Vitality Vial: Difference between revisions
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A Vitality Vial's shape resembles that of an hourglass-shaped {{w|vial}}. It has a turquoise body, which fades to yellow towards its base. Its spherical head has two fin-like protrusions poking out from either side of it. Above its red eyes, which are set in a happy expression, is a triangular, pale gold-colored highlight. Above its head is a noticeably thinner "neck", with a pale gold rim. Its "lid" is turquoise with a pale gold highlight and is topped by a large, light blue gem. | A Vitality Vial's shape resembles that of an hourglass-shaped {{w|vial}}. It has a turquoise body, which fades to yellow towards its base. Its spherical head has two fin-like protrusions poking out from either side of it. Above its red eyes, which are set in a happy expression, is a triangular, pale gold-colored highlight. Above its head is a noticeably thinner "neck", with a pale gold rim. Its "lid" is turquoise with a pale gold highlight and is topped by a large, light blue gem. | ||
The Vitality Vial's Japanese name alludes to its appearance, and the goal of the Battle Mission it appears in: to survive for as long as possible. Its English name alludes to the HP clouds that it releases whenever it is attacked. | The Vitality Vial's Japanese name alludes to its appearance, and the goal of the [[Battle Mission]] it appears in: to survive for as long as possible. Its English name alludes to the HP clouds that it releases whenever it is attacked. | ||
==Strategy== | ==Strategy== | ||
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. | The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. The protagonist's deck should be full with maximum-level [[Curaga]] commands, with all [[Magic Haste]] abilities and [[Reload Boost]] equipped to minimize the commands' reload time. [[Heal Strike]] should also be the equipped finisher, allowing them to heal. | ||
The Vitality Vial will | The Vitality Vial will use Draining Mist at the start of the battle, filling the arena with a poisonous mist that will slowly diminish the protagonist's HP. As a survival challenge, the mini-game ends when the protagonist's HP is depleted, but not in a [[Game Over]]. | ||
As the report says, hitting the Vitality Vial will release clouds of HP that will heal the protagonist. | |||
;Terra and Aqua | ;Terra and Aqua | ||
Terra and Aqua can confront this Unversed in the Underground Waterway. | Terra and Aqua can confront this Unversed in the Underground Waterway. | ||
When playing as Terra, a notable strategy is to use Air Slide and Sonic Impact to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and Firewheel to damage the Vial. | When playing as Terra, a notable strategy is to use [[Air Slide]] or [[Ice Slide]] and [[Sonic Impact]] to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and [[Firewheel]] to damage the Vitality Vial. | ||
A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vial. The Vitality Vial will never | A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vitality Vial. The Vitality Vial will never enter the gate, leaving Terra or Aqua free to survive as long as they can by periodically casting Curaga when their HP is low. | ||
;Ventus | ;Ventus | ||
Ventus can find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. | |||
Unlike Terra and Aqua, Ventus has nowhere to hide from the Vitality Vial. To survive, attack the Vitality Vial with combos, [[Fire Glide]], or [[Thunder Roll]], or get away as far as possible from the Vial before healing. | |||
{{UnversedDirectory}} | {{UnversedDirectory}} | ||
{{BBSFM}} | {{BBSFM}} | ||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | [[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] |
Latest revision as of 19:14, 3 November 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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Vitality Vial | |||
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Japanese | サバイバルボトル | ||
Rōmaji | Sabaibaru Botoru | ||
Translation | Survival Bottle
| ||
Type | Unversed | ||
Game | Kingdom Hearts Birth by Sleep Final Mix | ||
|
Vitality Vial
|
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Kingdom Hearts Birth by Sleep |
Friend or foe? This Unversed releases clouds of HP restoring goodness when attacked. However, it's wise to have plenty of restoration commands on hand in case you can't keep up! |
Location | HP | EXP | Strength | Defense | |
Dwarf Woodlands | |||||
Physical | Fire | Blizzard | Thunder | Dark | Other |
x? | x? | x? | x? | x? | x? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x? | x? | x? | x? | x? | x? |
Bind | Poison | Slow | Stop | Sleep | Death |
x? | x? | x? | x? | x? | x? |
Zero Gravity | Magnet | Warp | |||
x? | x? | x? | |||
World(s) | |||||
Dwarf Woodlands |
Location | HP | EXP | Strength | Defense | |
Dwarf Woodlands | |||||
Physical | Fire | Blizzard | Thunder | Dark | Other |
x? | x? | x? | x? | x? | x? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x? | x? | x? | x? | x? | x? |
Bind | Poison | Slow | Stop | Sleep | Death |
x? | x? | x? | x? | x? | x? |
Zero Gravity | Magnet | Warp | |||
x? | x? | x? | |||
World(s) | |||||
Dwarf Woodlands |
Location | HP | EXP | Strength | Defense | |
Dwarf Woodlands | |||||
Physical | Fire | Blizzard | Thunder | Dark | Other |
x? | x? | x? | x? | x? | x? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x? | x? | x? | x? | x? | x? |
Bind | Poison | Slow | Stop | Sleep | Death |
x? | x? | x? | x? | x? | x? |
Zero Gravity | Magnet | Warp | |||
x? | x? | x? | |||
World(s) | |||||
Dwarf Woodlands |
The Vitality Vial is an Unversed found in Kingdom Hearts Birth by Sleep Final Mix. The player can transform into this Unversed using the exclusive Illusion-V command.
Design[edit]
A Vitality Vial's shape resembles that of an hourglass-shaped vial. It has a turquoise body, which fades to yellow towards its base. Its spherical head has two fin-like protrusions poking out from either side of it. Above its red eyes, which are set in a happy expression, is a triangular, pale gold-colored highlight. Above its head is a noticeably thinner "neck", with a pale gold rim. Its "lid" is turquoise with a pale gold highlight and is topped by a large, light blue gem.
The Vitality Vial's Japanese name alludes to its appearance, and the goal of the Battle Mission it appears in: to survive for as long as possible. Its English name alludes to the HP clouds that it releases whenever it is attacked.
Strategy[edit]
The Vitality Vial can be found exclusively in the Dwarf Woodlands. The protagonist's deck should be full with maximum-level Curaga commands, with all Magic Haste abilities and Reload Boost equipped to minimize the commands' reload time. Heal Strike should also be the equipped finisher, allowing them to heal.
The Vitality Vial will use Draining Mist at the start of the battle, filling the arena with a poisonous mist that will slowly diminish the protagonist's HP. As a survival challenge, the mini-game ends when the protagonist's HP is depleted, but not in a Game Over.
As the report says, hitting the Vitality Vial will release clouds of HP that will heal the protagonist.
- Terra and Aqua
Terra and Aqua can confront this Unversed in the Underground Waterway.
When playing as Terra, a notable strategy is to use Air Slide or Ice Slide and Sonic Impact to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and Firewheel to damage the Vitality Vial.
A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vitality Vial. The Vitality Vial will never enter the gate, leaving Terra or Aqua free to survive as long as they can by periodically casting Curaga when their HP is low.
- Ventus
Ventus can find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs.
Unlike Terra and Aqua, Ventus has nowhere to hide from the Vitality Vial. To survive, attack the Vitality Vial with combos, Fire Glide, or Thunder Roll, or get away as far as possible from the Vial before healing.
Unversed |
---|
Enemy Unversed |
Archraven | Axe Flapper | Blobmob | Blue Sea Salt | Bruiser | Buckle Bruiser | Chrono Twister | Flood | Glidewinder | Hareraiser | Jellyshade | Mandrake | Monotrucker | Prize Pod | Red Hot Chili | Scrapper | Shoegazer | Sonic Blaster | Spiderchest | Tank Toppler | Thornbite | Triple Wrecker | Vile Phial | Wild Bruiser | Yellow Mustard
Belly Balloon | Element Cluster | Flame Box | Floating Flora | Gluttonous Goo | Lone Runner | Ringer | Vitality Vial
|
Boss Unversed |
Cursed Coach | Iron Imprisoner | Mad Treant | Metamorphosis | Mimic Master | Spirit of the Magic Mirror | Symphony Master | Trinity Armor | Vanitas Remnant | Wheel Master
|
Kingdom Hearts Birth by Sleep Final Mix |
---|
Additional enemies |
Bosses |
Armor of Eraqus - No Heart - Monstro - Dark Hide |
Enemy Unversed |
Flame Box - Lone Runner - Vitality Vial - Belly Balloon - Ringer - Gluttonous Goo - Element Cluster - Jellyshade - Floating Flora |
Enemy Heartless |
Shadow - Darkball - Neoshadow |
Additional weapons |
Royal Radiance - Master's Defender |
Additional music |
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack |
Archives |
A fragmentary passage - Artwork - Removed content |