon 06:08, December 13, 2010 (UTC)

Also, what exactly is the order of the matches? The one in the Arena template? --Neumannz, The Dark Falcon 06:12, December 13, 2010 (UTC)
No idea. I just went on the order the BbSFM site mentioned them."We're werewolves, not swearwolves." (KrytenKoro) 07:19, December 13, 2010 (UTC)

Coliseum Template

TBSIenzo-Std.png
Soxra - Surely you must've known that this was going to happen.
Have something to say...? - Soxxeh 3:05am, December 14, 2010 (UTC)
The existing Coliseum template doesn't facilitate Kingdom Hearts II cups. You wrote the original template; would you rather I create a second one, or modify the existing one to use conditional blocks to allow both KHI and KHII?

WHY?

AnsemTalk.png
Superdog1123 Strength of Heart. Very interesting. I wonder... — 18:01, December 14, 2010 (UTC)
Why shouldn't Final Mix's drops of Mythril types have the same column-type formatting as KH1? Is it merely because we don't know drop percentages?
Because all the Stone types have little mini-games behind them explained on the enemy's page, and the other parts of that list are simply stating the changes. All the FM and FMII drop changes are handled like that."We're werewolves, not swearwolves." (KrytenKoro) 21:34, December 14, 2010 (UTC)

Okay, that makes sense, I didn't know that's how they're supposed to be handled. I've also never played the FM's, so that makes sense too. I also apologize for the questioning. I know you keep reverting my edits, and though I know it's for the best, I just like knowing why you do it so I don't keep making the same mistakes. --Never fear ... Superdog is here! Yipee! :D 22:09, December 14, 2010 (UTC)

It might end up being worth changing the FM bits into sections, but I'd prefer if you brought it up in a forum, since there would be a lot of duplication for most articles."We're werewolves, not swearwolves." (KrytenKoro) 23:52, December 14, 2010 (UTC)

Keyblade Glider controls

Getting conflicting info. We have a screenshot with Terra's attack being スキッドチャージ, and I have youtube footage of it being スキッドバースト. What to do? --Neumannz, The Dark Falcon 05:27, December 20, 2010 (UTC)

Need guidance

...on the management on the Magic Boost articles. Right now there's the item, the COM ability, and the Re:coded ability dubbed "Magic Upgrade". I assume a disambig page would be called for, but what else is gonna be needed? --Neumannz, The Dark Falcon 02:37, January 12, 2011 (UTC)

If the both abilities have the same original name, they should be same article. I think the established hierarchy is "characters", "items and weapons", "abilities"."We're werewolves, not swearwolves." (KrytenKoro) 03:45, January 12, 2011 (UTC)
They had different Japanese names, if that's what you mean. "Magic Boost" in English is "Magic Up" in Japanese, and "Magic Upgrade" in English is "Magic Boost" in Japanese.
So maybe the three articles should be "Magic Boost (item)", "Magic Boost (KHCOM)", and "Magic Boost (KHR)"?
The "youmay" will need to be changed, too... somehow. --Neumannz, The Dark Falcon 03:53, January 12, 2011 (UTC)
Oh well then yes. Treat it like Combo Boost."We're werewolves, not swearwolves." (KrytenKoro) 04:02, January 12, 2011 (UTC)
So, "Magic Boost", "Magic Boost (ability)", and "Magic Upgrade"."We're werewolves, not swearwolves." (KrytenKoro) 04:06, January 12, 2011 (UTC)
Could we move "Magic Boost" to "Magic Boost (item)"? "Magic Boost" could just redirect to the disambig, but I really don't want to leave that article with that title. --Neumannz, The Dark Falcon 04:34, January 12, 2011 (UTC)
If you really want to, but in every other situation that I know of (Deep Freeze, Glacier, Hummingbird), the item gets the main article while abilities and others get the qualifier. From a practical standpoint, items are linked much more often (treasures, and such), and it would be painstaking to correct each and every one of them.
So, yes, we could move it, but we'd be obligated to do it for all similar situations.
List (ignoring all qualifiers to character names)

"We're werewolves, not swearwolves." (KrytenKoro) 05:00, January 12, 2011 (UTC)

Well, I wouldn't put weapons and one-use items on the same level. The general practice on Wikipedia seems to be to give the most appropriate article the title with no qualifier, though I'm not expert, and I wouldn't know how to choose "the most appropriate" from these three (or most of the other cases, really). --Neumannz, The Dark Falcon 05:14, January 12, 2011 (UTC)

OK, how about (and I'm not trying to distract from the previous case, this is just a new question) "Magic Bracer" and "Attack Bracer"? The Japanese names in COM and Days, respectively, were "Magic Guts" and "Attack Veil", again respectively, while in Re:coded they're "Spirit Attack" and "Spirit Magic". --Neumannz, The Dark Falcon 18:46, January 12, 2011 (UTC)
For abilities with different Japanese names and the same English name, I specificied the game, as with Summon Boost."We're werewolves, not swearwolves." (KrytenKoro) 19:02, January 12, 2011 (UTC)

Well, being the slow noticing guy I am, I now see that there is another freaking Magic Boost in Re:coded. Fortunately, it's "Magic Up" in Japanese, the same as the one in COM. But what the hell do we put in the "youmay" for this? --Neumannz, The Dark Falcon 19:45, January 12, 2011 (UTC)

  • "the consumable item", "the ability named Magic Boost in the dubbed games", "the ability named Magic Boost in the original games", pro'ly."We're werewolves, not swearwolves." (KrytenKoro) 20:06, January 12, 2011 (UTC)

Actually, consider as an alternative bringing in this template from Wikipedia. (Also this one, but not for this case.) --Neumannz, The Dark Falcon 20:13, January 12, 2011 (UTC)

Next Question

I think the commands in Re:coded should be covered under "Command Matrix" instead of merging with Deck Command. Agree or disagree? </Hollywood Squares> --Neumannz, The Dark Falcon 03:14, January 12, 2011 (UTC)

I have no idea how they work, so go ahead."We're werewolves, not swearwolves." (KrytenKoro) 03:44, January 12, 2011 (UTC)

It's not appropriate...

...to make comments about "Aqua's wetness". ~_~ --Neumannz, The Dark Falcon 00:09, January 13, 2011 (UTC)

I see what you did there..."We're werewolves, not swearwolves." (KrytenKoro) 00:30, January 13, 2011 (UTC)

Please remove TropicalWikis totally from Forum:Revote

We are currently not accepting big wiki imports. --Will k 07:25, January 13, 2011 (UTC)

visualizer

Hi,

You've been answered on http://meta.wikimedia.org/wiki/Talk:Visualizer_for_Wikimedia_projects#Does_this_work_on_wikia.3F

Month of the Thieves

Peter Pan (Talk sprite) 1 KHCOM.png
Dark Master - I am the thief of Neverland.
TALK - Time to go on the heist.
Its time for the month of the thieves.2011 will mark its beggining.Join me on the heist.We will plunder the loot from those pirates.Time for us users to steal information.Happy Month of the Thieves.

Xehanort scene

Hey, come on, you made a mistake, so what? Everyone does. Don't put yourself down. EnglishJoker 13:51, January 14, 2011 (UTC)

Trophy Renaming

I got my hands on the last Re:coded trophies and would like to upload them. How should they named? X Trophy KHREC.png (we use this ending for weapons and characters) or X Trophy RCO.png (the game template and the panels use this abbreviation). I will rename the other files as well. ----ShardofTruth 17:48, January 14, 2011 (UTC)

The first one, for now. We could change it to KHRCO if people confuse it with Re:CoM, though."We're werewolves, not swearwolves." (KrytenKoro) 17:51, January 14, 2011 (UTC)

Re: PNG

I've been trying, but every time the only thing that moves is the categories, and I keep getting an error. --Neumannz, The Dark Falcon 19:09, January 14, 2011 (UTC)

I've been working with one the techs to see what's happening with moves. We think that the problem was probably caused by the changes to the database structure made to prepare for MediaWiki 1.16. It looks like an action during the changes caused some strangeness.
It doesn't appear that other images are affected - we tried new images and existing ones (here and on a test server) and could only reproduce the issues with these specific uploads. I got File:Venerable.png to work again by deleting and re-uploading, and can do the same for other files (or you can of course). I wasn't certain what the final destination was supposed to be, so didn't change the others yet.
Please let me know if you see this with other images, hopefully it's just a one-off upgrade glitch! -- Sannse<staff /> (help forum | blog) 00:19, January 15, 2011 (UTC)
Speaking of this, only admins can move the image names, yes? Or is going to be more along the lines of reuploading them? KRCCFNF is tired of being STEPPED ON. 16:52, January 15, 2011 (UTC)

Honestly, if you can reupload the same images over the target names, that would work."We're werewolves, not swearwolves." (KrytenKoro) 20:22, January 15, 2011 (UTC)

re: Keyblades

Template looks good, but just so that we're all square, the Japanese names for Wishing Star use asterisks (*) instead of actual stars. I can give you a link if you need. --Neumannz, The Dark Falcon 21:21, January 16, 2011 (UTC)

I would like one, yes."We're werewolves, not swearwolves." (KrytenKoro) 21:29, January 16, 2011 (UTC)

3 seconds in. --Neumannz, The Dark Falcon 21:32, January 16, 2011 (UTC)

I'm waiting on ShardofTruth for the correct sprite, but I can use one of the others in the meantime. Should it link somewhere?
Also, is there a template to use * in a template? I think my adding of the IF statements messed up the Wishing Star names. --Neumannz, The Dark Falcon 21:53, January 16, 2011 (UTC)
I suppose you can link it to Clock Abilities if you want. You could also just have it be like Template:MG, so that it has mouseover text of "activates finisher" or somesuch.
Also, I think I see what you are trying to do with the template, but I don't think it's necessary to combine the appellations between the English and Nihongo at that point, and the logic starts getting pretty tortured."We're werewolves, not swearwolves." (KrytenKoro) 22:07, January 16, 2011 (UTC)

What about the redundancy between "katakana" and "japname"? The logic isn't complicated, it's just that suddenly the wiki interprets the asterisk as a bulletpoint. --Neumannz, The Dark Falcon 22:10, January 16, 2011 (UTC)

Hrm. That might be redundant, but the Metal Chocobo appellations...okay. I went ahead and applied the katakana appellations as backups to the japname appellations, and Wishing Star is working now. If there was anything else you wanted it to have, go ahead and try it out."We're werewolves, not swearwolves." (KrytenKoro) 22:17, January 16, 2011 (UTC)

Saw what you did, added a bit more to cover for Olympia. We'll figure out Metal Chocobo, Oathkeeper, and Oblivion as we go. --Neumannz, The Dark Falcon 22:22, January 16, 2011 (UTC)

Regarding the finisher template, can't have mouse-over text along with a link, since the link overwrites with its own mouse-over. Which is better to have? --Neumannz, The Dark Falcon 23:24, January 16, 2011 (UTC)
Probably mouseover text."We're werewolves, not swearwolves." (KrytenKoro) 02:11, January 17, 2011 (UTC)

debug areas

Debug Areas do not appear in Re:coded. They are from coded. System Sectors (System Areas in Japan) replaced them when the game was remade. --Neumannz, The Dark Falcon 22:41, January 18, 2011 (UTC)

Canvassing

  • This, very important.
  • GILGAMESH AND PRISHE ARE IN DISSIDIA 012. THIS IS A GLORIOUS DAY INDEED. --DTN Room Core.png 06:32, January 19, 2011 (UTC)

Zero Point

Sorry to be a bother but that video on the KBO's forum needs to stay on so other people can have a chance to dicuss it.--The Dark Master 22:58, January 19, 2011 (UTC)

Not a chance in hell."We're werewolves, not swearwolves." (KrytenKoro) 23:10, January 19, 2011 (UTC)

People need to get a chance to dicuss it.--The Dark Master

They absolutely do not. Not only is it wildly unethical for the video to have been there, but there is nothing "necessary" coming out of that discussion. People can wait for the video to be legally available, instead of encouraging theft."We're werewolves, not swearwolves." (KrytenKoro) 23:20, January 19, 2011 (UTC)
EDIT: Reading this back, it sounds like I'm blowing my lid at you. I apologize for that - I am actually pissed at the people who stole the games to play them early, and posted the video. Please forgive me."We're werewolves, not swearwolves." (KrytenKoro) 23:29, January 19, 2011 (UTC)

Koro let me ask you something.Tell me should we not capitalize the secert ending,A Fragmentary Passage.--The Dark Master 16:49, January 21, 2011 (UTC)

Only the A is capitalized. Watch the damn video. maggosh 17:03, January 21, 2011 (UTC)

notes

Sora's profile updates after Agrabah Donald, Goofy, Data-Riku after Hollow Bastion 1

  • Emblem Piece: A fragment of the Heartless emblem. Collect more of these and something is bound to happen...
  • Mystery Piece: A shiny fragment. Collect more of these and something is bound to happen...
  • Debug Device: R: Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
  • Debug Device: Y: Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.
  • Bug Chip: R - You can destroy this by using a Debug Device: R.
  • Bug Chip: Y - You can destroy this by using a Debug Device: Y.
  • Boiling Point
  • Zero to Hero
  • Omnislash
  • Goofy Turbo
  • Goofy Tornado
  • Donald Firaga
  • Donald Thundaga
  • Spinner Ray

Agrabah simulacrum: 3 Core Blox at once

Hollow Bastion II - CPU doubling is disabled, HP is depleted to x%


  • "mid" parameter for KHRec, nbsp as default
  • get rid of name1
  • page-specific breadcrumbs?
  • 1 slay > 1 xp key
  • check "what links here" for infokey templates - if all keyblades belong to one guy, short-circuit the CharKey template


chips: quest rewards, mini-quest rewards, drop from enemies, drop from blox, boss rewards, sector prizes, shop, melding.

cerberus, rock titan, ice titan are sources cloud - cerberus quote twilighters in traverse town spend less than 45 seeconds on the ground! (agrabah last 2nd floor) traverse town final sector challenge 3: spend less than 60 seconds on the ground oc encounter dropped magnega


userboxes for #trophies?

Tell Shard: "14" is sometimes marked in gold in English Re:coded.

snap001c.png 2m60d9z.jpg 24vp1nb.jpg 2q9i0lh.jpg aaymi0.jpg vzew0m.jpg 23oa4w.jpg zuf30n.jpg 2wf96o7.jpg 2dh9tm9.jpg kx4hy.jpg


confirm: http://kingdomhearts.wikia.com/index.php?title=Difficulty_Level&curid=37582&diff=474856&oldid=472947

http://pastebin.com/hz552ySA

Finish organizing:

prune file talk and category talk

http://i56.tinypic.com/2570l0w.bmp http://i52.tinypic.com/rkzkec.bmp

闇の世界に堕ちてしまったアクア

Unlock

Could you please unlock Dark Impulse (Command Style) and Diamond Dust (Command Style) so I can properly redirect them? Thanks! KRCCFNF is tired of being STEPPED ON. 00:21, January 21, 2011 (UTC)

No. No no no no no no no. Look at the history. I protected them because people weren't paying attention at all."We're werewolves, not swearwolves." (KrytenKoro) 15:14, January 21, 2011 (UTC)

Monstro

Hey, Kryten, just a question about your edition in Monstro (Boss) ¿What do you mean with an "Acceptable video"? ¿Isn't it a good video? Because it's the best I can find. --Lukethehedgehog 23:15, January 21, 2011 (UTC)

...no, it's not acceptable. I was very clear with why it's not acceptable. Please actually pay attention."We're werewolves, not swearwolves." (KrytenKoro) 23:18, January 21, 2011 (UTC)

From/Into

On the ability article pages, some say "transform into", and some say "transform from". Is there a difference? Soxxeh 4:45am, January 22, 2011 (UTC)

Yes(I think) depending on the page of the command, take "Fission Firaga" for example, it has a 20% chance of transforming into Firaga Burst, but while on "Firaga Burst" page, it said it has a 20% chance of transforming from "Fission Firaga" UnknownChaser 05:13, January 22, 2011 (UTC)
Gotcha. Argh. I really wish that didn't have to be said on both pages, but I guess it does. Soxxeh 5:18am, January 22, 2011 (UTC)
Your welcome, I was confuse at first with your question, but it was until I reread it that I got and yes I also agree, it can be a little confusing. UnknownChaser 05:23, January 22, 2011 (UTC)

OC notes

Licenses
  • Timing-L (Combat)
  • Defense-L (Combat)
  • Strength-L (Combat)
  • Auto-Life-L (Combat)
  • Regen-L (Combat)
  • Scout-L (Map)
  • Break-L (Map)
  • Auto-Block-L (Combat)
  • Reload-L
  • Charge-L (Combat)
  • Escape-L
  • ?
  • Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)
OC commands [LV1-5, slot number varies]
  • Subjugate
  • Explosion
  • Random License
  • Friend Cure
  • Faithblade
  • Freeze Line
  • Breath of Zeus
  • Zeus's Spear
  • Blade Line
  • Sonic Line
  • Sonic Surge
  • Star of Faith


OC orbs
OC enemy techs
  • Air Soldier - Knuckle Hammer
  • Shadow - Claw Lunge
  • Soldier - Kick Storm
  • Yellow Opera - Thunder
  • Red Nocturne - Fire
  • Blue Rhapsody - Blizzard
  • Green Requiem - Cure
  • Large Body - Charge, Jumping Jolt
  • Bandit - Slash
  • Fat Bandit - Jumping Jolt, Ball of Flame
  • Wizard - Rolling Blizzara, Random Thundara, Speed Fira
  • Darkball - Chomp
  • Defender - Shield Bite, Fira, Blizzara
  • Wyvern - Corkscrew Charge, Flurry Kick
  • Invisible - Darkball, Scourge
  • Black Fungus - Dark Contact
  • Cloud - Omnislash
  • Cerberus - Firaga Ball, Triple Chomp
  • Hades - Summon Shadow
  • Rock Titan (Wristbands) - Haymaker, Earthshaker
  • Behemoth - Stomp, Dark Pulse
  • Ice Titan (Leather Gloves) - Ice Lance

Sectors

How do you determine the number of each sector? --Neumannz, The Dark Falcon 02:01, January 23, 2011 (UTC)

I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order."We're werewolves, not swearwolves." (KrytenKoro) 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. --Neumannz, The Dark Falcon 02:42, January 23, 2011 (UTC)

Give me a bit. I'll try to figure out a method."We're werewolves, not swearwolves." (KrytenKoro) 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. --Neumannz, The Dark Falcon 07:21, January 25, 2011 (UTC)

Air Recovery

[3] We need to add this to Deck Command, but I don't read Japanese. Hint hint. --Neumannz, The Dark Falcon 07:05, January 25, 2011 (UTC)

BBSFM

I think maybe we're gonna need a sit-down to figure out coverage of all the random FM additions there are... like this one. --Neumannz, The Dark Falcon 07:25, January 25, 2011 (UTC)

Trophy bonuses (like with Re:coded):

  • Step Trophy: Break Time
  • Battle Trophy: Aerial Slam
  • Time Trophy: Stopga, Slow
  • Arena Trophy: 1000 Medals
  • Ice Trophy: Freeze
  • Munny Trophy: 1000 munny
  • Clear Trophy: Rhythm Mixer command style
  • Trinity Trophy: Trinity Limit


...cute."We're werewolves, not swearwolves." (KrytenKoro) 23:21, January 25, 2011 (UTC)

I know, right? Not only this, but if you get Rhythm Mixer by this way, then the last reward from the Sticker Album goes back to being the Secret Gem.
Also, do these bonuses apply to BBSFM as well as BBS? --Neumannz, The Dark Falcon 23:42, January 25, 2011 (UTC)
...that's awful. You have to beat the first file without getting 100 sticker points in order for it to come out as the default?"We're werewolves, not swearwolves." (KrytenKoro) 02:14, January 26, 2011 (UTC)

What do you mean? You have a cleared album by default in every game you start, right? So even if you get to 100 points (140, actually) in one game, the next one should have the Secret Gem.

So do the bonuses apply to BBSFM save files? I just know that Cyberman65 got the bonuses for his BBS files. --Neumannz, The Dark Falcon 02:33, January 26, 2011 (UTC)

OK, I have come to the conclusion that these bonuses only occur if you have save files from non-FM BBS with these trophies, which means that if you don't have them, it won't matter how many times you do the sticker album. Ain't that a nice deal. --Neumannz, The Dark Falcon 16:39, January 27, 2011 (UTC)

Heartless

Hey, Kryten, two things:

  1. ¿Why you didn't reply my first message in your talk?
  2. ¿Can you please upload images of Gummi Enemies of KH?--Lukethehedgehog 23:01, January 25, 2011 (UTC)

Blind

I've got a page for Blind (the status) made and ready to go; but, before I do something wrong and you hate me for life (this seems to happen between you and I a lot...), do you want me to press Save, or do you have some other plan in store? --Ag (Silver) - 47 107.8682 amu ~Crono Vsymbol1.png 23:31, January 25, 2011 (UTC)

It should be a section to its own on the Status Effects page."We're werewolves, not swearwolves." (KrytenKoro) 02:08, January 26, 2011 (UTC)

Reply

Hello (Again) Kryten, I'm here to tell you to reply on the talk page of the user who leave you a message, not YOUR userpage. It's so annoying, people can think: ¿Why he don't reply me? (Like I do) --Lukethehedgehog 22:57, January 26, 2011 (UTC)

It also makes it impossible for others to keep track of the conversation."We're werewolves, not swearwolves." (KrytenKoro) 03:23, January 27, 2011 (UTC)
DaysMickeyAngry.png
Lukethehedgehog - ¡Keyblades are not something you use just to bully somebody around!
TALK - Lukethehedgehog 00:24, January 28, 2011 (UTC)
¿Wait, are you agreeing or disagreeing with me? XD
DaysMickeyAngry.png
Lukethehedgehog - ¡Keyblades are not something you use just to bully somebody around!
TALK - Lukethehedgehog 00:26, January 28, 2011 (UTC)
Because you answered on your Talk, not mine, but I think you are agreeing
No, I'm illustrating why I disagree with you. Talking to you is surreal enough as it is."We're werewolves, not swearwolves." (KrytenKoro) 00:53, January 28, 2011 (UTC)
DaysMickeyAngry.png
Lukethehedgehog - ¡Keyblades are not something you use just to bully somebody around!
TALK - Lukethehedgehog 16:42, January 29, 2011 (UTC)
Do what I do (In some wikis) I write In my talk and in the talk of the other user.

Friends?

I hope we can be friends,you know help each other out and gossip? Muppet171 15:25, January 27, 2011 (UTC)

Moving to Seiwa

vanitastbssmaller.png
Vanitas - voidgearleftsmaller.png vanitasabsentsilhouette.png "You've done it, Ventus. Now that my body's about to perish, you and I will have to join together!"vanitasabsentsilhouette.png voidgearrightsmaller.png
Too broken to talk back? - 15:36, January 27, 2011 (UTC)
duelxblades40px.png Hey Kryten! When are we actually going to move to Seiwa-Kingdom Hearts DB? Thanks! duelxblades40px.png

Just wondering

asdftb2.png
17master - Hey, guys, check out my new camera!
TALK - Oh wait, this isn't a camera... - {{{time}}}
Shouldn't we use OFinish2RCO.png for Template:F instead of OFinish1RCO.png? Since it's the second one that marks the end of Overclock Tree while the first one's more like an icon for MAX Overclock Finisher (can't explain that one). Here's a screenshot for that:

OFinish.png

Have a nice day!

209.png
KrytenKoro - Ṱ͐͒H̫̾̃E͈͔͍͔̾̋ͦ̕ ͇̜͖͉̘̬͙̃̇̊͜N͙͉̑̓̌ͤĬ̸͇̖͈͒̃Gͧ͊̈́­̮̠̟͖̝̩H̽͌̀T͚̹̝̐ͬ̂̔̄ ̿̈́̊̃ͦ͆͑A̘̝̖ͪͯ́̀ͣ̿̃͝I̟͑ͬR̡͎̩̚ ̠̪̈́̑̏̏̋C̯̲ͩ́͐͒͂ͪ͜Ä͍̜̣̼̹́͌̋̀͒͂ͅ­N̅͐̆ͪ̓̋ͩ ̣ͮͧͧ͌Ả̼̤̜̫̩̜̾̕L͓͓̺̤̘̠̀W̷͗͂ͦ̾͒­̭̯̼A̘͓̰̠͉͇̬Y̵̒ͧͩ̇ͅS ̦̻̯̟̮̭̟̓̒͑͋C̮̱͔͔̖̯ͦͧͨ͋̑A̤ͩ̉̅ͪR­̞͉̣̦̪̜̮͛̉̎̀ͩ̍̇R̢̥̳̝̟̺̣̈Y͗͋̅͏͇̳­̪͎̺ ̭͈͍̝̣͍̒̎̑͘O̖̗͇̲̲̖͊̈́̿ͨ͑ͅN̩̰͉͍͍͖­͙E̩̹̣̰̣͓̖̽̊͡ ̲̮͔̯̦̋̿ͧͫ̓ͅM͇̌͌̔́O̱̫̯̬̤̗̲͛R̙̽E­̥̦̫̺͙̩̏̒ͯͭ́ ̖̫̯͉̱ͣͯͩ͊͐͆ͫS̰̿̊̑̋ͩ̇ͅC̘̣̜͍̆̆ͧ͜­R̞̾͐̋̆̚Ë̡͇̓A̙͈M̡̤̙̈
TALK -
It's two representations of the same icon, and the guide uses the second. Plus, it it's smaller, so it fits better.

I prefer the second, but you can bring it up for discussion if you want.


asdftb2.png
17master - Hey, guys, check out my new camera!
TALK - Oh wait, this isn't a camera... - {{{time}}}
I run a test earlier and personally I think the first one's better :/ Well, I suppose I'll just bring it up for discussion. Thanks!

JPN names for Quest items

Destiny Islands: 2jdmjvc.jpg
Traverse Town: 330y735.jpg
Wonderland: dokl93.jpg
Olympus Coliseum: sottdx.jpg
Agrabah: 2hdruzd.jpg

Ay, dios mio! I might be late tomorrow. - Erry 16:08, January 27, 2011 (UTC)

Re: Might be worth it to just have a "Requests" section at this point

iZerox "Take a look at this tiny place. To the heart seeking freedom, this island is a prison surrounded by water. And so this boy sought out to escape from his prison. He sought a way to cross over into other worlds and he opened his heart to darkness." — 06:38, January 29, 2011 (UTC)
Lea Frisbee.png I've thought about making such a section on my talk page, but in some ways it's almost better to keep it simple there. I may still add such a thing eventually. As for the Unnamed Heartless, I already have extracted the model I just need to pose him correctly. I'll do that after I finish with the Final Mix unversed.

IRC

I just had a little council meeting with members of KHWiki and KHWiki's IRC's communities. There is but one thing left to do before I make all changes accordingly with the community decision: what will we name the new channels on the SEIWA Wiki? We could try pursuing #KHWiki, though that does require the forms, which I can handle. It was unanimously decided that the new wiki should have two channels, to prevent another chaotic channel from forming, but which would be the primary, and which would be secondary? Serious/business or social/casual?

Also, I'm terribly sorry for my even more absent absence lately--coursework is getting heavier, arg arg arg arg ARG ARG ARG ARG. --DTN Room Core.png 05:40, January 30, 2011 (UTC)

  1. KHWiki-main
  2. KHWiki-casual


"We're werewolves, not swearwolves." (KrytenKoro) 20:36, January 30, 2011 (UTC)

Gear Matrix

SoraMangaHappy.png
Dan Mobile sprite-soradance.png - My friends are my power! — 19:29, January 30, 2011 (UTC)
Dans-Crown.png Hey there, Kryten, Neumannz suggested to go to you about this; it's about this page here. Seeing as it has the Creation tag on it, would a table like this be needed on the page, as the other two parts of the Matrix both have sections and tables of their own?
The Rings should have their own pages, and the ring and keyblade sections should be links to the category pages.
The page should also explain how to equip more rings. Otherwise, this is very good."We're werewolves, not swearwolves." (KrytenKoro) 20:34, January 30, 2011 (UTC)
SoraMangaHappy.png
Dan Mobile sprite-soradance.png - My friends are my power! — 21:16, January 30, 2011 (UTC)
Dans-Crown.png Okay, I think it's all done now, all that's missing is the Category for the Rings, but once all of those pages are set up, it'll be easy to adjust the header to have the category in.

KHsecrets wiki

KHsecrets wiki is a new wiki you should visit and tell your friends.

Exuse Me, Question

f8df6681-2aeb-4bf1-ab6e-88456638bacc_zpsd683a238.png
Roxas Wanna talk to Me? Roxas's Symbol small.pngNobody.png "I'm Roxas." Nobody.pngRoxas's Symbol small.png

"We could find the real thieves. That would set the record straight." twobecomeoneright.png — 21:01, January 31, 2011 (UTC)

OathOblivTalkPic_zps6eebf78e.png Exuse me Kryten but I have a small question. I have been adding to the Organization XIII Galleries with stuff such as CoM material and whatnot and on Zexion I know there is a picture that could be put in the Re: Chain of Memories section. Would this picture [[4]] qualify as him in Re:Chain of Memories? I just wanted to make sure before I added it because it could be for his replica data or something else. OathOblivTalkPic_zps6eebf78e.png
If there's a CoM section, go ahead and put it in CoM."We're werewolves, not swearwolves." (KrytenKoro) 21:03, January 31, 2011 (UTC)
DaysRoxasShocked.png
Roxas - Roxas's Symbol small.pngNobody.png"How could you say such a thing... even if it were true?"Nobody.pngRoxas's Symbol small.png
TALK - "Why did the Keyblade choose me? I have to know..." twobecomeoneright.png — 21:05, January 31, 2011 (UTC)
OathOblivTalkPic_zps6eebf78e.png Yes there's actualy both sections, so I think Re: CoM yes? Thank you. OathOblivTalkPic_zps6eebf78e.png

No Heart (Follow up to follow up)

DaysXigbarHappy.png
Xigbar's Replica Data KHIIFM.pngAS IF!Xigbar's Replica Data KHIIFM.png You can talk all you want, but that won't change a thing.
If you look at the images,

File:NoHeart.png File:Armored Xemnas.png

you will notice some differences. The belts vary depending on which image you look at, but in the official render of Xemnas's armor, they are crossing, while they are not in No Heart's. If you look at the silver pads that cover their calves you'll notice that No Heart's are slightly thinner, and there is less room between the two horizontal points. Their faceplates also have slightly different designs; while Xemnas's is grey, No Heart's is blue and more pointed, revealing less of the blue area below it. The "plumage" on No Heart's right shoulder is slightly larger, and No Heart's shoulderpads are rounder and have a trim around them. No Heart also has a neclace-shaped ring below his neckline, and the Nobody symbol extends lower, almost reaching his torso. The two silver pads on either side of the symbol are also larger on No Heart's armor, extending all the way underneath his arms, while Xemnas's stop before going under his armpits. Need I say more?

BbS FM

hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan


http://i56.tinypic.com/2570l0w.bmp おはなし  アクア シークレットエピソード

闇の世界に堕ちてしまったアクア。 テラに絆を託して光の世界へ送り返したその手には 自身のキーブレードはない。 つながりのお守りを心の拠り所にして歩き続けていた アクアは、闇の世界に突然起きた異変を 目の当たりにする。 異変の原因を確かめようと急いだアクアは 闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも


http://i52.tinypic.com/rkzkec.bmp おはなし  アクア シークレットエピソード

目の当たりにする。 異変の原因を確かめようと急いだアクアは 闇に巣くう魔物の襲撃を受ける。 アンヴァースとは異なる魔物の襲撃を辛くも 退けたアクア。 さらに歩を進めたアクアは視界に飛び込んできた 光景を疑わずにはいられなかった。 そこにはかつてアクアが訪れた世界 『キャッスル・オブ・ドリーム』の城がそびえ立っていた。


snap001c.png キャラクター事典  メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿。 その正体は定かではない。


2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう。

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ!


24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する。 煙を噴き出すので、 連続して攻撃を叩きこもう。

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ!


2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい。

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう!


aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう。

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ! 一気に攻撃をたたみかけよう。


23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう。

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ! しっかりと攻撃を見きわめよう。


zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう。

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ!


2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ。

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう!


2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう。

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ!