HP (chips): Difference between revisions
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====Drops==== | ====Drops==== | ||
*'''HP +2''': [[Invisible]] (0.05%, Critical<ref name="Invis">The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Angel Star]] (0.03%, Critical<ref name="Angel">The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.</ref>) | *'''HP +2''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis">The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel">The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.</ref>) | ||
*'''HP +4''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.</ref>) | *'''HP +4''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.</ref>) | ||
*'''HP +6''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.</ref>) | *'''HP +6''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.</ref>) | ||
*'''HP +8''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.</ref>) | *'''HP +8''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.</ref>) | ||
====Other methods==== | ====Other methods==== | ||
*'''HP +2''': Can be redeemed from [[Destiny Islands: Sector B]] for 1000 SP, can be redeemed from [[Destiny Islands: Sector C]] for 3000 SP, can be redeemed from [[Traverse Town: Sector A]] for 140 SP, can be redeemed from [[Traverse Town: Sector B]] for 150 SP, can be redeemed from [[Traverse Town: Sector E]] for 1000 SP, can be redeemed from [[Wonderland: Sector A]] for 400 SP, can be redeemed from [[Olympus Coliseum: Sector A]] for 7000 SP, can be redeemed from [[Agrabah: Sector A]] for 200 SP, can be redeemed from [[Hollow Bastion Part I: Sector A]] for 500 SP, can be redeemed from [[Hollow Bastion Part II: Sector A]] for 1000 SP | *'''HP +2''': Can be redeemed from [[Destiny Islands: Sector B]] for 1000 SP, can be redeemed from [[Destiny Islands: Sector C]] for 3000 SP, can be redeemed from [[Traverse Town: Sector A]] for 140 SP, can be redeemed from [[Traverse Town: Sector B]] for 150 SP, can be redeemed from [[Traverse Town: Sector E]] for 1000 SP, can be redeemed from [[Wonderland: Sector A]] for 400 SP, can be redeemed from [[Olympus Coliseum: Sector A]] for 7000 SP, can be redeemed from [[Agrabah: Sector A]] for 200 SP, can be redeemed from [[Hollow Bastion Part I: Sector A]] for 500 SP, can be redeemed from [[Hollow Bastion Part II: Sector A]] for 1000 SP. | ||
*'''HP +4''': Can be redeemed from [[Hollow Bastion Part I: Sector B]] for 51000 SP,<ref>An unlimited amount of HP +4 chips can be redeemed.</ref> can be redeemed from [[Hollow Bastion Part II: Sector D]] for 2700 SP. | *'''HP +4''': Can be redeemed from [[Hollow Bastion Part I: Sector B]] for 51000 SP,<ref>An unlimited amount of HP +4 chips can be redeemed.</ref> can be redeemed from [[Hollow Bastion Part II: Sector D]] for 2700 SP. | ||
*'''HP +8''': Can be redeemed from the [[Avatar Sector]] for 30000 SP starting | *'''HP +8''': Can be redeemed from the [[Avatar Sector]] for 30000 SP starting after clearing Floor 50<ref>An unlimited amount of HP +8 chips can be redeemed.</ref> | ||
==Notes and references== | ==Notes and references== |
Latest revision as of 17:54, 16 April 2024
This article is about a chip from Kingdom Hearts Re:coded. You may be looking for the gameplay mechanic. |
HP +2 (HP+2 ), HP +4 (HP+4 ), HP +6 (HP+6 ), and HP +8 (HP+8 ) are a series of stat chips that appear in Kingdom Hearts Re:coded. When installed into the Stat Matrix, they increase Data-Sora's maximum HP by the number stated in the chip's name. When installed between two active CPUs, their effects are doubled.
Obtainment[edit]
Kingdom Hearts Re:coded[edit]
Treasures[edit]
- HP +2: Rare Prize Blox on Destiny Islands, Rare Prize Blox in the Alleyway, Rare Prize Blox in the Bizarre Room, Rare Prize Blox on Layer 01.
- HP +4: Prize Blox in Wonderland: Sector A (0.2%).
- HP +6: Rare Prize Blox in the First District.
- HP +8: Rare Prize Blox on Destiny Islands.
Drops[edit]
- HP +2: Invisible (0.05%, Critical Mode[1]), Angel Star (0.03%, Critical Mode[2]), Gold Tricholoma (0.1%, Beginner Mode[3])
- HP +4: Invisible (0.05%, Critical Mode[1]), Angel Star (0.03%, Critical Mode[2]), Gold Tricholoma (0.1%, Beginner Mode[4])
- HP +6: Invisible (0.05%, Critical Mode[1]), Angel Star (0.03%, Critical Mode[2]), Gold Tricholoma (0.1%, Beginner Mode[5])
- HP +8: Invisible (0.05%, Critical Mode[1]), Angel Star (0.03%, Critical Mode[2]), Gold Tricholoma (0.1%, Beginner Mode[6])
Other methods[edit]
- HP +2: Can be redeemed from Destiny Islands: Sector B for 1000 SP, can be redeemed from Destiny Islands: Sector C for 3000 SP, can be redeemed from Traverse Town: Sector A for 140 SP, can be redeemed from Traverse Town: Sector B for 150 SP, can be redeemed from Traverse Town: Sector E for 1000 SP, can be redeemed from Wonderland: Sector A for 400 SP, can be redeemed from Olympus Coliseum: Sector A for 7000 SP, can be redeemed from Agrabah: Sector A for 200 SP, can be redeemed from Hollow Bastion Part I: Sector A for 500 SP, can be redeemed from Hollow Bastion Part II: Sector A for 1000 SP.
- HP +4: Can be redeemed from Hollow Bastion Part I: Sector B for 51000 SP,[7] can be redeemed from Hollow Bastion Part II: Sector D for 2700 SP.
- HP +8: Can be redeemed from the Avatar Sector for 30000 SP starting after clearing Floor 50[8]
Notes and references[edit]
- ^ a b c d The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
- ^ a b c d The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
- ^ The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.
- ^ The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.
- ^ The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.
- ^ The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.
- ^ An unlimited amount of HP +4 chips can be redeemed.
- ^ An unlimited amount of HP +8 chips can be redeemed.