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{{Game|KH2|FM2}}
{{game|KH2|FM2}}
[[File:Valor Form.png|right|320px]]
{{suite|Valor Form}}
{{DriveForm
|name=Valor Form
|kana=ブレイヴフォーム
|romaji=Bureivu Fōmu
|jpname=Brave Form
|fr=Forme Vaillance
|de=Helden-Form
|es=Forma Valiente
|ability=High Jump
|drive=3
|allies=Goofy
|desc=A Form specializing in physical attacks.
|exp2=100
|exp3=400
|exp4=760
|exp5=1210
|exp6=1750
|exp7=2500
|bonus2=Auto Valor
|bonus4=Combo Plus
|bonus6=Combo Plus
|fmexp2=80
|fmexp3=240
|fmexp4=520
|fmexp5=968
|fmexp6=1528
|fmexp7=2200
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|style=kh2
}}
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.


{{nihongo|'''Valor Form'''|ブレイヴフォーム|Bureivu Fōmu|"Brave Form" in the Japanese version}} is the first [[Drive Form]] attained in ''[[Kingdom Hearts II]]''. This form is obtained along with Sora's new clothes at [[Mysterious Tower|Yen Sid's Tower]]. [[Sora]] merges with [[Goofy]] to transform. Once you obtain Valor form, you initially start with the Kingdom Key and Star Seeker Keyblades. This form focuses on attack, and is the most offensive of any form. Valor Form allows Sora to get in close and bash away to do heavy damage in a short amount of time, at the cost of losing the ability to cast magic.
==Design==
{{Main|Form:Sora}}
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a red tint.
*In [[Halloween Town]], Sora's mask is changed into a creature resembling a {{ff|Bomb (creature)|Bomb}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a red ''fleur-de-lis'', and the back of his shirt has a red thorn symbol.
*In [[Space Paranoids]], Sora's circuitry changes to red.


While in this form, Sora can run faster than usual, making Valor the second fastest Drive Form, compared to Final's gliding ability. Like [[Wisdom Form]], Valor Form consumes three Drive Bars.
In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.


==Leveling Up==
==Mechanics==
[[File:Sora Valor Form.jpg|left|200px]]
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.
The Valor Form is extremely easy to level up compared to the other forms in the game. It levels up simply by landing successful hits on an enemy, and Valor Form is noted for very quick but powerful combos.


It is possible to level up Valor Form to LV3 easily almost as soon as it has been obtained. After leaving [[Hollow Bastion]], clear the route to [[Beast's Castle]] and, after seeing [[Beast]] take his rose from the parlor, head out into the main hallway. Drive into Valor Form, and defeat all the [[Hook Bat]]s: three in the center, four near the door to the courtyard, and three at the top of the stairs. Then quickly return to the parlor before the [[Drive Gauge]] runs out and exit to the World Map. Upon re-entering the world, the Drive Gauge will be re-filled to max. Simply repeat this as many times as desired, but note that you cannot level up the form higher than lv3 at this stage.
Valor Form gains an [[experience]] point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of ''Kingdom Hearts II'', it is possible to gain Valor Form EXP by hitting enemies with the [[Skateboard]]. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form.


For leveling up past LV3, go to the [[Land of Dragons]], after having beaten all the episodes. Start from the Throne Room, and go to the Antechamber, moving along until your Drive Gauge reaches 1, then returning to the [[Save Point]] before you've reverted from Valor Form, exiting to the World Map, and coming back with a full Drive Gauge. If you transform in the Throne Room, you will have zero chance of transforming into Anti-Form. With Drive Boost and the high form gauge that Valor is known for, you can easily travel to the Village and back.
===Abilities===
{{frm-atk-o|o=*|kh2=*}}
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}}
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}}
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}}
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}}
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8|△|O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}}
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}}
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6|△|O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}}
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}}
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}}
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}}
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
{{frm-grw-o}}
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{atk-c}}


Another way to level up Valor Form would be to go to Hollow Bastion and start in Merlin's house. Go out, and before encountering Heartless, change into Valor Form. Defeat all Heartless there if the Drive would last that amount of time, than quickly enter Merlin's house and exit, then enter again. There is a good amount of Heartless in the area, making Hollow Bastion's town area a good place to level up. Also, boss battles are a good way to level up because bosses have lots of HP.
==Strategy==
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]]
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.


By leveling up the Valor Form, Sora will develop the ability High Jump, which allows him to jump at previously unreachable heights. Sora also gains Combo Up abilities by leveling up this form.
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.


Try equipping weak Keyblades to level up Valor Form, as it will give you more hits on an enemy before they are defeated. Sweet Memories (STR: 0; MAG: 0) and Hidden Dragon (STR: 2; MAG: 2) are good choices.
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.
{{-}}


==Abilities==
==Other appearances==
===Action===
===''Final Fantasy Record Keeper''===
{|class="wikitable" width="100%"
[[File:Valor Form Icon FFRK.png|60px|left]]
|-bgcolor="#dc143c"
Valor Form appears in ''[[Final Fantasy Record Keeper]]'' as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.
|width="15%" style="text-align:center"|'''Ability'''
{{-|left}}
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#f4a460"
|'''Brave Shot'''
|A strong combo finisher that knocks an opponent into the air with a huge wave of red energy.
|-bgcolor="#f4a460"
|'''Brave Beat'''
|A strong combo finisher that damages many opponents with a powerful spinning attack.
|-bgcolor="#f4a460"
|'''Sonic Strike'''
|Sora spears an enemy with one of his Keyblades midair, dealing massive damage. With Omega Finale, Sonic Strike can be executed into a one-hit attack.
|-bgcolor="#f4a460"
|'''Sonic End'''
|A powerful combo where Sora slashes furiously in midair, ending with a powerful "X" slash.
|-bgcolor="#f4a460"
|'''Over the Horizon'''
|By pressing {{Button|s}}, Sora automatically lunges at the targeted enemy.
|-bgcolor="#f4a460"
|'''Omega Finale'''
|Allows combo finisher to be executed in the middle of a combo, accessible via pressing {{button|s}}.
|-bgcolor="#f4a460"
|'''Retaliating Slash'''
|When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him.
|}


===''Super Smash Bros. Ultimate''===
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]]
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
{{-}}


===Growth===
==Notes and references==
{|class="wikitable" width="100%"
{{reflist}}
|-bgcolor="#dc143c"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#f4a460"
|'''High Jump'''
|An enhancement of jump where Sora does a back layout in mid-air.
|}
 
===Support===
{|class="wikitable" width="100%"
|-bgcolor="#dc143c"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#f4a460"
|'''[[Synch Blade]]'''
|Allows Sora to wield two Keyblades at once.
|-bgcolor="#f4a460"
|'''Combo Plus'''
|1 added attack to prolong combos.
|-bgcolor="#f4a460"
|'''Air Combo Plus'''
|1 added attack to prolong air combos.
|}
 
 
----
'''Pros'''<br />
 
*EXP is gained as Sora strikes enemies, thus making it the easiest Form to level up.
*Omega Finale allows finishing blows to be executed without completing a combo, allowing Sora to do high amounts of damage easily.
*Sora's speed is increased, making him run twice as fast as his normal form.
*It has the exceptional ability to stay in the air, rarely having to touch the ground if surrounded by many enemies (e.g. Rapid Thrusters)
*Fast slashes in midair.
*Slashes can block other enemy attacks.
*Attacks are able to stun most enemies.
 
'''Cons'''<br />
*Magic is disabled, thus no long range magic such as Thunder or Blizzard to finish off an enemy from far away, nor healing magic, is available. However, this can be negated should Donald serve as a healer; still, Donald may not always heal in time. A good way is to stock up on Potions and keep them in the Shortcuts menu.
*Takes more time to defeat an enemy without magic aid.
*Although most Nobodies are stunned by Valor's attacks, Berserkers remain unaffected by its stunning attacks.
 
==Representation==
Goofy combines with Sora to represent courage and strength. It is quite similar to [[Roxas]]'s fighting style because it abandons all defensive and magical capabilities in favor of power and speed.
 
==Mirror Description==
In [[Yen Sid]]'s tower the mirror on the far right side of the room describes Valor Form as "An image of you utilizing your strength to its fullest flows into your mind."
 
==Appearance==
This form turns Sora's clothes into a red and black color scheme with a fleur-de-lis on each sleeve and pant leg. In this form, Sora wields two Keyblades. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of Red energy fly off of his hands in a streak.
 
*'''[[Halloween Town]]''' Sora's mask turns into a devil-mask, slightly reminiscent of the mask [[Lock, Shock, and Barrel|Lock]] wears. Arguably the devil mask also looks like that of a [http://finalfantasy.wikia.com/wiki/Bomb_(Race)#Kingdom_Hearts_game_series Bomb] from the Final Fantasy series.
*'''[[Timeless River]]:''' Sora's health icon becomes red in tint.
*'''[[Christmas Town]]:''' A red fleur-de-lis appears on Sora's santa hat and on the back of his shirt.
*'''[[Space Paranoids]]:''' Sora's circuit lines turn red, similar to that of [[Sark]].
 
==Helpful Hints==
*Morning Stars and Crimson Jazzes are both enemies which take a lot of damage, and to make it even better their attacks are easily disrupted by Valor Form's, and they drop a lot of Drive Orbs when defeated. These enemies appear together in both Hollow Bastion and Beast's Castle, making those both good places to train Valor Form; Beast's Castle also has the added benefit of a Save Point right next to the battlefield, and closely grouped enemies.
 
*Because Donald will not always be able to heal you in time, it is wise to have a Potion or a Hi-Potion in your quick menu when using Valor Form.
 
*You may consider using it on every boss and going to the village cave in the Land of Dragons. Destroy all of the Heartless in the area and if possible, use your square combo to break the carts to restore a bit of your time and go to the summit and kill all of the Heartless possible in your time left.
 
*Alternatively, you may level up in the Chasm of Challenges in Agrabah - if your Drive Gauge is higher than 5, you may take two rounds with the trials and defeat all the Heartless possible within the time limit. Once that is done, go to the nearby [[Save Point]], exit the world and re-enter the same Save Point to replenish your Drive Gauge. This strategy may be used for all other forms except Final Form.
 
*The best Keyblade to use for this form is the [[Sleeping Lion]] or [[Star Seeker]], since Valor form levels up by number of hits landed increasing the length of combos makes it so that you gain more EXP more quickly. Both of them are best paired with each other. Alternatively, if you equip [[Sweet Memories]], which has no strength boost, your hits will deal less damage and allow for more hits per enemy.
 
*Another good place to go to level this form up is The World That Never Was. Since there are many Nobodies here it makes it easier to land the required number of hits to level up.
 
*If you play ''Kingdom Hearts II Final Mix'' and you are at least in LV48, try training Valor Form in the [[Cavern of Remembrance]]: the enemies are powered-up versions of their original counterparts, which take more hits to be defeated. Also, many of the enemies (particularly Magic Phantom) drop Drive Orbs, and there are five balloons in the Cavern of Remembrance which drop Drive Orbs.
 
==Gallery==
<gallery>
Image:Halloweentown_Valor.jpg|Sora's Valor Form in Halloween Town
</gallery>


== Trivia ==
[[File:Valor-Combo.gif|thumb|right|A common Valor Form combo]]
*If one uses a cheat device to get this Form while still playing as Roxas, they will discover that Dual-Wield Roxas and Valor Form have the same abilities.
*While Valor Form's abilities match Dual-Wield Roxas', the fleur-de-lis pattern also matches that around Ventus' Awakening Station, as well as the colors of Vanitas' half during their fusion.
*Arguably, Valor Form is one of the lesser forms, (being the first introduced) due to its lack of magic as well as not being able to guard. However, it is very easy to level up. This makes it very valuable right up to the end of the game. However, because he uses two Keyblades with his Magic disabled, this Form is also takes away virtually all of Sora's defensive capabilities; only Anti Form is more vulnerable to enemy attacks than this Form.
*Strangely, even though Goofy has special abilities that use up magic, Valor Form does not.
*In this form Sora is very dexterous, sometimes even spinning the Keyblade on a single finger during a combo.
*Over the Horizon is the exact same as the first hit of Valor's aerial combo, except that it covers much more horizontal distance.
*Valor Form's name may refer to a ''Final Fantasy'' spell of the same name. Valor, also known as Bravery, is a spell that boosts the target's attack damage.
{{Form}}
{{Form}}
[[fr:Forme Vaillance]]
[[es:Valor Forma]]
[[Category: Drive Forms]]
[[Category:Forms]]

Latest revision as of 19:02, 8 December 2024

Valor Form

"A Form specializing in physical attacks."
Japanese ブレイヴフォーム Sora Valor Sprite KHII.png
Valor Form Orb KHII.png
Rōmaji Bureivu Fōmu
Translation Brave Form

Growth Ability High Jump
Drive Gauges 3
Allies Required Goofy

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 100 Auto Valor Form Gauge +1
LV3 400 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 760 Combo Plus Form Gauge +1
LV5 1210 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1750 Combo Plus Form Gauge +1
LV7 2500 High Jump LV3 Form Gauge +1
High Jump MAX

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 80 Auto Valor Form Gauge +1
LV3 240 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 520 Combo Plus Form Gauge +1
LV5 968 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1528 Combo Plus Form Gauge +1
LV7 2200 High Jump LV3 Form Gauge +1
High Jump MAX

Valor Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form boosts Sora's strength and lets him wield two Keyblades.

Valor Form is a Drive Form specializing in physical attacks which appears in Kingdom Hearts II. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's strength,[1] and is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a red fleur-de-lis.

Design[edit]

Main article: Form:Sora

Valor Form turns Sora's clothes red and white with the fleur-de-lis emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:

In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.

Mechanics[edit]

Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Notably, the Guard ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.

Valor Form gains an experience point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of Kingdom Hearts II, it is possible to gain Valor Form EXP by hitting enemies with the Skateboard. By leveling up, the High Jump Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants Auto Valor and two Combo Plus abilities to Sora's standard form.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Vertical Swing (ブレイヴ地上縦振り
Bureivu Chijō Tate-furi
?, lit. "Brave Ground Vertical Swing")
Attack Command Physical x0.5→x0.65 0.6→0.78 O X→O
Horizontal Swing (ブレイヴ地上横振り
Bureivu Chijō Yoko-furi
?, lit. "Brave Ground Horizontal Swing")
Attack Command Physical x0.5 0.3 O X→X→O→O
Thrust (ブレイヴ地上突き
Bureivu Chijō Tsuki
?, lit. "Brave Ground Thrust")
Attack Command Physical x0.5→x0.25→x0.5 0.6→0.3→0.6 △→O→O X→O→O
H-V Swing (ブレイヴ空中縦横振り
Bureivu Kūchū Jūō-furi
?, lit. "Brave Aerial Vertical and Horizontal Swing")
Attack Command Physical x0.5 0.6 O X→O→O
Aerial U-D Swing (ブレイヴ空中上下振り
Bureivu Kūchū Jōge-furi
?, lit. "Brave Aerial Up and Down Swing")
Attack Command Physical x0.65 0.78 O X→O
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Brave Shot Weapon Attack Command Physical x1.5 1.8 O

Shock Wave Attack Command Physical x1.5 1.8 X O
Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Horizontal Swing Attack Command Physical x0.5 0.6 O

Thrust Attack Command Physical x2.5 3.0 X O
Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon Attack Command Physical x0.65 0.78 O X→O
Leaps towards a target in a rapid attack with Square.
Omega Finale Deals finishing combo moves in the middle of a combo with Square.
Retaliating Slash Attack Command Physical x0.5 0.6 O X→O→O
When knocked down, quickly regains balance and counterattacks with Square.
Growth Abilities
Ability LV Learned Description
High Jump LV1 LV1 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump.
High Jump LV2 LV3 Jump even higher than before! The longer Circle is pressed down, the higher the jump.
High Jump LV3 LV5 Now you can jump really high! The longer Circle is pressed down, the higher the jump.
High Jump MAX LV7 An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Combo Plus Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Valor Form Combo
Sora performs a combo available for Valor Form.

Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed[citation needed], and can perform combo finishers at any time with Omega Finale. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.

Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the Sweet Memories and Oathkeeper; the Star Seeker and its Air Combo Plus are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at Hollow Bastion and Beast's Castle, are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Orbs when defeated. In Kingdom Hearts II Final Mix, both Mushroom XIII No. 5 and Mushroom XIII No. 11 allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some Drive Recovery items.

In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the Decisive Pumpkin, Sleeping Lion, Hero's Crest, Star Seeker, or Rumbling Rose, due to their Combo Boost, Combo Plus, Air Combo Boost, Air Combo Plus, and Finishing Plus abilities, respectively.

Other appearances[edit]

Final Fantasy Record Keeper[edit]

Soul Break icon from Final Fantasy Record Keeper

Valor Form appears in Final Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.

Super Smash Bros. Ultimate[edit]

Sora's Valor Form in Super Smash Bros. Ultimate.

Sora's Valor Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you utilizing your strength to its fullest flows into your mind."