Game:Maleficent (Dragon): Difference between revisions
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{{game|KH1|FM1|COM|REC|BBS| | {{game|KH1|FM1|COM|REC|KHC|RCO|BBS|FMB|UCX}} | ||
{{ | {{suite|Maleficent}} | ||
{{ | {{cleanup|Re:coded strategy}} | ||
{{Character | |||
|name=Maleficent (Dragon) | |name=Maleficent (Dragon) | ||
|katakana=マレフィセントドラゴン | |katakana=マレフィセントドラゴン | ||
Line 7: | Line 8: | ||
|fr=Maléfique (Dragon) | |fr=Maléfique (Dragon) | ||
|de=Malefiz (Drache) | |de=Malefiz (Drache) | ||
|image=[[ | |image=[[File:Maleficent (Dragon) KHBBS.png|350x350px]] | ||
|tab3=KHUχ | |||
|image3=[[File:Maleficent (Dragon) KHUX.png|350x350px]] | |||
|tab2=KHCOM | |||
|image2=[[File:Maleficent (Dragon) (Sprite) KHCOM.png]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts Birth by Sleep | |game3=Kingdom Hearts Birth by Sleep | ||
|game4=Kingdom Hearts coded | |game4=Kingdom Hearts coded | ||
|type= | |game5=Kingdom Hearts Union χ | ||
|company=Disney | |||
|type=Entelechy | |||
|spec=CharacterBoss | |spec=CharacterBoss | ||
|s1 | |s1=Maleficent | ||
|journalKH=Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness.<br><br>Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959). | |journalKH=Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness.<br><br>Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959). | ||
|journalSS=Maleficent's dragon form.<br><br>Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent. | |journalSS=Maleficent's dragon form.<br><br>Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent. | ||
|journalBBS=Sleeping Beauty (1959)<br><br>Maleficent, after using the powers of darkness to transform herself.<br><br>The green flames that leapt from her maw nearly spelled the end for Prince Phillip and Aqua, but in the end, Phillip's sword of truth flew swift and sure. | |||
|journalCOD='''Dragon (Character File)'''<br>Maleficent's dragon form, a staggering demonstration of the powers of evil. Sora had to face this mighty adversary while trying to save Data-Riku from the bugs corrupting him.<br><br>'''Dragon (Enemy Profile)'''<br>Maleficent's dragon form, a fearsome foe with her own magic and all the powers of evil at her disposal. Get her to stagger, then climb up her back and direct a combo at her head to knock her out. | |||
|journalUX=Sleeping Beauty (1959)<br>Maleficent's form after the darkness in her heart was unlocked by the Keyblade's power. | |||
|KHloc1=Hollow Bastion | |||
|KHJPHP1=1500 | |||
|KHHP1=1200 | |KHHP1=1200 | ||
|KHJPATK1=28 | |||
|KHATK1=31 | |KHATK1=31 | ||
|KHJPDEF1=20 | |||
|KHDEF1=24 | |KHDEF1=24 | ||
|KHJPMP1=51 | |||
|KHMP1=48 | |KHMP1=48 | ||
|KHEXP1=6000 | |KHEXP1=6000 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
|KHbliz=x0.5 | |KHbliz=x0.5 | ||
|KHJPthun=x0.5 | |||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHJPgrav=x0.02 | |||
|KHgrav=x0.04 | |KHgrav=x0.04 | ||
|KHJPstop=x0.2 | |||
|KHstop=x0.3 | |KHstop=x0.3 | ||
|KHko=x0.5 | |KHko=x0.5 | ||
Line 38: | Line 50: | ||
|KHreward=[[Fireglow]] | |KHreward=[[Fireglow]] | ||
|KHworld=Hollow Bastion | |KHworld=Hollow Bastion | ||
|JPtab=* | |||
|FMtab=* | |||
|ability=Overdrive | |ability=Overdrive | ||
|abilitylink=Overdrive (ability) | |||
|desc=Sacrifices reload speed to power up attack cards. | |desc=Sacrifices reload speed to power up attack cards. | ||
|duration=30 attacks | |duration=30 attacks | ||
|CP=70 | |CP=70 | ||
|COMworld=Hollow Bastion | |COMworld=Hollow Bastion | ||
|COMHP7= | |COM1=r | ||
|COMAP7= | |COM7=s | ||
|COM8=s | |||
|COM9=s | |||
|COM10=s | |||
|COMHP1=600<ref name="FlamesHP">Flames created by Firaga Breath have 20 HP each.</ref> | |||
|COMAP1=5 | |||
|COMEXP1=173 | |||
|COMHP7=951<ref name="FlamesHP"/> | |||
|COMAP7=16 | |||
|COMEXP7=1730 | |COMEXP7=1730 | ||
|COMHP8= | |COMHP8=1010<ref name="FlamesHP"/> | ||
|COMAP8= | |COMAP8=18 | ||
|COMEXP8= | |COMEXP8=1989 | ||
|COMHP9= | |COMHP9=1068<ref name="FlamesHP"/> | ||
|COMAP9= | |COMAP9=20 | ||
|COMEXP9=2249 | |COMEXP9=2249 | ||
|COMHP10= | |COMHP10=1127<ref name="FlamesHP"/> | ||
|COMAP10= | |COMAP10=22 | ||
|COMEXP10= | |COMEXP10=2508 | ||
|COMphys=x1.0 | |||
|COMfire=x0.5 | |COMfire=x0.5 | ||
|COMbliz=x0.5 | |COMbliz=x0.5 | ||
|COMthun=x0.5 | |COMthun=x0.5 | ||
| | |COMneut=x0.5 | ||
|BBSloc1A=Enchanted Dominion | |COMgrav=x0 | ||
|COMstun=x0 | |||
|COMstop=x0 | |||
|COMwarp=x0 | |||
|COMbind=x0 | |||
|COMconf=x0 | |||
|COMterr=x0 | |||
|ReCOM1=r | |||
|ReCOM7=s | |||
|ReCOM8=s | |||
|ReCOM9=s | |||
|ReCOM10=s | |||
|ReCOMHP1=600 | |||
|ReCOMAP1=8 | |||
|ReCOMEXP1=173 | |||
|ReCOMHP7=1041 | |||
|ReCOMAP7=18 | |||
|ReCOMEXP7=1630 | |||
|ReCOMHP8=1090 | |||
|ReCOMAP8=20 | |||
|ReCOMEXP8=1789 | |||
|ReCOMHP9=1148 | |||
|ReCOMAP9=22 | |||
|ReCOMEXP9=1849 | |||
|ReCOMHP10=1207 | |||
|ReCOMAP10=24 | |||
|ReCOMEXP10=2008 | |||
|ReCOMphys=x1.0 | |||
|ReCOMfire=x0.5 | |||
|ReCOMbliz=x0.5 | |||
|ReCOMthun=x0.5 | |||
|ReCOMneut=x0.5 | |||
|ReCOMgrav=x0 | |||
|ReCOMstun=x0 | |||
|ReCOMstop=x0 | |||
|ReCOMwarp=x0 | |||
|ReCOMbind=x0 | |||
|ReCOMconf=x0 | |||
|ReCOMterr=x0 | |||
|ReCOMmagn=x0 | |||
|ReCOMfree=x0 | |||
|BBSloc1A=Enchanted Dominion | |||
|BBSHP1=600 | |BBSHP1=600 | ||
|BBSSTR1=11 | |BBSSTR1=11 | ||
Line 73: | Line 134: | ||
|BBSdark=x1.0 | |BBSdark=x1.0 | ||
|BBSother=x1.0 | |BBSother=x1.0 | ||
|BBSstun=x0 | |BBSstun=x0<ref>Can be left stunned after getting struck several times while flying.</ref> | ||
|BBSfree=x0 | |BBSfree=x0 | ||
|BBSmini=x0 | |BBSmini=x0 | ||
Line 88: | Line 149: | ||
|BBSmagn=x0 | |BBSmagn=x0 | ||
|BBSwarp=x0 | |BBSwarp=x0 | ||
| | |BBSrewardA= [[Fairy Stars]], [[Command Style|Firestorm]] | ||
|BBSworldA=Enchanted Dominion | |BBSworldA=Enchanted Dominion | ||
|CODloc1=Hollow Bastion | |||
|CODHP1=658 | |||
|CODEXP1=2847 | |||
|CODSTR1=98 | |||
|CODDEF1=Head: 98<br>Leg: 221 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=X | |||
|CODfree=X | |||
|CODjolt=X | |||
|CODtoss=X | |||
|CODslow=X | |||
|CODstop=X | |||
|CODconf=X | |||
|CODstun=X | |||
|CODmagn=X | |||
|CODworld=Hollow Bastion | |||
|BBSbattlename=The Encounter | |||
|BBSbattlefile=The Encounter KHBBS.ogg | |||
|KHbattlefile=The Deep End KHHD.ogg | |||
|KHbattlename=The Deep End | |||
|COMbattlename=The Fight for my Friends | |||
|COMbattlefile=The Fight for my Friends KHRECOM.ogg | |||
|UXbattlename=The Deep End | |||
|UXbattlefile=The Deep End KHHD.ogg | |||
}} | }} | ||
'''[[Maleficent]]''' has the power to transform into a monstrous dragon, one that is fought as a boss in several games. She first accesses this form after [[Ansem, Seeker of Darkness|Riku]] unlocks her heart in ''Kingdom Hearts'', also using her dragon form to battle Sora and Riku in ''Kingdom Hearts | '''[[Maleficent]]''' has the power to transform into a monstrous dragon, one that is fought as a boss in several games. She first accesses this form after [[Ansem, Seeker of Darkness|Riku]] unlocks her heart in ''Kingdom Hearts'', also using her dragon form to battle Sora and Riku in ''Kingdom Hearts Chain of Memories''. In ''Kingdom Hearts Birth by Sleep'', she transforms into the dragon in order to stop Aqua and Prince Phillip. | ||
== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
Before this fight, swap out Goofy for Beast, and have | Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind. | ||
Sora should jump to avoid her fire breath attacks. [[Donald]] should be included in the party, ready for healing, and [[Beast]] in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately. | |||
It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP. | |||
Alternatively, jump and glide to the dragon's rear legs and climb onto her back. Run along the length of her back to the base of her neck, then use Strike Raid when her head gets down to Sora's level. Chain several combos at this point. Use the "Raid" command the moment it lights up. If Sora falls off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends. | |||
Jump onto the roots in the eastern corner and run to the top of them, Maleficent cannot hit Sora while he's up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep Sora out of danger while Beast and Donald (or Goofy) pound away and keep Maleficent's attention on them. | |||
Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with ability [[Second Chance]]). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can cast [[Stop]] to keep the dragon frozen for about a little more than a second so Sora can deal the final blow. | |||
An alternative strategy is to keep Donald and Goofy in the team and equip [[Ars Arcanum]] on Sora, [[Second Wind]] on Donald and Goofy, and [[MP Gift]] on Goofy. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points. | |||
An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks. | |||
The Fireglow Summon gem, which allows Sora to summon [[Mushu]], is the prize for victory. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Claw'''|クロウ|<br>Kurou}}|None|x0|6|Repellable<br>(Recoil: 100)|Swings front right claw.}} | |||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|None|x0|8|Repellable<br>(Recoil: 100)|Bites several times in succession.}} | |||
{{atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}|None|—|6{{KH}}<br>4{{FM}}|—|Stomps on the floor, creating a shock wave.}} | |||
{{atk|{{nihongo|'''Tail Spin'''|テイルスピン|<br>Teiru Supin}}|None|—|10|—|Turns sideways and hits with tail.}} | |||
{{atk|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}|Fire|x0.02{{KH}}<br>x0.01{{FM}}|6|Returnable<br>(Recoil: 0)|Shoots 8 fireballs that chase Sora.}} | |||
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Fire|—|8|—|Breathes fire on the floor.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
Dragon Maleficent is the boss of Hollow Bastion in both Sora's story and ''Reverse/Rebirth''. She fights similarly to her battle in ''Kingdom Hearts'', but with more time in between attacks. Unlike that game, the battle takes place in the facsimile of the Castle Chapel. Sora and Riku must jump to attack her head (her only weak point). The [[Gimmick Card]] is dropped when extinguishing Maleficent's flames created by Firaga Breath. When used, it creates a pile of bricks which allows the protagonist to reach her head more easily. This also keeps the protagonist from being injured from her stomping attack. However, each stomp destroys some of the bricks. | |||
The fight in ''Reverse/Rebirth'' is easier due to being the first boss of the campaign. | |||
{{CoMDeck | |||
|card1=Maleficent (Dragon) | |||
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯ | |||
|com=* | |||
|enemy=* | |||
}} | |||
{{atk-o|com}} | |||
{{atk-m|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Breath|Fire|—|x1.3|{{sleight|Maleficent (Dragon)|com=*}}|Breathes on the floor, creating 4 flames (6 flames at low HP).|The flames on the ground cancel the player character's card(s) in play when they hit.|Flames|—|—|1 damage|com=*}} | |||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)|com=*}}|Raises head, then bites vigorously. Sometimes bites twice.}} | |||
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|—|—|x1.5|{{sleight|Maleficent (Dragon)|com=*}}|Strikes the ground with both front legs, causing an earthquake. The attack covers the entire floor and blows the opponent away.}} | |||
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x0.6|{{sleight|Maleficent (Dragon)|com=*}}|Strikes the ground with the right front leg, followed by the left front leg, causing two earthquakes in a row.|Each strike breaks a layer of bricks of the pile created by the Gimmick Card.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts Re:Chain of Memories''=== | |||
In ''Kingdom Hearts Re: Chain of Memories'', the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—the protagonist can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing the protagonist to continue attacking her head. However, note that she is immune to some Sleights. | |||
{{CoMDeck | |||
|card1=Maleficent (Dragon) | |||
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯ | |||
|enemy=* | |||
}} | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Quickly moves her head and bites 4 times. Doesn't reach far, but may still be used at a distance.}} | |||
{{atk-m|{{nihongo|'''Tail Spin'''|テイルスピン|<br>Teiru Supin}}|Tail|Physical|—|x1.4|{{sleight|Maleficent (Dragon)}}|Jumps and spins while swinging her tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.||Earthquake|Physical|—|x1.0|com=*}} | |||
{{atk-m|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Breath|Fire|—|x1.2|{{sleight|Maleficent (Dragon)}}|Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts her legs, breathes fire from left to right, and stomp the ground to create an earthquake.||Earthquake|Physical|—|x1.0|com=*}} | |||
{{atk|{{nihongo|'''Combo Shake'''|コンボシェイク|<br>Konbo Sheiku}}|Neutral|—|x0.8|{{sleight|Maleficent (Dragon)}}|Alternately stomps the ground with her front legs to cause earthquakes. Normally, she stops attacking after 2 attacks, but if Sora or Riku is next to or behind her, she will gradually change direction, causing earthquakes over and over again.}} | |||
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|x1.0|{{sleight|Maleficent (Dragon)}}|Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.}} | |||
{{atk|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}|Fire|—|x1.2|{{sleight|Maleficent (Dragon)}}|Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts | ===''Kingdom Hearts Birth by Sleep''=== | ||
When Aqua fights against Maleficent's dragon form, she'll have [[Prince Phillip]] as an ally, as well as access to [[Shotlock]]s, and [[Command Style]]s. It is important to realize that Aqua does not excel in physical attack, but magic to conquer foes. Take notice of the dragon's only weak point being her head and the fact that she only attacks the area directly in front of her. So long as a hit-and-run strategy is used, minimal damage will be received. | |||
At the start of the battle, Aqua should immediately Cartwheel over to the dragon's side, occasionally bombarding her with Thunder, Blizzard, and Fire magic. This will eventually activate the Spell Weaver Command Style, but Aqua will not have a need for its benefits. If Aqua is too far away from the dragon, the gap can be closed with Barrier Surge or a similar attack. The Dragon may perform a biting combo, but this can be easily avoided with Cartwheel. If Aqua is in the dragon's attack range, use Mine Square and immediately Cartwheel away. As the dragon will occasionally rear back and land to create twin, short-range shockwaves, she will take heavy damage as she lands on the mines while Aqua avoids taking damage completely. | |||
Occasionally during the battle, the dragon will breathe her signature green fire. Prince Phillip calls out to Aqua, which is the signal to get behind him (he uses his shield to completely block the flames from damaging either of them). Once the flames begin to spawn on the ground, Phillip will throw Aqua over the flames to attack the dragon once she activates the command "Selfless Prince" by pressing {{Button|s}} and then {{Button|x}} when the on-screen prompts appear which will cause Aqua to land on the dragon's head, stunning her. Aqua should then resume the hit-and-run strategy, only bombarding the dragon with magic attacks, physical attacks only when it is safe to do so. As her HP dwindles, the dragon will launch off the battlefield and begin to fly around the area. Pressing {{Button|s}} and {{Button|x}} again will allow Phillip to throw Aqua to the dragon's level, allowing a special attack to be landed. | |||
Aqua has a strong chance of landing on the dragon's back once this attack is completed and can attack the dragon with physical attacks (such as the powerful Spell Weaver). Magic can also be used to end the battle quickly. Note that while on the Dragon's back, enough attacks will cause her to fall to the ground stunned. | |||
An alternate strategy would be running behind the Dragon at the start of the battle. If Aqua is well equipped with magic, all she needs to do is continually attack using magic without moving from behind the dragon. Here, it is basically impossible to sustain damage. Although a slower strategy, the constant use of magic from the point of safety behind the dragon is an equally effective method to easily defeat the dragon. | |||
{{atk-o|bbs}} | |||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|Physical|—|1.0 per hit|△|Bites once to multiple times.}} | |||
{{atk|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}}|Physical|—|1.0 per hit|◯|Alternately stomps her front legs, creating shock waves. When blocked, she hits the enemy instead.}} | |||
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Physical|—|1.5 x2|△|Stomps the ground with both front legs to create a shock wave.}} | |||
{{atk|{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}}|Neutral|—|1.0 per hit|X|Breathes fire from her mouth, turning a wide area into a sea of fire.}} | |||
{{atk-m|{{nihongo|'''Body Blow'''|体当たり|Taiatari}}|Body Blow|Physical|—|2.0|△|Charges forward while flying low, breathing fire at the same time.||Flame|Physical|—|1.0|△}} | |||
{{atk|{{nihongo|'''Landing'''|着地|<br>Chakuchi}}|Physical|—|1.0|△|Descends and crushes anything underneath her, while creating a gust of wind in the surrounding area.}} | |||
{{atk-c|bbs}} | |||
{{rc|o|style=bbs}} | |||
{{rc|{{nihongo|'''Selfless Prince'''|プリンズセッション|<br>Purinsu Sesshon|lit. "Prince Session"}}|{{AT|att}} Neutral|10.0| +30|Can be used after pressing {{button|s}} near Prince Phillip when prompted to launch Aqua. Prince Phillip launches Aqua to strike down Maleficent to cancel her Firaga Breath or to reach her back while she's flying.}} | |||
{{rc|c}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{-}} | {{atk-o|rec}} | ||
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|{{AT|att}} —|—|1.00 x3|△|Bites 3 times while moving forward.}} | |||
{{atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}|{{AT|att}} Aero|—|1.00|X|Raises front leg and stomps the ground, releasing a shock wave forward.}} | |||
{{atk-m|{{nihongo|'''Jump Press'''|ジャンププレス|<br>Janpu Puresu}}|Trample|{{AT|att}} —|—|1.38|X| Jumps forward or backward, stomps, and releases shock waves forward.||Shock Wave|{{AT|att}} Aero|—|1.00|X}} | |||
{{atk|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}|{{AT|mag}} Fire|—|1.00 x3~8|△|Breathes fire into the air, causing 6~8 fireballs to rain down. (3 fireballs immediately fall down.)}} | |||
{{atk-c|rec}} | |||
{{sec-stub}} | |||
== Videos == | ==Videos== | ||
{| class="video" | |||
{| | ! Maleficent (Dragon) – ''Kingdom Hearts'' | ||
|- | |- | ||
| | | {{#widget:YouTube|id=b9bb1puMSdI|width=320|height=240}} | ||
|- | |- | ||
! Maleficent (Dragon) – ''Kingdom Hearts Chain of Memories'' | |||
! Maleficent (Dragon) – ''Kingdom Hearts Chain of Memories'' (R/R) | |||
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| | | {{#widget:YouTube|id=SKiof2M65do|width=320|height=240}} | ||
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! Maleficent (Dragon) – ''Kingdom Hearts Re:Chain of Memories'' | |||
! Maleficent (Dragon) – ''Kingdom Hearts Re:Chain of Memories'' (R/R) | |||
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! Maleficent (Dragon) – ''Kingdom Hearts Birth by Sleep'' (Aqua) | |||
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! Maleficent (Dragon) – ''Kingdom Hearts coded'' | |||
! Maleficent (Dragon) – ''Kingdom Hearts Re:coded'' | |||
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[[Category: | [[Category:Antagonists]] | ||
[[Category:Kingdom Hearts | [[Category:Kingdom Hearts Union χ bosses]] | ||
[[Category:Gameplay]] | |||
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Latest revision as of 10:45, 23 October 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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Maleficent (Dragon) | ||||||||||||||||||||||
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Japanese | マレフィセントドラゴン | |||||||||||||||||||||
Rōmaji | Marefisento Doragon | |||||||||||||||||||||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts Birth by Sleep Kingdom Hearts coded Kingdom Hearts Union χ | |||||||||||||||||||||
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Maleficent (Dragon)
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Kingdom Hearts |
Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness. Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959). |
Kingdom Hearts Chain of Memories |
Maleficent's dragon form. Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent. |
Kingdom Hearts Re:coded |
Dragon (Character File) Maleficent's dragon form, a staggering demonstration of the powers of evil. Sora had to face this mighty adversary while trying to save Data-Riku from the bugs corrupting him. Dragon (Enemy Profile) Maleficent's dragon form, a fearsome foe with her own magic and all the powers of evil at her disposal. Get her to stagger, then climb up her back and direct a combo at her head to knock her out. |
Kingdom Hearts Birth by Sleep |
Sleeping Beauty (1959) Maleficent, after using the powers of darkness to transform herself. The green flames that leapt from her maw nearly spelled the end for Prince Phillip and Aqua, but in the end, Phillip's sword of truth flew swift and sure. |
Kingdom Hearts Union χ |
Sleeping Beauty (1959) Maleficent's form after the darkness in her heart was unlocked by the Keyblade's power. |
HP | STR | DEF | MP rec | EXP | |||
Hollow Bastion | 1200 | 31 | 24 | 48 | 6000 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.5 | x0.5 | ||||
Rewards | |||||||
Fireglow | |||||||
World(s) | |||||||
Hollow Bastion |
HP | STR | DEF | MP rec | EXP | |||
Hollow Bastion | 1500 | 28 | 20 | 51 | 6000 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
Fireglow | |||||||
World(s) | |||||||
Hollow Bastion |
HP | STR | DEF | MP rec | EXP | |||
Hollow Bastion | 1200 | 31 | 24 | 48 | 6000 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.5 | x0.5 | ||||
Rewards | |||||||
Fireglow | |||||||
World(s) | |||||||
Hollow Bastion |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
1F | B12F | 600[1] | 5 | 173 | |||
7F | B6F | 951[1] | 16 | 1730 | |||
8F | B5F | 1010[1] | 18 | 1989 | |||
9F | B4F | 1068[1] | 20 | 2249 | |||
10F | B3F | 1127[1] | 22 | 2508 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||
Stun | Percentage | Stop | |||||
x0 | x0 | x0 | |||||
Warp | Bind | Confuse | Terror | ||||
x0 | x0 | x0 | x0 | ||||
World(s) | |||||||
Hollow Bastion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Overdrive | 30 attacks | 70 CP | |||||
Description | |||||||
Sacrifices reload speed to power up attack cards. | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
1F | B12F | 600 | 450 | 8 | 173 | ||||
7F | B6F | 1041 | 781 | 18 | 1630 | ||||
8F | B5F | 1090 | 818 | 20 | 1789 | ||||
9F | B4F | 1148 | 861 | 22 | 1849 | ||||
10F | B3F | 1207 | 905 | 24 | 2008 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||||
Stun | Percentage | Stop | Warp | ||||||
x0 | x0 | x0 | x0 | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
x0 | x0 | x0 | x0 | x0 | |||||
World(s) | |||||||||
Hollow Bastion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Overdrive | 30 attacks | 70 CP | |||||||
Description | |||||||||
Sacrifices reload speed to power up attack cards. | |||||||||
World | HP | EXP | Strength | Defense | |
Hollow Bastion | 658 | 2847 | 98 | Head: 98 Leg: 221 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
X | X | X | X | ||
Slow | Stop | Confuse | Stun | Magnet | |
X | X | X | X | X | |
Worlds | |||||
Hollow Bastion |
Location | HP | EXP | Strength | Defense | |
Enchanted Dominion | 600 | 0 | 11 | 4 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x0[2] | x0 | x0 | x0 | x0 | x0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x0 | x0 | x0 | x0 | x0 | x0 |
Zero Gravity | Magnet | Warp | |||
x0 | x0 | x0
| |||
Rewards | |||||
Fairy Stars, Firestorm | |||||
World(s) | |||||
Enchanted Dominion |
Maleficent has the power to transform into a monstrous dragon, one that is fought as a boss in several games. She first accesses this form after Riku unlocks her heart in Kingdom Hearts, also using her dragon form to battle Sora and Riku in Kingdom Hearts Chain of Memories. In Kingdom Hearts Birth by Sleep, she transforms into the dragon in order to stop Aqua and Prince Phillip.
Strategy[edit]
Kingdom Hearts[edit]
Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind.
Sora should jump to avoid her fire breath attacks. Donald should be included in the party, ready for healing, and Beast in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately.
It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP.
Alternatively, jump and glide to the dragon's rear legs and climb onto her back. Run along the length of her back to the base of her neck, then use Strike Raid when her head gets down to Sora's level. Chain several combos at this point. Use the "Raid" command the moment it lights up. If Sora falls off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends.
Jump onto the roots in the eastern corner and run to the top of them, Maleficent cannot hit Sora while he's up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep Sora out of danger while Beast and Donald (or Goofy) pound away and keep Maleficent's attention on them.
Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with ability Second Chance). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can cast Stop to keep the dragon frozen for about a little more than a second so Sora can deal the final blow.
An alternative strategy is to keep Donald and Goofy in the team and equip Ars Arcanum on Sora, Second Wind on Donald and Goofy, and MP Gift on Goofy. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points.
An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks.
The Fireglow Summon gem, which allows Sora to summon Mushu, is the prize for victory.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Claw (クロウ Kurou ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Swings front right claw. | ||||||
Bite (かみつき Kamitsuki ) |
None | x0 | 8 | Repellable (Recoil: 100) | ||
Bites several times in succession. | ||||||
Shock Wave (衝撃波 Shōgekiha ) |
None | — | 6[KH I] 4[KH I FM] |
— | ||
Stomps on the floor, creating a shock wave. | ||||||
Tail Spin (テイルスピン Teiru Supin ) |
None | — | 10 | — | ||
Turns sideways and hits with tail. | ||||||
Fira Ball (ファイラボール Faira Bōru ) |
Fire | x0.02[KH I] x0.01[KH I FM] |
6 | Returnable (Recoil: 0) | ||
Shoots 8 fireballs that chase Sora. | ||||||
Firaga Breath (ファイガフレス Faiga Buresu , lit. "Figa Breath") |
Fire | — | 8 | — | ||
Breathes fire on the floor. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
Dragon Maleficent is the boss of Hollow Bastion in both Sora's story and Reverse/Rebirth. She fights similarly to her battle in Kingdom Hearts, but with more time in between attacks. Unlike that game, the battle takes place in the facsimile of the Castle Chapel. Sora and Riku must jump to attack her head (her only weak point). The Gimmick Card is dropped when extinguishing Maleficent's flames created by Firaga Breath. When used, it creates a pile of bricks which allows the protagonist to reach her head more easily. This also keeps the protagonist from being injured from her stomping attack. However, each stomp destroys some of the bricks.
The fight in Reverse/Rebirth is easier due to being the first boss of the campaign.
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
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Maleficent (Dragon) | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | X |
Kingdom Hearts Re:Chain of Memories[edit]
In Kingdom Hearts Re: Chain of Memories, the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—the protagonist can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing the protagonist to continue attacking her head. However, note that she is immune to some Sleights.
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
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Maleficent (Dragon) | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | X |
Kingdom Hearts Birth by Sleep[edit]
When Aqua fights against Maleficent's dragon form, she'll have Prince Phillip as an ally, as well as access to Shotlocks, and Command Styles. It is important to realize that Aqua does not excel in physical attack, but magic to conquer foes. Take notice of the dragon's only weak point being her head and the fact that she only attacks the area directly in front of her. So long as a hit-and-run strategy is used, minimal damage will be received.
At the start of the battle, Aqua should immediately Cartwheel over to the dragon's side, occasionally bombarding her with Thunder, Blizzard, and Fire magic. This will eventually activate the Spell Weaver Command Style, but Aqua will not have a need for its benefits. If Aqua is too far away from the dragon, the gap can be closed with Barrier Surge or a similar attack. The Dragon may perform a biting combo, but this can be easily avoided with Cartwheel. If Aqua is in the dragon's attack range, use Mine Square and immediately Cartwheel away. As the dragon will occasionally rear back and land to create twin, short-range shockwaves, she will take heavy damage as she lands on the mines while Aqua avoids taking damage completely.
Occasionally during the battle, the dragon will breathe her signature green fire. Prince Phillip calls out to Aqua, which is the signal to get behind him (he uses his shield to completely block the flames from damaging either of them). Once the flames begin to spawn on the ground, Phillip will throw Aqua over the flames to attack the dragon once she activates the command "Selfless Prince" by pressing and then when the on-screen prompts appear which will cause Aqua to land on the dragon's head, stunning her. Aqua should then resume the hit-and-run strategy, only bombarding the dragon with magic attacks, physical attacks only when it is safe to do so. As her HP dwindles, the dragon will launch off the battlefield and begin to fly around the area. Pressing and again will allow Phillip to throw Aqua to the dragon's level, allowing a special attack to be landed.
Aqua has a strong chance of landing on the dragon's back once this attack is completed and can attack the dragon with physical attacks (such as the powerful Spell Weaver). Magic can also be used to end the battle quickly. Note that while on the Dragon's back, enough attacks will cause her to fall to the ground stunned.
An alternate strategy would be running behind the Dragon at the start of the battle. If Aqua is well equipped with magic, all she needs to do is continually attack using magic without moving from behind the dragon. Here, it is basically impossible to sustain damage. Although a slower strategy, the constant use of magic from the point of safety behind the dragon is an equally effective method to easily defeat the dragon.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Bite (かみつき Kamitsuki ) |
Physical | — | 1.0 per hit | △ | ||
Bites once to multiple times. | ||||||
Slam (叩きつけ Tatakitsuke ) |
Physical | — | 1.0 per hit | ◯ | ||
Alternately stomps her front legs, creating shock waves. When blocked, she hits the enemy instead. | ||||||
Earth Shake (アースシェイク Āsu Sheiku ) |
Physical | — | 1.5 x2 | △ | ||
Stomps the ground with both front legs to create a shock wave. | ||||||
Firaga Breath (ファイガフレス Faiga Buresu , lit. "Figa Breath") |
Neutral | — | 1.0 per hit | X | ||
Breathes fire from her mouth, turning a wide area into a sea of fire. | ||||||
Body Blow (体当たり Taiatari ) | Body Blow | Physical | — | 2.0 | △
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Flame | Physical | — | 1.0 | △ | ||
Charges forward while flying low, breathing fire at the same time. | ||||||
Landing (着地 Chakuchi ) |
Physical | — | 1.0 | △ | ||
Descends and crushes anything underneath her, while creating a gust of wind in the surrounding area. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Re:coded[edit]
Videos[edit]
Maleficent (Dragon) – Kingdom Hearts | |
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Maleficent (Dragon) – Kingdom Hearts Chain of Memories | Maleficent (Dragon) – Kingdom Hearts Chain of Memories (R/R) |
Maleficent (Dragon) – Kingdom Hearts Re:Chain of Memories | Maleficent (Dragon) – Kingdom Hearts Re:Chain of Memories (R/R) |
Maleficent (Dragon) – Kingdom Hearts Birth by Sleep (Aqua) | |
Maleficent (Dragon) – Kingdom Hearts coded | Maleficent (Dragon) – Kingdom Hearts Re:coded |
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