Final Weapon: Difference between revisions
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<div class="tabbertab" title="Final Weapon"> | <div class="tabbertab" title="Final Weapon"> | ||
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|ability2=[[Combo-Block]] | |ability2=[[Combo-Block]] | ||
|ability3=[[Combo-Air Slide]] | |ability3=[[Combo-Air Slide]] | ||
|get= | |get=[[Pandora's Gear|Pandora's Gear ⑤]] (Xigbar) | ||
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|char=Xigbar | |char=Xigbar | ||
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{{nihongo|'''Final Weapon'''|ファイナルウェポン|Fainaru Wepon}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''; its upgrade, '''Final Weapon+''', is his most powerful weapon. To wield Final Weapon, Xigbar must have the [[Pandora's Gear]] attached. Final Weapon is notable for being the only Pandora Gear weapon that does not give the user the negative ability "Risky Play", which is of great advantage to Xigbar. It has 12 ammo, which is quickly depleted in a 3-shot combo of 4 bullets per shot. | {{nihongo|'''Final Weapon'''|ファイナルウェポン|Fainaru Wepon}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''; its upgrade, '''Final Weapon+''', is his most powerful weapon. To wield Final Weapon, Xigbar must have the [[Pandora's Gear]] attached. Final Weapon is notable for being the only Pandora Gear weapon that does not give the user the negative ability "Risky Play", which is of great advantage to Xigbar. It has 12 ammo, which is quickly depleted in a 3-shot combo of 4 bullets per shot. | ||
{{XigbarWeapons}} | {{XigbarWeapons}} | ||
{{PandoraGear}} | {{PandoraGear}} | ||
{{Weapon-stub}} | {{Weapon-stub}} |
Revision as of 19:28, 12 April 2010
Template:Expand=create=Gameplay, Design sections
It is just a flawed specimen that has wandered out.
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Kingdom Hearts 358/2 Days Final Weapon | |||||
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"Possesses formidable power and exceptional capabilities." | |||||
Japanese | ファイナルウェポン | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+92 | +5 | +0 | +30 | +5 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +5 | +10 | +5 | +11 | +5 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
24 | |||||
Abilities | |||||
1: Combo-Jump 2: Combo-Block 3: Combo-Air Slide | |||||
Obtained | |||||
Pandora's Gear ⑤ (Xigbar) |
Kingdom Hearts 358/2 Days Final Weapon+ | |||||
---|---|---|---|---|---|
"An upgraded Final Weapon. Possesses formidable power and exceptional capabilities." | |||||
Japanese | ファイナルウェポン+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+125 | +1 | +0 | +34 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +10 | +1 | +12 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Combo-Jump 2: Combo-Block 3: Combo-Air Slide | |||||
Obtained | |||||
Pandora's Gear+ ⑤ (Xigbar) |
Final Weapon (ファイナルウェポン Fainaru Wepon ) is one of Xigbar's weapons in Kingdom Hearts 358/2 Days; its upgrade, Final Weapon+, is his most powerful weapon. To wield Final Weapon, Xigbar must have the Pandora's Gear attached. Final Weapon is notable for being the only Pandora Gear weapon that does not give the user the negative ability "Risky Play", which is of great advantage to Xigbar. It has 12 ammo, which is quickly depleted in a 3-shot combo of 4 bullets per shot. Template:XigbarWeapons