Kingdom Hearts II
Kingdom Hearts II Final Mix

Valor Form: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Reverted edits by Lightofsora (talk) to last revision by KrytenKoro)
 
(69 intermediate revisions by 28 users not shown)
Line 5: Line 5:
|kana=ブレイヴフォーム
|kana=ブレイヴフォーム
|romaji=Bureivu Fōmu
|romaji=Bureivu Fōmu
|jpname=Brave Form
|fr=Forme Vaillance
|fr=Forme Vaillance
|de=Helden-Form
|de=Helden-Form
|es=Valor Forma
|es=Forma Valiente
|ability=High Jump
|ability=High Jump
|drive=3
|drive=3
|allies=Goofy
|allies=Goofy
|desc=A Form specializing in physical attacks.
|desc=A Form specializing in physical attacks.
|exp2=100
|exp3=400
|exp4=760
|exp5=1210
|exp6=1750
|exp7=2500
|bonus2=Auto Valor
|bonus4=Combo Plus
|bonus6=Combo Plus
|fmexp2=80
|fmexp3=240
|fmexp4=520
|fmexp5=968
|fmexp6=1528
|fmexp7=2200
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|style=kh2
}}
}}
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's [[strength]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref>, and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red fleur-de-lis.
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.


==Appearance==
==Design==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a red tint.
*In [[Halloween Town]], Sora's mask is changed into a creature resembling a {{ff|Bomb (creature)|Bomb}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a red ''fleur-de-lis'', and the back of his shirt has a red thorn symbol.
*In [[Space Paranoids]], Sora's circuitry changes to red.
In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.


==Mechanics==
==Mechanics==
Valor Form allows Sora to wield two Keyblades, but takes away his ability to perform magic spells. It is a weapon-oriented Drive Form that gains an experience point every time Sora strikes an enemy. Leveling up Valor Form will give Sora the ability to use [[High Jump]] while in Standard Form, and will grant him two [[Combo Plus]] and one [[Auto Valor]] abilities.
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.
 
Valor Form gains an [[experience]] point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of ''Kingdom Hearts II'', it is possible to gain Valor Form EXP by hitting enemies with the [[Skateboard]]. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form.


===Abilities===
===Abilities===
<!--should the attack list list the base state, power, drive+, deflect, and finisher stats?-->
{{frm-atk-o|o=*|kh2=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}}
|-
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-o|kh2=*|aa=*}}
|-
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8||O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}}
|'''Vertical Swing'''||Weapon||
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}}
|-
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6|△|O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}}
|'''Horizontal Swing'''||Weapon||
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}}
|-
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}}
|'''Thrust'''||Weapon||
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}}
|-
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
|'''H-V Swing'''||Weapon||
{{frm-grw-o}}
|-
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}}
|'''Aerial U-D Swing'''||Weapon||
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}}
|-
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}}
|'''Brave Shot'''||Weapon||Slams the ground with both keyblades to fire energy geysers forward to launch foes up.
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}}
|-
{{frm-abi-o|kh2|sa=*}}
|'''Brave Beat'''||Weapon||Sora spins forward slightly to the air hitting all foes around him.
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
|-
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}}
|'''Sonic Strike'''||Weapon||Sora stabs at his foe in midair, piercing through them.
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
|-
{{atk-c}}
|'''Sonic End'''||Weapon||Sora wildly slashes with both keyblades left and right, then finishes with a crossing slash.
|-
|'''Over the Horizon'''||Weapon||Performs the first part of his air combo instantly with more horizontal reach.
|-
|'''Retaliating Slash'''||Weapon||
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Brave Shot]]'''||Unleashes a powerful finishing combo move and knocks a single target off its feet.
|-
|colspan="2"|'''[[Brave Beat]]'''||Unleashes a powerful finishing combo move that successively attack several targets at once.
|-
|colspan="2"|'''[[Sonic Strike]]'''||Unleashes a powerful finishing combo move that pierces through a single target.
|-
|colspan="2"|'''[[Sonic End]]'''||Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|-
|colspan="2"|'''[[Over the Horizon]]'''||Leaps towards a target in a rapid attack with {{button|s}}.
|-
|colspan="2"|'''[[Omega Finale]]'''||Deals finishing combo moves in the middle of a combo with {{button|s}}.
|-
|colspan="2"|'''[[Retaliating Slash]]'''||When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[High Jump LV1]]'''||Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.
|-
|colspan="2"|'''[[High Jump LV2]]'''||Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.
|-
|colspan="2"|'''[[High Jump LV3]]'''||Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.
|-
|colspan="2"|'''[[High Jump MAX]]'''||An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Synch Blade]]'''||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well..
|-
|colspan="2"|'''[[Combo Plus]]'''||Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|-
|colspan="2"|'''[[Air Combo Plus]]'''||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|}


==Strategy==
==Strategy==
[[File:Valor-Combo.gif|frame|right|Sora performing a common Valor Form combo.{{fact}}<!--which?-->]]
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]]
Valor Form is a powerful damage-dealer, and is very useful against tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and becomes able to perform finishers at any time using the "Omega Finale" attack. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast Cure, so the player should equip Potions and set Donald's behavior to healing whenever he plans to use Valor Form.
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.


Since Valor Form levels by dealing hits, and not by defeating enemies, the player should try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if the player doesn't have it yet. The Morning Stars and Crimson Jazzes, which appear together at [[Hollow Bastion]] and [[Beast's Castle]] are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks, and drop a large amount of Drive Form Orbs when defeated. It's also a good idea to use Valor Form against bosses whenever possible.
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.


In ''Kingdom Hearts II Final Mix'', defeating the [[Mushroom XIII No. 11]] at [[Timeless River]] just once nets Sora 50 points of experience for Valor Form, and the fight can be repeated by leaving the area and returning.
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.
 
==Other appearances==
===''Final Fantasy Record Keeper''===
[[File:Valor Form Icon FFRK.png|60px|left]]
Valor Form appears in ''[[Final Fantasy Record Keeper]]'' as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.
{{-|left}}
 
===''Super Smash Bros. Ultimate''===
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]]
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
{{-}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
 
{{Form}}
{{Form}}

Latest revision as of 19:02, 8 December 2024

Valor Form

"A Form specializing in physical attacks."
Japanese ブレイヴフォーム Sora Valor Sprite KHII.png
Valor Form Orb KHII.png
Rōmaji Bureivu Fōmu
Translation Brave Form

Growth Ability High Jump
Drive Gauges 3
Allies Required Goofy

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 100 Auto Valor Form Gauge +1
LV3 400 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 760 Combo Plus Form Gauge +1
LV5 1210 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1750 Combo Plus Form Gauge +1
LV7 2500 High Jump LV3 Form Gauge +1
High Jump MAX

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 80 Auto Valor Form Gauge +1
LV3 240 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 520 Combo Plus Form Gauge +1
LV5 968 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1528 Combo Plus Form Gauge +1
LV7 2200 High Jump LV3 Form Gauge +1
High Jump MAX

Valor Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form boosts Sora's strength and lets him wield two Keyblades.

Valor Form is a Drive Form specializing in physical attacks which appears in Kingdom Hearts II. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's strength,[1] and is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a red fleur-de-lis.

Design[edit]

Main article: Form:Sora

Valor Form turns Sora's clothes red and white with the fleur-de-lis emblem on each sleeve and pant leg. Valor Form changes designs depending on the world he is in:

In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.

Mechanics[edit]

Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Notably, the Guard ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.

Valor Form gains an experience point every time Sora strikes an enemy, including with physical hits from Reaction Commands, regardless of whether an enemy is vulnerable to it. In the original Japanese release of Kingdom Hearts II, it is possible to gain Valor Form EXP by hitting enemies with the Skateboard. By leveling up, the High Jump Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants Auto Valor and two Combo Plus abilities to Sora's standard form.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Vertical Swing (ブレイヴ地上縦振り
Bureivu Chijō Tate-furi
?, lit. "Brave Ground Vertical Swing")
Attack Command Physical x0.5→x0.65 0.6→0.78 O X→O
Horizontal Swing (ブレイヴ地上横振り
Bureivu Chijō Yoko-furi
?, lit. "Brave Ground Horizontal Swing")
Attack Command Physical x0.5 0.3 O X→X→O→O
Thrust (ブレイヴ地上突き
Bureivu Chijō Tsuki
?, lit. "Brave Ground Thrust")
Attack Command Physical x0.5→x0.25→x0.5 0.6→0.3→0.6 △→O→O X→O→O
H-V Swing (ブレイヴ空中縦横振り
Bureivu Kūchū Jūō-furi
?, lit. "Brave Aerial Vertical and Horizontal Swing")
Attack Command Physical x0.5 0.6 O X→O→O
Aerial U-D Swing (ブレイヴ空中上下振り
Bureivu Kūchū Jōge-furi
?, lit. "Brave Aerial Up and Down Swing")
Attack Command Physical x0.65 0.78 O X→O
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Brave Shot Weapon Attack Command Physical x1.5 1.8 O

Shock Wave Attack Command Physical x1.5 1.8 X O
Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Horizontal Swing Attack Command Physical x0.5 0.6 O

Thrust Attack Command Physical x2.5 3.0 X O
Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon Attack Command Physical x0.65 0.78 O X→O
Leaps towards a target in a rapid attack with Square.
Omega Finale Deals finishing combo moves in the middle of a combo with Square.
Retaliating Slash Attack Command Physical x0.5 0.6 O X→O→O
When knocked down, quickly regains balance and counterattacks with Square.
Growth Abilities
Ability LV Learned Description
High Jump LV1 LV1 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump.
High Jump LV2 LV3 Jump even higher than before! The longer Circle is pressed down, the higher the jump.
High Jump LV3 LV5 Now you can jump really high! The longer Circle is pressed down, the higher the jump.
High Jump MAX LV7 An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Combo Plus Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Valor Form Combo
Sora performs a combo available for Valor Form.

Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed[citation needed], and can perform combo finishers at any time with Omega Finale. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.

Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the Sweet Memories and Oathkeeper; the Star Seeker and its Air Combo Plus are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at Hollow Bastion and Beast's Castle, are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Orbs when defeated. In Kingdom Hearts II Final Mix, both Mushroom XIII No. 5 and Mushroom XIII No. 11 allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some Drive Recovery items.

In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the Decisive Pumpkin, Sleeping Lion, Hero's Crest, Star Seeker, or Rumbling Rose, due to their Combo Boost, Combo Plus, Air Combo Boost, Air Combo Plus, and Finishing Plus abilities, respectively.

Other appearances[edit]

Final Fantasy Record Keeper[edit]

Soul Break icon from Final Fantasy Record Keeper

Valor Form appears in Final Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Jungle King (KH) Keyblade. It allows him to gain Empowered Infusion for fire, and reduces delay of his actions for two turns.

Super Smash Bros. Ultimate[edit]

Sora's Valor Form in Super Smash Bros. Ultimate.

Sora's Valor Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you utilizing your strength to its fullest flows into your mind."