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{{game|KH2|FM2}} | |||
{{suite|Valor Form}} | |||
{{DriveForm | |||
|name=Valor Form | |||
|kana=ブレイヴフォーム | |||
|romaji=Bureivu Fōmu | |||
|jpname=Brave Form | |||
|fr=Forme Vaillance | |||
|de=Helden-Form | |||
|es=Forma Valiente | |||
|ability=High Jump | |||
|drive=3 | |||
|allies=Goofy | |||
|desc=A Form specializing in physical attacks. | |||
|exp2=100 | |||
|exp3=400 | |||
|exp4=760 | |||
|exp5=1210 | |||
|exp6=1750 | |||
|exp7=2500 | |||
|bonus2=Auto Valor | |||
|bonus4=Combo Plus | |||
|bonus6=Combo Plus | |||
|fmexp2=80 | |||
|fmexp3=240 | |||
|fmexp4=520 | |||
|fmexp5=968 | |||
|fmexp6=1528 | |||
|fmexp7=2200 | |||
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades. | |||
|style=kh2 | |||
}} | |||
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''. | |||
== | ==Design== | ||
{{Main|Form:Sora}} | |||
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in: | |||
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a red tint. | |||
*In [[Halloween Town]], Sora's mask is changed into a creature resembling a {{ff|Bomb (creature)|Bomb}}. | |||
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a red ''fleur-de-lis'', and the back of his shirt has a red thorn symbol. | |||
*In [[Space Paranoids]], Sora's circuitry changes to red. | |||
In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak. | |||
==Mechanics== | |||
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high. | |||
Valor Form gains an [[experience]] point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of ''Kingdom Hearts II'', it is possible to gain Valor Form EXP by hitting enemies with the [[Skateboard]]. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form. | |||
===Abilities=== | |||
{{frm-atk-o|o=*|kh2=*}} | |||
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}} | |||
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}} | |||
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}} | |||
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}} | |||
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}} | |||
{{frm-atk-o|kh2=*|aa=*}} | |||
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8|△|O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}} | |||
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}} | |||
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6|△|O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}} | |||
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}} | |||
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}} | |||
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}} | |||
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}} | |||
{{frm-grw-o}} | |||
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}} | |||
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}} | |||
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}} | |||
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}} | |||
{{frm-abi-o|kh2|sa=*}} | |||
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}} | |||
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}} | |||
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}} | |||
{{atk-c}} | |||
== | ==Strategy== | ||
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]] | |||
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage. | |||
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items. | |||
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively. | |||
==Other appearances== | |||
===''Super Smash Bros. Ultimate''=== | |||
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]] | |||
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item. | |||
{{-}} | |||
==Notes and references== | |||
{{reflist}} | |||
== | |||
{{Form}} | {{Form}} | ||
Latest revision as of 04:38, 22 August 2024
Valor Form | ||
---|---|---|
"A Form specializing in physical attacks." | ||
Japanese | ブレイヴフォーム | |
Rōmaji | Bureivu Fōmu | |
Translation | Brave Form
| |
Growth Ability | High Jump | |
Drive Gauges | 3 | |
Allies Required | Goofy |
LV | EXP | Bonus | |
---|---|---|---|
Sora | Valor Form | ||
LV1 | 0 | — | High Jump LV1 |
LV2 | 100 | Auto Valor | Form Gauge +1 |
LV3 | 400 | High Jump LV1 | Form Gauge +1 High Jump LV2 |
LV4 | 760 | Combo Plus | Form Gauge +1 |
LV5 | 1210 | High Jump LV2 | Form Gauge +1 High Jump LV3 |
LV6 | 1750 | Combo Plus | Form Gauge +1 |
LV7 | 2500 | High Jump LV3 | Form Gauge +1 High Jump MAX |
LV | EXP | Bonus | |
---|---|---|---|
Sora | Valor Form | ||
LV1 | 0 | — | High Jump LV1 |
LV2 | 80 | Auto Valor | Form Gauge +1 |
LV3 | 240 | High Jump LV1 | Form Gauge +1 High Jump LV2 |
LV4 | 520 | Combo Plus | Form Gauge +1 |
LV5 | 968 | High Jump LV2 | Form Gauge +1 High Jump LV3 |
LV6 | 1528 | Combo Plus | Form Gauge +1 |
LV7 | 2200 | High Jump LV3 | Form Gauge +1 High Jump MAX |
Valor Form |
---|
Kingdom Hearts Unchained χ |
KINGDOM HEARTS II (2005) This form boosts Sora's strength and lets him wield two Keyblades. |
Valor Form is a Drive Form specializing in physical attacks which appears in Kingdom Hearts II. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's strength,[1] and is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a red fleur-de-lis.
Design[edit]
Valor Form turns Sora's clothes red and white with the fleur-de-lis emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:
- In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a red tint.
- In Halloween Town, Sora's mask is changed into a creature resembling a Bomb.
- In Christmas Town[KH II FM], Sora's hat gains a red fleur-de-lis, and the back of his shirt has a red thorn symbol.
- In Space Paranoids, Sora's circuitry changes to red.
In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.
Mechanics[edit]
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Notably, the Guard ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.
Valor Form gains an experience point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of Kingdom Hearts II, it is possible to gain Valor Form EXP by hitting enemies with the Skateboard. By leveling up, the High Jump Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants Auto Valor and two Combo Plus abilities to Sora's standard form.
Abilities[edit]
Form Actions | |||||||||
---|---|---|---|---|---|---|---|---|---|
Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Vertical Swing (ブレイヴ地上縦振り Bureivu Chijō Tate-furi , lit. "Brave Ground Vertical Swing") |
Physical | x0.5→x0.65 | 0.6→0.78 | O | X→O | ||||
Horizontal Swing (ブレイヴ地上横振り Bureivu Chijō Yoko-furi , lit. "Brave Ground Horizontal Swing") |
Physical | x0.5 | 0.3 | O | X→X→O→O | ||||
Thrust (ブレイヴ地上突き Bureivu Chijō Tsuki , lit. "Brave Ground Thrust") |
Physical | x0.5→x0.25→x0.5 | 0.6→0.3→0.6 | △→O→O | X→O→O | ||||
H-V Swing (ブレイヴ空中縦横振り Bureivu Kūchū Jūō-furi , lit. "Brave Aerial Vertical and Horizontal Swing") |
Physical | x0.5 | 0.6 | O | X→O→O | ||||
Aerial U-D Swing (ブレイヴ空中上下振り Bureivu Kūchū Jōge-furi , lit. "Brave Aerial Up and Down Swing") |
Physical | x0.65 | 0.78 | O | X→O | ||||
Action Abilities | |||||||||
Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Brave Shot | Weapon | Physical | x1.5 | 1.8 | △ | O
| |||
Shock Wave | Physical | x1.5 | 1.8 | X | O | ||||
Unleashes a powerful finishing combo move and knocks a single target off its feet. | |||||||||
Brave Beat | Physical | x0.25→x0.25→x0.25 →x0.25→x1.0→x1.0 |
0.3→0.3→0.3 →0.3→1.2→1.2 |
△ | O | ||||
Unleashes a powerful finishing combo move that successively attacks several targets at once. | |||||||||
Sonic Strike | Horizontal Swing | Physical | x0.5 | 0.6 | △ | O
| |||
Thrust | Physical | x2.5 | 3.0 | X | O | ||||
Unleashes a powerful finishing combo move that pierces through a single target. | |||||||||
Sonic End | Physical | x0.25→x0.25→x0.25 →x0.25→x1.0→x1.0 |
0.3→0.3→0.3 →0.3→1.2→1.2 |
△ | O | ||||
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. | |||||||||
Over the Horizon | Physical | x0.65 | 0.78 | O | X→O | ||||
Leaps towards a target in a rapid attack with . | |||||||||
Omega Finale | Deals finishing combo moves in the middle of a combo with . | ||||||||
Retaliating Slash | Physical | x0.5 | 0.6 | O | X→O→O | ||||
When knocked down, quickly regains balance and counterattacks with . | |||||||||
Growth Abilities | |||||||||
Ability | LV Learned | Description | |||||||
High Jump LV1 | LV1 | Jump a little higher than usual. The longer is pressed down, the higher the jump. | |||||||
High Jump LV2 | LV3 | Jump even higher than before! The longer is pressed down, the higher the jump. | |||||||
High Jump LV3 | LV5 | Now you can jump really high! The longer is pressed down, the higher the jump. | |||||||
High Jump MAX | LV7 | An extreme jump! Jump even higher than you thought possible! The longer is pressed down, the higher the jump. | |||||||
Support Abilities | |||||||||
Ability | Description | ||||||||
Synch Blade | Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | ||||||||
Combo Plus | Increases maximum combo by 1 when on the ground. Equip more to enable more combos. | ||||||||
Air Combo Plus | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | ||||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Strategy[edit]
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speedOmega Finale. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.
, and can perform combo finishers at any time withSince Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the Sweet Memories and Oathkeeper; the Star Seeker and its Air Combo Plus are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at Hollow Bastion and Beast's Castle, are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Orbs when defeated. In Kingdom Hearts II Final Mix, both Mushroom XIII No. 5 and Mushroom XIII No. 11 allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some Drive Recovery items.
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the Decisive Pumpkin, Sleeping Lion, Hero's Crest, Star Seeker, or Rumbling Rose, due to their Combo Boost, Combo Plus, Air Combo Boost, Air Combo Plus, and Finishing Plus abilities, respectively.
Other appearances[edit]
Super Smash Bros. Ultimate[edit]
Sora's Valor Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
Notes and references[edit]
- ^ Yen Sid's mirror: "An image of you utilizing your strength to its fullest flows into your mind."
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |