Block: Difference between revisions
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{{cleanup|''Kingdom Hearts coded'' information, character variations in ''Kingdom Hearts 358/2 Days''; does "how" the characters block in any way affect mechanics? images of other character blocks}} | {{cleanup|''Kingdom Hearts coded'' information, character variations in ''Kingdom Hearts 358/2 Days''; does "how" the characters block in any way affect mechanics? images of other character blocks}} | ||
{{youmay|the recurring ability|the [[Black Guard]] or [[Guards]] of Agrabah}} | {{youmay|the recurring ability|the [[Black Guard]] or [[Guards]] of Agrabah}} | ||
{{InfoAbility | |||
|kana=リフレクトガード | |||
|romaji=Rifurekuto Gādo | |||
|jpname=Reflect Guard | |||
|kh1name=Guard | |||
|kh1image= | |||
|kh1desc=Guard against an enemy attack by pressing the {{button|s}} button. | |||
|kh1ap=2 | |||
|comname=Guard | |||
|comimage= | |||
|comdesc=Deflects frontal physical attacks and completely nullifies damage. | |||
|kh2name=Guard | |||
|kh2image=Guard KHII.gif | |||
|kh2desc=Blocks and shoots back enemy attacks using a parrying action with {{button|s}}. | |||
|kh2ap=2 | |||
|khdname=Block | |||
|khdimage= | |||
|khddesc=Press {{button|dsy}} to block and bounce back enemy attacks. | |||
|bbsname=Block | |||
|bbsimage= | |||
|bbsdesc=Press {{button|s}} to block head-on attacks. | |||
|bbscp2=300 | |||
|bbscp3=350 | |||
|recname=Block | |||
|recimage= | |||
|recdesc=Allows you to block and bounce back enemy attacks by pressing {{button|dsy}}. | |||
|dddname=Block | |||
|dddimage= | |||
|dddimage2= | |||
|dddpow1=— | |||
|ddddesc=Press {{button|DSY}} to block head-on attacks. | |||
|kh3name=Block | |||
|kh3image= | |||
|kh3desc=Press {{button|s}} to guard against frontal attacks. | |||
}} | |||
{{nihongo|'''Block'''|リフレクトガード|Rifurekuto Gādo|lit. "Reflect Guard"}}, also known as {{Nihongo|'''Guard'''|ガード|Gādo}}, is a skill introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to block many frontal attacks with their weapon. | {{nihongo|'''Block'''|リフレクトガード|Rifurekuto Gādo|lit. "Reflect Guard"}}, also known as {{Nihongo|'''Guard'''|ガード|Gādo}}, is a skill introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to block many frontal attacks with their weapon. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. | In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking, making it easier to meet with incoming attacks without needing Sora to deflect/clash with it via an attack of his own. Just like with attacking the incoming move, if the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use [[Counterattack]]. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | ||
In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation. | In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation, which unlike in ''Kingdom Hearts'' shows Sora/Roxas recoiling in a defensive state as opposed to being staggered. {{nihongo|'''Block'''|ガード|Gādo|lit. "Guard}} also appears as a Reaction Command that can be used to negate {{ns|Game|Sephiroth}}'s Swift Slash attack. | ||
In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level | In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level decreases the time after a block during which commands are unavailable and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop. | ||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts Re:coded]]'', Block is a [[Bonus Booster]] ability that is triggered by pressing {{button|dsy}} while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession. | ||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts Birth by Sleep]]'', Block is a {{c|defense command|BBS}} that has a maximum level of 3. It is triggered by pressing {{button|s}} while standing stationary or walking, and holding the button extends the duration of the block. Block allows the user to guard attacks for 1 second, with an additional 0.67 seconds after guarding an attack. The user cannot guard against certain enemy attacks, non-elemental attacks, or attacks from behind. Attacks that are deflected by commands such as Block are directed at a locked-on enemy. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Block is a {{c|defense command|DDD}} that is triggered by pressing {{button|dsy}} while standing stationary or walking. Holding the button extends the duration of the block. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Block is a {{c|defense command|DDD}} that is triggered by pressing {{button|dsy}} while standing stationary or walking. Holding the button extends the duration of the block. | ||
In ''[[Kingdom Hearts III]]'', Block is an {{c|action ability|kh3}} that costs 2 {{AP}} to equip. It is triggered by pressing {{button|s}} while standing stationary only. Unlike in previous games, Block can be used while airborne and while underwater. Block has an area of effect of 220° in front of Sora | In ''[[Kingdom Hearts III]]'', Block is an {{c|action ability|kh3}} that costs 2 {{AP}} to equip. It is triggered by pressing {{button|s}} while standing stationary only. Unlike in previous games, Block can be used while airborne and while underwater. Block has an area of effect of 220° in front of Sora (certain attacks can be blocked regardless of the direction Sora is facing) and a duration of 0.6 seconds. After a successful Block, Sora will continue blocking any attacks that connect until his guard is lowered; each subsequent connection will reset the guard stance. Some enemy attacks can break Sora's guard, which staggers him and immediately renders him vulnerable to damage unless the [[Risk Dodge]] ability is equipped and is activated. As of version 1.09, attacks that are unblockable are telegraphed with a red circle whenever they connect with Sora outside of the active period of a [[Dodge Roll]] or [[Air Slide]]. | ||
In ''[[Kingdom Hearts Melody of Memory]]'', characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage. | In ''[[Kingdom Hearts Melody of Memory]]'', characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage. | ||
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*[[File:Round Block KHD.png]] '''[[Round Block Ⓛ]]''': Allows you to block any attack, even if it comes from behind. | *[[File:Round Block KHD.png]] '''[[Round Block Ⓛ]]''': Allows you to block any attack, even if it comes from behind. | ||
*[[File:Auto-Block KHD.png]] '''[[Auto-Block Ⓛ]]''': Allows you to automatically block frontal attacks. | *[[File:Auto-Block KHD.png]] '''[[Auto-Block Ⓛ]]''': Allows you to automatically block frontal attacks. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns Block by linking the CPU to the respective [[Bonus Booster]] in the second section of the [[Stat Matrix]]. | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*[[Terra]] and [[Ventus]] have Block as an initial command. | *[[Terra]] and [[Ventus]] have Block as an initial command. | ||
*Terra and Ventus can purchase Block from the [[Command Shop]] for 200 munny once one world is cleared or the command has already been obtained elsewhere. | *Terra and Ventus can purchase Block from the [[Command Shop]] for 200 munny once one world is cleared or the command has already been obtained elsewhere. | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*[[Renewal Block]] | *[[Renewal Block]] | ||
*[[Stun Block]] | *[[Stun Block]] | ||
* | *{{c|Poison Block|bbs}} | ||
*[[Bio Barrage]] | *[[Bio Barrage]] | ||
==Other appearances== | |||
===''Kingdom Hearts Birth by Sleep''=== | |||
*{{ns|Game|Terra-Xehanort}} uses Guard Impact, which has him perform a Block similarily to Terra's, before countering with what is similar to [[Counter Hammer]]. The block grants him full invincibility, even when countering. | |||
===''Kingdom Hearts III Re Mind''=== | |||
*Block is available as a command while playing as [[Terra]] or [[Roxas]] during Guardians of Light's fight against the Replica Xehanorts. | |||
==See also== | ==See also== | ||
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*[[Focus Block]] | *[[Focus Block]] | ||
*[[Stun Block]] | *[[Stun Block]] | ||
* | *{{c|Poison Block|bbs}} | ||
*[[Wake-up Block]] | *[[Wake-up Block]] | ||
*[[Link Block]] | *[[Link Block]] |
Latest revision as of 04:26, 29 October 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Kingdom Hearts coded information, character variations in Kingdom Hearts 358/2 Days; does "how" the characters block in any way affect mechanics? images of other character blocks |
This article is about the recurring ability. You may be looking for the Black Guard or Guards of Agrabah. |
Guard (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | |||||||
Guard against an enemy attack by pressing the button. | |||||||
Attack | Element | Power | Crit Chance |
Crit Bonus |
Deflect | Recoil | |
---|---|---|---|---|---|---|---|
Guard | — | — | — | — | — | — | |
AP Cost | 2 | MP Cost | 0 |
Guard (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | ||||
Deflects frontal physical attacks and completely nullifies damage. | ||||
Element | Power | Card Combination | Enemy Card Boost | |
---|---|---|---|---|
— | — | — |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | |||
Press to block and bounce back enemy attacks. | |||
Attack | Power | Critical Chance | Flinches |
---|---|---|---|
Block | — | X | X |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | ||||||||||
Allows you to block and bounce back enemy attacks by pressing . | ||||||||||
Attack | No. of Hits | Power | Critical % | Clock Gauge | Blocks Hit | |||||
---|---|---|---|---|---|---|---|---|---|---|
LV 0 | LV 50 | LV 100 | ||||||||
Block | 1 | 0 | 0 | 0 | X | — | — | |||
Type | Element | Status | Reload Speed |
Aerial Use | Keyblade Reach | |||||
— | — | — | — | X | X |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | |||||||||||
| |||||||||||
Press to block head-on attacks. | |||||||||||
LV | CP Required | Attack | No. of Hits | Power | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LV1 | — | Block | — | — | |||||||
LV2 | 300 | Block | — | - | |||||||
LV3 | 350 | Block | — | — | |||||||
Element | Status Effect | Reload Speed | Command Gauge | ||||||||
— | — | — | +0 |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | |||||||
Press to block head-on attacks. | |||||||
Attack | Element | Power | Reaction Value |
Status | Guard? | ||
---|---|---|---|---|---|---|---|
Block | — | — | — | — | — |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") | ||||||
Press to guard against frontal attacks. | ||||||
Attack | Element | Power | Guard? | Status | ||
---|---|---|---|---|---|---|
Form Value | Reaction Value | Revenge Value | Repel LV | |||
Block | — | — | — | — | ||
— | — | — | — |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard"), also known as Guard (ガード Gādo ), is a skill introduced in Kingdom Hearts. It allows the user to block many frontal attacks with their weapon.
Mechanics[edit]
In Kingdom Hearts, Guard is an combat ability that costs 2 AP to equip. It is a single blocking swing triggered by pressing while standing stationary or walking, making it easier to meet with incoming attacks without needing Sora to deflect/clash with it via an attack of his own. Just like with attacking the incoming move, if the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use Counterattack. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil.
In Kingdom Hearts Chain of Memories, Guard is an enemy card effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.
In Kingdom Hearts II, Guard is an action ability that costs 2 AP to equip. It is triggered by pressing while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation, which unlike in Kingdom Hearts shows Sora/Roxas recoiling in a defensive state as opposed to being staggered. Block (ガード Gādo , lit. "Guard) also appears as a Reaction Command that can be used to negate Sephiroth's Swift Slash attack.
In Kingdom Hearts II Final Mix, Limit Form has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation.
In Kingdom Hearts 358/2 Days, Block is an ability panel. It is triggered by pressing while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from Block LV1 up to Block LV2, Block LV3, and Block LV4 by linking Block LV+ Ⓛ (ガードアップⓁ Gādo Appu Ⓛ , lit. "Guard Up Ⓛ") panels to it. Increasing the ability's level decreases the time after a block during which commands are unavailable and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop.
In Kingdom Hearts Re:coded, Block is a Bonus Booster ability that is triggered by pressing while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession.
In Kingdom Hearts Birth by Sleep, Block is a defense command that has a maximum level of 3. It is triggered by pressing while standing stationary or walking, and holding the button extends the duration of the block. Block allows the user to guard attacks for 1 second, with an additional 0.67 seconds after guarding an attack. The user cannot guard against certain enemy attacks, non-elemental attacks, or attacks from behind. Attacks that are deflected by commands such as Block are directed at a locked-on enemy.
In Kingdom Hearts 3D: Dream Drop Distance, Block is a defense command that is triggered by pressing while standing stationary or walking. Holding the button extends the duration of the block.
In Kingdom Hearts III, Block is an action ability that costs 2 AP to equip. It is triggered by pressing while standing stationary only. Unlike in previous games, Block can be used while airborne and while underwater. Block has an area of effect of 220° in front of Sora (certain attacks can be blocked regardless of the direction Sora is facing) and a duration of 0.6 seconds. After a successful Block, Sora will continue blocking any attacks that connect until his guard is lowered; each subsequent connection will reset the guard stance. Some enemy attacks can break Sora's guard, which staggers him and immediately renders him vulnerable to damage unless the Risk Dodge ability is equipped and is activated. As of version 1.09, attacks that are unblockable are telegraphed with a red circle whenever they connect with Sora outside of the active period of a Dodge Roll or Air Slide.
In Kingdom Hearts Melody of Memory, characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage.
Learning Block[edit]
Kingdom Hearts[edit]
- Sora learns Guard at level 9 with the Dream Shield, 24 with the Dream Rod, or 36 with the Dream Sword.
Kingdom Hearts Final Mix[edit]
- Sora learns Guard at level 15 with the Dream Shield, 24 with the Dream Sword, or 33 with the Dream Rod.
Kingdom Hearts Chain of Memories[edit]
- The Large Body enemy card has Guard as its effect.
- The Black Fungus enemy card can randomly activate Guard.
- The Darkside enemy card can mimic an enemy's Guard.
Kingdom Hearts II[edit]
- Roxas learns Guard after defeating the Twilight Thorn.
Kingdom Hearts II Final Mix[edit]
- Roxas learns Guard after defeating the Twilight Thorn.
- Limit Form has Guard as a default ability.
Kingdom Hearts 358/2 Days[edit]
- Block ② is a clear bonus for Mission 07.
- Block ④ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank.
- Block LV+ Ⓛ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank, can be purchased for 6000 Heart Points once Roxas is promoted to Legend rank, and can be obtained from a chest at the Bridge in Mission 22.
Panels which link to Block[edit]
- Perfect Block Ⓛ: Allows you to block just as an attack hits to eliminate recoil.
- Block-Counter Ⓛ: Allows you to respond with a powerful counterattack immediately after blocking.
- Block-Retreat Ⓛ: Allows you to recoil farther after you block an attack.
- Sliding Block Ⓛ: Allows you to quickly slide forward as you block.
- Block-Jump Ⓛ: Allows you to jump right after you block without any delay.
- Fire Block Ⓛ: Allows you to ignite enemies sometimes when you block (15% base chance).
- Blizzard Block Ⓛ: Allows you to freeze enemies sometimes when you block (15% base chance).
- Thunder Block Ⓛ: Allows you to jolt enemies sometimes when you block (15% base chance).
- Aero Block Ⓛ: Allows you to air-toss enemies sometimes when you block (15% base chance).
- Block Bonus Ⓛ: Allows you to generate HP prizes sometimes when you block.
- Round Block Ⓛ: Allows you to block any attack, even if it comes from behind.
- Auto-Block Ⓛ: Allows you to automatically block frontal attacks.
Kingdom Hearts Re:coded[edit]
- Data-Sora learns Block by linking the CPU to the respective Bonus Booster in the second section of the Stat Matrix.
Kingdom Hearts Birth by Sleep[edit]
- Terra and Ventus have Block as an initial command.
- Terra and Ventus can purchase Block from the Command Shop for 200 munny once one world is cleared or the command has already been obtained elsewhere.
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora and Riku have Block as an initial command.
Kingdom Hearts III[edit]
- Sora has Block as a default ability.
Kingdom Hearts Melody of Memory[edit]
Synthesized commands[edit]
Kingdom Hearts Birth by Sleep[edit]
Block is used to meld the following commands:
Other appearances[edit]
Kingdom Hearts Birth by Sleep[edit]
- Terra-Xehanort uses Guard Impact, which has him perform a Block similarily to Terra's, before countering with what is similar to Counter Hammer. The block grants him full invincibility, even when countering.
Kingdom Hearts III Re Mind[edit]
- Block is available as a command while playing as Terra or Roxas during Guardians of Light's fight against the Replica Xehanorts.
See also[edit]
- Kingdom Hearts abilities
- Kingdom Hearts Chain of Memories abilities
- Kingdom Hearts II abilities
- Kingdom Hearts 358/2 Days abilities
- Kingdom Hearts coded abilities
- Kingdom Hearts Birth by Sleep Action commands
- Kingdom Hearts 3D: Dream Drop Distance Action commands
- Kingdom Hearts χ skills
- Kingdom Hearts III abilities