Stop: Difference between revisions
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Stop magic is classified as '''Advanced Magic'''. | Stop magic is classified as '''Advanced Magic'''. | ||
===[[Kingdom Hearts: Chain of Memories]]=== | ===''[[Kingdom Hearts: Chain of Memories]]''=== | ||
*'''Stop'''-A [[Magic Card]] | *'''Stop'''-A [[Magic Card]] | ||
*'''Stopra'''-Stock two Stop Cards | *'''Stopra'''-Stock two Stop Cards |
Revision as of 20:17, 26 May 2008
Stop, Stopra, and Stopga magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Time.
By using Stop, Sora can prevent a target from moving for a limited amount of time. As the rank of Stop increases to Stopra and then Stopga, its range and duration increase. When a frozen enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off. After the keyhole in Hollow Bastion is revealed, the efficiency of Stop against a foe is reduced to 60% of what it once was for many enemies.
The final upgrade for Stop, Stopga, is the only reward in the game that is received by defeating a hidden boss (in this case, the Phantom).
Stop and its more powerful forms were absent from Kingdom Hearts II, although there was a Time-controlling boss, Luxord.
Stop magic is classified as Advanced Magic.
Kingdom Hearts: Chain of Memories
- Stop-A Magic Card
- Stopra-Stock two Stop Cards
- Stopga-Stock three Stop Cards
Trivia
- Stop magic is one of two standard forms of magic that do not have corresponding Gummi Blocks, the other being Reflect.