Kurt Zisa: Difference between revisions
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===Stage 3=== | ===Stage 3=== | ||
In stage 3, Kurt Ziza is enveloped in a circular force field. He is floating around the sand arena. He will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. Summon spells work well against the shield. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again. | In stage 3, Kurt Ziza is enveloped in a circular force field. He is floating around the sand arena. He will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. Summon spells work well against the shield. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again. | ||
===After Stage 3=== | ===After Stage 3=== |
Revision as of 06:05, 17 June 2007
Kurt Zisa is an enemy from the US and European versions of Kingdom Hearts, and also from Kingdom Hearts: Final Mix. He is named after a boy who won a competition.
First appearing exclusively to Americans and Europeans, the giant Kurt Zisa is the second-strongest enemy in the game, beating the Clock Tower Phantom and beaten by Sephiroth. It was released onto Agrabah after the keyhole at Hollow Bastion was revealed.
Kurt Zisa is an optional boss. The way to fight it is to go to Aladdin's house and choose to ride Carpet to the desert. Mid-way there, Kurt Ziza will attack. There is no escaping the battle.
Kurt Zisa, unlike its counterpart the Phantom, yields no prize for defeating it. Instead, it gives more Experience Points than any other enemy (10,000 points, at that). It is a giant cross between a snake and a Bandit (though it is closer to the Luna Bandit, the Luna Bandit didn't exist when Kingdom Hearts came out), and uses psychic abilities in its sand-filled coliseum.
Forms of battle
Kurt Ziza fights in three forms. It fights differently in all of them.
Stage 1
In stage 1, Kurt Ziza wields two glowing spheres in each of its top hands. Magic is unusable for the group, even Sora. Kurt Ziza uses nothing but physical attacks in this form. The spheres in his hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage 2.
Stage 2
Magic is again unusable in this stage, however, summons from the end of the previous stage will stay until they are out of time.
Kurt Ziza will fall into a sitting position and his head will coil out like a snake. Kurt Ziza is vulnereable now and Sora can harm his 5 bars now. His only attack is weak bite attack. After a while, Kurt Ziza will turn into stage 3.
Stage 3
In stage 3, Kurt Ziza is enveloped in a circular force field. He is floating around the sand arena. He will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. Summon spells work well against the shield. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again.
After Stage 3
The battle continues like this until Kurt Ziza is defeated.
Tips
Since Kurt Zisa is a very difficult boss to defeat, it is suggested to Summon Tinker Bell right before Magic is unusable, so if Sora is defeated, he will have another chance.