Kingdom Hearts 358/2 Days

Ifrit: Difference between revisions

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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{youmay|the Chakrams|the [[Ifrit (Heartless)|Heartless]] or [[Ifrit (Gummi Ship)|Gummi Ship Blueprint]]}}
<div class="tabbertab" title="Ifrit" style="width:234px">
{{tab|o-info}}
{{tab|Ifrit}}
{{InfoWeapon358
{{InfoWeapon358
|name=Ifrit
|name=Ifrit
|katakana=イフリート
|katakana=イフリート
|image=Ifrit.png
|romaji=Ifurīto
|desc= A weapon that enables your attacks to reach a wide area and deal immense damage.
|desc= A weapon that enables your attacks to reach a wide area and deal immense damage.
|str=+57
|str=+57
Line 18: Line 19:
|bonus=+5
|bonus=+5
|bonusunit=+1
|bonusunit=+1
|appgrd=1.13
|ability1=[[Offensive Block]]
|ability1=[[Offensive Block]]
|ability2=[[Defender (ability)|Defender]]
|ability2={{c|Defender|ability}}
|ability3=[[Chain Power]]
|ability3=[[Chain Power]]
|get=[[Nimble Gear|Nimble Gear ④]] (Axel)
|get=[[Nimble Gear ④]] (Axel)
|char=Axel
|char=Axel
|v1=Omega Trinity
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Ifrit+
|name=Ifrit+
|katakana=イフリート+
|katakana=イフリート+
|image=Ifrit.png
|romaji=Ifurīto+
|image=Ifrit
|desc= An upgraded Ifrit.<br>Enables your attacks to reach a wide area and deal immense damage.
|desc= An upgraded Ifrit.<br>Enables your attacks to reach a wide area and deal immense damage.
|str=+73
|str=+73
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|bonus=+4
|bonus=+4
|bonusunit=+1
|bonusunit=+1
|appgrd=1.13
|ability1=[[Offensive Block]]
|ability1=[[Offensive Block]]
|ability2=[[Defender (ability)|Defender]]
|ability2={{c|Defender|ability}}
|ability3=[[Chain Time]]
|ability3=[[Chain Time]]
|get= [[Nimble Gear|Nimble Gear+ ④]] (Axel)
|get= [[Nimble Gear+ ④]] (Axel)
|char=Axel
|char=Axel
|v1=Omega Trinity
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Ifrit'''|イフリート|Ifurīto}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Ifrit+'''.
'''Ifrit''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Ifrit+'''.


==Design==
==Design==
An Ifrit Chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of Chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other chakrams, which usually have a four-pronged handle.  
An Ifrit Chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of Chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other Chakrams, which usually have a four-pronged handle.


===Etymology===
It is named after {{ff|Ifrit}}, a recurring fire-based summon, a boss, a server, and an airship in the ''{{ff|Final Fantasy (series)|Final Fantasy}}'' series.
They are named after [[w:c:finalfantasy:Ifrit|Ifrit]], a recurring fire-based summon that appears in many ''[[finalfantasy:Final Fantasy (Series) | Final Fantasy]]'' video games. It also appears as a boss in ''[[finalfantasy:Final Fantasy X-2 | Final Fantasy X-2]]'', a server in ''[[finalfantasy:Final Fantasy XI | Final Fantasy XI]]'', and an airship in ''[[finalfantasy:Final Fantasy XII | Final Fantasy XII]]'', among others things in the Final Fantasy universes.


== Gameplay ==
== Gameplay ==
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The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.
The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.


==See also==
{{Chakram}}
*[[Omega Trinity]]
{{AxelWeapons}}
{{NimbleGear}}
{{NimbleGear}}
{{Weapon-stub}}
[[fr:Ifrit]]
[[de:Ifrit]]

Latest revision as of 18:03, 12 December 2023

This article is about the Chakrams.
You may be looking for the Heartless or Gummi Ship Blueprint.
Kingdom Hearts 358/2 Days
Ifrit
Ifrit
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japanese イフリート
Rōmaji Ifurīto
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 +1 +43 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Power
Obtained
Nimble Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Ifrit+
Ifrit
"An upgraded Ifrit.
Enables your attacks to reach a wide area and deal immense damage."
Japanese イフリート+
Rōmaji Ifurīto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Time
Obtained
Nimble Gear+ ④ (Axel)

Ifrit is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ifrit+.

Design[edit]

An Ifrit Chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of Chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other Chakrams, which usually have a four-pronged handle.

It is named after Ifrit, a recurring fire-based summon, a boss, a server, and an airship in the Final Fantasy series.

Gameplay[edit]

The ground combo starts out with a short ranged swing with both Chakrams, followed by a spinning motion accompanied with an upper-swipe. It ends with another spinning motion, Chakrams telepathically twirling around the caster.

The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.