Kingdom Hearts 358/2 Days

Discipline: Difference between revisions

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{{Game|358}}
{{game|358}}
{{expand|create=More general information, such as combo information.}}
{{tab|o-info}}
{{tab|Discipline}}
{{InfoWeapon358
|name=Discipline
|katakana=パニッシュメント
|romaji=Panisshumento
|jpname=Punishment
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|str=+70
|strunit=+1
|ultima=+30
|mag=+0
|magunit=+1
|def=+0
|defunit=+1
|rate=+9
|rateunit=+2
|bonus=+4
|bonusunit=+1
|ability1=[[Chain Power]]
|ability2=[[Chain Time]]
|ability3=[[Heart Bonus]]
|get=[[Nimble Gear ④]] (Xemnas)
|v1=Annihilation
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Discipline+
|katakana=パニッシュメント+
|romaji=Panisshumento+
|jpname=Punishment+
|image=Discipline
|desc=An upgraded Discipline.<br>Lets you string together faster, incredibly long ground combos.
|str=+54
|strunit=+1
|ultima=+46
|mag=+0
|magunit=+1
|def=+0
|defunit=+1
|rate=+12
|rateunit=+2
|bonus=+4
|bonusunit=+1
|ability1=[[Combo Boost]]
|ability2=[[Chain Time]]
|ability3=[[Heart Bonus]]
|get=[[Nimble Gear+ ④]] (Xemnas)
|char=Xemnas
|v1=Annihilation
}}
{{tab|c}}{{tab|c}}
The '''Discipline''' is a pair of [[Ethereal Blade]]s that can be wielded by [[Xemnas]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.


<div class="tabber" style="float: right;">
==Design==
Discipline is shaped like an elongated oval. There is a large, teardrop-shaped gap in the middle of the blade. The entire outer edge of Discipline, including the handle, is lined with short, triangular spikes. There is also a longer, thin spike that protrudes from the tip of the blade into the gap in the middle. This model of Ethereal Blade has a yellow glow.


<div class="tabbertab" title="Discipline">
Upon striking targets, the blades create a violet X-shaped slashing effect. At the end of a combo, the effect is larger, and the center is colored pink.
{{InfoWeapon358
 
|name      = Discipline
"Discipline" is control obtained by enforcing compliance or order.
|katakana  = パニッシュメント
 
|japname  = Punishment
==Gameplay==
|image    = Punishment.png
Like [[Judgment]], Discipline's attack combos are characterized by broad, swift, spinning attacks. The ground combo consists of a spinning thrust, a 360° swing, another spinning thrust, and a double spin, with the blades extending on the last spin. The finisher has a knockback effect.
|desc      = A weapon that lets you string together<br>faster, incredibly long ground combos.
|str      = +70
|strunit  = +1
|mag      = +0
|magunit  = +1
|def      = +0
|defunit  = +1
|rate      = +9
|rateunit  = +2
|bonus    = +4
|bonusunit = +1
|ability1  = [[Chain Power]]
|ability2  = [[Chain Time]]
|ability3  = [[Heart Bonus]]
|get      = Attach [[Nimble Gear|Nimble Gear ④]]
}}</div><div class="tabbertab" title="+">


{{InfoWeapon358
The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.  
|name      = Discipline+
|katakana  = パニッシュメント+
|japname  = Punishment+
|image    = Punishment.png
|desc      = An upgraded Discipline.<br>Lets you string together faster,<br>incredibly long ground combos.
|str      = +54
|strunit  = +1
|mag      = +0
|magunit  = +1
|def      = +0
|defunit  = +1
|rate      = +12
|rateunit  = +2
|bonus    = +4
|bonusunit = +1
|ability1  = [[Combo Boost]]
|ability2  = [[Chain Time]]
|ability3  = [[Heart Bonus]]
|get      = Attach [[Nimble Gear|Nimble Gear+ ④]]
|char      = Xemnas
}}


</div></div>
The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.
{{nihongo|'''Discipline'''|パニッシュメント|Panisshumento|lit. "Punishment"}} is one of [[Xemnas]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Discipline+'''.


==Design==
{{EtherealBlade}}
Discipline is shaped like an elongated oval. There is a large, teardrop-shaped gap in the middle of the blade. The entire outer edge of Discipline, including the handle, is lined with short, triangular spikes. There is also a longer, thin spike that protrudes from the tip of the blade into the gap in the middle. This model of ethereal blade has a yellow glow.
{{XemnasWeapons}}
{{NimbleGear}}
{{NimbleGear}}
[[de:Disziplin]]

Latest revision as of 04:36, 2 November 2022

Kingdom Hearts 358/2 Days
Discipline
Discipline
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント
Rōmaji Panisshumento
Translation Punishment
Stats
Strength Magic
Base Unit Ultima Base Unit
+70 +1 +30 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear ④ (Xemnas)
Kingdom Hearts 358/2 Days
Discipline+
Discipline
"An upgraded Discipline.
Lets you string together faster, incredibly long ground combos."
Japanese パニッシュメント+
Rōmaji Panisshumento+
Translation Punishment+
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear+ ④ (Xemnas)

The Discipline is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Discipline+.

Design[edit]

Discipline is shaped like an elongated oval. There is a large, teardrop-shaped gap in the middle of the blade. The entire outer edge of Discipline, including the handle, is lined with short, triangular spikes. There is also a longer, thin spike that protrudes from the tip of the blade into the gap in the middle. This model of Ethereal Blade has a yellow glow.

Upon striking targets, the blades create a violet X-shaped slashing effect. At the end of a combo, the effect is larger, and the center is colored pink.

"Discipline" is control obtained by enforcing compliance or order.

Gameplay[edit]

Like Judgment, Discipline's attack combos are characterized by broad, swift, spinning attacks. The ground combo consists of a spinning thrust, a 360° swing, another spinning thrust, and a double spin, with the blades extending on the last spin. The finisher has a knockback effect.

The aerial combo consists of an upwards spinning swing, a double spinning slash, and a downward 360° spin slash with knockback.

The ground combo for Discipline+ adds another 360° swing and another thrust before the double-spin finisher.