Follow the Wind: Difference between revisions
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Revision as of 21:16, 20 February 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues. |
Kingdom Hearts Re:Chain of Memories Follow the Wind | |||
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"A well-balanced weapon with a powerful thrust and a short recovery time from card breaks." | |||
Japanese | フォローザウィンド | ||
Stats | |||
Strike | Thrust | Finish | |
C+ | A | D | |
Break Recovery | Required CP | ||
A | B | ||
Element | |||
Physical | |||
Obtained | |||
2nd Neverland Reward |
Kingdom Hearts II Follow the Wind | ||
---|---|---|
"Draws in nearby orbs." | ||
Token | ||
Japanese | フォローザウィンド | |
Stats | ||
Strength | Magic | Length |
+3 | +1 | |
Ability | ||
Draw | ||
Obtained | ||
Open the Pathway in Port Royal. |
Follow the Wind (フォローザウィンド Forō za Windo ) is a Keychain for Sora's Keyblade which appears in Kingdom Hearts Re:Chain of Memories and Kingdom Hearts II.
Design
The guard looks like a ship's wheel. The blade is shaped like an anchor, and the keychain's token is one of the cursed Aztec Medallions.
Other Appearances
Follow the Wind is the Keyblade wielded in the Series 1 Play Arts Figures Wisdom Form figure.
Gameplay
Because the ability for Follow the Wind is Draw, this makes it very helpful for leveling up Master Form, especially if it is combined with one or more additional Draws and/or the Wishing Lamp Keyblade (which has Jackpot).