Kingdom Hearts 358/2 Days

Discipline: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Text replacement - "</div>" to "{{tab|c}}")
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game|358}}
{{game|358}}
{{tab|game-o}}
{{tab|o-info}}
{{tab|Discipline}}
{{tab|Discipline}}
{{InfoWeapon358
{{InfoWeapon358
Line 6: Line 6:
|katakana=パニッシュメント
|katakana=パニッシュメント
|romaji=Panisshumento
|romaji=Panisshumento
|japname=Punishment
|jpname=Punishment
|image=Discipline KHD.png
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|str=+70
|str=+70
Line 31: Line 30:
|katakana=パニッシュメント+
|katakana=パニッシュメント+
|romaji=Panisshumento+
|romaji=Panisshumento+
|japname=Punishment+
|jpname=Punishment+
|image=Discipline KHD.png
|image=Discipline
|desc=An upgraded Discipline.<br>Lets you string together faster, incredibly long ground combos.
|desc=An upgraded Discipline.<br>Lets you string together faster, incredibly long ground combos.
|str=+54
|str=+54
Line 53: Line 52:
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
The '''Discipline''' is a pair of Ethereal Blades that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.
The '''Discipline''' is a pair of [[Ethereal Blade]]s that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.


==Design==
==Design==
Line 68: Line 67:


The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.
The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.
;Discipline
{{358Atk/o
|{{358Atk
|char=Xemnas
|a10=ku
|a11pow=0.75
|a12a=*
|a20=i
|a21pow=0.50
|a22pow=0.50
|a23a=*
|a30=ku
|a31pow=0.75
|a32a=*
|a40=u
|a41pow=1.0
|a41crit=◯
|a41flin=◯
|a41count=◯
|a42pow=1.0
|a42crit=◯
|a42flin=◯
|a42count=◯
}}
|{{358Atk
|char=Xemnas
|air=*
|a10=A
|a11pow=0.5
|a12pow=0.5
|a13a=*
|a20=I
|a21pow=0.5
|a22pow=0.5
|a23pow=0.5
|a24pow=0.5
|a25a=*
|a30=U
|a31pow=1.0
|a31flin=◯
|a31count=◯
|a32pow=1.25
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
}}
;Discipline+
{{358Atk/o
|{{358Atk
|char=Xemnas
|a10=ku
|a11pow=0.75
|a12a=*
|a20=i
|a21pow=0.50
|a22pow=0.50
|a23a=*
|a30=ku
|a31pow=0.75
|a32a=*
|a40=i
|a41pow=0.50
|a42pow=0.50
|a43a=*
|a50=ku
|a51pow=0.75
|a52a=*
|a60=u
|a61pow=1.0
|a61crit=◯
|a61flin=◯
|a61count=◯
|a62pow=1.0
|a62crit=◯
|a62flin=◯
|a62count=◯
}}
|{{358Atk
|char=Xemnas
|air=*
|a10=A
|a11pow=0.5
|a12pow=0.5
|a13a=*
|a20=I
|a21pow=0.5
|a22pow=0.5
|a23pow=0.5
|a24pow=0.5
|a25a=*
|a30=U
|a31pow=1.0
|a31flin=◯
|a31count=◯
|a32pow=1.25
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
}}


{{EtherealBlade}}
{{EtherealBlade}}
{{NimbleGear}}
{{NimbleGear}}
[[de:Disziplin]]
[[de:Disziplin]]

Latest revision as of 13:51, 16 November 2024

Kingdom Hearts 358/2 Days
Discipline
Discipline
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント
Rōmaji Panisshumento
Translation Punishment
Stats
Strength Magic
Base Unit Ultima Base Unit
+70 +1 +30 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear ④ (Xemnas)
Kingdom Hearts 358/2 Days
Discipline+
Discipline
"An upgraded Discipline.
Lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント+
Rōmaji Panisshumento+
Translation Punishment+
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear+ ④ (Xemnas)

The Discipline is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Discipline+.

Design[edit]

Discipline is shaped like an elongated oval. There is a large, teardrop-shaped gap in the middle of the blade. The entire outer edge of Discipline, including the handle, is lined with short, triangular spikes. There is also a longer, thin spike that protrudes from the tip of the blade into the gap in the middle. This model of Ethereal Blade has a yellow glow.

Upon striking targets, the blades create a violet X-shaped slashing effect. At the end of a combo, the effect is larger, and the center is colored pink.

"Discipline" is control obtained by enforcing compliance or order.

Gameplay[edit]

Like Judgment, Discipline's attack combos are characterized by broad, swift, spinning attacks. The ground combo consists of a spinning thrust, a 360° swing, another spinning thrust, and a double spin, with the blades extending on the last spin. The finisher has a knockback effect.

The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.

The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.

Discipline
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.50 X X X
Hit 2 0.50 X X X
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Rush Horizontal Spin Swing
Hit 1 1.0
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Dual-Wield Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X
(Air) Horizontal Spin Launch Drop
Hit 1 1.0 X
Hit 2 1.25


Discipline+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.50 X X X
Hit 2 0.50 X X X
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.50 X X X
Hit 2 0.50 X X X
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Rush Horizontal Spin Swing
Hit 1 1.0
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Dual-Wield Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X
(Air) Horizontal Spin Launch Drop
Hit 1 1.0 X
Hit 2 1.25