Kingdom Hearts Gummiship Studio: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
The goal of ''KH Gummiship Studio'' is to score points by matching same-colored [[Gummi]] blocks in a grid. Groups of two or more adjacent same-colored Gummies can be eliminated, with larger groups giving a higher score. Bonus points are awarded if all Gummi blocks are cleared from the screen. | The goal of ''KH Gummiship Studio'' is to score points by matching same-colored [[Gummi]] blocks in a grid. Groups of two or more adjacent same-colored Gummies can be eliminated, with larger groups giving a higher score. Bonus points are awarded if all Gummi blocks are cleared from the screen. | ||
Every time a match is made, the [[Keyblade]] gauge charges up. After ten matches, the Keyblade power can be used, which eliminates a single Gummi block. | Every time a match is made, the [[Keyblade]] gauge charges up. After ten matches, the Keyblade power can be used, which eliminates a single Gummi block. | ||
There are six types of Item Gummies that provide single-use power-ups. Item Gummies can spawn at the beginning of a stage and enter the player's inventory after being matched. Only one item can be held at a time, so matching a second Item Gummi will overwrite the current power-up. Item Gummies can only be found once the player has unlocked a Gummi Ship that has access to that item. | There are six types of Item Gummies that provide single-use power-ups. Item Gummies can spawn at the beginning of a stage and enter the player's inventory after being matched. Only one item can be held at a time, so matching a second Item Gummi will overwrite the current power-up. Item Gummies can only be found once the player has unlocked a Gummi Ship that has access to that item. | ||
There are eight worlds with three to ten stages apiece. A certain score threshold must be met to move onto the next stage of a world. Like Item Gummies, each world can only be played once the player has unlocked a Gummi Ship that can travel to that world. New Gummi Ships can be earned by clearing worlds or meeting certain objectives. | There are eight worlds with three to ten stages apiece. A certain score threshold must be met to move onto the next stage of a world. Like Item Gummies, each world can only be played once the player has unlocked a Gummi Ship that can travel to that world. New Gummi Ships can be earned by clearing worlds or meeting certain objectives. Obtained Gummi Ships can be viewed in the Collection. | ||
===Item Gummies=== | ===Item Gummies=== | ||
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===Collection=== | ===Collection=== | ||
{|border="1" cellspacing="0" cellpadding="2" style="width:50%" | |||
|-style="{{style||a}}" | |||
!style="width:25%"|Gummi Ship | |||
!style="width:20%"|Navigable Worlds | |||
!style="width:20%"|Usable Item Gummi | |||
!style="width:45%"|Obtained | |||
|- | |||
![[File:Highwind Model KHM.png|x60px]]<br>[[Highwind]] | |||
|Atlantica | |||
|Thunder Gummi | |||
|Clear Twilight Town. | |||
|- | |||
![[File:Falcon Lv. 2 Model KHM.png|x60px]]<br>[[Falcon Lv. 2]] | |||
|Agrabah | |||
|Change Gummi | |||
|Clear Atlantica. | |||
|- | |||
![[File:Invincible Lv. 3 Model KHM.png|x60px]]<br>[[Invincible Lv. 3]] | |||
|Timeless River | |||
|Cross Gummi | |||
|Clear Agrabah. | |||
|- | |||
![[File:Chocobo Model KHM.png|x60px]]<br>[[Chocobo]] | |||
|Timeless River | |||
|Cross Gummi | |||
|Clear Agrabah with a score of 16,000 or more. | |||
|- | |||
![[File:Moogle Model KHM.png|x60px]]<br>{{c|Moogle|Gummi Ship}} | |||
|Pride Lands | |||
|Meteor Gummi | |||
|Clear Timeless River. | |||
|- | |||
![[File:Cactuar Model KHM.png|x60px]]<br>[[Cactuar]] | |||
|Pride Lands<br>Space Paranoids | |||
|Meteor Gummi | |||
|Clear Timeless River without using any Item Gummies. | |||
|- | |||
![[File:Highwind Peak Model KHM.png|x60px]]<br>[[Highwind Peak]] | |||
|Space Paranoids | |||
|Slide Gummi | |||
|Clear Pride Lands. | |||
|- | |||
![[File:Fenrir Model KHM.png|x60px]]<br>{{c|Fenrir|Gummi Ship}} | |||
|Space Paranoids<br>Hollow Bastion | |||
|Slide Gummi | |||
|Clear Pride Lands with a score of 18,000 or more. | |||
|- | |||
![[File:Falcon Peak Model KHM.png|x60px]]<br>[[Falcon Peak]] | |||
|Hollow Bastion | |||
|Time Gummi | |||
|Clear Space Paranoids. | |||
|- | |||
![[File:Tonberry Model KHM.png|x60px]]<br>[[Tonberry]] | |||
|Hollow Bastion<br>Disney Castle | |||
|Time Gummi | |||
|Clear Space Paranoids without using any Item Gummies. | |||
|- | |||
![[File:Highwind α Model KHM.png|x60px]]<br>[[Highwind α]] | |||
|Disney Castle | |||
|Time Gummi | |||
|Clear Hollow Bastion. | |||
|- | |||
![[File:Invincible Peak Model KHM.png|x60px]]<br>[[Invincible Peak]] | |||
|Disney Castle | |||
|Time Gummi | |||
|Clear Hollow Bastion with a score of 22,000 or more. | |||
|} | |||
===Scoring=== | ===Scoring=== |
Revision as of 19:16, 15 December 2024
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Kingdom Hearts Gummiship Studio (キングダムハーツグミシップ スタジオ Kingudamu Hātsu Gumishippu Sutajio ), also written as KH Gummiship Studio, is a mini-game application available through Kingdom Hearts Mobile. It is a Kingdom Hearts-themed version of the SameGame style of puzzle games.
Kingdom Hearts Gummiship Studio was released on December 15, 2008, one of three mini-games available at the launch of the mobile service. It was discontinued on April 30, 2013 along with the rest of Kingdom Hearts Mobile. The mini-game was partially recreated in English as a Facebook flash game titled Kingdom Hearts Re:coded Gummiship Studio.
Mechanics
The goal of KH Gummiship Studio is to score points by matching same-colored Gummi blocks in a grid. Groups of two or more adjacent same-colored Gummies can be eliminated, with larger groups giving a higher score. Bonus points are awarded if all Gummi blocks are cleared from the screen. Every time a match is made, the Keyblade gauge charges up. After ten matches, the Keyblade power can be used, which eliminates a single Gummi block.
There are six types of Item Gummies that provide single-use power-ups. Item Gummies can spawn at the beginning of a stage and enter the player's inventory after being matched. Only one item can be held at a time, so matching a second Item Gummi will overwrite the current power-up. Item Gummies can only be found once the player has unlocked a Gummi Ship that has access to that item.
There are eight worlds with three to ten stages apiece. A certain score threshold must be met to move onto the next stage of a world. Like Item Gummies, each world can only be played once the player has unlocked a Gummi Ship that can travel to that world. New Gummi Ships can be earned by clearing worlds or meeting certain objectives. Obtained Gummi Ships can be viewed in the Collection.
Item Gummies
Worlds
World | Difficulty | Description | Stage | Colors | Score |
---|---|---|---|---|---|
Twilight Town |
★ | A twilight city where the sun never sets. | 1 | 2 | 20000 |
2 | 2 | 60000 | |||
3 | 3 | 10000 |
Collection
Gummi Ship | Navigable Worlds | Usable Item Gummi | Obtained |
---|---|---|---|
Highwind |
Atlantica | Thunder Gummi | Clear Twilight Town. |
Falcon Lv. 2 |
Agrabah | Change Gummi | Clear Atlantica. |
Invincible Lv. 3 |
Timeless River | Cross Gummi | Clear Agrabah. |
Chocobo |
Timeless River | Cross Gummi | Clear Agrabah with a score of 16,000 or more. |
Moogle |
Pride Lands | Meteor Gummi | Clear Timeless River. |
Cactuar |
Pride Lands Space Paranoids |
Meteor Gummi | Clear Timeless River without using any Item Gummies. |
Highwind Peak |
Space Paranoids | Slide Gummi | Clear Pride Lands. |
Fenrir |
Space Paranoids Hollow Bastion |
Slide Gummi | Clear Pride Lands with a score of 18,000 or more. |
Falcon Peak |
Hollow Bastion | Time Gummi | Clear Space Paranoids. |
Tonberry |
Hollow Bastion Disney Castle |
Time Gummi | Clear Space Paranoids without using any Item Gummies. |
Highwind α |
Disney Castle | Time Gummi | Clear Hollow Bastion. |
Invincible Peak |
Disney Castle | Time Gummi | Clear Hollow Bastion with a score of 22,000 or more. |
Scoring
From this point on, the score increases by 500 per block. |
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Gallery
- Gummiship Studio 02 KHM.png