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Eternal Flames: Difference between revisions

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{{game|COM|REC|KH2|FM2|358}}
{{game|COM|REC|KH2|FM2|358|DDD|DHD|UCX|KH3|3RM|MOM}}
{{Suite}}
{{InfoWeapon358
{{InfoWeapon358
|name=Eternal Flames
|name=Eternal Flames
|katakana=エターナルフレイム
|katakana=エターナルフレイム
|image=Eternal Flame.jpg
|romaji=Etānaru Fureimu
|size=120px
|jpname=Eternal Flame
|desc=A powerful weapon that draws forth<br> its wielder's true worth.
|desc=A powerful weapon that draws forth its wielder's true worth.
|str=+124
|str=+124
|strunit=+4
|strunit=+4
Line 17: Line 18:
|bonus=+19
|bonus=+19
|bonusunit=+4
|bonusunit=+4
|ability1=[[Defender (ability)|Defender]]
|appgrd=1.13
|appair=1.13
|ability1={{c|Defender|ability}}
|ability2=[[Damage Control]]
|ability2=[[Damage Control]]
|ability3=[[Second Chance]]
|ability3=[[Second Chance]]
|get=[[Zero Gear|Zero Gear ⑤]] (Axel)
|get=[[Zero Gear ⑤]] (Axel)
|char=Axel
|char=Axel
}}
}}
{{nihongo|'''Eternal Flames'''|エターナルフレイム|Etānaru Fureimu}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts II Final Mix]]'', Eternal Flames is his only weapon.
The '''Eternal Flames''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', the Eternal Flames is his only weapon. [[Lea]] uses the Eternal Flames in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and in ''[[Kingdom Hearts III]]'' they are a [[Formchange]] of his [[Bond of the Blaze]] [[Keyblade]].


==Design==
==Design==
An Eternal Flames Chakram has a circular main wheel with a black, cross-shaped handle. The edge of the main wheel sports four spikes shaped like the spikes on the Nobody sigil and a small ring that is bisected by the main wheel. Another spike identical to the other four is attached to each of these rings, making a total of eight spikes. The interior of the main wheel and the outer edge of the half of each of the four rings that are on the interior of the wheel are red, as are the inner edges of the other halves of the rings. The rest of the chakram is silver.
An Eternal Flames Chakram has a circular main wheel with a black, cross-shaped handle. The edge of the main wheel sports four spikes shaped like the spikes on the Nobody sigil and a small ring that is bisected by the main wheel. Another spike identical to the other four is attached to each of these rings, making a total of eight spikes. The interior of the main wheel and the outer edge of the half of each of the four rings that are on the interior of the wheel are red, as are the inner edges of the other halves of the rings. The rest of the Chakram is silver.


==Gameplay==
==Gameplay==
The Eternal Flames are one of Axel's strongest sets of Chakrams. When they are equipped, his ground combo involves a left-to-right slash, followed by the combo finisher, a straight throw of the Eternal Flames into the enemy. Axel's aerial combo begins with a right-to-left slash, the combo finisher involving a cross-slash as the Chakrams encircle Axel. If one presses {{Button|dsy}} when the on-screen prompt appears after the first two hits of Axel's ground combo, he will instead perform the finisher of his aerial combo.  
The Eternal Flames are one of Axel's strongest sets of Chakrams. When they are equipped, his ground combo involves a left-to-right slash, followed by the combo finisher, a straight throw of the Eternal Flames into the enemy. Axel's aerial combo begins with a right-to-left slash, the combo finisher involving a cross-slash as the Chakrams encircle Axel. If one presses {{Button|dsy}} when the on-screen prompt appears after the first two hits of Axel's ground combo, he will instead perform the finisher of his aerial combo.  


{{AxelWeapons}}
==Gallery==
<gallery>
File:Eternal Flames KHII.png|One of the Eternal Flames in ''Kingdom Hearts II''.
File:Eternal Flames KHUX.png|One of the Eternal Flames in ''Kingdom Hearts Union χ''.
File:Eternal Flames KHIII.png|One of the Eternal Flames in ''Kingdom Hearts III''.
</gallery>
{{Chakram}}
{{ZeroGear}}
{{ZeroGear}}
[[de:Ewige Flammen]]
[[de:Ewige Flammen]]
[[fr:Éterniflammes]]

Latest revision as of 21:52, 11 September 2024

Kingdom Hearts 358/2 Days
Eternal Flames
Eternal Flames
"A powerful weapon that draws forth its wielder's true worth."
Japanese エターナルフレイム
Rōmaji Etānaru Fureimu
Translation Eternal Flame
Stats
Strength Magic
Base Unit Ultima Base Unit
+124 +4 +15 +30 +4
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +4 +10 +4 +19 +4
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
1: Defender
2: Damage Control
3: Second Chance
Obtained
Zero Gear ⑤ (Axel)

The Eternal Flames is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. In Kingdom Hearts Chain of Memories and Kingdom Hearts II, the Eternal Flames is his only weapon. Lea uses the Eternal Flames in Kingdom Hearts 3D: Dream Drop Distance, and in Kingdom Hearts III they are a Formchange of his Bond of the Blaze Keyblade.

Design[edit]

An Eternal Flames Chakram has a circular main wheel with a black, cross-shaped handle. The edge of the main wheel sports four spikes shaped like the spikes on the Nobody sigil and a small ring that is bisected by the main wheel. Another spike identical to the other four is attached to each of these rings, making a total of eight spikes. The interior of the main wheel and the outer edge of the half of each of the four rings that are on the interior of the wheel are red, as are the inner edges of the other halves of the rings. The rest of the Chakram is silver.

Gameplay[edit]

The Eternal Flames are one of Axel's strongest sets of Chakrams. When they are equipped, his ground combo involves a left-to-right slash, followed by the combo finisher, a straight throw of the Eternal Flames into the enemy. Axel's aerial combo begins with a right-to-left slash, the combo finisher involving a cross-slash as the Chakrams encircle Axel. If one presses Y when the on-screen prompt appears after the first two hits of Axel's ground combo, he will instead perform the finisher of his aerial combo.

Gallery[edit]